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 saw this tumbling..., it MAY just be surreal enough for yous
Krader
Posted: Jun 4 2012, 07:34 PM


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Well duh. But I don't think he was saying that exactly (unless he did and I just ignored it). When you kill all the women, it does make it seem like they hate women, and it's understandable to not like that tactic if you prefer a female heroine to, y'know, live.


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odioustrident
Posted: Jun 4 2012, 07:34 PM


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QUOTE
outright fetishism or sexualization


I don't think it's always offensive, but I'm so tired of finding it in every other corner of the fantasy / science fiction / horror world. There is no question it detracts from creativity at the end of the day.
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Revereche
Posted: Jun 4 2012, 07:36 PM


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Every playable character in that game was female =P In fact, I think there were only two male characters in the whole thing, seen briefly.

Also, fetishization doesn't necessarily detract from creativity, and on the contrary, can enhance it! Google "Drainage City" or "Saya's Song" and tell me I'm wrong. As scythemantis said, it only gets wearisome because of sexphobic adherence to a sterile norm.


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Krader
Posted: Jun 4 2012, 07:38 PM


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Oh. I think it'd be much safer to say that the company hates HUMANS, then. Or just likes gruesome deaths. Both are admirable beliefs.


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odioustrident
Posted: Jun 4 2012, 07:51 PM


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If the female form or sex is the whole context of the creative output then of course the context enhances the creativity. Sexualization, by it's connotative definition, is something secondary to a piece - and I think it's a distraction for some artists, writers etc.

That being said... some great stuff has come out of it I'm sure. Will google those two things.
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leesamfish
Posted: Jun 4 2012, 08:22 PM


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I love where this thread is going.


And I agree, the Path doesn't sound very sexist. I think it's just noticeable because we as a society are so used to the "neutral" or "automatic" character being male, so when there is a reversal (mostly females and a few males) it's more noticeable and puts a spotlight on the genders of ALL the characters.

In other words, if all these playable characters were male, it would be interpreted as the death of a human, rather than the death of a woman. It's a bit disappointing that women are so closely identified with their gender. angry.gif


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Krader
Posted: Jun 4 2012, 08:50 PM


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Good point. So it's sexist to think that's sexist.


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scythemantis
Posted: Jun 4 2012, 09:22 PM


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I have to disagree that sexualization by definition detracts from creativity. What does that really mean? I don't think a character being hot takes up space that could have been given to some other design or personality quirk or anything. We're already talking about humans and humanoids anyway; that's its own form form of tiresome, but body type and gender neither adds nor detracts that much from the humanesque base.

QUOTE
And I agree, the Path doesn't sound very sexist. I think it's just noticeable because we as a society are so used to the "neutral" or "automatic" character being male, so when there is a reversal (mostly females and a few males) it's more noticeable and puts a spotlight on the genders of ALL the characters.


This was where pretty much all the complaints about Skullgirls came from.

When you look at any fighting game, most of the characters are usually or in some cases entirely buff, sexy males with tight pants and then a couple busty females. Just by reversing that ratio, Skullgirls was accused of demeaning all women.


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ScutigeraColeoptrata
Posted: Jun 4 2012, 10:36 PM


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...I really need to put together a Club Centipede 3D chat world.

Anyway, As Admiral and Rev pointed out, The Path isn't really sexist as it's a game about maturity; follow the path and never stray and you'll always be safe, but you'll never learn anything. Leave the path and you'll get hurt, but you'll return wiser for the experience.

While I like some aspects of the game, and I don't think it's sexist, I do think it's incredibly heavy-handed and it beats its symbolism into the player relentlessly. A more open world experience would have been more interesting, since all there is to do in the game is wander around collecting flowers until the maturity fairy kills you. I also object to the somewhat disturbing implication that in order to learn anything you have to chase after danger like an idiot.


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ComputationalSphinx
Posted: Jun 5 2012, 06:19 PM


