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The SMRPG Legacy > Super Mario RPG: Legend of the Seven Stars > Beating the Game at Level 3.


Title: Beating the Game at Level 3.
Description: Yes, it's possible. Good luck.


Forbiddian - March 13, 2006 02:37 AM (GMT)
What follows is general instructions on how to kill Smithy at level 3. Yes, it is possible. I’ve done it. The basic theory is that you use powerful items and strategic planning to make leveling obsolete. Crystalline doubles your armor for the low price of 5 frog coins (which you can get free, courtesy of Sgt. Flutter). Anyone who said that a battle was impossible wasn’t using the right items.

Note: Do not try this if you either don't have your motor skills yet, are really impatient, or are not creative. This guide will try to stay as basic as possible so I won’t ruin the good fun of beating a difficult battle. If you don’t want a challenge, don’t try this.

Levelling guide:

From level 1-3 (when you get to Moleville) you can only fight bosses. Avoid everything you’re not absolutely required to fight. Run away when you can, or reset if you’re forced into gaining experience off of something you didn’t have to.

When you get to Moleville, you get a Lucky Jewel. It makes you lucky, but pray that you're unlucky. Save often. Whenever you fight anything from now on, you'll need to replay it until you get a "try to double your Exp." and then get a "Wrong." Then you get zero Exp for that fight and don't level up.

You will no longer have to gain exp. You only get ten "lucky" charges, though. Eventually, you can pick up a Lucky Hammer (I think from Seaside Town). This will make Mario’s attack pretty much useless. Luckily, Mario is dead most of the time, anyway, so you won’t have to worry about it.


Don’t forget about the following things:

Crystalline/Bracer/Yoshi Aide (primarily for their +defense which can keep you alive).

Rock Candy (doubling your damage for a turn can save you in a lot of situations.

Lamb Lure (you’ll need this to get past the Shogun’s unless you want to fight 1300 times. Lamb Lure is a lot better than Sheep Attack. You only get 48 charges with the Lamb Lure, so don’t waste them).

Star Egg (does most of your damage)

Liberal numbers of Pick-Me Ups.

Be smart with your item choices. Why even carry a Midmushroom when an Elixer is stricly better? Why carry Royal Jelly when a Kerokero Cola is strictly better? Money is occasionally an issue, but if you ever have to choose between Royal Jelly and an Elixer, and it causes you to die, you'll regret it.

Sort your guys out so that the people most likely to survive go first. That way, you can complete a resurrection chain and not waste a turn (if Mario goes first, after every AoE, you're wasting a turn).

When all else fails, Red Essence. I’ve beaten all the required material and Culex (and Jinx and anybody else I’m forgetting) without using a single Red Essence. However, a Red Essence would make a fight far, far easier in many situations. For some reason, I consider a Red Essence cheap, but I don't consider Star Egging every turn to be a cheap tactic. If you want to use these, go for it. I think that the game would be at least as easy as any other low-level win if you could just use two or three every fight.


This is a list of the toughest bosses. I was thinking about telling you some tricks that I’ve found, but this is supposed to be for very skilled players. Most of the tricks you can figure out yourself (“Learn how to block” and “keep track of the boss’s HPs so you can plan your turns out”).

Croco can kill you with bombs because you don’t have enough money to buy more Pick-Me Ups. He’s not impossible, though. After you learn how to block, you’ll realize that there’s a very small chance that he’ll bomb you more times than you have Pick-Me Ups.

Mack is hard. If you can beat Mack, you can beat the rest of the game. He’s the first boss you actually have to be very skilled (as opposed to just lucky) to beat.

Bowyer, you can get unlucky and lose. But it’s not really luck since you can control which skills he locks up.

Culex is possible as soon as you get to Monstrotown (before you even get the Star Egg, let alone the Lazy Shell). Try him out. It's pretty cheap, though.

Valentina is fun. I love Dodo. I don’t know why, but he’s my favorite character in SMRPG. He’s also very easy to block and laugh at. She has this ice move which instantly kills your entire party.

Jinx is my favorite fight. I was very tempted to skip saving after beating Jinx up so I could replay the fight whenever I wanted to. I thought that I might use the Jinx Belt (I didn’t really, though). I’d recommend that you skip on the Jinx Belt so you can fight him whenever you’d like.

