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UnReal World RPG homepage

 

 Misc Mods., Now working on Honey and Pottery
Darkwolf Jr
Posted: Apr 28 2012, 03:21 PM





Group: UrW-forum members
Posts: 16
Member No.: 646
Joined: 5-March 08



I will post all completed code in this post to make it easier to find.

Pottery Mod:
menudef_Pottery.txt
CODE

.Pottery. -P- *MAKE*


diy_Pottery.txt
CODE

[SUBMENU_START:utility article]

.Rope. *COMMON* /60/ [patch:5]
{Knife}
{Stone}
{Hemp} #3# [remove] [patchwise]
{Water} #5000#

.Basket. "Bag" *COMMON* /360/
{Rope} (5) [remove]
{Slender tree trunk} (2) [remove]
{Water} #5000#

[SUBMENU_END:utility article]

[SUBMENU_START:Pottery]

.Lump of mud. "Stone" *COMMON* /10/ [patch:5]
{[TERRAIN:spruce_mire pine_mire open_mire]}    'Boggy terrain'
{Shovel}

.Clay. "Rock" *COMMON* (8) /60/ [patch:5]
{Lump of mud} [remove] [patchwise]
{Basket}
{Water} #5000#

.Raw Spoon. "Rock" *COMMON* /60/ \4h\
{Clay} #1# [remove]
{Knife}
{bandage}

.Raw Cup. "Rock" *COMMON* /120/ \4h\
{Clay} #2# [remove]
{Knife}
{Bandage}

.Raw Pitcher. "Rock" *COMMON* /180/ \4h\
{Clay} #3# [remove]
{Knife}
{Bandage}

.Raw Bottle. "Rock" *COMMON* /240/ \4h\
{Clay} #3# [remove]
{Knife}
{Bandage}

.Raw Pot. "Rock" *COMMON* /300/ \4h\
{Clay} #6# [remove]
{Knife}
{Bandage}

.Raw Jug. "Rock" *COMMON* /360/ \4h\
{Clay} #8# [remove]
{Knife}
{Bandage}

.Clay Spoon. "Sauna scoop" *COMMON* /60/ \4h\ [patch:5]
{Raw Spoon} (1) [remove] [patchwise]
{Knife}
{Fire}

.Clay Cup. "wooden cup" *COMMON* /60/ \4h\ [patch:5]
{Raw Cup} (1) [remove] [patchwise]
{Knife}
{Fire}

.Clay Pitcher. "Wooden bowl" *COMMON* /60/ \4h\ [patch:5]
{Raw Pitcher} (1) [remove] [patchwise]
{Knife}
{Fire}

.Clay Bottle. "skin" *COMMON* /60/ \4h\ [patch:5]
{Raw Bottle} (1) [remove] [patchwise]
{Knife}
{Fire}

.Clay Pot. "pot" *COMMON* /60/ \4h\ [patch:5]
{Raw Pot} (1) [remove] [patchwise]
{Knife}
{Fire}

.Clay Jug. "wooden tub" *COMMON* /60/ \4h\ [patch:5]
{Raw Jug} (1) [remove] [patchwise]
{Knife}
{Fire}

[SUBMENU_END:Pottery]
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Darkwolf Jr
Posted: Apr 28 2012, 04:08 PM





Group: UrW-forum members
Posts: 16
Member No.: 646
Joined: 5-March 08



In this post I will layout the basic concept as the concept changes due to game lore, realism, and game mechanics I will edit this post.
=======================================

Lets start with honey.
It would seem that harvesting is already in the game as seen in beeswax candles.
This tells me they have basic bee handling knowledge.
To my knowledge there is no way to add bee stings in to the game.

The bee hive:
For wild be hives I'm thinking of using dead trees a new type of tree that will be added to the game I will use either a birch tree or tree trunk for graphics.

MAKE MENU - Gather honey.
knife (for cutting the honeycomb lose)
torch (the smoke soothes the bees) does anyone know if this trick was known back then?
Cloak (makeshift bee suit)
Bee Hive [ground] (will be destroyed)
-you now have some honeycombs-

Even with a modern bee suit and smoke you are not 100% protected from stings but due to game mechanics it will have to in this case

So now you have some large chunks of honeycombs.
I'm assuming that there is a cleaning process of some sort to separate the honey, beeswax, and misc trash however I have no knowledge of how.

