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Title: Top ten weirdest Final Fantasy monsters


scythemantis - February 23, 2010 07:24 AM (GMT)

Mesklinite01 - February 23, 2010 09:26 PM (GMT)
I can't comment on it for some reason, even as a guest :(

The Armstrong's reappearance was in Crystal Chronicles, not X!

The Brainpan/Face makes a reappearance in XII, the in game bestiary describes them as animated statues.

Poseyman - February 23, 2010 09:40 PM (GMT)
The Discuss thing both refuses to let me post as a guest or register a account to post with. ITS F@##$ING INFURIATING!

scythemantis - February 23, 2010 11:29 PM (GMT)
QUOTE (Mesklinite01 @ Feb 23 2010, 09:26 PM)

The Brainpan/Face makes a reappearance in XII, the in game bestiary describes them as animated statues.

I don't count that as a reappearance, just a new monster with the same name. They have nothing else in common :P

xolta - February 24, 2010 01:23 AM (GMT)
QUOTE (scythemantis @ Feb 23 2010, 07:24 AM)
http://bogleech.com/finalfantasy.html

COMMENT AT THE EEEEND

Cool new article.

ScutigeraColeoptrata - February 24, 2010 01:55 AM (GMT)
Very cool list. Over all, I think Final Fantasys 5-8 had some of the weirdest monster designs around. I think the following could be honourable mentions:

Final Fantasy 8:

Belhelmel

Funguar (love this guy)

Turtapod

Not all my memories of Final Fantasy 8 are happy, but I do love the monster designs.

Final Fantasy 7:

Hell House

Headbomber (does anyone know what is up with these penguin monsters? I think they might have been an Evangelion reference

Jersey

The Final Fantasy 14 trailer also shows what appear to be flying predatory jellyfish creatures, which shows that the creativity hasn't ended:

user posted image

http://www.gametrailers.com/video/e3-09-final-fantasy/50331

OuthouseInferno - February 24, 2010 02:08 AM (GMT)
14? Isn't 13 not even out yet?!

ScutigeraColeoptrata - February 24, 2010 02:20 AM (GMT)
I guess Squareenix decided not to wait, considering how long 13 took to make.

acidonia - February 24, 2010 06:02 PM (GMT)
QUOTE (ScutigeraColeoptrata @ Feb 24 2010, 02:20 AM)
I guess Squareenix decided not to wait, considering how long 13 took to make.

FF 14 is just a Online only game like FF11. I do wonder why the online only ones were not counted as spin off series though it's not like there beatable unlike the others.

I do not understand why they is no Monster Trainer FF games though it's not like they have no choice in monsters to pick from.

ScutigeraColeoptrata - February 25, 2010 01:50 AM (GMT)
Yes, it does strike me as odd that Squareenix insists on labeling the online games as part of the main series, especially since they are quite happy to make other spin off games with different titles (such as Crystal Chronicles). I guess Squareenix feels that giving them numbers in the series will generate more interest, and they are probably right.

A Final Fantasy monster tamer series would make sense, since there are quite a few iconic monsters in the series.

Poseyman - February 25, 2010 04:50 AM (GMT)
QUOTE
If there were a trophy for this, you'd be walking home with it. Or walking yourself
with it, anyway. The trophy is probably also alive. With electrical eyeballs and cheese for
breath. While we're here, let's just classify that as a "vampire" and have it live on the moon!


I am sure some where the Final Fantasy team has discovered this bit and the monster is in final developement

scythemantis - February 25, 2010 12:40 PM (GMT)
The series peaked at VI. Best musical score, best graphics, most diverse cast of playable characters in the series, awesome magical steampunk setting before it was trendy, and incredibly writing that truly made you care about the protagonists.

Some of my other favorite things about it:

-ULTROS. The single greatest thing in all of Final Fantasy. A grouchy, crazy, comically stupid, wisecracking purple octopus monster who keeps hatching ridiculous plans to destroy you and failing miserably. He's so out of left field, I still can't believe they came up with such a thing and had you fight him at least five times, each sillier than the last.

-ZOZO! Zozo is the "bad neighborhood" of the various towns and cities. Unlike any other town, there are random encounters here with all sorts of creepy human-type monsters. It's also perpetually raining and the music rocks.

-Everything you go through to get the secret mime character, Gogo. Your entire party has to be swallowed by the "Zone Eater," a giant sandworm-like monster. Inside its body, for some reason, is a vast cavern patrolled by mysterious men in green hats who will kick you off bridges and into the lower levels if you bump into them. And again, the music.

-The first boss is a giant electrical cave-dwelling land whelk, named simply Whelk. You're playing on the villain's side when the game begins, and the whelk is called upon by the miners of a village you're attacking, so this thing is technically a good guy. HE DIES A HERO. :(

-The Phantom Train! When the party gets split up by a disaster, three of them find themselves on the train to the afterlife, but can battle their way through the cars to stop the engine and return to the living world. Along the way, friendly ghosts can join your party! More cool music.

