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 The Yugioh Monster Thread, Image heavy
acidonia
Posted: Apr 20 2009, 05:08 PM


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Zombie Monsters

Zombies in Yugioh are a High Tier deck type with the abilty to search from them easily and even revive the other players monsters with the help of Zombie World. Alot of Zombies monsters have far Higher raritys out side japan sad.gif.


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Only Available in english in America.
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Only Available in english in America. In the games they show this as slug like moving temple.
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Coroding Shark Only Available in english in America. But the non japanese card art removes the blood and makes its rip cage larger and removes its organs sad.gif. In the games it attacks by shooting out a huge torrent of blood out of its mouth.
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This ones the Final boss from a Konami Nes game.
http://www.youtube.com/watch?v=NIcUaM0DyLc
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Fire Wagon although its english name is the Patheticaly lame Hot Ride
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Mech Mole Zombie Japan Only
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Blood Sucker Japan Only
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Blue Eyed Silver Zombie Japan Only
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Wood Remains Japan Only
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Skull Flames Wii game promo card
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Speedking Skull Flames Wii game promo card
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Undead Skull Archfiend
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Burning Skull Head Wii game promo card
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Must Have Zombie cards if you are Playing With zombies.

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Book Of Life
Spirit Reaper
Necroface


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Rad
Posted: Apr 20 2009, 05:19 PM


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Not as many limits? I take it you didn't play very long then...


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Though I do derive a sort of sadistic pleasure from watching one struggle in their own inability to invest emotion or creativity into their artwork, instead creating meat-slave fetish mannequins.
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dodoman1
Posted: Apr 20 2009, 07:19 PM


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Marionette Mite is my new favorite Yugioh monster.


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corpsecreature
Posted: Apr 21 2009, 01:32 AM


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QUOTE (Rad @ Apr 20 2009, 05:19 PM)
Not as many limits? I take it you didn't play very long then...

I've been playing for a good five years- and there are many limits within the game
Think of it as pokemon- there are hundreds of monsters to pick from that all have their own great individual things, but you can only have six on a team at once.
Magic the gathering gives me too much to stick in, in that sense.


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Rad
Posted: Apr 21 2009, 02:15 AM


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I'm still not sure I see your point. You are not given any max numbers on cards you can have. There is a sixty card deck minimum and 4 individual card (excluding lands) minimum. Now granted, you're probably only going to be using a pool of about 500 cards and are going to stick to a sixty card deck if you want to make anything competitive, but there's also a wide variety of formats you can play in that limit what cards and sets you can use in deck construction. The only real limit to gameplay is your color/land base which has numerous options available that even five color decks can be top-tier.


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Though I do derive a sort of sadistic pleasure from watching one struggle in their own inability to invest emotion or creativity into their artwork, instead creating meat-slave fetish mannequins.
-Chupacabra

All good pirates listen to their mother
-Dola Gang
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corpsecreature
Posted: Apr 21 2009, 02:37 AM


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I simply play differently, in yu-gi-oh we play with 40 cards only, in magic we played with 60. No more, no less.
It was just alot funner than magic, considering the things i've said.


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scythemantis
Posted: Apr 21 2009, 07:15 AM


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I was BIG into magic but literally never won a single game for the 7 years I played, even considering 99% of them were casual.

I'm actually one of the worst gamers at ANY genre, never beat another player at pokemon, any fighter, or any other competitive game in any medium tongue.gif

Then I literally lost my entire collection of magic cards in a move, just like that. There's no accounting for it, they were all in one very distinct-looking box and it's not at the old home, the new home, or the storage shed, nobody found them for two years now... I never expected to play again, but I liked having them. I had carefully organized hundreds of my favorite creatures and at the time had every single insect-type card every printed, every thrull and thallid in every illustration and almost every "horror."


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corpsecreature
Posted: Apr 21 2009, 09:54 AM


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Yeah, im much more into the art of magic the gathering, they're so surreal and very realistic.
My first card ever was primeval shambler (i believe) its still my favorite art. I also love how it says his brain is made of flotsam.


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OuthouseInferno
Posted: Apr 21 2009, 05:01 PM


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I play mostly against my brother in both the games, but since we have like 3 YuGiOh decks that are actually competent, we play Magic instead. I'm a pretty competent player, and my brother never wants to play whenever I pull out my suicide zombie deck so I have to use the other ones.

I like the art of both games, but Magic is done by several artists while YuGiOh has been done by the same guy since the very beginning.


