View Full Version: Animals, Arrows, Spoiled Meat Trading, "cupdeers"

Urw Forum > Development News / Author's diary > Animals, Arrows, Spoiled Meat Trading, "cupdeers"


Title: Animals, Arrows, Spoiled Meat Trading, "cupdeers"
Description: Bunch of balanced and fixed issues


Sami Maaranen - February 11, 2012 09:58 PM (GMT)
- balanced: animal prices

Animal prices have been increased and linked to amount of meat they provide.
Domestic animals now cost about three times their meat price, so you can't
buy them with sticks and trinkets anymore.

- added: arrow breakage

Arrows may break from striking living targets or solid map tiles such as
trees, walls, boulders etc. An arrow breakage from striking a solid tile is
something you will notified about, but if an arrow breaks from striking a
living target you'll notice it only by having less arrows to collect from a
kill.

- balanced: arrow price

Arrows are now significantly more valuable.

- fixed: NPCs accepting spoiled meat in trading

- fixed: bugged animal icons on wilderness map

This was mostly about forest reindeers appearing as cups.

- balanced: firewood weight

Decreased from 2 lbs to 1.5 lbs.

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...to be featured in the next release - 3.14 final.



ethan - February 12, 2012 02:56 PM (GMT)
QUOTE (Sami Maaranen @ Feb 11 2012, 09:58 PM)
This was mostly about forest reindeers appearing as cups.

Ha!

Also, i need to start trading my spoiled meat...




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