-Kefka in general. Unlike Sephiroth and other pretty-boy villains, Kefka has PERSONALITY. He also begins the game as just a minor asshole underling of the emperor, but slowly elevates to world-threatening maniac. He manages some funny one-liners all the way to the end, too.

Jesus lizard - February 25, 2010 01:34 PM (GMT)
QUOTE (Matamata @ Feb 25 2010, 04:44 AM)

So which is your favorite FF game, and why?
I Invite everyone to answer this question

I ACCEPT


My favorite FF is Crystal Chronicles, mostly because it's the only one I can play without feeling sick to my stomach and shouting "CLICHE CLICHE CLICHE" whenever a story cut scene happens.

It's also the most fun, and the monsters all have lots and lots of style.
Then there's the game play.
Not turn based, but overhead battles in real time.
That's a game design I enjoy.

OuthouseInferno - February 25, 2010 03:44 PM (GMT)
My least favorite is Crystal Chronicles.

I think the gameplay is actually kind of slow and boring.

It may be because I played it alone. I think this is a game you do not really solo.

The Leader - February 25, 2010 04:03 PM (GMT)
FIGHT

ScutigeraColeoptrata - February 25, 2010 05:40 PM (GMT)
Yes, I must admit that, objectively speaking, I consider VI to be the high point of the series as well. That's not to say the other games are all that much inferior though.

Okay, because no one asked for it, here is Scutigera's review of every Final Fantasy game he has played:

Final Fantasy I:
Anyone playing this today would likely point out that this game is minimalistic to the extreme by RPG standards, and has numerous technical problems. Of course, this is being unfair, since console RPGs were still a new thing at that time (in the west anyway). For what it is, the game is pretty good, with a lot of replay value with the various different classes (without being so long as to make replays daunting). Since the story isn't too deep or long, it's actually a good game to play with friends, who can shout 'helpful' advice to the person controlling the party.

Final Fantasy II:
Actually looks pretty interesting, but I haven't played it. I own it, so I really don't have an excuse.

Final Fantasy III:
Haven't played this one either. Sorry.

Final Fantasy IV:
This entry into the series was fantastic, and really revolutionized not only the series but the idea of what a console RPG would be. The game was long, the story was involved, the characters were deep, and the music was fantastic. Some of the mechanics got on my nerves though. Why do you need to drop gold every time you run from combat? I also didn't like how the game killed off characters and stuck you with one end game party (I would have preferred to choose my own, although the end game party isn't bad). The random encounter grind in various dungeons can also be a bit much at times, but this is still a must-play for any fan of the series.

Final Fantasy V:
Maybe it's because I played this game as the Playstation port years after playing through IV, but I consider Final Fantasy V to be a step backward in terms of story complexity. This may have been planned, however, since there are fewer characters and the main theme of the game is customization (just like I and III). The story, for what it is, isn't bad, and even has a shocking plot twist or two. You can have a lot of fun customizing characters and playing around with various different abilities. The boss fights are also pretty interesting, requiring a good deal of strategy to deal with. A fair bit of warning though; the final boss is incredibly cheap, and will require either excessive leveling or a cheap strategy of your own (I like a chemist/mime combo). This game also introduced GILGAMESH! Interestingly, it also features the character Gogo from Final Fantasy VI (no joke, here is the battle:)

http://www.youtube.com/watch?v=m2JE9_qzPUw

I guess that technically makes him a Final Fantasy V character. He is one of the hardest bosses in the game, unless you do the above trick.

Final Fantasy VI:
Arguably the best entry in the series, since all of the elements come together beautifully. The story is epic, the characters are varied and likable, the soundtrack is one of the best in any video game, and the game play manages to mix challenge with customization, without going overboard either way. The art style is also amazing, and I still wonder how the designer managed to create such gorgeous 2d sprites.

This was the first entry to introduce a kind of character growth customization 'over top' of the regular characters. Unlike in certain future entries of the series, the characters weren't blank slates and each had their own strengths, weaknesses, and individual abilities (Blitz!). This allowed the characters to maintain their uniqueness, while still giving the player options for customization (if you wanted to make the melee fighters powerful magic users, you could). You might think that this level of customization would make the game easy, but the challenge stays consistent and fair throughout the entire game.

I also like how the first part of the game is fairly linear, whereas the second part is almost entirely open-ended. It's the best of both worlds! If you haven't played VI, do yourself a favour and give it a try. There is a reason why gamers who weren't even born when the game came out proclaim it to be one of the best entries in the series.

VII:
I know some people who are thoroughly sick of Final Fantasy VII by this point, since the game has had so many spin offs and products attached to its name. If you can look past all of that however, Final Fantasy VII is actually a pretty good game in its own right. The game was advertised like a movie, which was fitting because its story is very cinematic. There really aren't any long boring stretches in VII; the game starts out fast paced, and around every corner there is something interesting to do. Style-wise I love this game. True, the lego characters looked ridiculous even when the game first came out, but the junk filled
dystopia of Midgar and the rich, almost melancholy dungeon settings really appeal to me. The characters aren't as deep as the ones in VI (not all of them anyway), but they do carry the interesting story along well.

