|· Posting guidelines (important: read) · Portal||Help Search Members Calendar|
|Welcome Guest ( Log In | Register )||Resend Validation Email|
| Welcome to Urw Forum. We hope you enjoy your visit.|
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
Join our community!
If you're already a member please log in to your account to access all of our features:
Posted: Jan 30 2012, 01:06 PM
Member No.: 1,695
Joined: 19-January 12
I'm modding the graphic of this wonderful game and I have a question about the sprites of the avatars: I read somewhere that it's planned to add directional movement based sprites for the player and the other npc: looking at the bigavatar.png i think that the 9 squares planned for each sprite are related to the movement. Is correct and useful the following modding that I realized for the main character sprite?
If not, Saami can you explain me how it's planned to add the movement in the 9 directions? I think that the second block of sprites is for the "prone" movement, but I can't understand why we have a third block of sprites for the player.
Thanks in advance
Posted: Jan 30 2012, 04:33 PM
Member No.: 1
Joined: 15-July 04
Well, I haven't exactly planned it that much yet. It's something to be added in the future, but what sort of sprite order will be used...hmm..that's something I haven't decided yet.