All fights require multiple deaths before you can consistently block the enemy’s physical attacks (which is almost a requirement before you can even hope to get a kill, since missing a block entirely results in a dead character, and partially missing forces you to waste another turn healing). Also, in many situations, you’ll realize that your enemy can randomly kill your entire party and there’s nothing you can do to prevent it (from your perspective). Fortunately for you, I can vouch for the fact that it *IS* possible to win. You might need some better equipment or better strategy if this happens. Maybe a Rock Candy or two will let you win in time? Maybe switching the turn order will give you a better resurrection chain? Maybe switching on an Amulet or other magic defense item would give an extra person just enough armor to survive a certain AoE attack, leaving someone free who didn't have to Pick-Me Up.


mariofan_forever! - March 13, 2006 11:00 AM (GMT)
Man, is this really possible?! Dang!! It took me to be a high level just to beat Croco.
You must be an expert. Super Duper Expert indeed.

Super Mallow - March 13, 2006 08:48 PM (GMT)
R
O
M
S

Or, if you choose

Let's say all you face is bosses....

The max EXP you can get to be at level 3 is 147

Assuming you fight bosses, as mentioned, they give you a total of....

AxemBlack: 40
AxemGreen:20
AxemPink:10
AxemRangers:50
AxemRed:40
AxemYellow:30
Belome1/2:30/80

And I need not go further, I've mentioned like 1/50 the bosses

You also forgot that Bowser+Peach+Geno start at levels higher than 3, and with those experience points, Mario+Mallow are at higher levels. Valentina gives yo 80%+ of the limited experience you can get before getting higher than 3

I realize my extortion, don't worry. Either way, numbers add higher than your possible level

All I need to say, for right now at least

Boshi - March 13, 2006 10:31 PM (GMT)
unless you get extremely lucky, one unblockable move, and ur dead

Mr. X - March 13, 2006 11:26 PM (GMT)
It can't be done, no matter how lucky you are. Like SM said, even fighting bosses, you can't stay at level 3.

Forbiddian - March 14, 2006 12:08 AM (GMT)
I appreciate you doing the math on how many levels Valentina and the Axem Rangers would give me if I weren't abusing the Lucky Hammer every battle. It is interesting.

But, if you read any of my post, even the first line, you would realize that you can avoid getting EXP by using an item to get "Lucky" and then trying to double your EXP and getting "Wrong." Thus, you lose all exp for the boss and don't level up. It takes a lot of patience since you have to fight each boss (and win) an average of six times, not to mention how much more difficult it is to fight a boss when a whiffed block could easily kill you. Yes, Bowser is level 8 and Princess is level 9. Mallow is level 3 and Geno is level 5, I believe. But still, the file says, "Level 3."

It's possible to avoid gaining any EXP from level 3 on.

However, that's only half the issue: Is it possible to beat every boss at such a low level? I submit that it is very possible. I did it when I was 13 years old, just doing a few bosses a day (I think I played about an hour and a half per day for a month or so). I'm in the process of doing it again, I just beat Yaridovich, so I get the Star Egg soon. I also get infinite Rock Candies courtesy of the Mushroom Boy.

But I can sit here affirming that it's possible and you'll still never believe me.

The next time you boot up SMRPG, look at your inventory. You probably have between 25 and 29 of the most powerful items in the game. You probably have 5 Red Essence, 5 Rock Candy, 10 Kerokero Colas, maybe a Pick-Me Up or two (why bother carrying these when you never die?).

What does levelling up get you? Slightly more damage, slightly more defense, a lot more HPs. That's it!

Well, you can make up for more damage just by fighting for longer. Fights take longer at low level (especially Johnny, because you can't use explosives or else you'll have to 1v1 him).

You have lower defense. Fortunately, you can use Crystalline (or Yoshi Aide) to double your defense. On high level accounts, I don't think I've ever used Crystalline. The ability to double your defense makes a lot of the problems of being low level go away.

You have lower HPs. This means that some skills will kill you in one use. It also means that you'll probably have to heal every single round.

