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UnReal World RPG homepage

 

 Carrying System, Additional Weight Carrying
Blaze
Posted: Apr 16 2011, 11:50 PM


Unfulfilled Wanderlust


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Now, the latest patch adds an upper limit to how much weight you can carry. While this adds to the realism, it does make things a lot more tedious.

Using "m" to move tree trunks and logs was tedious enough, but now we have to do it with slender trunks and boards too? Not to mention meat from elks, stags, and other large animals tends to far exceed even the highest possible weight limit. A bear cloak on its own weighs 14lbs, and a bear skin over twice as much.

A long time ago I suggested the addition of carrying sleds and other such "vehicles". Simple, constructable items that allowed you to move large loads without having to continually press "m". Is there an ETA on whether such additions will be made, if ever?

Things like backpacks or other such carrying containers would be nice too, 30lbs carried on your back would burden you less than if you were to carry it in your hands. It would also increase the limit of the maximum number of different items you can carry, like ending up with 5 different kinds of fat and such.

Also, ranged weapons should automatically use the appropriate ammunition in your inventory, maybe a craftable quiver to hold arrows for you. It would help streamline the system by removing one minor menu.
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AbNo
Posted: Apr 17 2011, 05:04 AM





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Man, I'm glad I haven't updated in a while, from the sound of things. sad.gif
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Sami Maaranen
Posted: Apr 18 2011, 04:55 PM


Administrator


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QUOTE (Blaze @ Apr 16 2011, 11:50 PM)
Using "m" to move tree trunks and logs was tedious enough, but now we have to do it with slender trunks and boards too? Not to mention meat from elks, stags, and other large animals tends to far exceed even the highest possible weight limit. A bear cloak on its own weighs 14lbs, and a bear skin over twice as much.

A long time ago I suggested the addition of carrying sleds and other such "vehicles". Simple, constructable items that allowed you to move large loads without having to continually press "m". Is there an ETA on whether such additions will be made, if ever?

Things like backpacks or other such carrying containers would be nice too, 30lbs carried on your back would burden you less than if you were to carry it in your hands. It would also increase the limit of the maximum number of different items you can carry, like ending up with 5 different kinds of fat and such.

Also, ranged weapons should automatically use the appropriate ammunition in your inventory, maybe a craftable quiver to hold arrows for you. It would help streamline the system by removing one minor menu.

QUOTE
Using "m" to move tree trunks and logs was tedious enough, but now we have to do it with slender trunks and boards too? Not to mention meat from elks, stags, and other large animals tends to far exceed even the highest possible weight limit. A bear cloak on its own weighs 14lbs, and a bear skin over twice as much.


It's true that nowadays you rarely can carry all the meat you get from an elk at once, but even my very skinny seal-tribe character is able to carry boards and slender tree trunks around - but not tens of them of course.

QUOTE
A long time ago I suggested the addition of carrying sleds and other such "vehicles". Simple, constructable items that allowed you to move large loads without having to continually press "m". Is there an ETA on whether such additions will be made, if ever?


This has been mentioned in "developers thoughts" topic (pinned) so it's going to happen. However, it's very difficult to estimate actually when a certain feature will be added as there are hundreds of things in queue already - and what to prioritise is quite complex sometimes. (I actually wanted to add sledges and sleighs for the very last version but ran out of time)

QUOTE

Things like backpacks or other such carrying containers would be nice too, 30lbs carried on your back would burden you less than if you were to carry it in your hands. It would also increase the limit of the maximum number of different items you can carry, like ending up with 5 different kinds of fat and such.


As the penalty from carried load is based purely on weight, from that point of view you could also think that all the items are being carried quite comfortably - like in a backpack or so.

(How many backpacks or sacks a character should be able to carry at once?)
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Blaze
Posted: Apr 18 2011, 09:22 PM


Unfulfilled Wanderlust


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QUOTE
It's true that nowadays you rarely can carry all the meat you get from an elk at once, but even my very skinny seal-tribe character is able to carry boards and slender tree trunks around - but not tens of them of course.

The thing is that unless you're building a tiny building, you're invariably going to need a bunch of floors. It's not that much of an issue if you build near a place with a lot of small trees, but wasn't housebuilding already tedious enough?

For me, it means I can't build absurdly large buildings. Now how am I supposed to pass winter?

As for the meat issue, it's more of a "I hate waste" thing, though ALL survivors should hate wasting anything. I suppose you can see it as a balance thing though; manage to kill an elk or stag and you're pretty much set for the rest of the game, providing you work quickly enough to make sure it doesn't spoil.

If they dropped less meat and provided bones/ivory for crafting then I wouldn't mind so much.
QUOTE
This has been mentioned in "developers thoughts" topic (pinned) so it's going to happen.

user posted image
QUOTE
(How many backpacks or sacks a character should be able to carry at once?)

Backpacks could carry around 30-40lbs, and half the encumbrance you would normally get using those items. You can only wear one, unless you somehow mutate another back. Clothing-wise, you have to wear a backpack before you put on a cloak, and you obviously can't change your shirt while wearing a backpack.

Clothing at the very least should encumber you less, since you're using your entire body to distribute the load. Say, 1/3 of the encumbrance when wearing it.

Small sacks already exist in the form of bags. Medium sacks can carry around 20lbs and cut the encumbrance in half, but only accept items that weight less than 5lbs. Large sacks are like sleds; they carry up to 100lbs, take up a hand slot, and reduce mobility by a flat 20% regardless of weight.

Alternatively, you could have them give a straight increase in the maximum carrying limit. Or just have them not count towards the limit entirely (They still give normal encumbrance).
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Callan S.
Posted: Apr 20 2011, 10:45 PM





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I think weve had posts on the M issue before.

Even just the capacity to continually move a load would be fine - like you hit M and it gives you the option to move once, or continually move. Then you choose what you move. After that, if you chose continual move your character keeps moving the object every time you walk.

Or if that's fiddley to code, set up a variable for continual movement of certain objects. Once the variable has been assigned to say X number of logs, whenever the player walks on the spot those items are on it will automatically ask which direction the player wants to move the objects (with no menu interaction) or if the player hits escape, it will cancel the continual move on that object. This way it's essentially the same as M is now, except the capacity to skip the menu has been put in.
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AbNo
Posted: Apr 21 2011, 04:24 AM





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I can see two options for this.

Press m, move object.
Loop: "Continue moving? y/n"

And another one I can't remember because my vicodin just kicked in.

Don't get concussions, children. They aren't fun.
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brian.shapiro
Posted: Apr 25 2011, 10:41 PM





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QUOTE (AbNo @ Apr 21 2011, 04:24 AM)
I can see two options for this.

Press m, move object.
Loop: "Continue moving? y/n"

And another one I can't remember because my vicodin just kicked in.

Don't get concussions, children. They aren't fun.

Or, 'm' can switch to a move mode, where you're pushing whatever object you choose to move. So there's a tree trunk in front of you, you direct 'm' to it, and then as long as you move in the same direction as the tree trunk, you push it forward.

Another possibility: "Move to", where you're given a crosshairs
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Tauno
Posted: Sep 16 2011, 04:28 AM





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Apply a rope to a nearby stack of objects (say tree trunks), specify how many you want to drag (up to X), then move around with the arrow keys. The stack you are dragging follows you and can be dropped by unwielding the rope. Based on weight, each movement takes so many minutes to complete but takes less time than simply moving the object and requires no additional keystrokes.

Move multiple stacks of objects onto a sled and then apply a rope to the sled to move the entire amount around in even less time, or if the amount is under a certain threshold (say 300 elk cuts), no time delay at all. This is depending on snow, of course.
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