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UnReal World RPG homepage

 

 Rain's Cook Book, For anyone interested
Rain
Posted: Nov 9 2011, 11:36 PM


Othobrithol


Group: UrW-forum members
Posts: 626
Member No.: 301
Joined: 15-July 06



  • All smoked/raw/salted/roasted etc meat cuts work for all recipes
  • A few new recipes for pies (meat, fish, berry)
  • Porridge increased in weight to make the meal more filling
  • Some recipes changed to allow small amount of fat or flour to be added
  • My famous berry tarts
cookery_rain.txt
CODE

[SUBMENU_START:baking]

.Flatbread. (5)      *COOKERY* /30/   %30% |-1| :148:  
{Flour}      #1#   [remove] [roast] [name]
{Water}      #0.5#  [remove]

.Berry Tarts. (3)  *COOKERY* /30/  \1h\  %10% :148:  
{Flour}       #0.5#   [remove] [roast]
{Water}       #0.5#   [remove]
{Berries}   #1#   [remove] [roast] [name:%s Tart]

.Berry Pie.    *COOKERY* /1h/  \2h\  |1|  :148:  
{Flour}       #1#     [remove] [bake]
{Water}       #0.5#   [remove]
{Berries}   #2#     [remove] [bake] [name:%s Pie]

.Shortening Bread. (5)  *COOKERY* /45/    \1h\  :148:  
{Flour}       #2#     [remove] [bake]
{Water}       #0.5#   [remove]
{* fat}   #0.5# [remove] [bake] 'fat'
{Seasoning}   #0.25#  [remove] [bake] [optional]

[SUBMENU_END:baking]

[SUBMENU_START:porridge]

.Porridge.   *COOKERY*  /30/   %50% |-1| :148:  
{Flour}  #1#  [remove] [boil] [name]
{Water}  #1#  [remove]

.Oven porridge.  *COOKERY*  /5/   \120\  %50% |-1| :148:  
{Flour}  #1#  [remove] [bake] [name]
{Seeds}  #0.5#  [remove] [bake] [optional]
{Berries}  #0.5#   [remove] [bake] [optional]
{Water}  #1#  [remove]

.Seed porridge.  *COOKERY* /30/    %50% |-1| :148:  
{Seeds}  #0.5#  [remove] [boil] [name]
{Water}  #1#     [remove]

.Berry porridge. *COOKERY* /15/   \90\  %50% |-1| :148:  
{Berries}  #1#     [remove] [boil] [name:%s porridge]
{Water}     #0.5#   [remove]
{Flour}  #0.5#   [remove] [boil] [optional]


[SUBMENU_END:porridge]

[SUBMENU_START:meat]

.Meat soup.   *COOKERY* /30/  \45\ %20% :148:  
{* cut}  #2#  [remove] [boil] [name:%s soup] 'meat'
{Water}  #2# [remove] [boil]
{Vegetables} #0.25# [remove] [boil] [optional]
{Mushrooms} #0.25# [remove] [boil] [optional]
{Seasoning} #0.25# [remove] [optional] [boil]
{Knife}

.Meat stew.   *COOKERY* /30/  \240\ %20% :148:  
{* cut}  #3# [remove] [bake] [name:%s stew]  'meat'
{Water}  #0.5# [remove]
{Vegetables} #1# [remove] [bake] [optional]
{Mushrooms} #1# [remove] [bake] [optional]
{Seasoning} #0.25# [remove] [bake] [optional]
{Knife}

.Meat Pie.    *COOKERY* /1h/  \2h\  |1|  :148:
{* cut}  #3# [remove] [bake] [name:%s Pie] 'meat'  
{Flour}       #1#     [remove] [bake]
{Water}       #0.5#   [remove]
{Seasoning} #0.25# [remove] [bake] [optional]
{knife}

[SUBMENU_END:meat]

[SUBMENU_START:fish]

.Fish soup.   *COOKERY* /30/  \45\ %20% :148:  
{Raw fish} #2#  [remove] [boil] [name:%s soup]
{Water}  #2.5# [remove] [boil]
{Vegetables} #0.5# [remove] [boil] [optional]
{Seasoning} #0.25# [remove] [optional] [boil]
{Knife}

.Fish stew.   *COOKERY* /30/  \240\ %20% :148:  
{Raw fish} #3# [remove] [bake] [name:%s stew]
{Water}  #0.5# [remove]
{Vegetables} #1# [remove] [bake] [optional]
{Mushrooms} #1# [remove] [bake] [optional]
{Seasoning} #0.25# [remove] [bake] [optional]
{Knife}

.Fish Pie.    *COOKERY* /1h/  \2h\  |1|  :148:
{Raw fish} #3# [remove] [bake] [name:%s Pie]
{Flour}       #1#     [remove] [bake]
{Water}       #0.5#   [remove]
{Seasoning} #0.25# [remove] [bake] [optional]
{knife}

[SUBMENU_END:fish]

[SUBMENU_START:vegetable]