Super Mallow - March 14, 2006 12:25 AM (GMT)
147 is the magic number for a maximum up to Seaside Town for the Lucky Hammer

Hammer Bro: 3
Croco: 16
Mack: 24
Belome: 30
Bowyer: 60
Croco (2): 30
Punchinello: 0
Knife Guy & Great Guy: 50+40=90
Bundt: 25
King Calamari: 100
Johnny: 90
Yaridovich (You have to beat him to get the Lucky Hammer): 120

Added together: 588

558 Experience = Level 7

Level 7 > Level 3

As for the the Lucky Hammer...

QUOTE
Luckily, Mario is dead most of the time, anyway, so you won’t have to worry about it.


If you're at least going to argue, don't hypocrite yourself by saying using the Lucky Hammer when Mario is dead. Re-word it so it's not hypocritical next time.'

And that includes no regular battles or anything of the sort, even though they are easy to avoid. But, you mention only do that before Moleville.....

QUOTE
From level 1-3 (when you get to Moleville) you can only fight bosses. Avoid everything you’re not absolutely required to fight. Run away when you can, or reset if you’re forced into gaining experience off of something you didn’t have to.


According to your post, I can fight regular battles. According to that post, you have, and there's space between Seaside and Moleville

Again, just make it so it doesn't hypocrite yourself, or you'd have a point. I don't doubt it can't be done at an extremely low level, I've done this same thing myself =P

And don't double post

WhereAmI?! - March 14, 2006 02:52 AM (GMT)
I always thought it was possible. Now SM says it's not? I'm gonna check again how it was.

Super Mallow - March 14, 2006 03:21 AM (GMT)
I did not say that

The way he stated it, it is. Note how I kept saying re-word this and that and whatever.

WhereAmI?! - March 14, 2006 11:05 PM (GMT)
Oh so a lvl 3 game is possible then. Oh well, nothing really new anyways.

Forbiddian - March 15, 2006 01:05 AM (GMT)
If you don't read the following, please do not reply to this thread. It's that simple. I won't track you down and make you read this, but really, you're wasting everyone's time if you click reply without reading this.

I never contradicted myself in either post. Any "contradictions" that you (you is Super Mallow, I am addressing this out of PM because he brought up some questions which I deem valid (albeit wrong) interpretations of my writing) pointed out were clearly taken out of context and were more fully explained either in post 1 or in post 2. To clarify:

You get the Lucky Jewel in Moleville. It has enough charges to get you to Seaside Town where you acquire the Lucky Hammer (which you will use for all the battles up until Smithy, who you don't gain EXP from because beating him ends the game.

After acquiring the Lucky Hammer, you may fight as many normal badguys as you would like, provided that you are willing to reset the game and replay the fight until you gain zero experience from the battle. I thought this was clear, apparently not. I apologize for the confusion.


Because my guide is a guide and not a plug-and-play walkthrough, there is room for creativity. The only hard and fast rules are to A: acquire the Lucky Jewel at Level 3 by getting to Moleville before turning level 4 (and buying it, presumably) and B: avoid gaining any experience after acquiring the Lucky Jewel by using the Lucky Jewel (or the Lucky Hammer, after Seaside Town) and replaying the battle until you get no experience.

If you follow those two rules, you will eventually beat the game, at level 3. Note that running out of charges on the Lucky Jewel and being unable to acquire the Lucky Hammer would violate rule number 2 as soon as you fought a boss. However, killing a non-essential Shy Guy, assuming that you gain zero experience for the fight would not violate either rule.

Remember: you will have to fill in some details (like how to down certain bosses or jump past content.



Here's an English lesson on the word "Hypocrite." First off, it's a noun or (archaic) it's an adjective. There is no verb form of hypocrite. Hypocrisy is very often confused with either stupidity or paradox. This is a very common mistake as all three (can) contain two contradicting statements.

In paradox, both the contradicting statements are true. For instance: "Mallow sucks in combat, but I like to play with him." On first glance, these seem contradictory, but clearly, I could like playing Mallow because he has fun special abilities (especially compared to Bowser's crappy moves) or because I like a challenge, or some other reason. Paradoxes are often humorous and poke fun at either life's illogic or the irrational tendencies of people (Mallow's my favorite character (other than Dodo) in SMRPG:L7S, but I recognize the fact that Mallow is embarrassingly weak at times).

