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The Yugioh Monster Thread, Image heavy
| acidonia |
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Nameless Spawn

Group: Elder Things
Posts: 378
Member No.: 9
Joined: 7-April 09

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| Rad |
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Elder Thing

Group: Members
Posts: 595
Member No.: 21
Joined: 7-April 09

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Not as many limits? I take it you didn't play very long then...
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Though I do derive a sort of sadistic pleasure from watching one struggle in their own inability to invest emotion or creativity into their artwork, instead creating meat-slave fetish mannequins. -Chupacabra
All good pirates listen to their mother -Dola Gang
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| corpsecreature |
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Elder Thing

Group: Elder Things
Posts: 582
Member No.: 25
Joined: 7-April 09

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| QUOTE (Rad @ Apr 20 2009, 05:19 PM) | Not as many limits? I take it you didn't play very long then...
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I've been playing for a good five years- and there are many limits within the game Think of it as pokemon- there are hundreds of monsters to pick from that all have their own great individual things, but you can only have six on a team at once. Magic the gathering gives me too much to stick in, in that sense.
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| Rad |
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Elder Thing

Group: Members
Posts: 595
Member No.: 21
Joined: 7-April 09

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I'm still not sure I see your point. You are not given any max numbers on cards you can have. There is a sixty card deck minimum and 4 individual card (excluding lands) minimum. Now granted, you're probably only going to be using a pool of about 500 cards and are going to stick to a sixty card deck if you want to make anything competitive, but there's also a wide variety of formats you can play in that limit what cards and sets you can use in deck construction. The only real limit to gameplay is your color/land base which has numerous options available that even five color decks can be top-tier.
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Though I do derive a sort of sadistic pleasure from watching one struggle in their own inability to invest emotion or creativity into their artwork, instead creating meat-slave fetish mannequins. -Chupacabra
All good pirates listen to their mother -Dola Gang
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| scythemantis |
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With Soar-Throat Ghost

Group: Admin
Posts: 3,836
Member No.: 1
Joined: 5-April 09

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I was BIG into magic but literally never won a single game for the 7 years I played, even considering 99% of them were casual. I'm actually one of the worst gamers at ANY genre, never beat another player at pokemon, any fighter, or any other competitive game in any medium  Then I literally lost my entire collection of magic cards in a move, just like that. There's no accounting for it, they were all in one very distinct-looking box and it's not at the old home, the new home, or the storage shed, nobody found them for two years now... I never expected to play again, but I liked having them. I had carefully organized hundreds of my favorite creatures and at the time had every single insect-type card every printed, every thrull and thallid in every illustration and almost every "horror."
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The reviews are IN!
| QUOTE | Scythe is such a fucking aardvark
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| Rad |
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Elder Thing

Group: Members
Posts: 595
Member No.: 21
Joined: 7-April 09

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Christ, that guy must work like a madman
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Though I do derive a sort of sadistic pleasure from watching one struggle in their own inability to invest emotion or creativity into their artwork, instead creating meat-slave fetish mannequins. -Chupacabra
All good pirates listen to their mother -Dola Gang
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| acidonia |
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Nameless Spawn

Group: Elder Things
Posts: 378
Member No.: 9
Joined: 7-April 09

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[QUOTE=Mesklinite01,Apr 22 2009, 08:18 PM]If the Yu-Gi-Oh anime wasn't about card games, but instead about the monsters featured on the cards, I would watch it. I like the rules of the card game, but having a cartoon based about playing a trading card game instead of a card game based on a cartoon is just ridiculous in my opinion. I would love to know the name of the artist (I'm not sure if all monsters are designed by Kazuki Takahashi), its sad that each card doesn't have the artist's name under each picture like the Pokemon TCG does.  They was a story arc in the anime were Kaiba created a virutal reality world where you battle the monsters on the cards with your deck sadly it was only 3 episode story alot of the really early monsters was in the episodes. Although later on when they go into the Gx series they say all cards have a real monster version called duel spirits and live in their own world which is never really explored in the series although they is quite alot of card matches which involve monsters usings deck based of their type. They is somthing I noticed in the Virtual Reality story arc thats a bit odd though.  Kaiba gets kidnaped by this monsters who looks rather like Roger Bacon from Shadow hearts.  And gets taken to the Castle Of Ilusion a card with weird attack and defence stats.  Yet you get to battle Roger Bacon in a Giant Flying Castle he summons. I wonder if the animators of that episode was a fan Of Shadow Hearts?   And this old well used monster looks exactly like this D and D monsters even the pose is simlar. And the Artist of yugioh cards is pretty much Unkown. Kazuki Takahashi has created alot of monsters from the show mostly the older ones when Yugi was in the show he only supervised Gx and 5ds series.
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Cognitive Construct

Group: Members
Posts: 168
Member No.: 20
Joined: 7-April 09

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Because the gameplay is pretty similar to Magic, I tried to get into some casual Yu-Gi-Oh, but the thing that immediately turned me way off when I went to put a deck together is that so many of the cards are suffocatingly specific. The reason I fell in love with MTG so deeply is because I could take the same card and twist it a variety of different ways in different decks. Hell, there are even tools for bending the more specific ones, like tribal interactions. Everything has pretty much the same functionality in Yu-Gi-Oh no matter what kind of deck you put it in, which simply doesn't appeal to me.
The flavor's pretty disconnected from the gameplay as well, in my opinion. Take the Penguin Soldier above: why would it being a penguin or a soldier have anything to do with its abilities? You could replace the art and the name with Happy Gerbil or Robot Magician or dodoman1 and get roughly the same experience from the card. Magic, on the other hand, has gotten very good at unifying flavor with mechanics over the years, especially as the new Core set shows; if I make a djinn, for example, I expect it to be blue, fly, and grant me three wishes... voilá, Djinn of Wishes. Why the hell would a Mystic Tomato pull a guy out of my deck when it gets killed? And why does the guy have to be Dark?
(Do correct me if I've made the above judgments too hastily. It's been years since I've played, and the game may have improved in these aspects since then.)
I do like a lot of this game's monster design, though as I've said before, it suffers from a tragically severe case of Japanese Battle Game Syndrome: there are a mind-boggling array of cool designs, but they seldom have any more plot behind them than "It's a monster. It fights for you." I'm always very sad when I see this, because I'm a huge fan of world-building and it's disappointing when cool monsters are left without an equally cool universe to fit into.
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We hold out a candle to the secrets of the universe, and their darkness surrounds us; the brighter we shine our light, the more we realize how little we've illuminated. Look at my games: ForgottenDesecrated
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