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 Help Wanted!, TSAT TC Sprites
Project Dark Fox
Posted: Sep 10 2009, 03:50 AM


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Man, now I'm gonna feel insignificant again for asking on the News forum, but you know, people have been waiting for-fucking-ever for the There's Something About Tails Demo. If they hadn't totally forgotten about it.
Well, it's time for me to ask. I need help.

Here's the deal. It's just for sprites at this time. While some replacement music would be nice, that is optional right now. The biggest priority is some specific sprites for the game.
I need three characters completed for the Demo, as on the second map (the sewers map) you get to fight with allies Bunnie Rabbot, Amy Rose, and Princess Sally. Unfortunately, I have (almost) none of the sprites.

On March of 2009, I had a thumbdrive corruption that set me back a month's worth of sprite work. With the will to work killed by that loss, coupled with my busy schedule, I have not been able to work on those sprites since then.

Here's the details to the sprite sheets:
Because I am using the Doom engine, I will need rotations of ALL of the characters featured here. I'll tell you what's needed for each character below.
Bunnie Rabbot (half-finished): Four frames walking, Two frames firing, one frame taking damage, five to nine frames dying (rotations unnecessary). This character cannot be mirrored.
Rabbot will be firing a railgun in the demo, but I'm not concerned about specifics at this point. The sheet as-is linked above shows her with a more general pulse laser attack. otterdude and Gunsmith have some credits for this character, no one is working on her.
Sally Acorn (COMPLETED!) JoeyTD receives full credit for this character.
Amy Rose: Four frames walking, one frame taking damage, five to nine frames dying (rotations unnecessary). This character can be mirrored. Note that she can't attack. JoeyTD and Neon the Hedgehog are currently working on her.
The sprite style I'd prefer is Genesis, but I can't say I'll be too picky. Just nothing that resembles the Advanced style as the black outlines clash badly with Doom.

Due to the limits of the Doom engine, you're stuck with a specific game palette. Fortunately, you can use as many colors in the palette as you desire (unlike Genesis or Advance where you're limited to 15 plus transparent). Here is the palette.

The faster we can finish this up, the faster we can get this thing in beta-testing, and the faster I can release this. Everyone who is involved will be credited in the Demo and Full Version, and I just may do something a little extra for those who do more.

ED: Sally's sprite sheet updated. Thanks, Joey. smile.gif
ED2: ... And completed.

This post has been edited by Project Dark Fox on Oct 7 2009, 02:38 AM
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TailsButt
Posted: Sep 10 2009, 05:46 AM


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404 on palette link. No need to feel insignificant for asking. After all if people want to see it come out sooner they ought to pitch in. And I so wish I could if I had 3D spriting skills.
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Project Dark Fox
Posted: Sep 10 2009, 06:39 AM


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Palette link fixed, it was pointing to a non-existent directory.
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Zikal The Hedgehog
Posted: Sep 11 2009, 04:28 PM


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the sprite style is....?
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Project Dark Fox
Posted: Sep 11 2009, 05:15 PM


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QUOTE (Zikal The Hedgehog @ Sep 11 2009, 11:28 AM)
the sprite style is....?

Considering that the TSAT comic uses dominantly Genesis (or similar) style sprites, I thought you could figure that out for yourself.
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Zikal The Hedgehog
Posted: Sep 11 2009, 06:18 PM


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yes i know, but the fact is in the comic i always see amy using advance so.... yeah
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Project Dark Fox
Posted: Sep 11 2009, 06:29 PM


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QUOTE (Zikal The Hedgehog @ Sep 11 2009, 01:18 PM)
yes i know, but the fact is in the comic i always see amy using advance so.... yeah

Those sprites were discontinued on TSAT #102 and will eventually be replaced with DBurraki's sprites when I make my second pass of the comic.
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JoeyTD
Posted: Sep 12 2009, 03:57 PM


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QUOTE (Project Dark Fox @ Sep 10 2009, 03:50 AM)
Sally Acorn: Four frames walking, two frames firing, one frame taking damage, five to nine frames dying (rotations unnecessary). This character can be mirrored. While she is wearing her blue vest in the comic, whether you add it or not is up to you. She is carrying a pistol. JoeyTD is currently working on her, progress has not been posted.

i love to post my progess on sally but there a little problem "MY TOPIC KEEP ON GET DELETED"

thank you for your time
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Project Dark Fox
Posted: Sep 12 2009, 07:41 PM


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It's not getting deleted, Joey, just change the cutoff. >_>
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TailsButt
Posted: Sep 14 2009, 08:09 AM


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Know it's by no means of importance at this time, But will You be seeking any mappers in the distant future? If I ever had the dream mapping job this would be it!

My imagination could really run with this when it's more developed and get a feel for it's atmosphere and goal.

Edit: You use UDMF now I assume?

This post has been edited by TailsButt on Sep 14 2009, 08:09 AM
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Project Dark Fox
Posted: Sep 14 2009, 02:52 PM


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QUOTE (TailsButt @ Sep 14 2009, 03:09 AM)
Know it's by no means of importance at this time, But will You be seeking any mappers in the distant future? If I ever had the dream mapping job this would be it!

Not at this time. In fact I'm not sure if I'll ever need any outside mappers at all.

QUOTE (TailsButt)
Edit: You use UDMF now I assume?

Because this project is a couple years old now, it's still in ZDoom (Doom in Hexen Format). While I've seen how flexible UDMF can be, I haven't experienced any game-breaking limitations.
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Neon the Hedgehog
Posted: Sep 15 2009, 12:38 AM


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Working on Amy again. tongue.gif
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Gunsmith
Posted: Sep 15 2009, 07:49 AM


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Aah, hey. There's me bunny Rabbot dying animation.

Have you tried that yet? I hope it looks okay...
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JoeyTD
Posted: Sep 15 2009, 03:48 PM


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QUOTE (Neon the Hedgehog @ Sep 15 2009, 12:38 AM)
Working on Amy again. tongue.gif

._. really i just started workin on her walkin frames, damn you neon.
i'll send you what i get so far if you are interested.
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Project Dark Fox
Posted: Sep 15 2009, 06:07 PM


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Neon, JoeyTD: If you two could collaborate that would be fucking sweet.

Gunsmith: I haven't checked it out in animation yet. I'll let you know.
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