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| Sami Maaranen |
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Administrator Group: Admin Posts: 1,858 Member No.: 1 Joined: 15-July 04 |
After three beta-releases it's time to let the final version out.
Should there be showstoppers, bugfix patches will follow. Have fun! The list of new features since the last beta version goes like this: ------------------------------------------------------------------------------ - fixed: dogs and companions occasionally not attacking enemies or giving up fighting This happened mostly when sight of the enemy was lost. - fixed: broken "banishing the evil water guardian" ritual - updated game-info entries (F1): DODGE and BLOCK - added: strike difficulty descriptions to aiming zone selection dialog When selecting aiming zone (body/head/arms/legs) you'll see verbal description if the strike to certain aiming zone is challenging, difficult or very difficult compared to aiming at the body. - added: aiming zone modifiers for missile attacks * Aiming at head, arms or legs of your target is more challenging and requires that much more accurate shot/throw to hit. Aiming zone modifiers are dependant on target size, so shooting a squirrel to its legs needs much more precision than landing an arrow at elk's head. - balanced: missile combat damage * Damage from marginal projectile strikes has been reasoned down. Good hits are as deadly as always, but an arrow that only scratches the target doesn't necessarily inflict serious wound at all. * Damage from thrown rocks, stones and other items that are not proper throwing weapons has been decreased. - balanced: deathblow damage Deathblow always results in maximum damage for the given weapon. Finishing big animals with a small weapon may still require several blows, but in general deathblows are now more deadly than before. - fixed: crash when moving mouse over [ESC]-button in the skills screen - added: success in hideworking affects to size of the resulting hide - improved: animals reactions to various threats - missile combat balanced * Shooting/throwing a projectile that is not already wielded takes one extra turn. The enemy may reach you or the game escape out of sight while you load your bow or grope for your javelin. As it's sometimes crucial to perform the first shot/throw as quickly as possible, it's best to approach your target with an arrow (or other projectile) already wielded. * Using ranged weapons when engaged by enemies at close combat range is now awkward, slow and not necessarily possible at all. It always takes one extra turn to throw a weapon or shoot with a bow when you are engaged at melee combat range - even if you had the weapon/arrow wielded already. Your enemy gets to make their move while you prepare to throw/shoot and depending on their actions you may not be possible to complete the attack at all. It's not possible to complete your attack if you get hit or make a defense maneuver - unless you gain a tactical advantage from it. If your enemy uses his turn for something that doesn't hamper your performance you can complete the throw/shot normally. - fixed: bugged animal icons on wilderness map This was mostly about forest reindeers appearing as cups. - fixed: NPCs accepting spoiled meat in trading - balanced: firewood weight Decreased from 2 lbs to 1.5 lbs. - balanced: arrow price Arrows are now significantly more valuable. - balanced: animal prices Animal prices have been increased and linked to the amount of meat they provide. Domestic animals now cost about three times their meat price, so you can't buy them with sticks and trinkets anymore. - added: arrow breakage Arrows may break from striking living targets or solid map tiles such as trees, walls, boulders etc. An arrow breakage from striking a solid tile is something you will notified about, but if an arrow breaks from striking a living target you'll notice it only by having less arrows to collect from a kill. ------------------------------------------------------------------------------ |
| ethan |
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![]() Waiting for the "brewing" skill Group: Members Posts: 64 Member No.: 1,724 Joined: 9-February 12 |
Awesome!
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| BobZombie |
Posted: Feb 28 2012, 08:21 PM
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Group: Members Posts: 37 Member No.: 1,722 Joined: 7-February 12 |
Yay!
Great Job! |
| mikloy |
Posted: Mar 2 2012, 03:38 AM
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Group: Members Posts: 25 Member No.: 1,718 Joined: 2-February 12 |
Congratulations on the latest update, I look forward to playing it through to feel how the changes have affected the game. I hope I can help contribute to the development of the next version!
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| Dark_Art |
Posted: Mar 2 2012, 05:23 AM
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![]() Group: UrW-forum members Posts: 266 Member No.: 944 Joined: 26-August 08 |
Great stuff as usual Sami, congrats and thanks for new version!
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| ethan |
Posted: Mar 2 2012, 05:57 PM
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![]() Waiting for the "brewing" skill Group: Members Posts: 64 Member No.: 1,724 Joined: 9-February 12 |
I think the squirrels got smarter/smaller!
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| Sami Maaranen |
Posted: Mar 2 2012, 10:02 PM
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Administrator Group: Admin Posts: 1,858 Member No.: 1 Joined: 15-July 04 |
How come? (You are aiming at their heads, aren't you? |
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| aislinn |
Posted: Mar 2 2012, 11:19 PM
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Elk hunter Group: UrW-forum members Posts: 693 Member No.: 206 Joined: 5-December 05 |
you know, silly me - I've been aiming for the body for ever, reasoning that it would be harder to hit the legs and head (but I got a laugh out of piercing the occasional hoof....) it's nice to know that now I don't have to change my hunting style, but it WILL take me twice as long to make as many shots with a bow (admittedly realisticly). this just gives me more reason to finish the 7 pit trap strings I was planning to make so I can check one every day of the week
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| BobZombie |
Posted: Mar 5 2012, 01:51 AM
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Group: Members Posts: 37 Member No.: 1,722 Joined: 7-February 12 |
Yea, it made chasing an animal a bit harder, as, once spotted, you no longer can gun them down with your machine gun
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| bopoh |
Posted: Mar 5 2012, 07:23 AM
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Group: UrW-forum members Posts: 38 Member No.: 1,545 Joined: 30-May 11 |
Yay! Thanks, this is awesome!
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| Pongo |
Posted: Mar 5 2012, 09:18 PM
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Group: UrW-forum members Posts: 407 Member No.: 1,007 Joined: 22-October 08 |
I didn't know the picking your target didn't make it harder, I always assumed it did and treated it like a bit of a desperate act.
Starting a new game and getting the best equipped character I think I have ever had. I stumbled across a squirrel trying to find some tracks to track. Not wanting to waste the now way more precious arrows with the new dynamics I picked up two rocks and threw them. The second one knocked him out. I walked up and short sworded the body. So now I carry 10 rocks for such occasions. I like how precios arrows are now, but I am very glad I started with a full quiver for once in a very long time. |
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