Game play wise VII works fairly well. I really liked the fact that this game had no huge level grind, and that you could walk to each boss fighting only the enemies in your way and have a good chance of winning. On the other hand, the game is definitely one of the easiest entries in the series. The game does become more difficult if you don't use summon magic; whenever I arrived at a difficult boss, I just spammed summon spells at it until it went down. Enemies can't attack while a summon animation is going on, so while waiting for one to finish I prepared another character to perform another summon. The characters are also lacking in uniqueness as far as individual abilities go; the 'materia' you attach to them pretty much determines everything about them, aside from the 'limit breaks.' Still, none of these things are game breakers, and the game's combat system is actually a lot of fun to play around with.

You might have been warned away from Final Fantasy VII for various different reasons, but it really is a fun, entertaining and at times even thought provoking game. It's worth a look.

Final Fantasy VIII:
If you have seen Spoony's review of this game, then you know what most of my thoughts are already. I can appreciate that Square was trying something new with this entry, but I honestly can't stand any of the changes they made. Instead of fighting monsters and leveling up as in previous entries, Final Fantasy VIII revolves around 'sucking' magic out of monsters and 'junctioning' it to your stats in order to make your characters more powerful. This makes fighting really tedious very quickly. It is actually a bad idea to fight monsters and earn experience, since higher level characters translates into higher level monsters that take longer to kill (yes, the game recycles the same monsters over and over again). The summon spells in this game, called Guardian Forces, have various useful abilities, including one which turns off all random encounters. It is advisable to do this, since random encounters with monsters are almost completely a waste of time.

So, if you don't fight monsters how can you get stronger characters? Why, by playing an annoying card game of course! By playing the card game 'Triple Triad' and winning cards, you can refine your winnings into magic and useful items. Some people like Triple Triad, but I consider it to be the most obnoxious mini game in video game history. Not only is it an annoying, randomized 'flip' game, but different parts of the world have regional rules that make the game even more obnoxious. You don't absolutely need to play the game, but it is necessary if you want to get all of the rare items and whatnot.

On top of everything else, the game play is so ill conceived that there are plenty of ways to entirely 'cheat' the system. For example you can keep the main character Squall at low health, and let his limit break annihilate almost every boss in no time at all. I really feel like another year in development would have corrected a number of these problems.

The characters are...okay. I don't really have a problem with them personality-wise, although I don't think they are developed very well at all over the course of the game. The storyline is rather ludicrous and full of plot holes, and although it does have its moments it is in my opinion ruined by the lack of consistency (SPOILERS: one of the main characters mentions out of the blue that the characters all grew up together, a fact which he never mentions or hints at before that point, despite having no reason at all to conceal it.)

Okay, I think I have ranted about my experiences regarding this game enough. So what do I like about Final Fantasy VIII? Well, some of the music is nice, and the monster and summon designs are awesome, and some of my favourites in the entire series. The final dungeon is also pretty cool and interesting, and the game marks the triumphant return of GILGAMESH. Not everyone has had my reaction to this game, and I know that some people consider it to be the best entry in the series. To each his own I guess.

And yes, I do like 'Eyes on Me'.

Final Fantasy IX:
I haven't played this one all the way through yet, although I suppose I should. The combat system is a return to form after VIII, much to my relief. Graphics-wise, it is one of the prettiest games on the original Playstation. Once again I really enjoyed the monster designs, although this time the various 'serious' monsters are mixed with amusing 'caricatures' of previous Final Fantasy monsters. The music is also top notch, and the boss theme is one of my favourite pieces in the series.

The story borrows elements from earlier Final Fantasy games, mostly from Final Fantasy I, but somehow I haven't found it that interesting (maybe it picks up later, I don't know). I'm not a huge fan of the character designs either, although their personalities are entertaining.

Final Fantasy X:
I didn't play this one until years after it had come out. It is one of the most linear entries in the series, but I liked the storyline so I didn't mind. This is the first Final Fantasy game to have voice acting, and the voice cast does a pretty good job in my opinion. Even the main character Tidus, often a reviled character, goes through an interesting and compelling journey into maturity over the course of the game. Sadly, there isn't too much replay value to X, since it is so linear and you can really do everything on a single play through. Even the airship flight is scrapped in favour of a 'point-go-here' system.

The music is great, and once again I am a big fan of the monsters (the flan seems to get center stage a lot this time). Game-play wise it seems almost like a spiritual successor to VIII, with a heavy emphasis on the summon monsters and character stat boosting. Unlike VIII however, the system comes together well, and there are only a few times where the system gets a bit unbalanced (the Magus Sisters for example). This isn't a bad entry in the series, and in my opinion is worth playing through once.

Final Fantasy X-2:
More of an intentional joke than a real sequel to X, X-2 is a game I recommend picking up for a used price. There isn't that much new content (most of the enemies and locations are recycled from X), and the actual story of the game is very short, but I found the non linear qualities of the game refreshing. You can do as much or as little of the various side quests as you feel like, and the game never takes itself too seriously. The job or 'sphere grid' system also works surprisingly well, and allows for a lot of interesting options when fighting the bosses.

