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UnReal World RPG homepage

 

 Dodge & Block Game-info Entries, a proof-reading job
Sami Maaranen
Posted: Feb 3 2012, 11:47 AM


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Joined: 15-July 04



Correct/edit/rephrase at will but don't fix what's not clearly broken - and try to stay true to the original text. It's recommended get into proof-reading only if you are native english speaker and familiar with the game-mechanics descriped.
Thanks in advance.

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DODGE
(keywords to keep: defense maneuver(s), melee, attack class, missile combat

Dodge refers to one of your character's skills and defense maneuvers. As a skill, it determines your ability to dodge melee attacks. The initial level of dodge-skill is based on your character's agility, but like any other skill it can be improved by experience.

As a defense maneuver, dodge is an attempt to evade attacks by ducking, leaping, jumping etc. out of the way. Dodging is always a demanding feat of agility and can result in stumbling and falling if performed clumsily. At its very best a swift and graceful dodge not only saves the defender from getting struck but may also gain him a tactical advantage. When an attempt to dodge is only partially succesful the defender gets struck, but the impact of an attack is decreased accordingly.

Dodging is most effective against weapons with a short reach - this covers also unarmed attacks. When trying to dodge weapons with a good reach and high attack class dodging gets that much more challenging.

Dodge is an applicable defense maneuver only against melee attacks. When being attacked by means of missile combat the factors determining defender's chances to avoid the attack are different.

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BLOCK
(keyword to keep: defense maneuver, defense class, melee)

A defense maneuver to attempt to block or parry the attacking weapon with one
of your wielded weapons. Declaring the blocking weapon is not a free choice,
but the weapon with highest defense class will be always used. If you are
wielding weapons of only insignificant defense class blocking won't be possible at all.

Having a decent blocking weapon pays in many ways. Although the success of your blocking attempt is foremostly determined by the applicable weapon skill using a weapon with high defense class can improve your performance - for blocking a knife with a shield is easier than warding off a battlesword with a club.

When weapons strike together, as a result of succesful block, the impact may cause damage to weapons involved, make combatants lose their grip - or both. The success and strength of combatants' weapon usage will determine whose hand will shake the most. If fumbling occurs, maintaining the grip is a matter of character's dexterity. The damage the weapons may suffer can be considered a downside of blocking, but it can be also an advantage if the defender's weapon is of superior quality.

Block is an applicable defense maneuver only against armed melee attacks.
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Thoranius
Posted: Feb 3 2012, 05:10 PM





Group: Members
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Member No.: 1,709
Joined: 30-January 12



DODGE

Dodge refers to one of your characters's skills, a type of defensive maneuver. As a skill, it determines your ability to dodge melee attacks. The initial level of dodging skill is based on your character's agility, but like any other skill, it can be improved by experience.

As a defensive maneuver, dodging is an attempt to evade attacks by ducking, leaping, or otherwise trying to get out of harm's way. Dodging is always a demanding feat of agility, and can result in stumbling or falling if performed clumsily. At it's very best a swift and graceful dodge not only saves the defender from getting struck, but may also grant him/her a tactical advantage. When an attempt to dodge is only partially successful, the defender still gets struck, but the force of the attack is decreased accordingly.

Dodging is most effective against weapons with a short reach - this also covers unarmed attacks. When trying to dodge weapons with a good reach and high attack class dodging gets that much more challenging.

Dodge is only an applicable defense maneuver against melee attacks. When being attack with ranged weaponry, the factors determining the defender's chances to avoid the attack are calculated differently.

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BLOCK

A defense maneuver where your character attempts to block or parry the attacking weapon with one of their wielded weapons. Declaring the blocking weapon is not a option, the wielded weapon or shield with highest defense class will be always used. If you are wielding weapons of only insignificant defense class, blocking won't be possible at all.

Having a decent blocking weapon can pay off in many ways. Although the success of your blocking attempt is primarily determined by the applicable weapon skill, using a weapon with high defense class can improve your performance - for example, blocking a knife with a shield is easier than warding off a battlesword with a club.

When weapons strike together as a result of successful block, the impact may cause damage to weapons involved, make combatants lose their grip, or both. The success and strength of combatants' weapon usage will determine whose hand will take the most impact. If fumbling does occur, maintaining one's grip is a matter of their character's dexterity. The damage the weapons may suffer can be considered a downside of blocking, but it can be also be advantageous if the defender's weapon is of superior quality.

Block is only an applicable defense maneuver against armed melee attacks.

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On a side note, does dodging also apply to a degree defending against missile attacks? The wording was a bit vague there, and might need a bit further tweaking if it does affect it. It sounded like it only applied to melee attacks, and missile attacks required an entirely different skill or ability to defend against. Let me know if that's the case, I can reword it a little to account for it.
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Sami Maaranen
Posted: Feb 4 2012, 10:11 AM


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Thanks for contributing, Thoranius.

QUOTE
On a side note, does dodging also apply to a degree defending against missile attacks? The wording was a bit vague there, and might need a bit further tweaking if it does affect it. It sounded like it only applied to melee attacks, and missile attacks required an entirely different skill or ability to defend against. Let me know if that's the case, I can reword it a little to account for it.


Dodging doesn't apply to defending against missile attacks. There should be either "missile combat" or "ranged target(s)" keywords included, so that links to those different topics can be be followed. They explain missile combat rules in more detail.
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Thoranius
Posted: Feb 5 2012, 01:32 AM





Group: Members
Posts: 54
Member No.: 1,709
Joined: 30-January 12



Yep, I do believe I left in the phrase "Missle combat" for use as help link topic. I hope mine is suitable, but if someone else offers up a more contritely worded approach, definitely use theirs... I probably made a simple grammar mistake in there somewhere. (Paranoia, thou art a most difficult and devious enemy!)
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