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Your favorite Mortasheen monster?
Group: Elder Things
Member No.: 557
Joined: 26-March 12
Bucbuclaw, Brewsome and Ragamuffet, I think, but there are so many others that it's hard to choose a favorite. Honorable mentions include Squillock, Wharvle, Zeze, Dissolvore, Estrel, Rotogoyle, Slimewinder, Bifrons, Festooge, Insanititter, Banderwock, Genetimorph, Opticaper, Abysmal, Tyranta, Vespicable, Vermeoba, Putrephile, Beeblezug, Squirminator, and Gajoob. The new Belphegoyle was an instant favorite as well.
the sucker that works toward eternity
Group: Elder Things
Member No.: 374
Joined: 25-May 11
I'm just gonna repost this from elsewhere on the site.
I like these monsters not for their combat abilities, but because of how useful they are logistically. Bratwurm, Hollowile, Schmeep and Screampie are all food sources, while Jekyllantern serves as Garden Security. I couldn't get a sense of Smogulus' size from it's entry, and apart from simply being toxic I couldn't tell what sort of combat abilities it had, so I'm just picturing using it to recycle industrial waste. Crepusculent and Phasmoria are for the weekends.
These strike me as the best Y.G.O.R.E. candidates on my list, as they seem around the right size for easy travel. Abigor is both intelligent and personable, and possesses tremendous Psionic power. Marrow is clearly "faithful cainine companion" material, while Clawsimon can respond to sudden attacks with it's Stoplight power. Graunch is a determined fighter, while Oculapus could sneak around for hidden trouble, or hidden treasure. Dissolvore functions both as a bodyguard and as traveling clothes, while Brainpan could keep an eye out for trouble while orbiting you like a tiny, skull-shaped planet. Fearlobe is really only on this list because it doesn't fit in on any of the others, but I find it's near-brainlessness amusing.
While some of these might be around the same size as some of the Y.G.O.R.E. options I chose, I felt that, overall, they weren't suited to the casual, day-to-day functions a Y.G.O.R.E. is expected to fulfill. Instead, these seemed to me the kind of monsters you Telepop in for fights of a magnitude greater than the ones you'd have while going down to the corner store for some milk and a lottery ticket. Bombadire and Prednaught were created for full-fledged war, and I doubt Prednaught could fit through most doors. Brewsome is probably the right size to be an Y.G.O.R.E., but I can't imagine it can move about very well. Opticaper is another that could be easy-travel size, but it's Joker mindset makes me think it'd be difficult to control for long periods of time. While Smoldron's ability to generate fire makes it effective against most enemies, I don't see it being very useful in other daily situations. Fangatan and Tyranta seem pretty interchangeable to me, the only differences between them being that one has a fear aura, while the other one has urticating hair. While Viscerix is large, awesome, and would make a great mount for traveling through the wilderness, I can't see it being very mobile in the labyrinth of corridors in the buildings of Mortasheen City. Finally, there's the Volross. Out of all the monsters in this category, this one seems the most fitting for inclusions on the Y.G.O.R.E. list. But even now, I can't imagine myself making only one of these creatures. Why have one, when you can have an ENTIRE ARMY, endlessly patrolling your Lair for intruders, armed with weapons of multiple types, and squadrons of Tyranta on standby in case of heavy resistance...
Draculantern and Leech Angel are my two favorite Vampires, but I can't see myself actually Training either one. The most likely scenario for a Vampire appearing:
My character's backstory is that he's either a Mutant, Gill Man or Orlok from the Pumpkin Bog, sent to Mortasheen City on a scholarship acquired by his Draculantern master for reasons of possessing an IQ greater than that of wallpaper paste. That's about it.
Sloth is on this list because I like to imagine holding it on my lap and petting it while cackling and expositing on my MASTER PLAN.
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