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Title: Kalmah Sidhe
Description: Dark Witch


Kalmah Sidhe - December 9, 2010 08:06 PM (GMT)
Personal Information
Name/Handle: Bryant
Age: 23
Gender: Male
How did you find us?: Google!!

Have you read the rules?: Keywords accepted -- Rocket

Character Information
Name: Kalmah Sidhe
Gender: Female
Age: Thirty-six
Species: Umbaran
Homeworld: Umbara
Force Sensitive: Yes

Body Information
Clothing Outline: Ghastly and primitive, while ornate, Kalmah’s attire reflects her flair for the theatrical. Eschewing pragmatic armor, Kalmah prefers strange and frightening aesthetics. Her standard attire is composed mostly of hides and feathers woven into dark robes, the trappings of death dangling ominously from her figure.

Face Outline: Obscured by gaunt tattoos and a massive, horned headpiece, Kalmah’s natural Umbaran features are all but intangible. Symmetry, however, is apparent – one might even call Kalmah attractive, in another life. Her eyes are simultaneously sullen and frozen, fixed in a perpetual gaze piercing to any veil.

Body Outline: Hidden by a peculiar, while frightening, fashion sense, Kalmah’s body is slender and fragile, owing to her devoted mental, mystical, and scholarly regimens. Not exceptionally toned nor ponderous, Kalmah’s natural figure is mostly unremarkable.

Physical Build: Slight

Height: 5’9”

Combat Information
Faction: Cult of Sadow
Rank: Aspirant
Class: Sorceror
Weapon: Vibrostave (adorned with skulls & trinkets), vibrodagger (concealed on her person)
Spaceship: MRX-BR Pacifier Whisper

Skills:
  • Possessing an eidetic memory and natural curiosity, Kalmah learns new things well. She has received extensive (and expensive) private education and is not less intelligent than most.

  • Having once been a promising performer, Kalmah has a knack for the dramatic. This is reflected in her behavior, and some within the Cult consider her to be somewhat of a charlatan.

  • Shrewd and cunning, Kalmah is an effective liar, wordsmith, and diplomat (having been born into competitive Umbaran nobility), savoring the arts of deception and persuasion. Her species inherent empathy and talent for manipulation serves her well - especially when augmented by the Force.

  • Though she has woefully neglected proficiency in most other areas, Kalmah is host to dark and powerful abilities. Plunging deeper into the mysteries of the Force is an obsession, more than the mere pursuit it might be for other members of the Cult. She is particularly adept in the use of Force Lightning, as well as Illusionary effects and Mind Control. Her combined and creative manifestations of these techniques mark Kalmah as quite imaginative and cruel.

  • As a result of the attempt on her life, Kalmah's vocal chords barely function. Her voice manifests in croaks and eerie whispers, a haunting characteristic that is somewhat embarrassing to the otherwise ruthless Sorcerer. Consequently, she is unable to utilize the power of Force Scream.

  • A native of the Ghost Nebula, Kalmah possesses superb low light vision, even able to see in ultraviolet frequencies. However, she is quite sensitive to sudden exposure to bright lights, and thus is known for dimming illumination to comfortable levels.

  • Over the eleven years she has spent within the Cult, Kalmah has trained the lightsaber discipline, Makashi, to impressive proficiency. Blending the style with Dun Moch techniques and bolstered by the Force, she is no slouch in a duel. However, she is hardly a match for more war-focused individuals, and those with a more devoted understanding of combat could surely overwhelm her.
Lightsaber Information
Handle Design: TBD
Blade Color: TBD
Focusing Crystals: TBD
Learnt Lightsaber Techniques: Makashi
Mastered Lightsaber Techniques: None

Additional Items:

-Aspirant Robes
-Lightsaber components (does not count against inventory)


Additional Information

Personality:

Work in Progress.

History:

Work in Progress.


RP Sample:

My boot heels click against the blinding linoleum of the Panic Room, a rhythmic march creating a fertile setting for contemplation. I have been informed by Ethnarc Rend that one of the Komturei have been murdered. They believe the culprit was not acting alone. He is a terrorist.

Anguish saturates my palate as I enter the interrogation chamber. The man restrained against the far wall of the room is clearly the guest of honor, his emotions ample and raw. He tries to restrain them. He can’t. I savor even that small amount of suffering. I can taste his lack of control.

Several of the others present offer their reverence, silently. With an inward sigh, I set my glass upon the table in the center of the room. The edge of my palm grazes it. Even in the humidity of the room, it’s marble surface is cool. Secretly, I hope this will be quick. I don’t wish to waste the remaining minutes to last call with such unpleasant company.

