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Title: Leech Quest
Description: A Bogleech play-by-post game


Pyro-Gibberish - June 20, 2012 10:59 PM (GMT)
I had this idea for a play-by-post game centered on Bogleech. Your 'character level' is determined by the number of eyes you have under your avatar and your class is determined by what you post the most (Luchador for comedy, Monster Judge for reviews, information, and criticisms, and Ungodly Muse for art). Combat is like this; you have four options: Troll (attack), Logic (spells), Draw (summon), and item. Every player has a turn and then the enemy does.
Troll does one damage for every eye you have under your avatar, logic has passive effects on yourself or enemies, and draw pretty much allows you to summon memorable characters from Bogleech and play them for a limited time.
The Luchador is gifted in trolling, the Judge in logic, and the Muse in drawing, but every class can do all three. Your class just determines how proficient you are at each.
Every player starts out with 10 self-esteem(HP) per eye they have beneath their avatar, and if you lose it all, then you are driven to depression (GAME OVER).
The GameMaster designs quests of puzzles and combat and such for the players to do, and if you complete it you get items, reputation(money), etc.
The Gamemaster is just whoever wants to be it first and has the qualifications for it.

Rasec Wizzlbang - June 20, 2012 11:18 PM (GMT)
I don't know what I am. I'm kind of all over the place.. :c

Krader - June 20, 2012 11:46 PM (GMT)
Xolta has one GIANT eye, so would he still get only 10 self esteem?

Pyro-Gibberish - June 20, 2012 11:47 PM (GMT)
QUOTE (Krader @ Jun 20 2012, 11:46 PM)
Xolta has one GIANT eye, so would he still get only 10 self esteem?

A giant eye is worth 8 normal eyes.
And Rasec, you'd probably be a Luchador.

Ebe - June 20, 2012 11:51 PM (GMT)
I think you should just figure out what you focus on and assign points accordingly.

For my part I have a decent amount of trolling and logic, and very, very little art. So I could split my "eyes" among those stats, favoring the ones the I'm more involved in and giving like, 1 eye to Drawing or something. Afterwards I could use my highest stat to determine what class I was.

xolta - June 20, 2012 11:55 PM (GMT)
I like ebes idea on the matter of class selection.

Pyro-Gibberish - June 21, 2012 12:04 AM (GMT)
QUOTE (Ebe @ Jun 20 2012, 11:51 PM)
I think you should just figure out what you focus on and assign points accordingly.

For my part I have a decent amount of trolling and logic, and very, very little art. So I could split my "eyes" among those stats, favoring the ones the I'm more involved in and giving like, 1 eye to Drawing or something. Afterwards I could use my highest stat to determine what class I was.

Good idea. That's how it shall be done!

Ebe - June 21, 2012 04:25 PM (GMT)
You had initially said that Troll does 1 damage for each eye under the avatar. Wouldn't this mean that everyone does the same amount of damage? What advantage would Losadors have?

Pyro-Gibberish - June 21, 2012 05:11 PM (GMT)
QUOTE (Ebe @ Jun 21 2012, 04:25 PM)
You had initially said that Troll does 1 damage for each eye under the avatar. Wouldn't this mean that everyone does the same amount of damage? What advantage would Losadors have?

Luchadors have a set amount of bonus damage; one extra point for every 2 eyes.
Example: a Luchador has 5 eyes, He does 5 normal damage and also 2 extra points of damage.
Monster Judges can choose to increase the duration of a logic for one turn per every two eyes.
Example: If you use a Fridge Logic on an enemy, it shaves off 1 self-esteem from the enemy per turn for 3 turns. If you have 4 eyes, the duration of the logic is increased to 5 turns.
Ungodly Muses, whenever they summon a companion, add 2 extra self-esteem points and one eye per two muse-eyes (Ill explain better later) for their companion.
Example: a muse (with 4 eyes) summons a 2-eye monster. The monster initially has 10 self esteem and does 2 damage (monsters can't cast spells), but he gains 4 extra self-esteem and 2 extra eye-levels because the muse had four eyes.

The muse system is hard to explain, but I'll clarify later when I have more time. All the systems are to be improved as well.

Krader - June 21, 2012 06:23 PM (GMT)
This seems needlessly complex, but I like it.

Cosbydaf - June 21, 2012 06:35 PM (GMT)
QUOTE (Pyro-Gibberish @ Jun 21 2012, 12:11 PM)

Example: a Luchador has 5 eyes

behold the power of sicne

user posted image

OuthouseInferno - June 21, 2012 10:36 PM (GMT)
It's just me but i don't like the idea of something important being determined by post count and god knows there's enough circlejerking here already.


Pyro-Gibberish - June 21, 2012 10:42 PM (GMT)
QUOTE (OuthouseInferno @ Jun 21 2012, 10:36 PM)
It's just me but i don't like the idea of something important being determined by post count and god knows there's enough circlejerking here already.

If you have another leveling system, feel free to suggest it.

Also, a simplified drawing/summoning mechanic:
Every time you win a battle, you gain 1 creativity point (3 for Muses). To summon a companion, it costs a creativity point per monster level. So if you wanted a level 5 monster, you pay 5 creativity.
When a monster is summoned, the summoner counts his level and gives his monster 5 self-esteem points and 1 attack point per level (6 SE and 2 attack per level for Muses).
Monsters play exactly like normal players, except they can't draw or use logic. On every turn, the summoner of the monster takes one turn for the summoner himself and one for the monster.
When a monster loses all of his self-esteem, he is defeated. Monsters also cannot be carried between battles.

Is that a bit easier to understand?

OuthouseInferno - June 21, 2012 10:45 PM (GMT)
Just have everyone start off with the same amount since they're gonna be splitting up into stats anyway.

As for leveling, that's leveling, not initial stat distribution, which is what the eyes are.

Pyro-Gibberish - June 21, 2012 10:53 PM (GMT)
QUOTE (OuthouseInferno @ Jun 21 2012, 10:45 PM)
Just have everyone start off with the same amount since they're gonna be splitting up into stats anyway.

As for leveling, that's leveling, not initial stat distribution, which is what the eyes are.

Alright, everybody starts of with 10 SE, and you level up after winning battles like this: to get to level 1, win 1 battle, to get to level 2 win 3 battles, to get to level 3, win 5 battles. So they're cumulative. Sound good?

rabidXworg - June 25, 2012 02:31 PM (GMT)
this sounds pretty cool actually. LETS DO THIS.
this only my second post so i dont even know what class i am.
ill be a thingy, that can do stuff.




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