With that done you now have some honey flowers and some beeswax.
honey flowers can be boiled into honey beverage (plain honey) In liquid form honey will last forever and still be used a seasoning.

honey flowers can also be further refined into honey mead (the exact process still needs to be researched).

beeswax can be used for candle making also to seal containers in later mods.
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Darkwolf Jr
Posted: Apr 29 2012, 03:30 AM





Group: UrW-forum members
Posts: 16
Member No.: 646
Joined: 5-March 08



Because I don't know enough about Finnish history I'm not going to worry about lore.
I study Native American history so I will use it as a guideline as I do not believe it will break the spirit of the game.
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Blaze
Posted: Apr 29 2012, 06:07 AM


Unfulfilled Wanderlust


Group: UrW-forum members
Posts: 259
Member No.: 886
Joined: 15-July 08



Did Finland have any indigenous honey-making bees at the time?

Gameplay\Story segregation notwithstanding, how exactly would honey bee (*shot*) implemented?
QUOTE
MAKE MENU - Gather honey.

Remember that any items generated via "M"ake menu will have 0 nutritional content. Meaning anything made with said items will also have 0 nutritional content and only make you less hungry.
QUOTE
To my knowledge there is no way to add bee stings in to the game.
Unfortunately that's true, we don't have access to fauna.
QUOTE
For wild be hives I'm thinking of using dead trees a new type of tree that will be added to the game I will use either a birch tree or tree trunk for graphics.

May I suggest using the flora file and mod it as a herb? That way even with a tree graphic you can still track it down with Foraging skill.
QUOTE
I'm assuming that there is a cleaning process of some sort to separate the honey, beeswax, and misc trash however I have no knowledge of how.

Currently, crafting is limited to one item type per recipe, so getting different items from one recipe is unfortunately impossible. If you mod it as a herb, you *can* change how many "portions" one can get from a hive and create individual recipes for each item that uses a portion.
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Darkwolf Jr
Posted: Apr 29 2012, 07:13 AM





Group: UrW-forum members
Posts: 16
Member No.: 646
Joined: 5-March 08



Did Finland have any indigenous honey-making bees at the time?
No clue but looks like they should have.

The only down side to using an herb is I cant force the player to use the torch and bee suit.

But the coding sounds so much simpler I think it would work much better.
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Blaze
Posted: Apr 29 2012, 08:23 AM


Unfulfilled Wanderlust


Group: UrW-forum members
Posts: 259
Member No.: 886
Joined: 15-July 08



You could add the torch and suit to whatever recipe you're going to use.
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Darkwolf Jr
Posted: Apr 29 2012, 01:08 PM





Group: UrW-forum members
Posts: 16
Member No.: 646
Joined: 5-March 08



Im having issues with the flora file and was hopeing someone could point out my mistakes.
I cant find the plant anywhere in game.
also I cant get flowering time just right.

CODE

.Honeycomb. (3) :138: [grass]
[NAME:Honey]
[SPROUT:5]
[MATURE:90]
[WITHER:11]
[FLOWERING_PERIOD:1]
[LEAF_VOLUME:fistful]
[LEAF_SIZE:L]
[LEAF_QUANTITY:1]
[FLOWER_VOLUME:fistful]
[FLOWER_SIZE:L]
[FLOWER_QUANTITY:10]
[REGION:eastern western]
[CARB:7]
[POPULATION:1]
[FREQUENCY:1]
[COMMONNESS:99]
[SYMBIOSIS:Birch]

-end
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Darkwolf Jr
Posted: Apr 30 2012, 01:45 PM





Group: UrW-forum members
Posts: 16
Member No.: 646
Joined: 5-March 08



Pottery Mod is done.
I just noticed one small bug.
When my jug was first made it weighed 8lb same as a full jug but can't be emptied just fill it with water and then empty it to fix this.
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GathersIngredients
Posted: Jul 20 2012, 07:28 AM





Group: Members
Posts: 21
Member No.: 1,856
Joined: 5-July 12



QUOTE (Blaze @ Apr 29 2012, 06:07 AM)
QUOTE
I'm assuming that there is a cleaning process of some sort to separate the honey, beeswax, and misc trash however I have no knowledge of how.

Currently, crafting is limited to one item type per recipe, so getting different items from one recipe is unfortunately impossible. If you mod it as a herb, you *can* change how many "portions" one can get from a hive and create individual recipes for each item that uses a portion.

It might work if you made the beehive a plant. Then you'd have to tresh it to gain honey (e.g. sorrel leaves) and wax (e.g. sorrel seeds).

As I am quite new to modding, I'm not sure if you can modify the nutritional values and or weights of the gained items. Also the items would both be spoil-able, even though in real life both honey and wax can be kept(/eaten) practically indefinitely.
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