I look once more at my drink, promising myself not to do so again until I am finished here. It won’t be so bad, I figure. The others are hungry to learn. Their eagerness is nearly as pungent as the prisoner’s fear.

My unwilling guest’s skin is pallid, his flesh peppered with pink undertones that would be more visible were he not so intimidated. His eyes and hair are a typical shade of brown. He is unremarkable in every way.

“Who are you?” I ask the trembling stranger. It’s a formality, this time. I don’t expect him to answer. He doesn’t.

I raise an eyebrow at the other Reckoners. They’re watching anxiously. They have their own ideas about how to make this man talk. I will show them.

I consider the most unique instances I can muster, in my head. I almost grin. I try to imagine yanking every hair from the man’s body – from the inside. I discard the thought. It would take too long, I presume. I remind myself that my objective is intelligence. There will be time for recreation later.

Concentrating momentarily, I drag blackness around my figure. I say nothing as I am wrapped in shadows, and I watch the prisoner’s eyes widen. His pupils shrink. The theatrics are effective.

Now, prolonged silence is perturbing the detainee even further. His terror is robust, likely expanded by the terrible fancies of his own mind. He is fearing many fates, trying to prepare his mind and body for impending torment. I let him dream for another moment. His cowering shudders are pleasant ripples in the Force. An esoteric euphoria overwhelms me.

“Of course, you understand that your cooperation is not optional, hm?” I ask him, politely. There is something menacing about sophistication in the face of approaching doom. He responds with a gulp, swallowing the lump in his throat. I want to rip it out.

I stare at him, waiting for a response. It is my final warning. After a few seconds, he shakes his head in defiance. I am not disappointed.

I admire the shapely wrinkles in my glove as I remove a small controller from my pocket. Within a few moments, I open the door to the presence of a shimmering black globe, humming with a modulated whir. It’s presence alerts the sweating prisoner, who begins breathing with exaggerated heaves. The droid’s attachments adjust and engage, performing a vital scan of it’s subject. I make a formal introduction.

“Eyeteeoh, welcome! This is – well, we don’t know who he is. In fact, we don’t know much about him at all. Discerning this information will be your solemn undertaking for this evening. Are you prepared?”

The torture droid responds with a monotonous affirmation. I nod and give the go ahead. The prisoner starts screaming before the first needle pierces his skin, begging for mercy. I assure him that now is not the time for groveling. The chemical being injected is a mere truth serum and mild toxin. The droid’s long arm retracts, the syringe completely emptied.

I make inquiries that he struggles to answer. I smile as he begins writhing, spitting as a painful rash begins to sear his flesh. It is a painful itch that, due to his restraints, the prisoner is unable to scratch. Hives begin to cluster and burst through the surface.

“Ah, are you getting it? Your body wants you to tell the truth.”

The man peers at me as if I am a lunatic. He begins thrashing, desperately trying to escape his predicament. It is of no use.

“Eyeteeoh,” I call out, “Can’t you see this man is in pain? That rash is uncomfortable. Please remove it.”

The horrible black globule rotates and approaches the prisoner, two of the droid’s arms unfurling by several joints. I watch in wonder as tiny pincers at the end of the mechanical limbs dig into his bare chest, slowly peeling the blistered skin from the shrieking prisoner’s body. Blood begins to seep through openings in flayed flesh.

As an originally provincial wound begins to expand beneath the droid’s passionless surgical expertise, I ask my questions. There is no urgency in my voice. I am serene. It is the prisoner who must race the clock.

My countenance becomes more grim, and the detainee breaks. A tattered corporation is behind the attacks. ESO. I try to remember where I’ve heard that. I demand more from the prisoner. He is screaming, and some of his words are barely audible. Answers become as profuse as the sustenance leaking from fresh wounds. I am thankful that the droid is recording the session. We will analyze it later.

“That’s enough, Eyeteeoh.”

The droid halts and saunters over beside me. I pet him, as if the praise makes any difference. The prisoner exhales with desperate breaths as tears pour down his face. He is relieved as he can be, considering the flaps of mangled flesh dangling from just below his pectorals.

With a nod, I smile at my victory. The other Reckoners crave my resolution. Words of wisdom. I sate their yearning.

“Time is of the essence,” I tell them, “and cannot be wasted playing games.”

My grin expands.

“However, now that I have concluded my investigation, you are free to experiment. Train. Practice makes perfect.”

A look of sheer horror rises in the prisoner’s features as the bulbous droid begins to do something. My team exchange joyous glances, as anxious children on the day of some gift-giving celebration. They are free to test the droid – and the murderer’s threshold.

“Excuse me.” I insist, politely.