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Rad
Posted: Apr 21 2009, 08:00 PM


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Christ, that guy must work like a madman


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Though I do derive a sort of sadistic pleasure from watching one struggle in their own inability to invest emotion or creativity into their artwork, instead creating meat-slave fetish mannequins.
-Chupacabra

All good pirates listen to their mother
-Dola Gang
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Mesklinite01
Posted: Apr 22 2009, 08:18 PM


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If the Yu-Gi-Oh anime wasn't about card games, but instead about the monsters featured on the cards, I would watch it. I like the rules of the card game, but having a cartoon based about playing a trading card game instead of a card game based on a cartoon is just ridiculous in my opinion.

I would love to know the name of the artist (I'm not sure if all monsters are designed by Kazuki Takahashi), its sad that each card doesn't have the artist's name under each picture like the Pokemon TCG does. sad.gif
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acidonia
Posted: Apr 22 2009, 09:35 PM


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[QUOTE=Mesklinite01,Apr 22 2009, 08:18 PM]If the Yu-Gi-Oh anime wasn't about card games, but instead about the monsters featured on the cards, I would watch it. I like the rules of the card game, but having a cartoon based about playing a trading card game instead of a card game based on a cartoon is just ridiculous in my opinion.

I would love to know the name of the artist (I'm not sure if all monsters are designed by Kazuki Takahashi), its sad that each card doesn't have the artist's name under each picture like the Pokemon TCG does. sad.gif

They was a story arc in the anime were Kaiba created a virutal reality world where you battle the monsters on the cards with your deck sadly it was only 3 episode story alot of the really early monsters was in the episodes. Although later on when they go into the Gx series they say all cards have a real monster version called duel spirits and live in their own world which is never really explored in the series although they is quite alot of card matches which involve monsters usings deck based of their type.

They is somthing I noticed in the Virtual Reality story arc thats a bit odd though.


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Kaiba gets kidnaped by this monsters who looks rather like Roger Bacon from Shadow hearts.
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And gets taken to the Castle Of Ilusion a card with weird attack and defence stats.
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Yet you get to battle Roger Bacon in a Giant Flying Castle he summons. I wonder if the animators of that episode was a fan Of Shadow Hearts?
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And this old well used monster looks exactly like this D and D monsters even the pose is simlar.

And the Artist of yugioh cards is pretty much Unkown. Kazuki Takahashi has created alot of monsters from the show mostly the older ones when Yugi was in the show he only supervised Gx and 5ds series.


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MuscoviteMica
  Posted: Aug 22 2009, 03:12 AM


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Best one ever.


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Rad
Posted: Aug 22 2009, 03:20 AM


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I don't know.


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Though I do derive a sort of sadistic pleasure from watching one struggle in their own inability to invest emotion or creativity into their artwork, instead creating meat-slave fetish mannequins.
-Chupacabra

All good pirates listen to their mother
-Dola Gang
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Logos
Posted: Aug 22 2009, 10:54 PM


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Because the gameplay is pretty similar to Magic, I tried to get into some casual Yu-Gi-Oh, but the thing that immediately turned me way off when I went to put a deck together is that so many of the cards are suffocatingly specific. The reason I fell in love with MTG so deeply is because I could take the same card and twist it a variety of different ways in different decks. Hell, there are even tools for bending the more specific ones, like tribal interactions. Everything has pretty much the same functionality in Yu-Gi-Oh no matter what kind of deck you put it in, which simply doesn't appeal to me.

The flavor's pretty disconnected from the gameplay as well, in my opinion. Take the Penguin Soldier above: why would it being a penguin or a soldier have anything to do with its abilities? You could replace the art and the name with Happy Gerbil or Robot Magician or dodoman1 and get roughly the same experience from the card. Magic, on the other hand, has gotten very good at unifying flavor with mechanics over the years, especially as the new Core set shows; if I make a djinn, for example, I expect it to be blue, fly, and grant me three wishes... voilá, Djinn of Wishes. Why the hell would a Mystic Tomato pull a guy out of my deck when it gets killed? And why does the guy have to be Dark?

(Do correct me if I've made the above judgments too hastily. It's been years since I've played, and the game may have improved in these aspects since then.)

I do like a lot of this game's monster design, though as I've said before, it suffers from a tragically severe case of Japanese Battle Game Syndrome: there are a mind-boggling array of cool designs, but they seldom have any more plot behind them than "It's a monster. It fights for you." I'm always very sad when I see this, because I'm a huge fan of world-building and it's disappointing when cool monsters are left without an equally cool universe to fit into.


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