In stupidity, one or more of the statements is false. "I always play with Geno, but a lot of the time, I don't play with Geno" In stupidity, you are probably inclined to ask, "Huh?" But be careful, because if you call someone else stupid and they point out that it's actually an interesting paradox, you look like an idiot for not thinking (trust me, I've been there... loads of times).

In hypocrisy, the contradicted statement refers to someone's BELIEFS (in this case, beliefs means a system of values). For instance: "I hate cheaters. Yesterday, I used a ROM Hack to make Mario level 3 and killed Smithy just so I could spend a bunch of time writing a guide."

Note the key differences. In particular, that hypocrisy is specific to beliefs.

Super Mallow - March 15, 2006 01:09 AM (GMT)
I don't doubt the lucky jewel

You went about the lucky hammer previously, that's the contradiction. Never mentioned it before in the previous post

Like I said, the wording

You can try to argue this, go ahead, I could care less. If you can't see the wording mistakes or the fact that I never said it wasn;t possible, go ahead

Forbiddian - March 15, 2006 01:19 AM (GMT)
As quoted from my first post:

"When you get to Moleville, you get a Lucky Jewel. It makes you lucky, but pray that you're unlucky. Save often. Whenever you fight anything from now on, you'll need to replay it until you get a "try to double your Exp." and then get a "Wrong." Then you get zero Exp for that fight and don't level up.

You will no longer have to gain exp. You only get ten "lucky" charges, though. Eventually, you can pick up a Lucky Hammer (I think from Seaside Town). This will make Mario’s attack pretty much useless. Luckily, Mario is dead most of the time, anyway, so you won’t have to worry about it."

I clearly DID mention the Lucky Hammer, AND the Lucky Jewel. My last sentence is satirical in nature.

There's nothing about wording in that, you were just mistaken (probably because you didn't fully read my post or forgot about it).







EDIT: Well, SM, your first reply indicated that you didn't think it was possible to avoid gaining EXP. I explained this in my first post.

Your second post indicated that you didn't understand how I stopped gaining exp before Seaside Town. I explained about Moleville and the Lucky Egg in my first post.

Your third post was a defensive attempt because you failed to read that I had actually mentioned everything you were complaining about in my first post.

You'll excuse me if I think you didn't read my post?

JonnyJinx - March 15, 2006 01:40 AM (GMT)
Uhh... this is an... intresting arguement.

Regardless of whether it's possible or not, I don't think I could possibly do it...


Boshi - March 15, 2006 01:56 AM (GMT)
How would you survive attacks like sandstorm or flame wall?

Super Mallow - March 15, 2006 02:04 AM (GMT)
QUOTE (Forbiddian @ Mar 14 2006, 08:19 PM)
As quoted from my first post:

"When you get to Moleville, you get a Lucky Jewel. It makes you lucky, but pray that you're unlucky. Save often. Whenever you fight anything from now on, you'll need to replay it until you get a "try to double your Exp." and then get a "Wrong." Then you get zero Exp for that fight and don't level up.

You will no longer have to gain exp. You only get ten "lucky" charges, though. Eventually, you can pick up a Lucky Hammer (I think from Seaside Town). This will make Mario’s attack pretty much useless. Luckily, Mario is dead most of the time, anyway, so you won’t have to worry about it."

I clearly DID mention the Lucky Hammer, AND the Lucky Jewel. My last sentence is satirical in nature.

There's nothing about wording in that, you were just mistaken (probably because you didn't fully read my post or forgot about it).







EDIT: Well, SM, your first reply indicated that you didn't think it was possible to avoid gaining EXP. I explained this in my first post.

Your second post indicated that you didn't understand how I stopped gaining exp before Seaside Town. I explained about Moleville and the Lucky Egg in my first post.

Your third post was a defensive attempt because you failed to read that I had actually mentioned everything you were complaining about in my first post.

You'll excuse me if I think you didn't read my post?

Exactly, your first post.

If I mentioned that, it be another story, but I didn;t

Locked, no more arguing about stupid pointless things




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