I almost forget my drink as I leave the chamber. Retrieving it gratefully, I step out into the Panic Room. I won’t miss Piotr, as he told me his name was. As my footsteps sound against the linoleum, I can barely hear him screaming.

Shaine Gonnin - December 9, 2010 08:20 PM (GMT)
1.) Disguising your weapon as a staff qualifies as a modification.

2.) You have four items. You can have three.

3.) How exactly does she know lightsaber forms without having a lightsaber?

4.) Im not sure that "mid thirties" will apply. I'd prefer to have an exact age.

I will move on to the history and personality when these things are corrected.

Kalmah Sidhe - December 9, 2010 08:24 PM (GMT)
1. It's not disguised. Just decorated. Removed that wording.

2. Lightsaber components don't count against inventory, right?

3. As Manda told me yesterday, generic training sabers are available for me to learn forms, though if I want my own, I'll have to construct it in character. She has trained with said sabers, but does not yet own her own weapon.

4. Changed her age.

Rhia Ischoron - December 9, 2010 10:05 PM (GMT)
This app looks great so far. :) I've just a few things I'd like to point out.

1. You need to define what Force powers she possesses. She can be skilled in all the Core Force powers, but saying "a vast array" is too vague. The common practice is to choose two or three Force powers that the Force user is really skilled in.

2. Your history is fine, but I believe you could go more into her childhood, and her time in the Ember of Vahl. On the Wookiee, it mentions that all Vahla are Force-sensitive, so, I'm not certain if learning that she can use the Force is a exile-able offense. Similarly, your character learning Force powers from the Ember of Vahl, and outside of our two Force using factions is a point of contention that will need to be resolved by our admin, Indy.

Kalmah Sidhe - December 10, 2010 09:52 AM (GMT)
Okay, so her history has been totally revamped. I'm more excited about this version of Kalmah, so it was for the best.

Shay Marin - December 10, 2010 08:55 PM (GMT)
1. Is your character's vibrostave single or double bladed? Also, please be aware the weapon will not start out with a cortosis weave. This is not a standard feature, but a modification that will need to be purchased later.

2. Indy has declared Spear of Midnight Black is not permitted as a starting power, as it is too unique/powerful. Please remove all mention of this.

3. With 11 years in the Cult, Kalmah falls into the 11-20 year bracket as far as determining maximum slots for lightsaber forms. Sorcerers at this level of experience can only have two slots maximum. Considering your character is at the bottom of the bracket, already being maxed out in this regard is too prodigal. Please eliminate one of your character's known forms.

4. Please keep in mind her proficiency in her 'terrible suite of dark powers' is limited by her experience within the Cult. While she is a Sorcerer and therefore focuses on the Force above all other areas, she has not mastered it yet.

5. Also, be mindful of the fact that characters who are constantly grasping and struggling for power might potentially be perceived as a threat by the new Cult regime. Just a friendly warning; you can play that concept if you want. :)

6. This phrasing is awkward: "She is unable to reconcile her honest hatred of others, using them as pawns to pursue her own ends." What is there to reconcile about hatred for a Dark Sider? They embrace hate.

7. All knowledge of the Sith that your character could obtain through academic study would be just that, academic. If she devoted herself to researching in this area, she could know things like wars fought between the Sith and other groups, their involvement in the Mandalorian Wars, the names and 'careers' of various Lords of the Sith, etc. She would not gain any real insight into the Dark Side. Any deeper or more useful knowledge would have to be discovered in game. Even the items that exist in the Sith Hall are poorly understood and kept very much under lock and key.

8. The Natth Cowling is a set of robes all its own; it cannot be 'integrated' into the Aspirant Robes unless you intend to wear one set over the other.

9. For the record, drunken bar brawls rarely result in only one person being injured, especially being injured to death while no one else is so much as scratched.

10. A Cultist raid that wasn't subtle and taken with great care in terms of slicing and security experts (which the Cult is very much not known for having) would not be nearly as successful as your history describes. Huge museums full of very valuable jewelry/works of art/historical relics would be the Star Wars equivalent of Fort Knox. Back then the Jedi were still on Coruscant too, and not only would they be quick to show up but the Cult would've been exposed years ago, which they weren't.

11. You give extremely little information on your character's experiences and training within the Cult. Please expand on this to make her powers and skills justified.

Kalmah Sidhe - December 14, 2010 07:53 AM (GMT)
Clearly, I didn't take enough time to correlate everything well. I'll get to work on Kalmah, give her a bit of a different flavor. I'm still around!

Rhia Ischoron - December 20, 2010 02:39 PM (GMT)
Topic moved back to the Incomplete applications forum.




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