There are only three characters, but they play off each other well. Considering how short the game is, adding more playable characters would probably only have served to diminish the story. The new character, Paine, is an amusing foil to the cheery Yuna and Rikku. I only really recommend this game if you are a fan of Final Fantasy X, and if you enjoy seeing a light hearted semi-mockery of a fairly bleak story.

Final Fantasy XI:
I haven't played this one, and I don't ever plan to. I don't enjoy most MMOs, and this one seems pretty bland to me. I have also read that it is pretty rigid in its various 'barriers', requiring players to work to a certain level before they can meet up with friends on different servers. So yeah, not a game for me.

Final Fantasy XII:
I was very glad to hear that the next installment of the Final Fantasy series would be a standard console game. It turned out though that Final Fantasy XII plays very much like a single player MMO, with large open areas to traverse and many side quests to do (most notably the monster hunting). This sort of thing wouldn't usually appeal to me, but the open areas of XII are actually fun to explore, and hunting the various monsters is also rewarding (in addition to items, you also receive various bestiary entries from them, explaining how they fit into the ecology of the world).

I was very impressed with the storyline of Final Fantasy XII, at least initially. The intro sets up what is essentially Star Wars meets Lord of the Rings, and for the first few hours of game play it moves along as you would expect it to. However, you soon find yourself chasing various mystical objects and getting away from the main story. While exploring the various dungeons is fun (and at times challenging), it leaves you wanting to learn more about the characters and get more involved in the world spanning events that are happening elsewhere (you are informed of what is going on by various well done cut scenes). Just when it seems like you finally have what you need to challenge the evil forces that are gathering and really dive into the meat of the story the game abruptly and unceremoniously ends. It seems as though the writer was just forced to stop because the game was getting too long. It's a shame, because the story did have a lot of potential.

The new combat system is based on 'gambits', which are little bits of code you can assign to your characters. In theory you can assign one character to be a melee combatant, one to be the healer, and one to be the spell caster so that during actual combat the player doesn't need to control every single command, which would get very tedious in the MMO style setting (since in most MMOs you only control a single character). In practice however, the gambit system inevitably shifts to everyone learning the healing magic (and not bothering with attack magic or summons, which are almost useless), and everyone using melee attacks. Most of the game was spent by me watching my characters walk up and beat a monster to death, heal, and move on to the next monster. By the time I reached the final boss I didn't have to press a single key, and was literally watching the game play itself. The gambit system was a good idea, but a flawed execution. Overall, Final Fantasy XII isn't a bad entry in the series, but certainly not the best. It does however have GILGAMESH!

Final Fantasy XIII has already come out in Japan, and it appears to be an attempt to recapture the popularity of Final Fantasy VII. I don't know whether it will succeed or not, but the story's basic premise seems interesting enough (even if the characters seem pretty derivative). I don't care for the mechanical summon monsters, and the combat system doesn't seem to be a huge improvement over XII, but I can't really comment on these things until I play the game for myself.

...Wow, that was longer than expected.

OuthouseInferno - February 25, 2010 06:08 PM (GMT)
The ONLY final fantasy game I ever finished was FF Tactic Advance.

SUE MY PANTS OFF.

I can tell you in great, grueling detail about FFTA and FFTA2, the latter which I played right up to the final boss battle and then stopped, FOR NO REASON AT ALL.

Story: Minimalistic in a cute and slightly charming way. If I want to be mean, they're paper thin. But I did like the characters a bit.

Battle System: It's a tactics RPG. Standard taking turns, move-around-grid and whack people in the back for more damage.
FFTA 1 was kinda broken once you found out about the crippling status effects (instakill, petrification, switch HP with MP, various others) and that a speedy team could then proceed to rape half the other team with said status effects before the other team even gets a damn turn. So if you want to make the game SOOOO easy, get a team full of ninja and assassins with some Ultima far-range

FFTA2 tones down the status effects to under 60% or so at their best. Then they add the FF12 pig-men the seeq. The Ranger has a move that reverses item effects. What that means = insta-400 damage. Other than that, the battle system is ok. They make you start with 0 MP and gain some every turn. That does stop a first turn SUPERULTIMAFUCK, but there are other problems.

None of this statwhoring matters once you find out you CAN'T ACTUALLY BATTLE OTHER PEOPLE WITH YOUR OWN TEAMS. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.


Other stuff:
FFTA 1 had the FUCKING LAW SYSTEM. Depending on which dildo Fate wants to ram up your virgin asshole, you can be banned from attacking entire species, have a class's moves be totally useless, or even from using basic attacks. You can stop or change these laws with special cards, but you can only hold so many of them.

FFTA 2 tones that down. If you break the law, all you get is no revive and no bonus drops after the battle. Still, there are some bullshit laws that if you fail them, you fail the mission, they're stuff like "no missing", "no criticals". or "no attacking lower levels" in a mission you picked up too late. Yeah, fun. They drop the roster recruiting method from the first game, and make it totally annoying how you have to find them on the map randomly.

