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Last 10 Posts [ In reverse order ]
dodoman1 Posted on Jul 14 2011, 06:06 AM
  The main reason I hated that game was because of how impossible recruiting Pokemon was.

Other than that, I loved that game. Eight-year-old me would have OBSESSED over it.
Monster-Man-08 Posted on Jul 14 2011, 02:44 AM
  IIRC, Cubone's Bone attacks could not only hit the Legendary birds, but dealt super-effective damage on Moltres and Zapdos.

Randomly recruiting Pokemon is kind of a drag, especially Kecleon. His recruit rate was absurdly low, like 0.01%, and the only ones in the game where the shopkeeper who randomly appears in dungeons and his "security" that swarm you if you attack him.
Shadow Goo Posted on Jul 14 2011, 01:25 AM
  I had a rom of the GBA version a while back. My Pokemon self was Psyduck, which is awesome.

Though I foolishly chose Bulbasaur as my partner. It worked pretty well most of the time, but, uh, one of the bosses is Zapdos.

I also wasn't too fond of how you have basically no control over recruiting new Pokemon, it'll just happen if you're lucky. I didn't play that far, but it seemed like it could be pretty fun to me.
OuthouseInferno Posted on Jul 13 2011, 10:48 PM
  WELCOME TO GAME DESIGN 201: GAME DIFFICULTY AND LEVEL OF CHALLENGE
The Outsider Posted on Jul 13 2011, 10:47 PM
 
QUOTE (Monster-Man-08 @ Jul 13 2011, 10:29 PM)
I seem tp remember an obnoxious amount of flashbacks in these games, even flashbacks for things that happened just a few minutes ago.
But starting as Cubone and eventually getting a house made of bones and a giant skull was kinda cool.



...Escort missions. Oh how I LOATHE those. "Bring Level 1 Weedle to Floor 52 of the Cave of Broken Glass" "Floor 1: Unseen Venomoth did some kinda crazy move that hit every square on the Floor!" "Weedle fainted"
And Monster Houses, argh!

How hard would it have been to code for the escorted POKeMON's level to reflect the players, or to just match a "level value" inherent to the dungeon in question? I think it was a deliberate "screw you" on the developer's part.
Monster-Man-08 Posted on Jul 13 2011, 10:29 PM
  I seem tp remember an obnoxious amount of flashbacks in these games, even flashbacks for things that happened just a few minutes ago.
But starting as Cubone and eventually getting a house made of bones and a giant skull was kinda cool.



...Escort missions. Oh how I LOATHE those. "Bring Level 1 Weedle to Floor 52 of the Cave of Broken Glass" "Floor 1: Unseen Venomoth did some kinda crazy move that hit every square on the Floor!" "Weedle fainted"
And Monster Houses, argh!
Galactic Tomahawk Posted on Jul 12 2011, 10:20 PM
  I always wanted to play that Darkrai one

that sounded pretty wild.
thepandabetweenus Posted on Jul 12 2011, 06:38 PM
  As much as I enjoyed Wigglytuff in those games, they could never keep my interest long enough for me to actually finish any of them. And I really enjoyed Wigglytuff.

When I went through my I-want-to-be-a-let's-player-for-some-reason phase, I joined a forum and successfully posted about two or three chapters of Explorers of Sky (I think?) LP, thinking that maybe if I had an incentive and something to do other than just play the game I could do it.

I didn't, because fuck leveling even harder when it's on an insanely slow emulator instead of an actual DS.
Varbosa Posted on Jul 10 2011, 05:15 PM
  Hah, I haven't finished any of the games because fuck leveling, that was always my least favourite part in the regular games, too.

I sort of liked the Mystery Dungeon series. I always thought it was a pretty cute idea and some of the characters were OK.

I loved the wonderfully gay Chatot. He was cool.
Revereche Posted on Jul 10 2011, 05:04 PM
  Neat idea, but yeah, I lost interest pretty quickly.

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