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The FFO Consortium > Feudalism Discussion > Domains and Kingdoms


Title: Domains and Kingdoms
Description: There IS a difference.


Game Hunter - August 24, 2006 02:01 AM (GMT)
It shall be stated that kingdoms and domains are NOT interchangeable when speaking. While it is likely that kingdoms and domains are intertwined, they are not the same thing. To begin:

A domain (in FFO) is a piece (or pieces) of land that are owned by a lord. Domains are first taken when no one is in the city at all, and done so by any PC who enters the city that first time. Afterwards, domains can only be taken by defeating any currently-residing guards, PC citizens, or veterans of the army. A PC is allowed to apply for a domain by entering the city, typing in "Domain-Options" in the console, pressing the "Citizenship Options" option, and clicking to apply. You may or may not be accepted, depending on the lord's policy for applications.

This being said, these are the important parts of a domain:

- Anyone can own a domain if they want to
- You do not have to be in a kingdom to be in or own a domain
- You join a domain by applying within the boundaries of the city

A kingdom (in FFO) is an organized group of players under a leader or leaders. Official kingdoms are given a private forum that only members who are given passwords can enter. A kingdom is not given any cities when it starts out, nor is it ever guaranteed one. A person can apply for a kingdom by either replying to an application thread (in this forum) or PMing the leader or leaders. Kingdoms cannot be taken over, as they are, at the core, only an idea or a concept: a collection of principles. A kingdom will only be disbanded at the request of the leader, and its forum will be removed at that point.

The things to know about a kingdom:

- Anyone can create a kingdom, but it requires proper support before it is official
- You do not have to own a domain, or even be a part of a domain, in order to join a kingdom
- You join a kingdom by asking to be in it through the forum or in-game (no specific formalities, though the leaders may want something from you)

If there are any more questions about domains, kingdoms, and the difference between the two, please reply here. Thank you for your time.

Stretchy - March 14, 2007 09:22 PM (GMT)
Could ya give me a bit more info on how I may start a kingdom? Such as the exact steps I need to take to get one started and whom I speak with about it.

GH: Try this topic.

Elyk - March 15, 2007 06:16 PM (GMT)
ya

first get a following of i dunno, like 5 or so people. post your intentions here in feudalism discussion to make a kingdom. state the alignment, maybe a bit of history, the goals, the personality of the kingdom, etc etc, make it fit into the world of final fantasy.


then you'll get a kingdom subforum

Game Hunter - March 16, 2007 02:00 AM (GMT)
A couple more things in addition to what Elyk said:

- The kingdom will need enough support to become official, so if you can't scrounge even a few members, don't expect me to make a forum for it.

- The kingdom needs to be at least somewhat active within the FFO community. Although there's no way to track this, you should be honest enough when you start the kingdom to acknowledge it.

Stretchy - March 16, 2007 03:25 AM (GMT)
OK. I have a group of people interested in starting a Kingdom with me. I'll speak to them and start a background/history for it. Who do I need to send the info to?

Elyk - March 16, 2007 11:30 AM (GMT)
maybe you oughta consider joining one of our existant ones stretchy, since we already have so many kingdoms, and four of them are already highly inactive, and look to start one up next version.

btw i just noticed the Goodfellas quote in your signature, lol that quote is the shit.

the most active kingdoms curently are probably Jiritsu, Dzungaria, Norkia, then the Ryoku/Alfitaria union, in descending order.

Tristan - March 16, 2007 04:10 PM (GMT)
Mostly the problem lies that kingdoms lack a purpose.. it seems the whole "neutral kingdom" thing was a trend, you can only have so many pointless kingdoms before it gets to the point where it's annoying. Wasn't their like, a crapload of kingdoms suddenly brought up, and most of them were pretty much with the same ideals? Well, all I can say is, be creative. Try to make the community and the whole atmosphere different, or something.

mizzet - March 16, 2007 04:45 PM (GMT)
Well, there's a thing there, about 'kingdom purposes.'

Most kingdoms only exist so that a group of people who live near each other can be organized. The mission of pretty much every kingdom ever in history has always been 'survive and grow.' Usually, neutrality is the best way to do that. If you're looking for a way to divide players on beliefs and actions, maybe we should have in-game religion. (IE, made-up deities and rituals.) I'm quite certain that a person following the deity who demands a liter of innocent human blood to be spilled once a day will find quite an interesting in-character situation with the person following the deity whose code places killing/hurting the innocent as one of the most foul actions one could take, and demands retribution for it.