Music: FFTA 1's is cute. I hear they had some of FFT's tracks but I have never even watched one video of that to verify.
FFTA 2 uses some of the same, and a few new pretty cool tracks.

Difficulty: I can say that #2 is quite a bit harder than #1, but neither of them are difficult games. I do love the NINJAS EVERYWHERE battle in #2, you'll see what I mean if you played it or watched some spoilery videos.

Still, if you like tactics RPGS you'll probably like these. Still, they're no FFT, which I hear is something I have to experience for myself.



But there are no monsters of Bogleech quality in those games.

Mesklinite01 - February 25, 2010 07:40 PM (GMT)
6 and 4 are my favourite, I wish that the series would use super deformed characters and a traditional fantasy setting like they did in 9 again, not in a spinoff game or anything. I think 9, 7 and 6 had the best main party characters

I think 12 has the most detailed, well thought out world (mostly because it has appeared in the FF Tactics series before), but the characters are kinda dull and the plot is your basic cliched rebels vs evil empire story. I initially hated the combat system, but it turned out pretty okay once more customization options became available. Not as bad as the system in 8 or 2 (although 2's battle system was perfected when it was used in the SaGa series)

I'm kinda sad that they seem to be ditching turn based combat, although I'm still really excited for 13. Lost Odyssey for Xbox360 offers an experience closer to the older final fantasy games :lol:

Curus - February 25, 2010 08:56 PM (GMT)
QUOTE (Mesklinite01 @ Feb 25 2010, 07:40 PM)
6 and 4 are my favourite

Whaddaya know, the only two I've played. Neither to completion. I'm stuck, ok? I hate all these games! *strop strop*

dodoman1 - February 25, 2010 09:30 PM (GMT)
My favorite would be VI if I had ever played it, it sounds. My favorite right now is Crystal Chronicles, because it's radically different from the other Final Fantasy games, and most of the music is awesome medieval bard-type stuff.

EXAMPLES.

"Departure". The music for the very first level, River Belle Path. A very good choice for the first tune in the game, and very catchy! Also, the boss is a GIANT ENEMY CRAB.

"Dreaming of Twilight". The music for the Mushroom Forest, which is full of poison-spitting plants and murderous caterpillars. Even catchier than River Belle Path somehow.

"Magi is Everything". The music for Moschet Manor, the home of a giant hairy ogre named Jack Moschet, his foxy snake-lady wife Maggie, their pet cat-things, a couple of extremely annoying gargoyles, and hordes and hordes of TONBERRY CHEFS. My favorite!

"Eternal Oath". The music for Tida, the abandoned village level infested with evil fungus, skeletons, Bombs, giant insects, and ARMSTRONG. Very creepy and atmospheric.

"Promised Moisture".. The music for Veo Lu Sluice, a somewhat annoying level with lots of switch puzzles and infested with giant toads and lizard men. The boss is a giant robot for some reason.

"Daemon's Court". The music for the level of the same name, an amphitheatre/castle used as a base of operations by the lizard men. It makes me tense up to this day, because it brings back memories of those horrible horrible lizard men.

Jesus lizard - February 25, 2010 11:11 PM (GMT)
QUOTE (dodoman1 @ Feb 25 2010, 09:30 PM)
It makes me tense up to this day, because it brings back memories of those horrible horrible lizard men.

user posted image

dodoman1 - February 26, 2010 12:10 AM (GMT)
gyaaaaaAAAAAAAH, FUCK, I friggin DESPISE that guy.

scythemantis - February 26, 2010 03:42 AM (GMT)
I thought 9 had the very best artistic style, though I prefer sprite-based graphics. 9's whimsical designs made it feel much more like a magical fantasy setting, I liked the random weird animal people and the cartooniness of the humans...it was much, much cooler than VII's anime look or VIII's realistic style. Wish they'd stuck with it.

ScutigeraColeoptrata - February 26, 2010 04:53 AM (GMT)
IX definitely trumps VII and VIII in terms of character diversity and having a genuine fantasy feel.

Final Fantasy IX really managed to blend the characters with the backgrounds nicely (and was really the only Playstation era game in the series to accomplish this). From what I have seen so far it seems like a populated world that gives the impression of a lot of activity (as oppose to VII which seemed pretty dead, intentionally, and VIII which seemed very sterile). It is a good style, and it seems to have been the basis for the Crystal Chronicle games.

It sounds strange after I went on about how beautiful the game is, but I think all the detail and intricacies of the character models is actually hard to look at after a while, which might be why I stopped playing. I could play VII and VIII for long stretches because their minimalist anime styles were easy to look at with the low polygon count of the Playstation. I think Final Fantasy XI would have looked a lot better (to me at least) on a newer console, much like the more modern Crystal Chronicle games (which I find very appealing to look at). Of course, your mileage may vary.

Arachnid knight - February 26, 2010 09:58 AM (GMT)
QUOTE (Matamata @ Feb 26 2010, 06:16 AM)
Wow, these are some excellent and well thought out answers.
I will now besmirch your efforts with my own half assed attempt.

