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 April 2009
Gakumerasara
Posted: Apr 2 2009, 10:03 PM


grameramera


Group: Admin
Posts: 4,325
Member No.: 2
Joined: 13-January 04



unique icon name/key links determined at runtime *o
- information stored in icon filename *o
- renaming character updates icon files + name/key link *o
- adding icons no longer requires a reboot or code changes *o
- all unique icon files have been renamed to reflect this change o
icon/state names displayed in map editor mode (Dean) *
new admin-appointed in-game group: PC Icon Checkers *o
- group members can upload Terulia-format icons while game is running *o
- Terulia-format icons formatted and added to icon pool *o
- uploaded icon updates for players upon relogging *o
- can only upload icons to active accounts *o
- can download split character icons *o

April 4:
bug fix: uploaded PC icon key not converted to ckey (Quinto) *o
bug fix: PC icon list not updated when new file uploaded (Quinto) *o
can use status spells on hostile newbies *o

April 5:
bug fix: reverse enemy check ignores hostile newbies *o
bug fix: successful PC icon upload message despite errors *o
hostile AI will target stone walls if no other improvements are nearby *o
NPC/monster AI can target improvements from outside domain *o
reduced CC-effect stat rate increase for non-PCs 50% o
lowered domain threshold to 22 players (Locke) o
removed CC-effect stat rate increase *

April 7:
bug fix: wall bounces spells beyond casting radius *o
bug fix: boss monster types split GM spawn creator lists o
bug fix: wall bounces self-spells to other players (foxgirl) *o
bug fix: all players able to upload PC icons at title screen (Quinto) *o
bug fix: Relog causes persistent prospective improvements (Vigo) *o
bug fix: save files for improvement-displaced items not updated (Kumog) o

April 10:
bug fix: logging out during auto-saving => crash *o
must be level 25 to enter Garland's lair (Dean) o
Balancers can upload/download monster icons *
- must be in batch-conversion format
new arena-type island for GM event (Ezao) o
Guide can no longer Mute newbies (Locke) *o
increased attack rate of most monsters o
map layout at Frost Dragons modified o
increased Garland difficulty (Dean) o
Renamers can mute newbies (Locke) *o
removed Cougars from Wildman Caves o

April 14:
bug fix: build improvements in domains not owned (Nabutso) *o
moderate death sickness from Life (Sarm) *o

April 15:
"siege mode" remains active for one hour (Sarm) *o
- global message indicates siege mode (de)activated
- timer resets with each applicable hostile event

April 18:
3 new elemental monster types: lightning, light, and poison *
renaming monster automatically renames monster icon *
uploading monster icon creates default stat listing *
players select starter class during login (Garral) *
adjusted starting abilities based on job (Garral) *
magic damage degrades staves (Zen) *o
sort monster listings by name or level *
armor class prof penalty based on job *
initial equipment profs based on job *
reduced player threshold to 20 o
compiled all new monster icons *
- 58 by Mflanaga *
- 28 by Neonlare *
classes completely removed *
removed class/job ranks *
removed Tonberries *

April 19:
bug fix: lightning resistance improperly defined *
bug fix: can't edit new monster stat listings until next reboot *
bug fix: bumping dense object outside domain removes domain opacity (Ezao) *o
weapon swap only shows base equipment name (Dean) *o
additions to in-game balancing database system *
- spawn areas
--- changes saved and update immediately
--- assign names, monster sets, respawn rates
- monsters
--- modify movement and action speed
--- modify attack element/bonus

April 20:
bug fix: pants slot not appearing on HUD EQ panel *
bug fix: HUD char image not showing up for certain jobs *
bug fix: cached equipment recolors not recalled properly *
database warning for trying to shop/drop EQ w/o icon *
dynamic monster icon system modeled after equipment *
- monster icons and recolors cached for reduced lag *
uploading monster icon clears previous cached icon *
renaming equipment renames item icon file *
additions to monster balancing system *
- optional elemental resistance overrides
- base stat multipliers
- toggle flying
renaming monster clears cached icon *

April 21:
bug fix: potential for miscounted quest-spawned multitile monsters *o
all PC deaths not caused by monsters are announced to world (Dean) *o
set multitile monster size using dynamic monster stat balancer *
light radius dampening applied to opaque turfs (Dean) *o
reduced dragon exp & gold drops slightly (Dean) o
multitile monster icon caching and recovery *
dragons fly o

April 22:
bug fix: melee monsters stay at long range *
bug fix: flying multitile monsters at wrong visual layer *o
bug fix: item loading resets domain savefile prematurely *
bug fix: identify Citizen-disguised ninjas using emote (Galingale) *o
bug fix: everyone except property owner able to access property menu *o
admins / GMs in edit mode can pass through map barriers *o
parchment inscription limit of 5000 characters (Yizzy) *o
drag/drop repositions stationary NPCs in improvements *
- stationary NPC position saved/restored *
additions to monster database system *
- set modifiers for gold drops and exp *
- set attack range and preferred distance from target *
- edit monster abilities (profs and preferences) *
--- allows for up to 6 standard abilities per monster *
place furnishings within improvements *
- beds, chairs, tables, floors, assorted objects *
- cannot place floor once tile has been furnished *
- cost from 1000-10k gold per tile based on type *
- some objects must be built in segments *
- assorted objects can be placed on wall tiles *
--- do so at your discretion, may look odd *
- bash furnishings with a weapon to destroy them *
--- improvement owner may do so at any time *
--- all others must wait for player threshold *
--- furnishings cannot be sold like impovements *
--- damage furnishings => outlaw status *
--- floor tiles cannot be destroyed, only tiled over *
- furnishings saved/loaded with improvement *
muted players cannot use parchment/books *o
ranged monster attacks => monster archers *
single objects may be placed on tables *
clicking chair moves character onto it *
baby dragons no longer fly (Ethril) o

April 23:
automated luminosity-based batch equipment recoloration program *
equipment icon format conversions (Mflanaga, Nabutso, Neonlare) *
player threshold/counter updates every minute (Dean) *o
uploaded equipment icons without "r" state rejected *
additional floor tile icon states (Neonlare) *
reduced magic => staff degradation rate 50% *o
consolidated numerous rendered icon files *
Raikou/Hikaru agility bonus reduced 50% *o
several updated weapon icons (MFlanaga) *
guide status checked more efficiently *o
tonfa agility bonus reduced 50% *o
new equipment icons (MFlanaga) *
- 6 knives, 1 polearm, 3 whips *

April 29:
bug fix: click chest w/ gold + GM mode => crash *o
bug fix: common border tiles not rendered properly *
bug fix: log out during interactive NPC convo => crash *o
bug fix: improvement front interior walls not appearing *
bug fix: bugged stats for CC'd players who delevel to < 5 o
bug fix: log out in Cube before finding exit clues => crash o
line breaks filtered from parchments (Garral) *o

This post has been edited by Gakumerasara on Apr 29 2009, 05:25 PM


--------------------
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
Sajai: i met the girl of my dreams and we hung out all day and then i said 'baby... ffo is going to be up soon...' and she said '... will i... ever see u again...' and i said 'no'
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