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 Final Version 3.14 Released
Sami Maaranen
  Posted: Feb 28 2012, 02:50 PM

UrW author

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Posts: 4,062
Member No.: 1
Joined: 15-July 04

After three beta-releases it's time to let the final version out.
Should there be showstoppers, bugfix patches will follow.
Have fun!

The list of new features since the last beta version goes like this:

- fixed: dogs and companions occasionally not attacking enemies or giving up

This happened mostly when sight of the enemy was lost.

- fixed: broken "banishing the evil water guardian" ritual

- updated game-info entries (F1): DODGE and BLOCK

- added: strike difficulty descriptions to aiming zone selection dialog

When selecting aiming zone (body/head/arms/legs) you'll see verbal
description if the strike to certain aiming zone is challenging,
difficult or very difficult compared to aiming at the body.

- added: aiming zone modifiers for missile attacks

* Aiming at head, arms or legs of your target is more challenging and
requires that much more accurate shot/throw to hit. Aiming zone
modifiers are dependant on target size, so shooting a squirrel to
its legs needs much more precision than landing an arrow at elk's

- balanced: missile combat damage

* Damage from marginal projectile strikes has been reasoned down.
Good hits are as deadly as always, but an arrow that only scratches
the target doesn't necessarily inflict serious wound at all.

* Damage from thrown rocks, stones and other items that are not
proper throwing weapons has been decreased.

- balanced: deathblow damage

Deathblow always results in maximum damage for the given weapon.
Finishing big animals with a small weapon may still require several
blows, but in general deathblows are now more deadly than before.

- fixed: crash when moving mouse over [ESC]-button in the skills screen

- added: success in hideworking affects to size of the resulting hide

- improved: animals reactions to various threats

- missile combat balanced

* Shooting/throwing a projectile that is not already wielded takes one
extra turn.

The enemy may reach you or the game escape out of sight while you
load your bow or grope for your javelin. As it's sometimes crucial
to perform the first shot/throw as quickly as possible, it's best
to approach your target with an arrow (or other projectile) already

* Using ranged weapons when engaged by enemies at close combat range
is now awkward, slow and not necessarily possible at all.

It always takes one extra turn to throw a weapon or shoot with a bow
when you are engaged at melee combat range - even if you had the
weapon/arrow wielded already. Your enemy gets to make their move
while you prepare to throw/shoot and depending on their actions you
may not be possible to complete the attack at all. It's not possible
to complete your attack if you get hit or make a defense maneuver -
unless you gain a tactical advantage from it. If your enemy uses his
turn for something that doesn't hamper your performance you can
complete the throw/shot normally.

- fixed: bugged animal icons on wilderness map

This was mostly about forest reindeers appearing as cups.

- fixed: NPCs accepting spoiled meat in trading

- balanced: firewood weight

Decreased from 2 lbs to 1.5 lbs.

- balanced: arrow price

Arrows are now significantly more valuable.

- balanced: animal prices

Animal prices have been increased and linked to the amount of meat
they provide. Domestic animals now cost about three times their
meat price, so you can't buy them with sticks and trinkets anymore.

- added: arrow breakage

Arrows may break from striking living targets or solid map tiles such
as trees, walls, boulders etc. An arrow breakage from striking a solid
tile is something you will notified about, but if an arrow breaks from
striking a living target you'll notice it only by having less arrows
to collect from a kill.

  Posted: Feb 28 2012, 06:09 PM

ratha warm, vigorous, and well-fed

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Posted: Feb 28 2012, 08:21 PM

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Joined: 7-February 12


Great Job!
Posted: Mar 2 2012, 03:38 AM

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Member No.: 1,718
Joined: 2-February 12

Congratulations on the latest update, I look forward to playing it through to feel how the changes have affected the game. I hope I can help contribute to the development of the next version!
Posted: Mar 2 2012, 05:23 AM

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Great stuff as usual Sami, congrats and thanks for new version!
Posted: Mar 2 2012, 05:57 PM

ratha warm, vigorous, and well-fed

Group: Members
Posts: 77
Member No.: 1,724
Joined: 9-February 12

I think the squirrels got smarter/smaller!
Sami Maaranen
Posted: Mar 2 2012, 10:02 PM

UrW author

Group: Admin
Posts: 4,062
Member No.: 1
Joined: 15-July 04

QUOTE (ethan @ Mar 2 2012, 05:57 PM)
I think the squirrels got smarter/smaller!

How come? (You are aiming at their heads, aren't you? wink.gif )
Posted: Mar 2 2012, 11:19 PM

Elk hunter
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you know, silly me - I've been aiming for the body for ever, reasoning that it would be harder to hit the legs and head (but I got a laugh out of piercing the occasional hoof....) it's nice to know that now I don't have to change my hunting style, but it WILL take me twice as long to make as many shots with a bow (admittedly realisticly). this just gives me more reason to finish the 7 pit trap strings I was planning to make so I can check one every day of the week tongue.gif
Posted: Mar 5 2012, 01:51 AM

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Yea, it made chasing an animal a bit harder, as, once spotted, you no longer can gun them down with your machine gun rolleyes.gif
Posted: Mar 5 2012, 07:23 AM

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Member No.: 1,545
Joined: 30-May 11

Yay! Thanks, this is awesome!
Posted: Mar 5 2012, 09:18 PM

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Joined: 22-October 08

I didn't know the picking your target didn't make it harder, I always assumed it did and treated it like a bit of a desperate act.

Starting a new game and getting the best equipped character I think I have ever had. I stumbled across a squirrel trying to find some tracks to track.
Not wanting to waste the now way more precious arrows with the new dynamics I picked up two rocks and threw them.
The second one knocked him out. I walked up and short sworded the body.
So now I carry 10 rocks for such occasions.
I like how precios arrows are now, but I am very glad I started with a full quiver for once in a very long time.
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