FF
- Making progress in this game is like pulling teeth
- There was a vastly Superior RPG released that same year

FF VII
  - Turned me on to the series
  - Loved it when I originally played it
  - Looking back, it hasn't aged well
  - The game died when the party left Midgar (IMO)
  - Sephiroth is a terrible villain (A momma's boy with an over compensatingly long sword)

FF VIII
  -More like "Final High School Fantasy", ammirite?
  -All of the characters have the exact same body type and same facial structure.
  -Teen pregnant means love forever.
  - Using your HS class ring as an engagement ring!
  -Eternal Love! Love Eternal! ...IN SPACE!!!
  - ...Whatever
PS. The nanny did it!

FF IX
  - My absolute favorite
  - As others have stated it has a great design. From settings to characters, it's very imaginative
  - Each character has unique abilities
  - Light Hearted Fantasy setting, an excellent departure from the previous games, which I felt
    were oppressive and heavy handed
  - 2 PLAYER MODE!!!
  - Steiner's clanking armor sound effect
  - Great music. Zorn & Thorn's Theme
  - Reading the FF wiki page it's revealed that there are multitudes of allusions to other FF
    games. Making FF IX sort of a gift to fans who have played through the series
http://finalfantasy.wikia.com/wiki/Final_F...sy_IX/Allusions
- Final Fantasy IX is Hironobu Sakaguchi's Favorite Final Fantasy title, saying that "it's closest to
  his ideal view of what Final Fantasy should be".

FF X
HURRRR UNDERWATER RUGBY!
LOOK A SEAGULL!
MY DADDY HIT ME BUT IT'S OK I'M JUST PRETEND!!!

Having said all of that I feel Phantasy Star 1-4 makes a better rpg series
Why?
This is "Rabitgut".

user posted image
His guts are coming out but he just pushes them back in.
He attacks with insect-like legs that burst from his chest

Phantasy Star > Final Fantasy

user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

Dont forget the best part of ffX.

Riiiide ze shoopuff?~ Weird fish/frog guy.

dodoman1 - February 26, 2010 02:51 PM (GMT)
QUOTE (OuthouseInferno @ Feb 25 2010, 01:08 PM)
But there are no monsters of Bogleech quality in those games.

There were zombies, antlions, and annoying-as-fuck flans. All basic, but still enjoyable. And the first boss of the second one was a giant chicken.

OuthouseInferno - February 26, 2010 03:44 PM (GMT)
There was also a "weapon" sorta like the Ultima and Omega weapons in FFTA2, it was like a headless spider and is pretty hard to beat for a regular mission boss.

And a very large demon god thing that is implied to be so horrible you only get to fight parts of it, and it's nothing special compared to other things from its dimension.

acidonia - February 26, 2010 04:45 PM (GMT)
QUOTE (Arachnid knight @ Feb 26 2010, 09:58 AM)


Phantasy Star > Final Fantasy


Shadow Hearts > Phantasy Star > Final Fantasy

Nothing beats Shadow hearts series in its weird monsters everything has a description and no monsters are just lazy palette swaps of each . Each even has its own voice as well. They was a Site with screen shots of all of the Monsters from all three games but it no longer exists and I dint save all the Photos :(.

http://www.youtube.com/watch?v=CV3BDVTXtt4

Sadly they will never ever be a real proper new Shadow Hearts game. Most of the development team left the company that made it and the company still owns the right to the series. The company that created the series still exists but they no longer make console games just Video based Slot Machines for arcades.

So the final game in the series is well a Slot machine with scenes from Shadow Hearts 2 on it. :angry:

ScutigeraColeoptrata - February 26, 2010 05:46 PM (GMT)
I think that the Phantasy Star series deserves more attention than it gets, as the setting and plots to those games are actually quite fascinating, and some of the best console RPGs have to offer. I only wish the developers would stop with the online games and make a really great single player story. Ah well.

I actually think the backstory of Sephiroth was fairly interesting; a super man regarded as a hero but who is secretly feared learns that he doesn't qualify as a human and enters into an Oedipus downward spiral of insanity. The game definitely could have played with this concept a lot more than it did (even if it might have made Sephiroth less 'cool'). I was disappointed that he didn't even give a monologue before the final battle (especially when you consider Kefka's awesome final rant in IV).

Okay, why not? Let's talk villains (Massive Spoilers for all games).

FF I: The villains here are more archetypes (like pirates!), but the four fiends of Earth, Fire, Water and Air all have a bit of individual 'pizazz' before their respective fights. The only villain with a real personality though is Garland, who will KNOCK YOU ALL DOWN!. His return at the end of the game is genuinely a surprise, as is his plan to compress time or whatever. Garland is also a cool name for a villain.

FF II: Don't know much about him, but the emperor is kind of neat looking.

FF III: Don't know much about this one either, but she looks cool.

FF IV: Golbez is a very iconic RPG villain, thanks in large part to the 'Darth Vader complex' he has. The four Fiends in this game also have a lot of personality, which this video helps to explain:

http://www.youtube.com/watch?v=C8vz186pjY0&feature=related

There are also a lot of great incidental minor villains, including mad doctors, living dolls, and an evil elf. The game definitely has a rich cast of baddies. The final boss, Zeromus, despite not having much screen time, does leave a lasting impression as well.