.Pea soup.   *COOKERY*  /10/   \120\  %20% :148:  
{Water}     #2.5# [remove] [boil]
{Fistful of peas}#2#   [remove] [boil]
{* fat}   #0.1# [remove] [boil] [optional]  'fat'
{Seasoning}    #0.25# [remove] [boil] [optional]

.Green soup.   *COOKERY*  /5/   \10\  %20% :148:  
{Water}     #0.5# [remove] [boil]
{Herbs}   #1# [remove] [boil] [name:%s soup]
{Flour}   #0.25# [remove] [boil] [optional]
{* fat}   #0.1# [remove] [boil] [optional]  'fat'

.Vegetable soup.  *COOKERY*  /30/   \45\  %20% :148:  
{Water}     #2# [remove] [boil]
{Vegetables}   #2# [remove] [boil] [name:%s soup]
{Seasoning}     #0.25# [remove] [optional] [boil]
{* fat}   #0.1# [remove] [boil] [optional]  'fat'
{Knife}

.Mushroom soup.   *COOKERY* /10/  \20\  %20% :148:  
{Water}   #0.75# [remove] [boil]
{Mushrooms}   #2#     [remove] [boil] [name:%s soup]
{Flour}   #0.25# [remove] [boil] [optional]
{Seasoning}   #0.25# [remove] [boil] [optional]
{* fat}   #0.1# [remove] [boil] [optional]  'fat'
{Knife}

.Vegetable stew.  *COOKERY* /5/  \10\  %20% :148:  
{Water}   #0.25# [remove]
{Vegetables}   #3# [remove] [bake] [name:%s stew]
{Mushrooms}   #0.5# [remove] [bake] [optional]
{Seasoning}   #0.25# [remove] [bake] [optional]
{* fat}   #0.25# [remove] [bake] [optional]  'fat'
{Knife}

[SUBMENU_END:vegetable]
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Matti
Posted: Dec 14 2011, 05:59 AM





Group: UrW-forum members
Posts: 26
Member No.: 1,519
Joined: 27-April 11



Meat and Fish pies should need a {Knife} instead of the nonexistant {knife}.
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Rain
Posted: Dec 14 2011, 07:01 AM


Othobrithol


Group: UrW-forum members
Posts: 626
Member No.: 301
Joined: 15-July 06



Thanks, fixed.
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jin
Posted: Dec 22 2011, 03:34 AM





Group: UrW-forum members
Posts: 47
Member No.: 1,461
Joined: 5-March 11



For some reason, when I make pots of shortening bread, each piece of bread in the stack of 5 that I eat creates a new empty pot just as if I had finished it. This results in a wealth of pots, but not sure where it comes from :-)
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Rain
Posted: Dec 22 2011, 12:00 PM


Othobrithol


Group: UrW-forum members
Posts: 626
Member No.: 301
Joined: 15-July 06



hehe you are right...I'm doing great for proofing this huh? Fixed.

Needed to remove the (5) when I changed it to [bake]
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Roheline
Posted: Apr 15 2012, 05:06 AM





Group: Members
Posts: 148
Member No.: 1,752
Joined: 11-March 12



I recently added these to my cookbook and noticed something a little strange...the meat soup recipe yields only 2# of soup, not 4# as would be expected based on adding up the ingredients (and from what I recall of making soup prior to adding the mod). And so I'm wondering if it's possible that the *cut specifier is requiring the item but not actually including it in the final calculation of food produced. Does that make sense? So my "stag soup" is actually just vegetables and water as far as the game is concerned...

I'm trying to think if there's any other way we could specify all meat (raw, smoked, salted, or dried), or even create separate entries (I know you don't like "menu clutter" but I'd be content with being able to make a separate "smoked meat soup" with maybe a longer cooking time to tenderize the meat) but I don't know enough about the way the items are defined.
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Bigfoot
Posted: Apr 16 2012, 02:19 AM





Group: UrW-forum members
Posts: 48
Member No.: 1,553
Joined: 9-June 11



The problem with the meat soup is that the water needs to be boiled. Using *meat is fine. No problems there. Here's the new code:

CODE

.Meat soup.   *COOKERY* /30/  \45\ %20% :148:  
{* cut}  #2#  [remove] [boil] [name:%s soup] 'meat'
{Water}  #2# [remove] [boil]
{Vegetables} #0.25# [remove] [boil] [optional]
{Mushrooms} #0.25# [remove] [boil] [optional]
{Seasoning} #0.25# [remove] [optional] [boil]
{Knife}


Man, I feel like such a nerd. Before URW, I had NO programing or coding experience. Now, I feel like I've mastered the art. Now to figure out C++ huh.gif

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Roheline
Posted: Apr 16 2012, 03:38 PM





Group: Members
Posts: 148
Member No.: 1,752
Joined: 11-March 12



Haha, I kinda feel the same way. Your nerdiness is much appreciated, though!
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Rain
Posted: May 9 2012, 11:32 PM


Othobrithol


Group: UrW-forum members
Posts: 626
Member No.: 301
Joined: 15-July 06



Sorry I missed it until now. Yeah, I clipped all the [boil] tags from the water entries to keep my food lighter. Either way you should get the same calories...but maybe miss out on the water content.

I'll add all those back in to the soups.
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