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I agree with you all on a lot of points. I think that the matter of sexualization in pop culture is one worthy of discourse, and I hold (and assume that most if not all of you do as well) the belief that the established standards in regards to the topic are in need of change.
But I think it's oversimplifying things to say that sexualization and fetishization in pop culture is something we need to be less prudish about, and that we must learn to accept the concept of sex into our daily lives. It's my opinion that sexual truth, not sex itself, is what's necessary to introduce into our daily lives. Sex is already everpresent in our minds and in the way we process our culture--the problem, the thing that people are really angry about, is the fact that it's not represented correctly.
I agree with Scythe in that fetishizing things is an inherent human process, and unavoidable, and potentially healthy behavior. The problem is that, at least in our culture, that fetishization is wrapped up in a lot of taboo and confusion. We're taught to initially recoil at nearly anything to do with sex, and in doing so crossing that barrier and processing things as a sexual entity makes moral decisions that much harder, because we already feel, at least on some surface level, like we've done something wrong. Too often when we fetishize we allow the reptile brain to take over, because we've already entered a state where the moral system comes at least partially unglued.
Here's my problem with the way we, as a culture, fetishize/sexualize things. Fetishism/Sexualization in itself is not an issue for me--these things are:
1. When a fetishized/sexualized portrayal misrepresents the involved parties and the sexual state. I don't have a problem with pornography almost solely putting forward beautiful people, or any other kind of fiction doing the same. I do, however, expect good material to treat the state of beauty with respect by being believable and not omitting "unsexy" truths when they have a right to come up.
2. When a fetishized/sexualized portrayal avoids principles of consent and good will. Sex is a participatory act--a thing that people do together to have fun, not something to be yielded, won, offered, competed for, or otherwise treated as what it isn't: an object that is owned and can be traded about, or something that can be made to describe a person. Like any other action, nobody owns it, and nobody is inherently it. Speaking as a fetishist with a wide peer base, I wind up seeing a lot of screwy shit, and the stuff that makes me most ashamed of my fellow fetishists is when they portray the involved characters as unwilling participants, and that they gain worth as they are molded to the fetishistic ideal.
3. When, in material where sex acts, sexual themes, or elements of fetishization are present, but not the sole content, the treatment of said acts or traits is played entirely for the sake of titillation. Using Skullgirls as my example--and I'm not casting immediate judgment, just having something we all know to some extent as a reference point is good--I am fine with there being characters that have sexually oriented appearances, or behave in a manner representative of their sexual identity. Paraphrasing Scythe, it is okay for sexy things to be sexy. My problem is that said characterization draws attention away from the characters' nonsexual traits--which on the whole make for a better story--and that their blatant sexualization (again, where it's present) is played solely as boner fuel. To indulge in hyperbole, if you have a character in your story walk around in nothing but a G-string and a flattering P-cup bikini top and speak almost entirely in innuendoes, for Christ's sake: *make that have consequences!* Yes, it is, for a lot of people, a sexy image. However, one does not spend one's entire life in the context of a sexual being, living in the image of a sexual figure. We do and think of other things, and some of us commit our lives to those other things.
The ideal situation for me, if you want to make use of sexualized/fetishized characters, is to make sure that how they are sexy is not the only defining trait of their sexual identity. Respect must be paid to how that character lives with the fact that he/she/whatever *is a sexual being.* To use another example, and perhaps to tread into dangerous waters, I turn to Velma Dinkley. Scythe, you've mentioned in numerous posts and one or two articles the fact that Velma Dinkley, image-wise and character-wise, is a sexual ideal among the vast throng of animated heroines. It's obvious that that's the case, not on account of any textual inclusion of sexuality--Scooby Doo is about as sexless as cartoons get, and Velma's appearance, while appealing to some, is hardly engineered for beauty/sexiness/what have you--but because her character is so immediately recognizable. Velma is a character thoroughly ingrained into our awareness for those of us who have ever been children and watched television, and because she, like everyone else in Scooby Doo, is so incredibly simple as characters go, it's easy to extrapolate her known traits and typical actions into a more complete identity. When that extrapolation places Velma into a sexual context, our preconceptions in regards to her character result in an image of sexual identity that is extremely appealing to some. Velma is not 100% sexy 100% of the time--but when placed in a sexual context she can become sexy, because we can imagine how her day-to-day or on the job character translates over to a character with a sex life, which I wish was a more common trait in fictional heroines. I don't mind heroines or villainesses or anything in between being sexy--same with heroes and villains and such. What I mind is the fact that in a lot of material, male characters are for the most part the ones who can be sexy when they want to be (and experience the consequences of that), but can also be whatever the hell else they want. If you're a female character in a work with sexual themes, in a lot of cases you're a figure of sex appeal first and everything else second.
I've never encountered The Path except in passing, so I can't put forth any direct criticism of it. I just felt like I should chime in on this debate, seeing as it's been going on for a while and I'm pretty invested in the topic as a whole.
tl;dr--I don't mind sex in my pop culture. I mind that so often sex appeal is the only factor of sexual life that gets any sort of attention. Sorry for the excessively long post. [I]


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Chupacabra
Posted: Jun 5 2012, 06:32 PM


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The soundest reason to be a misogynist would have to be the female orgasm.


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leesamfish
Posted: Jun 5 2012, 07:01 PM


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QUOTE (Chupacabra @ Jun 5 2012, 06:32 PM)
The soundest reason to be a misogynist would have to be the female orgasm.

I like the theory that seanbaby put forward: That the mythical "G-spot" is one thing that gets magically passed between all women and is only in one place at one time.


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Chupacabra
Posted: Jun 5 2012, 07:12 PM


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Ugh, now I regret making that statement.


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Revereche
Posted: Jun 6 2012, 01:40 AM


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QUOTE (leesamfish @ Jun 5 2012, 02:01 PM)
I like the theory that seanbaby put forward: That the mythical "G-spot" is one thing that gets magically passed between all women and is only in one place at one time.

My G-spot and I would like to tell you to kindly shut the fuck up, leesam. http://en.wikipedia.org/wiki/Urethral_sponge: this is pretty obviously the structure in question, but for some reason nobody wants to make the direct association. It's more sensitive in some women than others, but I assure you, it DOES exist =P


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odioustrident
Posted: Jun 6 2012, 05:24 PM


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I didn't say sexualization detracts from creativity in itself... I said it was secondary content. It's too often the primary content though - a pandering to fans that doesn't push artists or writers to fully utilize their imaginations. Skullgirls, on the other hand, is an example of awesomely creative, sexualized design. The sex aspect doesn't play a role in most of the great ideas at play in those sprites.

Maybe if Skullgirls was less sexualized, however, we could have seen less of that humanoid base I find tiresome too.... and more stuff like that crazy final boss! I guess it wouldn't be Skullgirls then.
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