FF V: Although I said I thought V had a weaker story than IV, the villains in V are actually comparable. The main villain Exdeath, gets points not only for being an evil tree, but also for having an entire legion of monsters at his command. These villains actually perform the smartest villain operation in the history of Final Fantasy villains; guarding the save points (diabolical!)

There is of course also GILGAMESH! You fight Gilgamesh several times, and the way he forces himself back into the story gets increasingly ludicrous as time goes on, until his final heroic turncoat:

http://www.youtube.com/watch?v=Hx5qCFwbXkk&feature=related


FIV: There are other villains aside from Kefka, but Kefka really does steal the show. He isn't so much pure evil as a patronizing, morally bankrupt, petty, megalomaniac. Throughout the game he seems obsessed with getting vengeance for even small insults, and he continually expresses a sarcastic, human-beings-are-scum attitude that seems to get him everything he wants. Here is one famous scene:

http://www.youtube.com/watch?v=y_MZKxeD8Zc

Kefka's backstory is never delved into, which is probably for the best. Some might complain that Kefka is 2 dimensional, but as with personalities like the Joker from DC comics the character is given his depth and his impact through the world around him. If Kefka was just running around by himself, he would still be funny, but it is seeing the horrible things he does to the other characters that convinces the player that he is evil.

VII: Already talked about Sephiroth, although the real villain of the game is arguably the scientist Hojo who was responsible for almost everything that happens. There is also Rufus and the Turks but they almost seems more like a running gag.

VIII: Seifer could have been a compelling villain, since he is a rebel who rebelled too much. Unfortunately, like the rest of the cast, he isn't developed very well and he seems to turn completely to the dark side for no adequately explained reason. Sorceress Edea doesn't really count since she isn't actually evil, and is instead being controlled by a second, unseen villain; Ultimecia. I'll say this for Ultimecia; the design does leave a lasting impression. It's a shame she couldn't have appeared sooner in the story than THE FINAL BATTLE! (True, she is talked about, but still). Everything that happens in Final Fantasy VIII is supposed to be because of her big master plan, which she never reveals. ARRGH!

Moving on...

XI: Again, I haven't finished this one, so I can't really talk about Kuja yet, so I'll talk about Queen Brahne instead. I actually would have been perfectly fine with Brahne being the main villain of the game all the way through, since her hedonism mixed with her thirst for greater power makes her delightfully awful. The way she schemes against Garnet and company is both cartoonish and chilling, considering how limited the princess's options really are. Her two sycophantic jester minions are also pretty amusing in the way them seem to have a great deal of sway over the entire court.

I'm also a big fan of the Black Waltzs, evil black mages with raven wings. These guys are awesome, and in my opinion they die way, WAY too early in the game. They raised all sorts of questions about Vivi that I think might have worked out better if they had remained alive. Then again, I'll just have to see how that works out for myself.

X: Putting aside the asininity of Blitz Ball for a minute, the villains of X are a pretty complex bunch. On the one hand you have Seymour, who was supposed to be the bridge between two cultures but who has no qualms at all about using his adopted home to wage his war, killing off the majority of its youth in the process. Like many figures in power across Spira, it seems as though his revival from death may have tipped the scale of his sanity more than a bit (I always thought the whole culture of living death was an interesting fantasy idea).

Then there is Jecht, the deadbeat dad. The idea of making an abusive, has-been athlete bum the main villain of the game was pretty fresh. Jecht gives the impression of a man struggling to overcome his own problems, only to fail miserably time and again to correct his own life as well as the lives of his family. His decision to sacrifice himself to become Sin seemed noble at the time, but ultimately resulted in massive death and destruction to the world. That fits the character's personality nicely.

And then there is Yu Yevon, which isn't a character the heroes actually talk to
since by the time they meet Yevon is a black squid-like ink blot creature. Nevertheless, we learn about what Yevon has done, and although his motives are not expressly stated, they are strongly implied by the events in the game and the world in which the characters live. I thought fighting him was a good way to end things.

XI: Well, some of the bosses look neat.

XII: Vayne is an interesting character with some great dialogue, but since the story was cut off he seems more like a cliched power-hungry usurper. Had the story continued at its own pace I imagine that the complexities behind his character would have gained more illumination.

The Occuria on the other hand are pretty fascinating. They are a race of god-like beings that apparently created the world of Ivalice and arbitrate its destiny. One of their number, Venat, decided that this was wrong and that the younger races of Ivalice should be able to decide their own destiny. Venat allies itself with Vayne in order to bring about change, which technically makes Venat a villain despite its rather commendable goals. The game's heroes, on the other hand, are forced to ally with the rest of the Occuria in order to stop Vayne, thereby reinforcing an order that is corrupt. This is a really, really interesting conflict of interest that sadly isn't introduced until almost the very end of the game. I wish Square-Enix would make a Final Fantasy XII-2 just to continue the story. Here is the conversation with the Occuria:
http://www.youtube.com/watch?v=z36B1wdBfGc&feature=related

Then there are the judges, who have a lot of individual personality and are generally over the top. My favourite of these is Judge Bergan, who really chews the scenery and shows off some of XII's best writing:

http://www.youtube.com/watch?v=P9769vztXW4

Also really cool is that Cid is a BAD GUY in this game, and a rather interesting one at that. He has the same curious and light hearted personality as many of his previous incarnations, but the reality of his actions and his experiments on the various people of Ivalice show him to be a Machiavellian character, obsessed with 'freeing' the mortal races from the control of the Occuria.

