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Pages: (4) [1] 2 3 ... Last » ( Go to first unread post )

 Confuse revisited, sorry for the 5 pages in advance
Deshawn
Posted: Jun 10 2009, 06:44 AM


Purveyor of Crimson Destruction


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My suggestions for some changes to confuse:

When confused I've noticed that there's a 1 in 30something chance of using magic. You melee just fine if anything gets within range (don't know about polearms and whips but bows and every other non-thrown weapon seems to be okay.) To me this lends to that "loss of control" factor that made status spells so hugely overpowered in 3.5 (along with duration but that's a non-factor here).

To me being confused shouldn't have you stand there drooling until something is within range. You actually can cast randomly if you click the target repeatedly (like dozens of times per second), I can sometimes manage it after priming random abilities and spamming the target with clicks.

If confuse didn't wear off so easily a simple BM with a rock could cure it from anywhere on the screen it'd be a lot less useless, which is something confuse could use. Cause I personally think we overshot the "balanced" mark with the nerf.

Sooo in short...

1) Give it a sleep-style chance to not wear off after being hit.

2) Boost the chance to cast random spells while confused (and fear for that matter) hugely.




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"Why, it would take some kind of insane meglomaniacal fiend to take pleasure in wielding the tapestry of creation to focus pure energy into reality through nothing more than my own will, the rush of electricity through my being, the power--my god, the power! IT'S THE ONLY TIME I FEEL ALIIIIIIIIIVE!" ~Black Mage, 8-bit theatre, episode 25

"I'm a monster!" ~Derek Jones

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Zapno
Posted: Jun 10 2009, 07:27 AM


The General bad of Terulia


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QUOTE (Deshawn @ Jun 10 2009, 11:44 AM)
Sooo in short...

1) Give it a sleep-style chance to not wear off after being hit.

2) Boost the chance to cast random spells while confused (and fear for that matter) hugely.

1) is already in, how confuse wears is just like how sleep wears.

2) the only time i find my self not randomly casting spells while confused is if there is an enemy right beside me, but if their isnt one, like their usually is, i usually just use lit 2 on the mobs...

Also, you should probably make it so when your confused you also have a random chance to use skills, UNLESS there is a mob right beside you, or it is a skill that requires to be in meele range.

On a side note, i don't think you can cast spells while feared.

This post has been edited by Zapno on Jun 10 2009, 07:29 AM


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Deshawn
Posted: Jun 10 2009, 07:36 AM


Purveyor of Crimson Destruction


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1) Oh, oops.

2) I usually dark 1 but it seems to take forever to do it...I don't know

3) that sounds like a good idea.

5) I've done it before while testing with Zeno. But the exaggerated 1in30 shit i said in the first post is almost literal with fear.


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"Why, it would take some kind of insane meglomaniacal fiend to take pleasure in wielding the tapestry of creation to focus pure energy into reality through nothing more than my own will, the rush of electricity through my being, the power--my god, the power! IT'S THE ONLY TIME I FEEL ALIIIIIIIIIVE!" ~Black Mage, 8-bit theatre, episode 25

"I'm a monster!" ~Derek Jones

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Ignotus
Posted: Jun 10 2009, 10:35 AM


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I don't know where you get this 1 in 30 stuff for fear or confuse. With both of them I can cast as long as there are no monsters in melee range. The only times I have problems is when it tries to use something that I'm not in range for.

I really don't think it's a "chance" to cast spells at all. It all just depends on what skill/spell it tries using.

I do think something should be done about the duration of Fear and Berserk though. If you have either cast on you, you're basically a sitting duck until they wear off.

This post has been edited by Ignotus on Jun 10 2009, 10:38 AM
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turbotc
Posted: Jun 10 2009, 11:13 AM


MadPony Rider


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Ummm NO, nothing should be changed about the the length of either. The point is your suppose to be a sitting duck. Though with BW having Dark and Beserk it makes it much easier for them to fully take advantage of the two, but I digress. Confuse has already taken a over the top hit, lets not kill every status spell.


