Title: Some Small Suggestions
Kadian - March 17, 2012 03:46 PM (GMT)
- The need to make some kind of stable for at least some of your animals. I somehow can't believe that the animals are perfectly fine with being in sub-zero temperature...
- The need to feed your animals with hay or something like that - preferably in the stable & in midwinter?
- Using bulls for farming - It's usual that young, strong bulls are used to plow a field. That would mean that you have to change the Farming in a whole I guess. Same would be able with horses, reindeers or other bigger animals
- Indoor Cellars. I personally prefer my cellar INSIDE my house. Maybe make an extra cellar in the building menu that needs to be build on floor&Ceiling?
- More complex Buildings. The current building parts don't really make complex houses possible. The usual is a single rectangle or square. I would prefer to have a house with different forms, and maybe an L or T - Also, several rooms would be nice too.
- Windows with real shutters you can open and close, so you don't get shot from outside.
- Barricading or locking of doors. This was a recent thing i found, a freaking BIRD was able to open my hut-doors. Really annoying, especially because the Bird wouldn't leave and i couldn't kill him.
- Allow the player to choose his/her starting location. Most people try to get a certain Starting location anyways, and it is really annoying to randomize the starting location over and over again just to get near the prefered location.
Edit:
- Chests, Cabinets, bags and other furniture for storing items - Even people in the iron age wouldn't want to clutter their house with the loot from a dozen Njerp-warriors.
- Bears, Humans & the weather should damage your hut - a bear could break down your door, humans could burn the hut, and I'm pretty sure that a hard winter would leave some kind of damage as well. With that, you would have to add repairing the damage as well though.
Pthalo - March 17, 2012 04:48 PM (GMT)
I have found a way to make a T shaped house. Like this:
| CODE |
NwNoNoNoNoNoNe WeFlFlFlFlFlEa WeFlFlFlFlFlEa WeFlFlFlFlFlEa WeFlFlFlFlFlEa WeFlFlFlFlFlEa SwSoSoDoSoSoSe ..WeFlFlFlEa.. ..WeFlFlFlEa.. ..WeFlFlFlEa.. ..SwSoDoSoSe..
|
legend:
Nw - north west wall
No - north wall
Ne - north east wall
We - west wall
Fl - floor
Ea - east wall
Sw - south west wall
So - south wall
Se - south east wall
Do - door
.. - ground
I haven't yet found a way to make an L shaped house though. would be nice.
Kadian - March 17, 2012 05:15 PM (GMT)
I know that certain builds are actually possible - I even know how to make an L shaped house, for that matter. Taking your Legend, it would look like this:
| CODE |
NwNoNoNoNoNe WeFlFlFlFlEa WeFlFlFlFlEa WeFlFlFlFlEa WeFlFlFlFlEa WeFlFlFlFlEa WeFlFlFlFlEa WeFlFlFlFlEa NwNoNoDoNoNoNoNoNoNe WeFlFlFlFlFlFlFlFlEa WeFlFlFlFlFlFlFlFlEa WeFlFlFlFlFlFlFlFlEa WeFlFlFlFlFlFlFlFlEa WeFlFlFlFlFlFlFlFlEa SwSoSoSoDoSoSoSoSoSe |
That in itself isn't that much of a problem, im actually currently playing around, how you can play with the building parts so it looks nice. But still, it would look better & it would be easier if we had some more tiles for building a house.
Pthalo - March 17, 2012 11:00 PM (GMT)
Cool, thanks. And, I agree -- it would be nice to have more tiles for building. I'd really like to be able to have rooms next to each other horizontally, to have inner walls -- some of my building ideas worked out pretty well, but sometimes the tiles just didn't line up the way i wanted. It's frustrating that a "west wall" can only be a west wall -- you can't put a south east corner at the bottom of it. I had plans for making a giant house with four rooms (sauna, kitchen, bedroom, storeroom):
| CODE |
....................................NwNoNoNoNoNoNe ......NwNoNoNoNeNwNoNoNoNeNwNoNoNoNeWeFlFlFlFlFlEa NwNoNoSeFlFlFlSwSeFlFlFlSwSeFlFlFlEaWeFlFlFlFlFlEa WeFlFlFlFlFlFlFlFlFlFlFlFlFlFlFlFlSwSeFlFlFlFlFlEa WeFlNwNeFlFlFlNwNeFlFlFlNwNeFlFlFlFlFlFlFlFlFlFlEa SwDoSeSwSoSoSoSeSwSoSoSoSeSwSoSoSoSoNeFlFlFlFlFlEa ....................................SwSoSoSoSoSoSe
|
...but of course, the tiles didn't line up properly for that. It was very sad. :(
Kadian - March 17, 2012 11:04 PM (GMT)
Another problem is, that some tiles always have grass as ground, so you can't use the East will in your house - means, no walls with floor/ceiling on both sides. That is somewhat irritating and only works out ok when you planing to make some kind of garden in in your house.
theYguy - March 18, 2012 02:04 PM (GMT)
| QUOTE (Kadian @ Mar 17 2012, 03:46 PM) |
- Indoor Cellars.
- More complex Buildings. Also, several rooms would be nice too.
