Name: Torquil Badon (Torn to his friends)
Age: 29
Height: 6'2
Build: Lithe and springy. While not massively muscled, he does possess enough to lift his coat and hat.
Power: Blademaster: (Takes three powers) Torn is, to be fair, a blade fanatic. He keeps all of his blades in tip top condition, honing them whenever he gets the chance. He has been known to randomly stop in the middle of a battle just to make sure that he has the perfect edge on Draeg, while then pausing to admire his work before actually using the thing. This fanaticism has lead to him being exceptionally skilled in the use of thrown blades, most notably his own. He is good with other people’s blades, but he needs to acquire a 'feel' for the blades weight and length before it can be effectively used in combat. Because of his affinity with blades, his swordsmanship is good, but nothing like what it could be if he took the time to practise. While he may trade a few blows with an experienced swordmaster, this is normally just to evaluate how much of danger they are to him. If they pose a threat, a knife to the neck from twenty paces is normally the preferred solution. Now while he may be naturally good with blades, projectile weapons are a different story. His marksmanship is completely hopeless, as he stands more chance of blowing his own foot off than actually hitting something. This manifests a serious disadvantage against characters with (although they are rare in the nether) guns, and as such he spends a lot of time trying to avoid such people.
Stealthy: Because Torn is completely hopeless with any kind of projectile weapon that goes more than about fifty yards, he has mastered the art of not being seen by the angry man standing a long way away holding a large gun. He does this by carrying a pot of magical paint, stolen from the coven, on his person at all times. If he runs into a person wielding such a weapon, he can daub the paint on his face and duck, hiding him from most sights.
While he may be able to hide, this power has a drawback as Torn cannot reach within his coat to grab a knife with this power activated. The two magical fields instantly cancel each other out, so he is forced to withdraw the knives he wishes to use before he applies this power.
More will follow.....as soon as I can think of them....
Looks: Torn is stereotypically northern. His face is broad, the forehead scarred with lines and flesh burnt off by the frequent dust storms that come suddenly out of the deep wastes. His blonde hair, dirty and long, is drawn back in a ponytail and kept unwashed so as not to glint in light and give him away when is going about some of his more unscrupulous activities.
The most consistent part of his appearance is his coat. Long and royal blue, it has ammo pouches sewn onto both the arms and the collar. These serve no real purpose, only that torn likes the look of them and that they can sometimes hold a few of his smaller knives. The back trails down to the floor, where it meets the leather boots flecked with silver filigree that torn loves so much. He would die to protect his boots.
Underneath his coat he wears a faded long sleeve jumper, in green with matching black trousers, worn from the wear and tear of the wastes. Around his neck he wears a bandanna lined with elastic. It doesn’t protect much against dust or sand, only the cold.
History: Torn is a typical child of the outlands. Raised on the move, constantly running to avoid the sand-storms and the dust twisters that formed behind them. His family ranged from the former Baltic Sea along to where Denmark once stood, and frequently camped in the ruins of a city called Danzig.
His fascination with knives came when he was nine. He found a blunt knife while walking with his family, and while they stopped for the knight he would polish it, sharpen it and restore it to perfection. Underneath the grime and surface rust it was a beautiful knife. Some fool had evidently dropped it in a hurry, and now a young boy had found his calling.
Whenever he could he would stop and buy the finest knives from travelling salesmen, often spending his food money on them. His family, sitting their eating, would remark that he would soon starve to death if he kept it up, but Torn didn’t care. He knew he could hunt well with his new knives.
He wandered south eventually, bored with the lack of adventure in the northern wastes. That was ten years ago, and ten years is a long time to spend in the wastes when you are walking in the wrong direction. He eventually made it to his destination, ten years too late, with an ear and original thigh bone missing and a large scar across his right shoulder.
Race: Human.
Religion: Not really interested.
Friends: None as yet. Friends are not a thing made in the wastes.
Weapons: Draeg: Torn’s first knife, this was the original weapon of the young boy and later the man. He still uses it, and indeed it holds the most of his favour among his weapons. He throws this knife a little differently than the others. While the other knives are thrown using the thumb and ring finger of his right hand, Draeg is thrown using his ring finger curled up. This drastically reduces its range, but increases its damage potential as the spinning does not stop when the knife enters flesh. This, coupled with the design of the knife itself and the fact that Torn would be hard pressed to miss with this weapon, makes this possibly his most dangerous weapon.
In terms of design, Draeg is a knife of medium length, with a full blade blood-channel running down the middle. Its edge is tempered steel, beaten into placed and honed on whetstone. Its handle is wood bound with leather, with a small emerald pried from a looted cross adorning the hilt.
Seger: Torn’s main skinning knife, this is the longest knife in his considerable armoury. It is about as long as his forearm, and is traditionally worn in a holster along the inside of his left arm to ensure a quick draw and sheath. This also functions as an impromptu defence against blows, the blade being strong enough to withstand overhead swings.
It is different in design to Draeg, and the rest of his armoury apart from Hadr, in that it only has one edge. However, this edge is honed to almost razor sharpness and is almost unparallel in cutting through soft flesh and muscle. However, it is not good in a fight or against bone, so it tends to be utilized as a torture or thrown weapon.
Hadr: Torn’s second skinning knife. Unlike Seger, this knife can be used in combat as the blade is much stronger than its larger brother. As it is much shorter than its other, Torn will usually wield both in combat by looping one into his belt and using the other in his hand, changing them around when he needs either reach or defense.
Maseg, Horandur, Forgon, Jopun and Semestra: Non descript knives that Torn carries about his person. They are roughly the same size as Hadr, with the same build as Draeg. Each of these knives is an excellent weapon, although Torn isn’t as used to the balance of these as he is with his other knives.
Ungonail: A sword that Torn keeps belted around his waist at all times. He is reluctant to relinquish this, along with Draeg, even when he has to sleep, and as such it presents a challenge for him not to cut himself or main himself horribly whilst turning in his dreams.
Of medium length and no particular design, Ungonail is designed to be an efficient killing machine without need for decoration nor extra weight.
Scars:
Torn, through various misadventures in the wastes and beyond, has acquired many scars and disfigurements although none of them impact on his fitness or face.
He lost an ear in battle with some demons, when a behemoth fell on his waving its sword around. He was lucky to only lose an ear, as the guy next to him was impaled and then crushed by the creatures weight.
His original thigh was blown away by cannon fire in the Ural Mountains. A maniac cult, convinced they had found heaven, had set up shop in one of the less damaged military bases, and had used an ancient cannon to blow the bone and top half of his leg to shreds. However, a mage was on hand, grafting a metal pole in the place of his femur as the knee and hip were still intact.
His shoulder bears a long ropy scar from where he was attacked by vampire leeches somewhere over towards the Iberian Peninsula. They swarmed him from a lake, and although he managed to fight off most of them one burrowed beneath his skin and had to be cut out. The peculiar venom in the leeches left him with the scar; whereas the place where he cut the thing out is now a small callous of rock hard skin, unbreakable by weaponry.
More weapons and scars to come......

Bring on the coat of a thousand knives!