Tristan - March 16, 2007 05:02 PM (GMT)
QUOTE (mizzet @ Mar 16 2007, 11:45 AM)
Well, there's a thing there, about 'kingdom purposes.'

Most kingdoms only exist so that a group of people who live near each other can be organized. The mission of pretty much every kingdom ever in history has always been 'survive and grow.' Usually, neutrality is the best way to do that. If you're looking for a way to divide players on beliefs and actions, maybe we should have in-game religion. (IE, made-up deities and rituals.) I'm quite certain that a person following the deity who demands a liter of innocent human blood to be spilled once a day will find quite an interesting in-character situation with the person following the deity whose code places killing/hurting the innocent as one of the most foul actions one could take, and demands retribution for it.

The deity thing could be interesting.. perhaps, each kingdom could follow the beliefs of a different deity. Then if their deity's teachings oppose that of another kingdom's, they could be rivals/enemies, and the such. Of course, it'd take effort from everyone to keep everything into a roleplaying environment, which I don't see happening any time soon.. people tend to find that sort of thing cheesy.

ffx_tidus_360 - March 16, 2007 05:04 PM (GMT)
are u saying norkia is advanced for its time

we worship cheese henderson and have made sacrifices..........

Elyk - March 21, 2007 05:50 PM (GMT)
ya well norkia isnt an RP kingdom that fits in the realm of final fantasy. so therefore it doesnt count.


umm in reference to what you said tristan,
QUOTE
Wasn't their like, a crapload of kingdoms suddenly brought up, and most of them were pretty much with the same ideals? Well, all I can say is, be creative. Try to make the community and the whole atmosphere different, or something.



that was fear that dominated them. if a kingdom came out with a mission, then they were killed by either jiritsu or norkia. seriously tristan come on think about it. you have two choices in the game. you join the jiritsu chain for the bonuses and share the dsay and have no goal or purpose, or you stay your own little embassy, you never grow, you get no members, no power, nothing. and not to mention your members get freely killed by whoever the hell wants to kill them.

the problem is having domains get bonuses from being linked for one, secondly the problem are domains that get so powerful from the start that they pretty much disallow the growth of any other domains in the game.

Kumog - March 21, 2007 06:01 PM (GMT)
Being in the large domain say doesn't take away a group's purpose. The group themselves are the ones who can remove their purpose. For instance, even though Dzung is linked up, we still are working on knowledge of armors and the like.

Zen - March 21, 2007 07:26 PM (GMT)
QUOTE (Elyk @ Mar 21 2007, 05:50 PM)
ya well norkia isnt an RP kingdom that fits in the realm of final fantasy. so therefore it doesnt count.

Let's just call norkia the equivalent of mongolia and be done with it

Elias - March 21, 2007 09:12 PM (GMT)
norkia is like the green party if the green party really liked to kill people and had nuclear weapons and real influence but yet they still didn't fit and people would quickly forget about them if they were to dissipate

Gohu - March 21, 2007 10:31 PM (GMT)
sry

norkias new goal in life is to backstab people





hehehehe wanna join elias ud be perfect

Elyk - March 21, 2007 11:05 PM (GMT)
QUOTE
norkia is like the green party if the green party really liked to kill people and had nuclear weapons and real influence but yet they still didn't fit and people would quickly forget about them if they were to dissipate


umm i have to disagree with your analysis slightly. i think norkia is best compared to a group of vandalists who dont give a shit about politics.


QUOTE
Being in the large domain say doesn't take away a group's purpose. The group themselves are the ones who can remove their purpose. For instance, even though Dzung is linked up, we still are working on knowledge of armors and the like.


not to question you or dzungaria, but you guys have a history of getting involved in political situations that would have nothing to do with the gathering of knowledge or armors. your purpose has been evaded by your lack of neutrality in the past. now im not insulting or complaining or anything, merely observing. you have to admit you've sided against Alfitaria and Ryoku by running with Norkia and Jiritsu in the past, even though this had nothing to do with the gathering of knowledge or item collection, unless of course you saw it as a goal to pirate all our items away... but to be honest Kumog, i know your not a low class asshole type to break into embassies and run off with everyones shit inside >.> fuckin bastards...........

and none of you have answered my charge, that kingdoms arent ABLE to pick a side other than neutral and join the link, otherwise their members are essentially black listed and killed by someone relenetlessly and without penalty until they either quit the game or quit the domain. historically in FFO this is the way its worked for every version ive ever played. the strongest kingdom tells the others what to be, how to exist, what their goals are to be, and their motives, who they can accept, what they can do, their bounds, their rules, their story, everything. Kumog if Dzungaria changed their standards to being a domain that believes in being offensive, and you took over a town or 2, and then broke yourselves from the chain, you'd soon find your members being killed until either they quit the game or quit dzungaria.

