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Title: Revision Of Sneak And Hunting


Slayman3909 - March 28, 2012 10:27 PM (GMT)
Just wanted to make a few points on the current system that I disagree with and revisions that might work better:

1. To hunt game, we first climb a tree on the overhead map or run into them randomly. This is fine, but there should maybe be a chance to miss game in very forested areas, based on your spotting level. No BS though (if a deer is standing in an open marsh, you will see them). Perhaps waiting a certain time on top of a tree would increase spot chance, etc.

2. Then, after they are spotted, we run around on the overmap until we run into them. Then, we spawn 5 tiles away from them and get 1 shot to cripple them or its no-go. This is bad because it makes strong characters never miss and new characters rarely win (excluding the Oath of Iron Javelins, I mean come on <_< ). It would be better if moving on the same tile as them put you at a distance from them, except sneak was a skill that would be more reliable. Currently, you take 3 steps and out of those three 2 of them alert the animal. I think even an amateur of sneak could take 20 or so steps without making noise if they are concentrating.

3. If the animal isn't injured enough and escapes, it has unlimited stamina unless you corner it. This is extremely frustrating, because I have literally put a javelin through the leg of a wolf before and had the damn beast running for 20 map tiles (1 hour of real time chase) before I gave up. I've done the same thing with deer. Humans are supposed to be able to endure for longer against 4-legged beasts while 4-legged beasts have more initial speed. I chased this wolf for one hour with a JAVELIN through it's leg. Eventually, they should tire and have to stop. But they keep running and running and running forever even if I keep chasing them and they never tire. Injuries should have a more profound effect on their running speed. It would be a much better system if sneaking up on an animal and getting a good hit was a skill rather than "pop up next to them and pray you hit" early on and "Pop up next to them and farm free meat" once you have good bow skill

4. Small game is way too scarce, currently the most staple way of surviving is fishing, I don't see what's wrong with having low-level characters survive on squirrels, foxes, etc. While big game are typically found more numerous in nature than the game currently portrays, I think everyone would be happier if there simply was simply small game everywhere. Ever taken a walk though the woods (I'm sure you have many, many times!)? I live in the Adirondack Mountains and I can't go anywhere without running into deer, squirrels, etc.

Roheline - March 28, 2012 11:45 PM (GMT)
Just so you know, there's a thread already in existence regarding this very topic. See "Less Large Game" in the "Current Version" forum.




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