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| wolfman00 |
Posted: Feb 13 2012, 08:56 PM
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Group: UrW-forum members Posts: 52 Member No.: 1,177 Joined: 20-July 09 |
What about having a scripting command that would generate a random number and check it against a user defined success/fail number?
This would work pretty well with gathering bog iron with Rains Iron Weapons mod (just my opinion) So, it could work something like this: .Bog Iron. "Stone" /90/ RANDOM(<=25, 0, 99) {Shovel} {[TERRAIN:spruce_mire pine_mire open_mire]} 'Be in a Mire' Definition: RANDOM(Success Parameter, Min Number, Max Number) Gets a number from 0 to 99, if it is less than or equal to 25 we get Bog Iron!!! I realize i have only thought about one use for this new scripting feature (digging bog iron) but maybe some other people have some ideas on how this could be used as well. Maybe we can get enough ideas and uses for this feature to make it worthwhile to impliment it in the scripting system. |
| Rain |
Posted: Feb 16 2012, 09:51 PM
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Othobrithol Group: UrW-forum members Posts: 626 Member No.: 301 Joined: 15-July 06 |
Don't forget using them to get random results
digs up 1-3 bog iron per action |
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