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|Rain||Posted on May 8 2012, 01:00 PM|
| Keeping your excess gear on a tile they can't get to will prevent that. Ideally you should have a small fenced in enclosure (great for when you are badly wounded or otherwise need to hide from wildlife) but you can get by just pushing/throwing the pile of stuff on a lone fence/tree/boulder.
|Zeddy||Posted on May 8 2012, 07:19 AM|
I disagree with your opinion, but we are getting offtopic here. Ontopic: i agree with Rains opinion with making a camp. Be sure to watch out with npcs though they have a habbit of nicking stuff that isnt theirs. And be sure to take a dog or a companion with you, you never know when those njerpez are gonna drop on you.
|Rain||Posted on May 8 2012, 01:58 AM|
| I disagree - it's a game, not a sandbox. If there is something clearly flawed it needs to be fixed eventually. Leaving things like that in reduces the total quality of the game. If you want to cheat, all you have to do is mod your diy files - Make a stack of recipes to make a suit of armor and a broadsword using nothing but a rock.
Hopefully we'll see more custom starts in the future - including one clearly rigged up for sacking an NJ camp. I remember Erkka or Sami hinting at an evolution of starting scenarios/rules etc with more options.
As far as salting on extended hunts, for me it falls into the same category as curing hides - you set up a base camp from which you go out on overnight hunting excursions. All the hides, salting meat, extra gear, boat etc is kept at the base camp.
|Kjell Bjarne||Posted on May 7 2012, 08:01 PM|
That also my thoughts.
I am quiet new to the game and found out quickly torches got an unrealistic high price, but I dont use this exploit anymore to keep the challenge of surviving and the fun in the game.
But I am thinking of a quick game as a warrior who raids Njerpez settlements and I dont want to waist 10 hours and more to earn an sufficient arming and than maybee die at the first try. For this cause the torches exploit would be quiet useful.
|Zeddy||Posted on May 7 2012, 06:52 PM|
|Best to take a fishing rod with you on extended hunting trips till you can smoke/dry meat. Thats the way i do it, besides being expensive salt is also quite rare. I hope sami doesnt nerf torches, i have always believed that if you believe something is overpowered you shouldnt use it. Nobody is forcing you to sell them.|
|Kjell Bjarne||Posted on May 7 2012, 03:31 PM|
| Thanks for the precise answers.
5 days is still a long time. I was hoping salting is suitable for extended hunting trips. But five days waiting until the meat is ready is too long in my mind.
|Pthalo||Posted on May 7 2012, 11:27 AM|
Salt is expensive. The current easiest way to get it is to trade torches (which are currently overvalued and will likely be made less valuable in later versions). I forget how many -- maybe 30-40.
No tying equipment needed.
Takes 5 days.
120 cuts can be preserved. Each cut of meat uses 0.1 lb of salt.
Since salt is so expensive, it's good to combine it with other methods of preservation. 19 cuts of meat is the most you can fit on one cord, so you could dry (or smoke) 19 cuts of that pig and then the other 6 you could salt if you have other food to eat that would spoil if you roasted the remaining cuts and ate them right away.
|Kjell Bjarne||Posted on May 7 2012, 08:55 AM|
| Salt seems to be quiet expensive. I couldn't afford to buy it at the moment.
What is the price of a bag of salt?
Do I need tying equipment to salt meat?
How much time does it take to preserve meat with salt?
How much cuts can be preserved with one bag of salt?