| · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
| Welcome to The FFO Consortium. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Pages: (6) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| Zen |
Posted: May 7 2009, 08:10 PM
|
||
![]() HENTAI Group: Members II Posts: 1,337 Member No.: 644 Joined: 9-December 06 |
Why. -------------------- |
||
| Kumog |
Posted: May 7 2009, 08:12 PM
|
![]() King Frost Group: Global Moderators Posts: 2,182 Member No.: 500 Joined: 24-September 06 |
There's a glitch involving deaths that I reported to Gaku via PM that was abusable for people to raise the player count illicitly.
-------------------- |
| Dean |
Posted: May 7 2009, 08:16 PM
|
![]() ╚u╚ Group: Development Posts: 856 Member No.: 943 Joined: 12-July 07 |
Why wasn't the glitch fixed?
Having dead people not count towards the player count doesn't seem like a reasonable fix. -------------------- |
| Zen |
Posted: May 7 2009, 08:17 PM
|
![]() HENTAI Group: Members II Posts: 1,337 Member No.: 644 Joined: 9-December 06 |
Care to elaborate?
-------------------- |
| Exophus |
Posted: May 7 2009, 08:20 PM
|
![]() Arion Inair Dorundur Group: Development Posts: 3,244 Member No.: 598 Joined: 14-November 06 |
If I had to guess, it was probably gaku's decision to do that instead of fixing it for whatever reason.
-------------------- |
| Cea |
Posted: May 7 2009, 08:23 PM
|
||
![]() Eternal Ruler of FFO. Group: Members II Posts: -3,663 Member No.: 388 Joined: 7-July 06 |
Now we're going to have like a super wavering threshold and people staying dead reaaaally long
--------------------
|
||
| Exophus |
Posted: May 7 2009, 08:35 PM
|
![]() Arion Inair Dorundur Group: Development Posts: 3,244 Member No.: 598 Joined: 14-November 06 |
Seige mode would prevent that methinks.
-------------------- |
| Magi Man |
Posted: May 7 2009, 08:38 PM
|
![]() GrWolf Butcher Group: Members II Posts: 112 Member No.: 699 Joined: 4-February 07 |
If you can even get siege mode activated in the first place. I can see a lot of people killing fellow domain members and sitting dead for awhile just to AVOID having siege mode activated at all, or sitting dead at the end of a siege and having other people log out to avoid having it reactivated.
This post has been edited by Magi Man on May 7 2009, 08:54 PM -------------------- ![]() |
| Garral |
Posted: May 7 2009, 09:12 PM
|
||
![]() The Faggiest Coordinator of Terulia Group: Icon Checker Posts: 3,733 Member No.: 501 Joined: 26-September 06 |
The glitch in question is a BYOND error. This is the best way to fix it.
If an admin says it's cool, I will reveal the glitch. -------------------- Valentia
|
||
| Zekion |
Posted: May 17 2009, 11:55 PM
|
![]() Da Bawws Group: Development Posts: 1,111 Member No.: 1,147 Joined: 27-March 08 |
Seagulls didn't need a nerf?
|
Pages: (6) [1] 2 3 ... Last » |
![]() ![]() ![]() |