Fear is the only reason I went back to WW. It is the only offensive status magic, and well any magic that I would cast on a hostile melee. Allowing me to run, or unleash as many swings from my sword as I can. I dunno who you are, but I'm guessing your a knight or a master and your getting ownd by mages? I could be wrong but that seemd like a "I'm pissed I got killed by it statement".
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Ignotus
Posted: Jun 10 2009, 11:24 AM


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QUOTE (turbotc @ Jun 10 2009, 11:13 AM)
Ummm NO, nothing should be changed about the the length of either. The point is your suppose to be a sitting duck. Though with BW having Dark and Beserk it makes it much easier for them to fully take advantage of the two, but I digress. Confuse has already taken a over the top hit, lets not kill every status spell.


Fear is the only reason I went back to WW. It is the only offensive status magic, and well any magic that I would cast on a hostile melee. Allowing me to run, or unleash as many swings from my sword as I can. I dunno who you are, but I'm guessing your a knight or a master and your getting ownd by mages? I could be wrong but that seemd like a "I'm pissed I got killed by it statement".

This, ladies and gents, is why you should not assume. I'm a Red Wizard. Just because I'm posting against status spells does not automatically make the post a "I died against is so I want it nerfed now". However, I have had fear and berserk both used on me before and what better way to realize something is far too overpowered than to have it used on yourself?

This is also why you should think your posts out completely before posting them. Just because the other status spells are, gasp, balanced now, doesn't mean that we should leave the other two status spells that totally fuck over mages the way they are. Tell me, what purpose does mute have in the game right now? The only people that have it are the ones that want Air, not because they WANT mute.

Berserk is mute with the added effect of no item-use. I can't say if it lasts longer than mute or not because I honestly have never had mute cast on me. However, I certainly have had berserk cast on me and I have to run away and sit for 3-5 minutes and wait for it to wear off.

Fear is a good enough replacement for mute just because of the fact that your opponent cannot heal at all. They can still cast, yes, but only if no hostiles are next to them and even then the spell they cast is random(I think, that might just be for confuse, though). The duration of fear is not as bad as berserk if I recall correctly, but it is still pretty damn long. I'd say between a minute and two.

Either of these definitely last more than long enough for you to clear an enemy's health bar with ease. Like I said, I've never had mute cast on me but I'd imagine you can still use items while muted.

Oh, and the fact that you're a Black Wizard that has berserk and consequently have Dark means nothing because only Black Wizards can get berserk.


You really should not have to use status spells as a crutch for PVP. I wonder what people would do if we temporarily removed berserk, confuse, fear, mute, etc from the game hahaha.

This post has been edited by Ignotus on Jun 10 2009, 11:26 AM
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turbotc
Posted: Jun 10 2009, 12:15 PM


MadPony Rider


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QUOTE (Ignotus @ Jun 10 2009, 11:24 AM)
QUOTE (turbotc @ Jun 10 2009, 11:13 AM)
Ummm NO, nothing should be changed about the the length of either. The point is your suppose to be a sitting duck. Though with BW having Dark and Beserk it makes it much easier for them to fully take advantage of the two, but I digress. Confuse has already taken a over the top hit, lets not kill every status spell.


Fear is the only reason I went back to WW. It is the only offensive status magic, and well any magic that I would cast on a hostile melee. Allowing me to run, or unleash as many swings from my sword as I can. I dunno who you are, but I'm guessing your a knight or a master and your getting ownd by mages? I could be wrong but that seemd like a "I'm pissed I got killed by it statement".

This, ladies and gents, is why you should not assume. I'm a Red Wizard. Just because I'm posting against status spells does not automatically make the post a "I died against is so I want it nerfed now". However, I have had fear and berserk both used on me before and what better way to realize something is far too overpowered than to have it used on yourself?

