Create your own social network with a free forum.
InvisionFree - Free Forum Hosting
Welcome to The FFO Consortium. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


 

 May 2009
Gakumerasara
Posted: May 7 2009, 06:38 PM


grameramera


Group: Admin
Posts: 4,323
Member No.: 2
Joined: 13-January 04



bug fix: admins lose guide status on login (Locke) *o
bug fix: create new keys despite item limit (Exophus) *o
bug fix: renamers can't rename new characters (Nabutso) *o
dead players no longer count toward threshold (Kumog) *o
access Domain Options while dead (Locke) *o

May 16:
bug fix: revoking all citizenship removed chancellor (???) *o
bug fix: monster icon converter doesn't work for multitiles *o
bug fix: WLC countdown when internal limit decreases (Nabutso) *o
bug fix: manually revoking offline chancellor's citizenship did not clear chancellor position *o
players able to designate spawn point as any domain in home domain's hierarchy *o
- set spawn point by traveling to desired spawn point and using D.O. *o
- lord: changing home by itself does not cause spawn point to change *o
- player spawns at home in the event of hierarchical separation *o
- if lord changes home to separate hierarchy, home = spawn *o
several rendered icon states for border tiles (Nabutso) *
37 new monster icons (Solus, Quinto, and Exophus) o
returning to New Banian via Argo costs 500 gold o
updated monster stats, etc (Kaji, Exophus) o
reduced the size of the GM island arena o
relocated Leamaia to the northwest o
dragons immune to staus spells o
new area south of Argo (Ezao) o
reduced the size of Diadel o

May 17:
map fix: tiles lacking density near Argo (Ezao) o
bug fix: guard captains without face icons (Zen) *o
bug fix: unable to download OW PC icon (Oondivinezin) o
bug fix: Repair EQ/All removes imbuement animation (Deylin) *o
bug fix: new character names added twice to name list (Zapthunder) *o
bug fix: certain generic NPC types not added to default intro list *o
clicking self while under confuse-type status has no effect (Dean) *o
extra name availability check immediately prior to starting game *o
reduced Seagull strength (Kaji) o

May 18:
bug fix: guard text in Argo (PcP) o
bug fix: faulty Crab definition crashed GM spawns o
bug fix: disrupted Parry/Defend => retained defense *o
bug fix: losing leadership of parent domain disrupted spawning at remote domain *o
Parry and Defend have % chance to draw monster aggro (Garral) *o
mercs no longer attack hostile non-enemy PCs (Deshawn) *o
removed level 20+ stat boost for all mobs o
Confuse wears off due to damage (Garral) *o
increased Armlock damage 40% (Garral) *o
consolidated damage display systems *o
stat changes to King Crab (Garral) o

May 20:
bug fix: pass leadership to non-party-member (PcP) *o
bug fix: n/e/s/w rendered roads lack underlays (Dean) *
added alert message for attempting to build in mobilized domain o
insufficient MP no longer primes Attack (ScouSin) *o
reduced Confuse MP cost & fizzle rate (Garral) *o
cooked eggs more effective than lettuce (???) *o
prime abilities despite insufficient MP *o
removed redundant backup on reboot *
insufficient MP messages removed *o
- MP bar flashes instead *o

May 22:
bug fix: brain tile out of view => click ineffective (Zen) *o
bug fix: chancellors unable to specify construction (Deshawn) *o
blocked guards move players and cause graves to respawn (Locke) *o
reduced effect of Rabbit/Cheetah suffix (Garral) *o
reduced iron staff recoil ~50% (Nabutso) o

May 25:
map fix: non-dense pillars in Water Temple B1 o
map fix: gaps in Leamaia surrounding area (Marcus) o
bug fix: losing spawn point domain didn't reset spawn point (Solus) *o
swapped Vorgardia forest monster sets (Marcus) o
doubled pathfinding max path length (Baram) *o
reduced heavy armor shielding rate (Zekion) *o
reduced Fast effect 20% (Dean) *o

May 26:
bug fix: increased pathfinding distance applied to all mobs except PCs (Baram) *o
reduced prof needed to maintain Sleep for multiple hits (Ignotus) *o
increased pathfinding distance applied to guards/soldiers *o
icon checkers can recolor players who've lost unique icons *o
- target PC must be logged in *o
restored mobility for Charging players (Tristan) *o
icon checkers can delete unique icons (Garral) *o
- target PC must be logged in *o

May 27:
bug fix: Charge halts after 2 steps *o
bug fix: Filch cooldown overrides Mug (Oondivinezin) *o

This post has been edited by Gakumerasara on May 27 2009, 10:37 PM


--------------------
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
Sajai: i met the girl of my dreams and we hung out all day and then i said 'baby... ffo is going to be up soon...' and she said '... will i... ever see u again...' and i said 'no'
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
« Next Oldest | Updates | Next Newest »
DealsFor.me - The best sales, coupons, and discounts for you

Topic Options



Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Archive

free hit counter.