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 Let's make a Yume Nikki fangame!, This may be a terrible idea.
inujuju
Posted: Nov 15 2012, 03:45 AM


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Ello ello I'm new and here and I plan to try and help. I've been working on my own Yume Nikki fangame so I like to pretend I know what I'm doing. My strong point is ideas apparently so I was hoping I could contribute in that department. I can also do some musics if Dreadnawt doesn't mind. Also I'm going to assume that this thread/game is still alive.

So I did a quick read through and I really like what I see so far! If I'm repeating suggestions or I'm missing information I'm sorry. I just really wanted to say these before I forgot biggrin.gif


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[*]Die - I'm against the idea of using this to cheat the system and get to random events quicker, since it encourages people to get through the game quicker, and gives the mindset we just want the player to see all the cool stuff without working too hard for it. As an aesthetic or other effect though, I'm totally for it. We could the player's head spin around when prompted.


You could use this effect as the one that returns the main character to the hub like the eye-hand effect in Yume Nikki (the name escapes me) or even as one that randomly sends you to an area. This could make for some fun times though might take away from the "adventure" part of things. However this give the option of a special area that only the dice can get to (1/14 chance or something).

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A City. Depending on how we want to handle this kind of level, it could easily be one of the larger areas of the game, and a lot of stuff could fit in it. On the other hand, it also has the potential to be a sprawling, confusing maze.


If you make this into a maze it has the potential to become a symbol. It could mean the main character is confused about cities/gets lost easily or dislikes them as them.

How she should wake up: You can have the main character fall to her knees and then fall to the ground only to appear in her bed. It would almost appears as if she is dying.

Main Character Ideas: As the hood one seems to be set (and I think its neat) I wanted to suggest a difference in the real self of the main character. If we take the idea of her being in the hospital we can work with a lot of things. I also recall the scissor girl getting some love so I've found a (strange) way to blend these together. The main character can be in a hospital for some disease (which relates to the favored title "Sleeping Sickness") and as effects are gathered, the hospital changes to more and more like a crazy testing site. The main character in real life can actually become scissor girl by means of experiments, however these do not transfer to the dream world as she's trying to be normal there (though the deeper we go the crazier things we see). Otherwise scissor girl can be a NPC of the real world hospital.

Hub Ideas Personally I feel the hub should reflect the main character but I do like the hallway changing idea. If we take the Main Character idea from above, we can have the hub be the floor that her room is on and the other patients rooms can be the dream world doors. These can also reflect what the main character sees in her fellow patients.

QUOTE
[*]An "antagonist"- I was against this idea at first, but the more I started thinking about it, the more I figured out how it might work. Obviously, due to the exploration-based nature of the game, we couldn't have set point where you MUST encounter this character, otherwise we would be obstructing the player's freedom. This character would appear in very deep areas, and speak a few lines of negative dialogue before disappearing from that spot forever. Depending on how often the player encountered this "antagonist", the ending would change slightly. Not encountering them at all would get a "bad end", whereas finding all the spots they hide in would lead you to the "good end". What I had in mind was a tall, shadowy woman with the player's head.


I support this idea for sure as it is rather unique. The antagonist can represent the truth of the life the main character is living (maybe she's a drug addict, or the hospital example above) and by interacting with the antagonist the main character gets closer to getting the truth. It could also be bad though, a character that punishes if you interact if you will. Instead of getting the BAD ending if you don't interact with her, you could get a GOOD ending or FALSE GOOD ending (the main character choosing to ignore reality). I think this could be an interesting idea though could lead to people getting annoyed. How are they supposed to know to NOT interact with it? Well we could always give them SIGNS such as the music becoming bad, backgrounds being distorted etc. If I was in a dream I personally wouldn't want to go to the scary areas.

Ending Ideas: This relies completely on what is chosen for her real life as it is effected by it. In the hospital idea, the BAD ending could be that the main character gets taken to a room and the screen fades to black (letting the player choose whats happens) while the GOOD ending could be the main character getting rescued/being let out. There could also be a HORRIBLE ending in which the main character kills her way out and is killed when she gets out, labelled as a monster (this could be done in a similar fashion as NostAlgic's (another Yume Nikki fan game).
If her life is "normal" though, the GOOD ending could be her overcoming whatever caused the dreams (drugs, emotional stress-> someone dying, breaking up with her, etc.) while the BAD ending could be her being taken in by it,
QUOTE
Insanity seems a bit obvious for a Yume Nikki-style game. However, it gives me a good idea for an event room: After doing something in another world or room, you would suddenly appear in a blank, padded room with a straight-jacketed version of yourself, huddled in the corner. There'd be no way out, and interacting with yourself would only make a muttering or giggling fill the air. However, at a random point, your other self would attack, forcing you to wake up.
we could use this as that ending where the other self would be the antagonist (she kills herself, mentally).