This is also why you should think your posts out completely before posting them. Just because the other status spells are, gasp, balanced now, doesn't mean that we should leave the other two status spells that totally fuck over mages the way they are. Tell me, what purpose does mute have in the game right now? The only people that have it are the ones that want Air, not because they WANT mute.

Berserk is mute with the added effect of no item-use. I can't say if it lasts longer than mute or not because I honestly have never had mute cast on me. However, I certainly have had berserk cast on me and I have to run away and sit for 3-5 minutes and wait for it to wear off.

Fear is a good enough replacement for mute just because of the fact that your opponent cannot heal at all. They can still cast, yes, but only if no hostiles are next to them and even then the spell they cast is random(I think, that might just be for confuse, though). The duration of fear is not as bad as berserk if I recall correctly, but it is still pretty damn long. I'd say between a minute and two.

Either of these definitely last more than long enough for you to clear an enemy's health bar with ease. Like I said, I've never had mute cast on me but I'd imagine you can still use items while muted.

Oh, and the fact that you're a Black Wizard that has berserk and consequently have Dark means nothing because only Black Wizards can get berserk.


You really should not have to use status spells as a crutch for PVP. I wonder what people would do if we temporarily removed berserk, confuse, fear, mute, etc from the game hahaha.

You obviously didnt read my post. I said I could be wrong, and obviously I was. Just sounded to me as though you got casted upon, and killed and are a lil sore about it. And No once again you are wrong. That is the worst way to determine wether or not a spell or skill is overpowerd and makes you sound ignorant.

Testing by a group that is using these spells for the mere purpose of obtaining information and data. Otherwise.....I'm a ww a knight just killed me with charge OP'D!! OP'D. I dont think I have to countinue with my lil demonstration there. You get the point.

And if you havnt read or listend to anyone on here....wait for it...*Gasp* not all of them are balanced and are still facing issues. You being rw should know this most off all.

My statement on bw's was pointing out a bw with beserk can easily take advantage of it compared to ww and rw that would either take melee or a couple more casts to kill a enemy then a bw with dark would.

And your comment on not using status spells for crutch is obviously a very not well thought out comment. Its a game dynamic. Thats like telling a knight not to use melee. Or a bw not using spells. Its plain stupid and and ignorant. Start a wm or bm and try profing for melee attacks or in wm situation, lighting a knight to death. Good Luck with that.
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Zapno
Posted: Jun 10 2009, 12:26 PM


The General bad of Terulia


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On another side note, reduce the amount of time that zerk lasts... ive seen it last almost triple any other status at the same prof... although i do agree that it should probably last as long as or even longer than fear.


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Locke
Posted: Jun 10 2009, 12:30 PM


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Remove status spells entirely. At the very least, the offensive ones. Get rid of berserk, fear, sleep, mute, confuse, hold, keep fast, conceal, barrier, wall, possible slow (even though it is offensive).

Then we can focus on balancing the classes in a way that doesn't fall on one (or three that do the same thing) stupid spell(s) to determine the outcome of a pvp battle.

I'm completely serious. Status spells are either worthless in pvp, or overpowered in pvp. Thus, removing them completely (at least the offensive ones) is the only way to go. This might make the game a bit more unbalanced for now, but its a lot better and easier to try to balance the classes without these disabling spells in the mix.


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turbotc
Posted: Jun 10 2009, 12:44 PM


MadPony Rider


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*Switches to fighter since ww is now COMPLETLY useless in pvp (not supporting role).* Thanks for making class selection a little more easy in this game. And if anyone wants to argue that a ww is only a supporting class. Then this whole game is unbalanced cause you cant have a pvp game and have a class that cant pvp. Yes I know I can use a weapon (which I do). But try going toe to toe with a melee with nothing but swords and armor is dumb.

Status help mages against melee. Melees have higher strength and defense or agility. I think this would have to be lowerd to configure the now large gap in abilities that can be used. Esp since beef up, temper, and all that are still in game.
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