I've got to stop these long posts.

OuthouseInferno - February 26, 2010 06:54 PM (GMT)
I actually think Sephiroth gets too much flak from the FANDUM.

There is quite a bit of random evidence around Ultimecia, main one saying that she's actually Rinoa from the future.

They did see fit to put her into Dissidia, I'm guessing there's more to her than just being the random final boss.

Ebe - February 26, 2010 08:22 PM (GMT)
With the exception of Chaos and Warmech (well, and the Robot/Floating city from Studio Ghibli,) every last thing in the original Final Fantasy is directly ripped from Dungeons and Dragons, I dare you all to name something else that wasn't.

OuthouseInferno - February 26, 2010 09:10 PM (GMT)
MOOGLE?

Ebe - February 26, 2010 09:26 PM (GMT)
QUOTE (OuthouseInferno @ Feb 26 2010, 09:10 PM)
MOOGLE?

Did moogles even appear before 6? Remakes don't count.

Even the classes in the original game are total rip offs of D&D.

Fighter = Fighter
Black Mage = Magic User
White Mage = Cleric
Red Mage = Bard
Blackbelt = Monk
Thief = Thief

Even some monsters that have since gained their own identity are really just rip offs. In Japan the Ochu was outright called an Otyugh, but because of character display limits it was renamed in the American release. Not to mention in this game they use a spell slot system that goes up to 9, just like...

Ebe - February 26, 2010 10:26 PM (GMT)
Lovecraft and the author of Conan the Barbarian were friends, Lovecrafts mythos also features cameos from various other authors (most prominently seen in anything having to do with the King in Yellow or Tsaugotoa) so Conan the Barbarian is only as much a part of Mythos as Harry Houdini, if not slightly less so.

Lord of the Rings was Tolkiens attempt at giving England a mythology, since Celts didn't write stuff down and most of their traditions were lost to time. Its no where near a rip off Conan, it borrows themes from pan-European folklore, and wrote most of the rules of modern fantasy.

Yes, D&D is a huge rip off of Lord of the Rings, but they have original material. There are no Otyughs in LOTR, no Thorks, no Grells, heck there aren't even Zombies. This runs in stark contrast to Final Fantasy, which is basically "Hey guys lets program that Greyhawk Module we made."

OuthouseInferno - February 26, 2010 10:58 PM (GMT)
Moogles appeared in the original FF6. It counts, so hard.

Ebe - February 27, 2010 12:38 AM (GMT)
I said the ORIGINAL Final Fantasy, I am perfectly aware that the many sequels began to evolve their own little world separate from D&D, so it doesn't count at all.

Wights are in D&D, they are different than Zombies (primarily because they are the bodies of mighty dead humans possessed by evil spirits...as opposed to trance dead things.)

Yes I understand it doesn't really matter, but since we're talking about cool Final Fantasies I mostly wanted to point out that the first game was, save for possibly the music, basically the antithesis of creativity.

OuthouseInferno - February 27, 2010 12:53 AM (GMT)
You'd have been more clear with "the first Final Fantasy". When you said "remakes", I knew FF6 had been given a port onto the PS and the GBA so I thought that was alright. UUUUUGH

The Red Mage isn't a bard in his skillset. I'm assuming the bard in D&D is not a mixture of the magic user and cleric. The real bard class in FF appears later.

Ebe - February 27, 2010 01:06 AM (GMT)
The Bard in 1st Edition Advanced D&D is pretty much exactly a Red Mage. They have a little bit of magic user, little bit of cleric, and can use one handed swords and light armor. Since they are bards, they cast magic by singing, but its the same magic.

ScutigeraColeoptrata - February 27, 2010 01:37 AM (GMT)
Yes, there is no denying that the original Final Fantasy game 'borrowed' heavily from D&D. To be fair though, ripping off D&D has always been popular.

Ebe - February 27, 2010 02:38 AM (GMT)
Especially in MMOs...

My favorite might have to be 5, it starts out pretty bad IMO, but I love Exdeath, the guy doesn't even take himself seriously, he's all "I'm baaaAAAAAaaack!" Whats more, its actually logical that he's that way, because his only obsession is with the void, which he earnestly believes will inevitably swallow existence some day, because of that, even if he loses, from his point of view, it's really no big deal, and thus he just kind of goofs around. I realize he's been criticized for being a giant stereotype of a Dark Lord, but he's actually given motivation for the way he acts, and it seems like they intentionally made some of his dialogue corny, along with his kick-ass music.

Also Wizard Turtle VS Evil Splinter Mega Battle!




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