Sithspawn





Sithspawn is an intermediate to advanced play-by-post role-playing forum. Set in the immensely rich Star Wars universe, the game takes place some years after 3,000 Before Battle of Yavin. For more information on the Timeline, History and events on Sithspawn please browse the links under Navigation.

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"With the humility to never believe this herself, Constance is a step above the average Alliance member, or even other Alliance Intelligence workers. Having deeply immersed herself into the Confederation, putting herself at great risk for over a decade, she's a vital part of the Alliance network. Not only does she find the ability to do the hardest duty out there, she also manages to be a great leader for Renegade Squadron, without coming across as backstabbing to her friends on the Fish side of the pond. It takes a great writer to manage such a character believably and effectively and keep everyone reading, but Manda manages it in leaps and bounds and goes above and beyond what anyone could expect from a simple 'plant' concept."

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 Dos and Don'ts of Sithspawn Life
Wes Loran
Posted: Aug 8 2009, 10:06 PM
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Captain Kirk
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Group: Alliance Admin
Posts: 1,503
Member No.: 1
Joined: 30-April 06



This list will be updated from time to time. If you have a suggestion for the list, share and it may be added.

DO
  • When in doubt, Did I it. Whatever it is, do a Did I. You’re better off with one than without one.
  • Shape the environment as it is described and put in what would realistically be found there. Wookieepedia will help you here.
  • Question your actions. Does this fit in? Can I do this? Is it possible?
  • Track things down. Your prey will not magically appear before you. Search and explore!
  • Familiarise yourself with the chatbox. If you don’t do this you will never last around here. The cbox lends to easy communication between members and it’s where most of the ideas for threads get tossed around.
  • Pop in now and again, tell us you’re alive, and perhaps even explain why you’re scarce.
  • Read over existing threads to get a feel for the plot and the writing styles of the board. This will go a long way to familiarising yourself with the people as well as the characters.
  • Ask the staffers if you happen to have any questions, ask members as well! If you need some tippers you can usually find someone hanging around to give an answer.
  • Listen to the advice of your fellow players. It’ll help you.

DON’T
  • Never assume. It will come back and bite you in the ass.
  • Don’t use items you don’t have. Most items need to be purchased before use. Yes, a table leg is an item you can find conveniently if you just happened to ruin a table, but you will not find tracking devices hanging around for your use.
  • Don’t take liberties, especially not on missions or bounties.
  • Don’t pull intel information out of your ass unless you have a source. Spying missions, officially sanctioned by the Confederation or Alliance will have intel sources to give a basis for the mission, but bounty hunters arriving on a planet to find their prey will not have intel sources right off the bat, they need to ask around for it.
  • Don't take things said in the cbox too personally. We're all just clowning around in there. We bitch because we love!
  • Don't take admin decisions personally. No one's out to get you.
  • Don’t take application criticisms personally. It’s all so you can improve your character and learn from it.
  • Don't argue publically with an admin if you don't like something. Contact them in private instead.
  • Don’t argue in the cbox or pick fights. If you have beef, go to them personally


--------------------
Name: John Wesley Garik Loran
Nicknames: Wes
Gender: Male
Age: 53 (appears around his early thirties)
Species: Human (Clone)
Homeworld: Corellia
Ship: TL-1800 freighter, S-250 Chela-class starfighter

Faction: Alliance of Free Planets
Rank: Director of Intelligence, Grand Admiral/Marshal
Class: Pilot/Smuggler/Spy
Flagship: Foreigner, Keldabe-class Battleship

Inventory:
  • Rebel Body Armour
  • Baragwin Stealth Unit
  • S-5 Heavy Blaster Pistol
  • Vibro knuckler
  • Controller FP (extendable)
  • Wrist Launcher
  • Tranquilizer Darts (x10)
  • TD2.3 Electrobinoculars
  • Headset comlink
  • Gyrda keypad
  • Level D Implant
  • Cortical Datasplint
  • x15 Frag grenades
  • x5 Smoke grenades
  • x10 G-20 Glop grenades
  • x3 Detonation packs
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