There was ONE point at which it looked like there would be an actual balance of domain power in the game. one point when things looked ok. know when that was?

on the left, you had Giants Helm, Jiritsu Embassy, Dzungarian Embassy, Norkian embassy, Alexandrian Embassy, and Shyron in one link.

on the right you had Irendi Castle owned by Rotai Cogen, the Irendi Guard House held by Iain Peregrine, the Alfitarian Embassy, and the Ryoku embassy in a link.

then the link gets fucked thanks to Norkia.
that was the ONE time when the domain situation wasnt complete bull shit. wen domains were relatively evenly divided to the left or right, not essentially required to submit to the same chain or fucked over. sure the power was heavily balanced to the one side, but people had an option. There is no option now. if a player wants to be in a domain, they have to put up with the dsay owned by everyone. the same Dsay that people like Ethril log on once in a while and spam up with stupidity and bull shit entirely in cap locks for like a few hours and then log off feeling apparently accomplished, or the same dsay that was over run with Norkian spam and flame/insult.

the domain system has been unbalanced ever since Irendi was first added, and it will continue to be as far as I can tell. With the addition of Irendi, Felwor (under the guidance of Dream) controlled the entire continent, the only controllable continent at the time.


i will come up with suggestions sooner or later to put in suggestions section, the reason i stated all this in this forum is simply because its domain discussion, simply stating the situation as i see it.


Akai - March 21, 2007 11:21 PM (GMT)
To be honest, this situation might be resolved with new and especially enough towns to conquer and everything. Why's that? There's a cap on domain bonuses being at 50%. There fore, if these linkings mean more power, you can only "power up" so much. You'll eventually hit a point where you'd have two powers like it was. Proble is, it seems we'd have to quadruple the current number of domain conquerable (including embassies). That's about 32 total new domains to conquer for this even to happen. We haven't seen new places in a year, that would take too long to get to this ideal point. We need some method of prevent overpoweredness in domains, yet still making joining one optional, but beneficial to an extent, and more, or even most importantly, to promote role-playing.

Ethril - March 22, 2007 12:17 AM (GMT)
QUOTE (Elyk @ Mar 21 2007, 06:05 PM)
the same Dsay that people like Ethril log on once in a while and spam up with stupidity and bull shit entirely in cap locks for like a few hours and then log off feeling apparently accomplished

:huh:

Say what now? I only do that like once every few weeks, and it's not spam. Also this looks sort of like a poorly-disguised flame to me.
Please leave me out of this.

Elyk - March 22, 2007 12:31 AM (GMT)
ok im srry ethril i wont say things about u anymore.


umm akai.. bonuses need to be removed entirely.

Game Hunter - March 22, 2007 01:33 AM (GMT)
Firstly, bonuses have been greatly decreased to my knowledge (at least for the 3.5++ version), so it will be less of an issue. Second, this topic is chiefly to ask and answer questions pertaining to domains, kingdoms, and their compare/contrast qualities.

If you have other issues, take it to other topic/forum: thanks. (I'll probably remove some of these posts to avoid clutter.)

Tristan - March 24, 2007 03:00 AM (GMT)
To be honest, I think the whole "controlling a domain" idea should be postponed. At least until we have many more towns to conquer. To where it would be very difficult for one person/group of people to control many, many towns. Of course, it would be very hard to prevent a superpower kingdom from arising, like previous.

Elyk - March 24, 2007 11:24 AM (GMT)
yeah i gotta agree with you on that one... maybe let the leaders of domain just start controlling a town? i dunno.

Cea - March 24, 2007 03:00 PM (GMT)
QUOTE (Elyk @ Mar 24 2007, 11:24 AM)
yeah i gotta agree with you on that one... maybe let the leaders of domain just start controlling a town? i dunno.

This is an idea I came up with to make things a little more fair. At least it would be a temporary solution. Each kingdom gets a domain (we would have to make domains fair though <_< ) to run at the beginning. But it isn't very realistic and it would take a lot out of the game. I dunno!

Elyk - March 24, 2007 04:24 PM (GMT)
sorry cea if i'd seen your suggestion I would have given it a thumbs up =P. It would be nice if someone finished the map to Vorgardia.

youngval312 - March 25, 2007 04:54 AM (GMT)
It'd be nice for each kingdom to have at least one domain to control that can't be conquered. To balance this, it could not provide bonuses or something.




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