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 January 2008
Gakumerasara
Posted: Jan 3 2008, 09:50 PM


grameramera


Group: Admin
Posts: 4,324
Member No.: 2
Joined: 13-January 04



bug fix: Alchemist's Ring nonfunctional
bug fix: subsequently used stamina potions become weaker (Frank)
Alchemist's Ring
- increases chance of finding potion by 20%
- only on itemless monsters killed by wearer

January 6:
bug fix: saying ">_>" not emoting properly
bug fix: "exp" => not capitalized by filter, etc
bug fix: problems with Farkas' hostile list (Sinsie)
bug fix: engraved weapon names shown when swapped (Ethril)
step-walking no longer repeatedly bumps you into obstructions
reduced wait times for personal cap increase ~50% (Ethril)
larger increase in cap wait time for low level:cap ratio
toggle previous movement system in options (??)
- reverse of current movement system
- when toggled, alt/button => step
increased weapon degradation rate 4X (Sinsie)
swear filter toggle in Options (Garet)
reduced Shadow's Dark 1 prof (Frank)
reduced hit% drop from dual wielding

January 7:
bug fix: RP filter changing "grr" to "grare" (??)
10% damage increase when using polearm vs adjacent target (Exophus)
10% damage increase when using whip vs target 2 tiles away
confirmation for character erase (Oondivinezin)
weapon degradation slowed 50% (??)

January 8:
bug fix: Zarhovic targets friendly mobs (Own)
bug fix: use primed equipment => freeze (Garral)
bug fix: Offer Peace button doesn't appear after relog (Oondivinezin)
bug fix: screen darkens reversibly from going through warps quickly (Elias)
added delayed action imbue on equipment in inventory
queued movement resets after warping (Lithioz)
reduced base melee and ranged hit% by 10%
Eye Drop cost reduced to 65 (Garral)

January 9:
map fix: location popups at boss spawn triggers
bug fix: draw gallon of water from ground (Ethril)
bug fix: resource regeneration timer using old time system (Ethril)
equipment stat attributes rounded to 0.01 instead of 1 (Gambas)
damage building in any way => outlawed (Ethril)
warps => location popups in dungeons, etc.

January 11:
bug fix: small movement + darkness issue
bug fix: default area name enabled (Exophus)
bug fix: burning improvement "under attack!" spam
bug fix: unable to transfer ownership of property (Ezao)
bug fix: Ease suffix making equipment less useful (Gambas)
bug fix: no cooldown when drawing water from domain wells (Ezao)
bug fix: auto guard reduction using old internal guard level system (Exophus)
trees/mountains have "hp" threshold for destruction and/or resource drop
- efficiency depends on: str, your weapon prof, weapon quality, and weapon's prof req
- weapon's prof has 2X relative effect on effectiveness
- weak character / low prof / low level weap / low quality weap => slow gathering
- multiple people can wear down a single resource to gather resources faster
increased light radius of Lamp and torches by 1 tile
can no longer relinquish ownerless property (Ezao)
can click/hold domain wells for repeated draws
reduced proficiency requirement of Rock
thrown item damage increased (Dfox)
- puts it on par with other equipment-based attacks
- does not apply to preexisting thrown items
--- i.e. sell any that you're holding

January 13:
map fix: opaque rooftops in GsH (Ezao)
bug fix: give property title to self (Ezao)
bug fix: Bertra quest wording issue (Own)
bug fix: Ease equipment + defense problem
bug fix: relog => NSay verb restored (Own)
bug fix: arrow walk negates door lock (Tristan)
bug fix: slow movement speed while editing map (Ezao)
bug fix: map editor tile density button malfunction (Ezao)
bug fix: magic staff mag bonus not permanent (Deshawn)
bug fix: walk into improvement door attempts to warp twice
bug fix: death status panel background in map editor (Ezao)
bug fix: wrong person shown as giving property title (Deshawn)
bug fix: light radius not updated when door opened/closed (Lithioz)
bug fix: elemental attack vs person not wearing Howl => summon wolves (Haze)
poison damage from weapons increased 2.5X (Ethril)
muted players can't knock on doors (Yizzy)

January 14:
bug fix: "flawless" => "fess" (Ezao)
bug fix: improvement doors => permanently undense tile (Ethril)
more frequent champ spawns (Own)

January 15:
bug fix: check to see if wrong door is locked (Frank)
map fix: missing flower tiles in Aldeae Forest
increased max poison stack 100% (Dfox)
new map editor HUD (Cea)

January 16:
bug fix: RP filter "scum" (Tristan)
map fix: missing music tiles in GsH (Deshawn)
bug fix: login screen only updating global rank (Tristan)
AI less concerned with people that can't be reached (Tristan)
no reward for Death Sludge if not killed in swamp (Tristan)
first 4 Garland quest bosses buffed slightly (Tristan)
non-lord/chancellors may reject impunity (Ezao)
more streamlined obstacle-in-path avoidance
more stable poison damage range
movement and action cooldown speeds differentiated (Stretchy)
- carried weight only has 50% penalty on action cooldown
- shoe speed suffix only affects movement speed
- slowed NPC (non-monster) cooldown times
- monsters unchanged (suggestions welcome)
Turtle suffix tree
- renamed Turtle suffix to Tortoise
- Snail/Tortoise suffix => armor only
Rabbit suffix tree
- can be found on all weapon types (including those w/o recoil)
- % recoil reduction + suffix-specific recoil reduction
--- can allow for faster attacks w/ weap than w/o in some cases

January 21:
cannot lose equipment profs (by deleveling) past what you start with (Garral)
can no longer learn new abilities from simply training existing ones
consolidated spell + skill trainers into a single ability trainer
removed the ability associations list for minor lag reduction
can no longer learn weapon skills from training weapon profs
mages start game with a single elemental spell each
"1" dropped from all tier 1 elemental spell names
consolidated ability cost and range determination
melee classes start game without any skills
equipment prof trainer added in Aldeae
consolidated interactive NPC system
Invisibility renamed to Conceal
Job System
- each player may have up to 2 jobs
- abilities learned depend both on class and job
- must speak to job trainer to learn new abilities
- trainers
--- Zarhovic => Warlock trainer
--- Mr. Flagio => Priest trainer
----- Brother Flagio
--- Bertra => Alchemist trainer
--- Tibor => Hunter trainer

This post has been edited by Gakumerasara on Jan 21 2008, 06:44 PM


--------------------
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
Sajai: i met the girl of my dreams and we hung out all day and then i said 'baby... ffo is going to be up soon...' and she said '... will i... ever see u again...' and i said 'no'
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