Welp, thats a whole lot of text, hope you don't all mind. I have more ideas but I'll leave it at this to see how you all like my thoughts. Hopefully I'm not intruding!

Also I joined for the sole purpose of this thread cool.gif


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I joined because of bognikki...
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Chiknhart
Posted: Nov 15 2012, 03:57 AM


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Welcome to the Bog!
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Nix
Posted: Nov 24 2012, 01:08 AM


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QUOTE (Chupacabra @ Sep 25 2012, 02:13 PM)
It appears nix is pissing in action.

Uh, yeah, sorry guys for starting this thread and then... disappearing for a while. I want to clarify that I am still totally planning on doing this; I'm still willing to try to put this all together and make an actual game out of this. It's just that I have roughly ten thousand other projects going on at the moment, and I haven't been able to make it a priority. In fact, honestly, with all I've got going on at the moment it's unlikely I'll have a chance to seriously get started on it till January. (And, uh, no, haven't done the Triangle World tilesheet yet either; sorry... I'll get to it, but, again, probably not till January.)

I kind of expected from the get-go that this would be a project that would not be finished any time soon. I said as much in the first post:

QUOTE (Nix @ Jul 30 2012, 07:23 AM)
There is no hurry, and I do not anticipate this being finished any time soon.  This will probably be a very gradual project, with progress being made slowly but hopefully more or less steadily.


(Okay, granted, I didn't actually say that much of the reason I expected the project to go so slowly was because of how busy I was personally, but, eh, that's sort of what I partially meant.)

I cannot promise I will not disappear again for a few months. It has happened before. It may happen again. But if I do, I will be back.

Anyway, to set myself a firm deadline, I will attempt by the end of January to have at least something playable. It won't be anywhere near a full game, it may only have one or two partial worlds (including the Triangle World), but I will have something.

(In the meantime, please continue submitting ideas and sprites! Especially sprites; those are what would take me the longest to make.)

This is happening.
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inujuju
Posted: Dec 6 2012, 07:26 AM


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QUOTE (Chiropto Necrolus @ Sep 7 2012, 02:17 AM)
user posted image

I'm "donating" this design.

Use it for things if you want....

Okay so I tried making a "sprite' of this image. I've never made a sprite before so I doubt I'm doing it right tongue.gif

user posted image

Sorry for the white outline. I didn't size it properly and by the time I noticed I was already done (hence the huge-ness of it). If you guys like this I can do a proper version. Also I just added some colours I thought would look nice. I can't draw that well so I just traced it. If you guys want real animation from me (instead of just shrink/streching) I'm afraid I need you to draw it out for me...


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I joined because of bognikki...
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Snackcakes McGee
Posted: Dec 6 2012, 09:09 PM


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I like the bouncing. Also, welcome to the bog!

This thread's inspired me to dig up some of my old doodles. I can't get to a scanner right now, but I've got a mask-covered anglerfish with a cake for a lure and a flying squid with a propeller on his head. Maybe they could go in the abyss?


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user posted image
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ElementJester
Posted: Dec 7 2012, 01:03 AM


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QUOTE (Snackcakes McGee @ Dec 6 2012, 09:09 PM)
I like the bouncing. Also, welcome to the bog!

This thread's inspired me to dig up some of my old doodles. I can't get to a scanner right now, but I've got a mask-covered anglerfish with a cake for a lure and a flying squid with a propeller on his head. Maybe they could go in the abyss?

It more or less depends on how populated we want The Abyss to be. I'm in favor of something more minimalist for the area since I imagine the place as essentially being a black void with thin walkways and deep-sea features here and there. We could always find ways to put the anglerfish in, but I'd like to get a good look at the squid before I start guessing where to put it.

Alternatively, the anglerfish sounds like it might make for a cool Dessert World resident.


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QUOTE
Try only to mystify the people; to satisfy them is too hard

QUOTE (Chupacabra @ Feb 4 2013, 03:09 AM)
You can never have too many dolls.

user posted image
My Tumblr - With art things and other miscellany
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Pyro-Gibberish
Posted: Dec 7 2012, 01:35 AM


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Like a cake just sitting there and when you go to grab it BAM anglerfish


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user posted image
QUOTE
mc pryo: master of rap
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Snackcakes McGee
Posted: Dec 8 2012, 05:33 PM


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Maybe he transports you somewhere like the giant red guy from the original Yume Nikki.


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user posted image
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Chupacabra
Posted: Dec 11 2012, 06:02 PM


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Hood-up overworld sprite of EJ's protagonist concept.

user posted image

I'll do a hood-down version whenever.


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user posted image

You're a real Pollyanna Chup. - ScutigeraColeoptrata
outhouseinferno: chup's species came here when the teenaged ufo drivers threw their used condom out the airlock
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