- Barricading or locking of doors. This was a recent thing i found, a freaking BIRD was able to open my hut-doors. Really annoying, especially because the Bird wouldn't leave and i couldn't kill him. |
These are some ideas I can't agree with.
-Indoor Cellars would be against the way the current cellars work. Due to the kind of contruction, it wouldn't be ableto (or at least it would be harder to) preserve the food the same way inside, with heat.
-More complex buildings is interesting, as long as it remains realistic. It's primitive people making buildings, so I'm not sure how they would manage the technical difficulties of some complex structures or why would they use them, but maybe ones that take advantage of cercain characteristics of the terrain would be interesting. As for mutiple rooms, most primitive societies used a house made of a single big room they shared with their animals so I don't think it would be very realistic.
As for the barricades idea, it is nice, I just wanted to say that in addition to that they should remove the ability to open doors of most animals, in reality the only animal that would have the size, the skill and the intelligence to do that would probably be the bear. I am unsure if any other animal featured in the game would do that.
Talking about bears, increasing their activity in early spring and autumn would be nice.
As for the rest, can't agree more with your suggestions.
Kadian - March 18, 2012 03:21 PM (GMT)
| QUOTE |
-Indoor Cellars would be against the way the current cellars work. Due to the kind of contruction, it wouldn't be ableto (or at least it would be harder to) preserve the food the same way inside, with heat.
|
I know that Cellars in UrW currently work with the outside temperature, more precisely with the coldness. But it's still an option to make a Cellar indoors since they are underground, and it's colder underground anyways since the Heat of the hut never enters that area (that whole stuff with 'warm goes up')
| QUOTE |
| -More complex buildings is interesting, as long as it remains realistic. It's primitive people making buildings, so I'm not sure how they would manage the technical difficulties of some complex structures or why would they use them, but maybe ones that take advantage of cercain characteristics of the terrain would be interesting. As for mutiple rooms, most primitive societies used a house made of a single big room they shared with their animals so I don't think it would be very realistic. |
I know that the people of the iron age weren't exactly master builder, but to have at least the option to make several rooms inside the same hut would be nice. I don't say that it is extremely realistic, but this update would help the players in the long run - they could make a room for smoking stuff, one as a storage, you get the Idea. This would make the whole hut/cabin thingy a little bit comfortable too, you wouldn't have to trip over your stuff for example~
Give us at least Chests, cabinets and such things where we can storage our non-food items, if you really want realism. It's (at least for me) annoying to clutter my house with all kinds of stuff I find, just because I can't build a safe storage area and/or chests.
| QUOTE |
| As for the barricades idea, it is nice, I just wanted to say that in addition to that they should remove the ability to open doors of most animals, in reality the only animal that would have the size, the skill and the intelligence to do that would probably be the bear. I am unsure if any other animal featured in the game would do that. |
I believe that the bear is the only Animal that could open doors, yeah. But the bear wouldn't just open the door, he would probably destroy it or damage it on accident. That is another point we could add, for realism: Damage on the hut. It would be natural to change a log or a plank every once in a while, wouldn't it?
- Adding the 'chest'/storage idea & damage on huts to my first post.
aislinn - March 18, 2012 05:47 PM (GMT)
Maybe instead of an interior wall the code could be tweaked to allow using animal hides or woven cloths to curtain off part of the room. This way you could make a sleeping nook next to the hearth or something. It could be an aesthetic thing, a visual dividing of one area from the next without impeding movement (you can walk through a curtain).
Actual interior walls would give you the option of building things like pantries that wouldn't heat up when you light the hearth in the other room, though.
theYguy - March 18, 2012 07:59 PM (GMT)
| QUOTE (Kadian @ Mar 18 2012, 03:21 PM) |
I know that Cellars in UrW currently work with the outside temperature, more precisely with the coldness. But it's still an option to make a Cellar indoors since they are underground, and it's colder underground anyways since the Heat of the hut never enters that area (that whole stuff with 'warm goes up')
|
Yes, but first, the outside cold wouldn't affect it and the heat would still affect the surface of the ground to a certain degree due to the house being a closed place and third, the cellar seems to be protruding from the ground, so I don't know how much is really underground. You don't have to think of it as a moder days cellar.
As for the idea of containers, that's an awesome idea, I do not know what kind of containers they used in iron age Finland, but I assume they must have used something to put the food out of the reach of the rodents, like vases or shelves. Maybe more complex containers (like chests) could be traded from foreign traders.
Also I think aislinn got a great idea with the curtains made of cloth or fur, I think probably the fur ones would be common back then. Cheers for that!! :)
BobZombie - March 19, 2012 08:38 PM (GMT)
Chests are one of the simplest containers, so they had them for sure.
I think there is definitely a need for storage.
As my floor is a mess too. :P
+this would allow for more and complex items, because storage and transport will be easier.
theYguy - March 19, 2012 10:10 PM (GMT)
| QUOTE (BobZombie @ Mar 19 2012, 08:38 PM) |
| Chests are one of the simplest containers. |
That depends of what kind of chest you're thinking of, if it's a simple box that opens and close, yes that's pretty simple, if you add some sort of lock mechanism that opens and close with a key, with addition of iron reinforcebent to prevent easy bashing and stealing, no that wouldn't be simple nor common in primitive societies, but the foreign traders could be trading them.