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| Gakumerasara |
Posted: Apr 2 2009, 10:03 PM
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![]() grameramera Group: Admin Posts: 4,325 Member No.: 2 Joined: 13-January 04 |
unique icon name/key links determined at runtime *o
- information stored in icon filename *o - renaming character updates icon files + name/key link *o - adding icons no longer requires a reboot or code changes *o - all unique icon files have been renamed to reflect this change o icon/state names displayed in map editor mode (Dean) * new admin-appointed in-game group: PC Icon Checkers *o - group members can upload Terulia-format icons while game is running *o - Terulia-format icons formatted and added to icon pool *o - uploaded icon updates for players upon relogging *o - can only upload icons to active accounts *o - can download split character icons *o April 4: bug fix: uploaded PC icon key not converted to ckey (Quinto) *o bug fix: PC icon list not updated when new file uploaded (Quinto) *o can use status spells on hostile newbies *o April 5: bug fix: reverse enemy check ignores hostile newbies *o bug fix: successful PC icon upload message despite errors *o hostile AI will target stone walls if no other improvements are nearby *o NPC/monster AI can target improvements from outside domain *o reduced CC-effect stat rate increase for non-PCs 50% o lowered domain threshold to 22 players (Locke) o removed CC-effect stat rate increase * April 7: bug fix: wall bounces spells beyond casting radius *o bug fix: boss monster types split GM spawn creator lists o bug fix: wall bounces self-spells to other players (foxgirl) *o bug fix: all players able to upload PC icons at title screen (Quinto) *o bug fix: Relog causes persistent prospective improvements (Vigo) *o bug fix: save files for improvement-displaced items not updated (Kumog) o April 10: bug fix: logging out during auto-saving => crash *o must be level 25 to enter Garland's lair (Dean) o Balancers can upload/download monster icons * - must be in batch-conversion format new arena-type island for GM event (Ezao) o Guide can no longer Mute newbies (Locke) *o increased attack rate of most monsters o map layout at Frost Dragons modified o increased Garland difficulty (Dean) o Renamers can mute newbies (Locke) *o removed Cougars from Wildman Caves o April 14: bug fix: build improvements in domains not owned (Nabutso) *o moderate death sickness from Life (Sarm) *o April 15: "siege mode" remains active for one hour (Sarm) *o - global message indicates siege mode (de)activated - timer resets with each applicable hostile event April 18: 3 new elemental monster types: lightning, light, and poison * renaming monster automatically renames monster icon * uploading monster icon creates default stat listing * players select starter class during login (Garral) * adjusted starting abilities based on job (Garral) * magic damage degrades staves (Zen) *o sort monster listings by name or level * armor class prof penalty based on job * initial equipment profs based on job * reduced player threshold to 20 o compiled all new monster icons * - 58 by Mflanaga * - 28 by Neonlare * classes completely removed * removed class/job ranks * removed Tonberries * April 19: bug fix: lightning resistance improperly defined * bug fix: can't edit new monster stat listings until next reboot * bug fix: bumping dense object outside domain removes domain opacity (Ezao) *o weapon swap only shows base equipment name (Dean) *o additions to in-game balancing database system * - spawn areas --- changes saved and update immediately --- assign names, monster sets, respawn rates - monsters --- modify movement and action speed --- modify attack element/bonus April 20: bug fix: pants slot not appearing on HUD EQ panel * bug fix: HUD char image not showing up for certain jobs * bug fix: cached equipment recolors not recalled properly * database warning for trying to shop/drop EQ w/o icon * dynamic monster icon system modeled after equipment * - monster icons and recolors cached for reduced lag * uploading monster icon clears previous cached icon * renaming equipment renames item icon file * additions to monster balancing system * - optional elemental resistance overrides - base stat multipliers - toggle flying renaming monster clears cached icon * April 21: bug fix: potential for miscounted quest-spawned multitile monsters *o all PC deaths not caused by monsters are announced to world (Dean) *o set multitile monster size using dynamic monster stat balancer * light radius dampening applied to opaque turfs (Dean) *o reduced dragon exp & gold drops slightly (Dean) o multitile monster icon caching and recovery * dragons fly o April 22: bug fix: melee monsters stay at long range * bug fix: flying multitile monsters at wrong visual layer *o bug fix: item loading resets domain savefile prematurely * bug fix: identify Citizen-disguised ninjas using emote (Galingale) *o bug fix: everyone except property owner able to access property menu *o admins / GMs in edit mode can pass through map barriers *o parchment inscription limit of 5000 characters (Yizzy) *o drag/drop repositions stationary NPCs in improvements * - stationary NPC position saved/restored * additions to monster database system * - set modifiers for gold drops and exp * - set attack range and preferred distance from target * - edit monster abilities (profs and preferences) * --- allows for up to 6 standard abilities per monster * place furnishings within improvements * - beds, chairs, tables, floors, assorted objects * - cannot place floor once tile has been furnished * - cost from 1000-10k gold per tile based on type * - some objects must be built in segments * - assorted objects can be placed on wall tiles * --- do so at your discretion, may look odd * - bash furnishings with a weapon to destroy them * --- improvement owner may do so at any time * --- all others must wait for player threshold * --- furnishings cannot be sold like impovements * --- damage furnishings => outlaw status * --- floor tiles cannot be destroyed, only tiled over * - furnishings saved/loaded with improvement * muted players cannot use parchment/books *o ranged monster attacks => monster archers * single objects may be placed on tables * clicking chair moves character onto it * baby dragons no longer fly (Ethril) o April 23: automated luminosity-based batch equipment recoloration program * equipment icon format conversions (Mflanaga, Nabutso, Neonlare) * player threshold/counter updates every minute (Dean) *o uploaded equipment icons without "r" state rejected * additional floor tile icon states (Neonlare) * reduced magic => staff degradation rate 50% *o consolidated numerous rendered icon files * Raikou/Hikaru agility bonus reduced 50% *o several updated weapon icons (MFlanaga) * guide status checked more efficiently *o tonfa agility bonus reduced 50% *o new equipment icons (MFlanaga) * - 6 knives, 1 polearm, 3 whips * April 29: bug fix: click chest w/ gold + GM mode => crash *o bug fix: common border tiles not rendered properly * bug fix: log out during interactive NPC convo => crash *o bug fix: improvement front interior walls not appearing * bug fix: bugged stats for CC'd players who delevel to < 5 o bug fix: log out in Cube before finding exit clues => crash o line breaks filtered from parchments (Garral) *o This post has been edited by Gakumerasara on Apr 29 2009, 05:25 PM -------------------- ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
Sajai: i met the girl of my dreams and we hung out all day and then i said 'baby... ffo is going to be up soon...' and she said '... will i... ever see u again...' and i said 'no' |
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