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 Tactical Advantage Game-info Entry, a proof-reading job
Sami Maaranen
Posted: Oct 23 2011, 01:57 PM


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So we need a game-info entry for "tactical advantage". Here's the draft, proof-read / edit at will, but don't fix what's not broken.

Keywords to keep: combat, attack maneuver, defend maneuver

TACTICAL ADVANTAGE

In the heat of the combat one can sometimes gain a tactical advantage after performing especially succesful or effective combat maneuver. This breaks the usual combat sequence of exchanging attack and defend maneuvers in turns and allows a flurry of activity by the advantageous combatant. A tactical advantage can be gained from several reasons and it represents a situation where the opponent is swiftly and efficiently put to an awkward position which buys the advantageous combatant some extra time to instantly make his next move.

A character wins a tactical advantage is he causes an opponent to fall down, drop a weapon, or manages to exploit the opponent's poor combat performance - be it an attack or a defense. All this may result from a direct hit to a proper bodypart but also from weakly performed attack maneuver against strong and skilled defend maneuver - or vice versa. Whatever the cause, the game will display a message if the combat round results in somebody gaining a tactical advantage.

Upon gaining a tactical advantage a character may immediately make another extra action regardless of whose combat turn it is. Quite often this is chosen to be an immediate strike back at your opponent, but it can be any single game action there is; move, pick up something, wield a another weapon or even attack somebody else than the initiating opponent.

If the both attacker and defender gain simultaneous tactical advantages the result is no extra action for neither. It's possible to gain and execute only one tactical in in a row before other combatants get to make their moves.
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kentable
Posted: Oct 23 2011, 06:51 PM





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In the heat of combat, one can sometimes gain a tactical advantage after performing an especially successful or effective combat maneuver. This breaks the usual combat sequence of exchanging attack and defense maneuvers and allows a flurry of activity by the advantageous combatant. A tactical advantage can be gained in different ways. It represents a situation where the opponent is swiftly and efficiently put into an awkward position which buys the advantageous combatant some extra time to instantly make his next move.

A character wins a tactical advantage if he causes an opponent to fall down, drop a weapon, or when he manages to exploit the opponent's poor combat performance - be it on attack or defense. All this may result from a direct hit to a proper bodypart or from a weakly performed attack maneuver against a strong and skilled defense maneuver - or vice versa. Whatever the cause, the game will display a message if the combat round results in somebody gaining a tactical advantage. [Can I suggest that the notification of TA be in a different color or otherwise notable in the combat logs. Perhaps all important messages should share colors, such as events which could cause a TA]

Upon gaining a tactical advantage, a character may immediately make another extra action regardless of whose combat turn it is. Quite often this will be an immediate strike back at the opponent, but it can be any single game action there is; move, pick up something, wield a another weapon or even attack somebody other than the initiating opponent.

If the both attacker and defender gain simultaneous tactical advantages the result will be no extra actions for either. It's possible to gain and execute only one tactical in a row before other combatants get to make their moves.
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Rain
Posted: Oct 24 2011, 01:47 AM


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QUOTE

In the heat of the combat one can sometimes gain a tactical advantage after performing an especially succesful or effective combat maneuver. This breaks the usual combat sequence of exchanging attack and defend maneuvers in turns and allows a flurry of activity by the advantageous combatant. A tactical advantage can be gained for several reasons and represents a situation where the opponent is swiftly and efficiently put into an awkward position. This buys the advantageous combatant some extra time to instantly make their next move.

A character wins a tactical advantage when it causes an opponent to fall down, drop a weapon, or manages to exploit the opponent's poor combat performance - be it an attack or a defense. All this may result from a direct hit to a proper bodypart but also from a weakly performed attack against a strong defense - or vice versa. Whatever the cause, the game will display a message if the combat round results if somebody gaining a tactical advantage.

Upon gaining a tactical advantage a character may immediately make another extra action regardless of whose combat turn it is. Quite often this is chosen to be an immediate strike back at your opponent, but it can be any single game action; move, pick up something, wield another weapon or even attack somebody else than the original opponent.

If the both attacker and defender gain simultaneous tactical advantages the result is no extra action for neither. It is not possible to gain an additional tactical advantage during a free action gained from a tactical advantage
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Sami Maaranen
Posted: Oct 24 2011, 10:40 AM


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Thanks guys!
And kentable -- yep, tactical advantage message will appear in different color.
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