UnReal World RPG homepage


  Replying to Surviving Njerpezit
Unregistered User Info
Enter your Name
Code Buttons
 Guided Mode
 Normal Mode
  Close all Tags

Open Tags:   
Enter your Post
Clickable Smilies
smilie smilie smilie
smilie smilie smilie
smilie smilie smilie
smilie smilie smilie
smilie smilie smilie
     
Show All

Post Options  Enable emoticons?
 Enable signature?
Original Post to Quote
You may edit the post you are quoting here
Post Icons
Cancel Post
Send Post
                                
                                
  [ Use None ]
User Verification To keep away spam, please complete the following:
 



Last 10 Posts [ In reverse order ]
InCreator Posted on Apr 30 2012, 05:52 PM
  This still doesn't answer the question: Do they respawn?
Just wiped out a njerpez camp, although pink blob is still there.

I'm actually considering living the winter in it! Three large houses, few kotas... all nicely decorated with 9 red dead bodies.

It was quite easy with longbow and 11 arrows: I came by night, circled village while trying to find sleeping soliders, relied mostly on headshots and even got 2 instant kills. After looting first kill, I had 40 arrows and rest was history.

I'm afraid they'll respawn in the camp though and kill me in my sleep. Wiki doesn't know about respawning. So who does?

By the way, night is perfect time for crazy stuff: I dug spiked pits in driik village doorways and killed, ate or traded meat of half of a village without them getting hostile towards me. All they did was falling into pits and cursing until wounds ended them. Digging a pit and getting seen is considered hostile though so come at night and close doors first.
Whaler Posted on Mar 28 2012, 11:55 AM
  kill them all and burn their buildings down :-)

you can also "make" their camps appear if you wish, you do this by killing a village of a tribe and burning the buildings so you get a black square on the map, i have found they soon take over these gaps even when they are in the middle of a different tribes zone. im slowly wiping out a few tribes to make way for a massive pink splodge across the map lol

oh and a few dogs on ropes are your best friends
hobophobe Posted on Mar 23 2012, 11:24 AM
 
QUOTE (Crisamie @ Feb 26 2012, 03:32 PM)
So to answer my own question, yes the Njerpezit do come back. At least one did and thats all that was needed when your recovering from other wounds. angry.gif

Sounds more like a member of the original tribe who just happened to be away from home during your killing spree. Returning to home to find his entire family slaughtered, and understandably upset, he immediately went out in search of revenge. Probably didn't take him long to find your cabin and you, in your state of ease, assuming that all the danger had already been dealt with...

If you're gonna play roguelikes, then you better remember: DYING IS FUN!
Kaumolainen Posted on Mar 19 2012, 03:57 PM
  Atleast in 3.12b camps do appear on other cultures areas. As for question "how to survive njerpezit" - I just kill them. Actually, on many characters I hunt them. The logs in their camps are great for houses, thats why I search camps at sea and on shore. They should ask themselves "How to survive me?" :-D
theYguy Posted on Mar 18 2012, 10:35 PM
 
QUOTE (Roheline @ Mar 12 2012, 08:35 AM)
So their appearance is totally random? It seems to me that they always find a way to appear in between my best trapping ground and the best village for trading! sad.gif

I actually lost my longest-lived character that way. I was walking back from the village to one of my traps and moving too quickly/with not enough visibility and just walked right onto the square with the warrior on it. I still wasn't very good at combat at that point, and so I tried running, but the bastard took me out with two arrows to the torso.

I can't say for sure, but I think their camps can't appear inside of the area of influence of other cultures. Also I recently got the strange happenning of 2 camps appearing at the same time close to my settlement and they were in such a way that their area of influence touched each other but didn't overlap, so maybe they can overlap even their own, so I guess inthat sense they are random.

Besides that, their appearance seems pretty random, but something I've noticed is that when I see a wandering njerpezit warrior very far from any camp (and of their territory), if left alone it usually ends up in a camp appearing in the area, not sure if that's related.
Roheline Posted on Mar 12 2012, 08:35 AM
  So their appearance is totally random? It seems to me that they always find a way to appear in between my best trapping ground and the best village for trading! sad.gif

I actually lost my longest-lived character that way. I was walking back from the village to one of my traps and moving too quickly/with not enough visibility and just walked right onto the square with the warrior on it. I still wasn't very good at combat at that point, and so I tried running, but the bastard took me out with two arrows to the torso.
empfan Posted on Feb 26 2012, 07:25 PM
 
QUOTE (Crisamie @ Feb 26 2012, 02:57 AM)
QUOTE (empfan @ Feb 25 2012, 03:47 PM)
yeah re-read the backstory for my tribe, they do invade here often, as well as my yellow neighbor.  Note to self, build fence at the entrance of the peninsula...

What do you mean the back story? The culture?

yeah,thats what I meant.
Elegant Caveman Posted on Feb 26 2012, 04:20 PM
  That's good to know. sad.gif
Crisamie Posted on Feb 26 2012, 03:32 PM
  So to answer my own question, yes the Njerpezit do come back. At least one did and thats all that was needed when your recovering from other wounds. angry.gif
erkka Posted on Feb 26 2012, 07:46 AM
 
QUOTE
Note to self, build fence at the entrance of the peninsula...


Consider a row of (spiked) pit traps also, for double security ninja.gif
Review the complete topic (launches new window)

Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Archive