September 1:
bug fix: Aim takes 2X MP (Rdy-kun)
bug fix: extremely rare login crash
bug fix: word-linked names introduce (Stretchy)
bug fix: guards attack non-hostile cohorts (Kumog)
bug fix: mobs from enemy domain not considered hostile
bug fix: word-linked trailing names separated in emotes
bug fix: outlawed for attacking outlaw while disguised (Zen)
bug fix: disrupted icon enchantments don't stop enchantment timer (Watabou)
introduction changes
- say your name to introduce yourself to all people in range
- say another player's => introduce to people within 2 tiles of you
accomplice/outlaw check for Life spell (Sinsie)
Fear uses Berserk's pre-update mouse movement
Confuse
- uses Fear's pre-update mouse movement (Sinsie)
- no random loss of movement (Sinsie)
domain improvement placement GUI
- primed improvement appears in command slot
Blundering only affects hit% (Lithioz)
- only on affected weapon
- no longer effects player dex
September 2:
bug fix: cannot switch from doimain improvement GUI to Inventory
bug fix: potential crash-induced domain improvement tracking error
domain improvement GUI updates as buildings added/removed
- prompt clears when limit:one improvements are built
September 6:
bug fix: pre-sailing death fog (Jeff)
bug fix: map editor save function destroys title screen
cannot begin a new warp for 2.5 seconds after fade-out (Garral)
September 10:
bug fix: Death Sludge repeat (PcP)
icon fix: Geists always face left (Stretchy)
icon fix: south mountain base coloration (Lithioz)
bug fix: "what the hell" appended to word invokes emote (Arcus)
bug fix: potion sound before party member check (Baram)
bug fix: Guide immunity to newbie-restricted skills (Dread)
books and parchment never drop on respawn (Garral)
increased Gilded Gate cost to 50,000 gold
September 12:
bug fix: +25% dex with each respawn (Dean)
bug fix: Backstab takes mp before and after use (Zen)
bug fix: ctrl-click disguised character =/=> battle mode (Garral)
door reinforcement caps at initial building HP (Zen)
cast time changes (Tristan Knight)
- removed random magus effect
- max cast time unchanged
- average cast time +50%
temporary 100% exp bonus (Lumino)
September 18:
hosted:
exp gain modifier reduced to 150%
closed:
equipment stats adjusted at login
- accounts for changes in base equipment stats
- reduces .sav file size somewhat
(Updates that also apply to open server will be denoted with a '*'.
All other updates only apply to the closed version.)
September 21:
new ability acquisition tables for Priest and Warlock (Garral)
consolidated save/load procs
.sav files backed up with each reboot
optimized player + item .sav files
- ~10% of previous size
removed formal p-pwipe system
each login treated as p-pwipe
- stats retained
- previously equipped items auto equip
- Quick Select regenerated
- ability positions in side panel retained
removed class restrictions for jobs
PC stat variance changes
- between 85%-115% of "normal"
- only affects stat bonuses from leveling
- once set, variance does not change
September 24:
bug fix: no damage increase for nunchucks (PcP)*
- fix will not apply to existing nunchucks
bug fix: cast Life on graves when not ready (Arcus)*
bug fix: possible to shoot out-of-view targets (Baram)*
bug fix: stop action blocks admin/guide commands (Oondivinezin)*
Kick works on party members (Elias)*
September 29:
bug fix: trees regenerate under improvement doors (Baram)*
Tonberries no longer yield gold or exp (Garral)*
17 new icons for existing monsters (Neonlare)
Iguanas converted to 1-tile monster format
removed extra un-coded weapon icons (Dean)