Lord of the Nether

Group: A Lord of the Nether Lands
Posts: 36,205
Member No.: 1
Joined: 25-September 07

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I was wondering if we should give the Nether a FULL reform? As in, write up the forum descriptions again, new skin and banner and things, BIGGER FLUFF, and kill some of the un-used planes, adding a few, BETTER ones.
So far, the forum descriptions we have are:
Nether City Slums-No city is perfect, and the Nether is no exception. located in its south western sector, the Slums are a horrid place to live, consisting mainly of large shanty towns and overcrowded, one-roomed homes. The Slums are a breeding place for disease, and sickness often breaks out among those who inhabit the crowded, dirty place. Crime is also a problem in the slums, with gangs of ruthless murderers openly roaming, and ruling, the streets. Any attempts to root these gangs out have always been, and look to always be, met with harsh resistance. By me.
The Nether Library- The library is a place of knowledge and learning, ran by Miss Finch, the old librarian. When she was younger, she spent most of her time aquiring these books in the wastes, and she worked damn hard to get them. If you damage a book prepare to pay a fine, which is normally payed for in blood. It is this rather strange form of payment that has lead many to believe the librarian is a vampire. Upon entering the library, its immense size shocks you, millions of books are stacked onto the thousands of bookshelves inside this huge building. Books of all types, shapes and sizes can be found here, from fiction to non-fiction, demonology to cooking, the types of books are endless. In some of the darker corners of the library, you can find more sinister books, many of which are crafted from human skin, and in the back room there is some of the librarys more 'adult' literature... If you want to know something and cant find anyone else who knows, check the library, and chances are you'll find what you need. The Nether Library was by Acorn.
The Streets- The streets of Nether City are for the most part dank and dingy, the narrow spaces left between buildings. The sun never reaches the recesses of the dark alleys, save at dusk and dawn, when the blinding orange sun briefly passes through the narrow angle to light the street. Litter, industrial refuse and the homeless are abundant in these parts, lining almost every passage to varying degrees. The smell is all but unbearable, the stink of decay having suffused the ground itself over the years. The broader streets of the city, maintained by the council, are in far better condition. Those leading to the square, the arena and other landmarks are sprawling affairs, well paved, and kept clean by the patrols of guards assigned to this duty. Where cripples and beggars would flank the users of back-alleys, merchants and stalls offering clothing and foods can be found here, and the shouts of these sellers makes the streets a lively place. Ticket vendors, and street performers are other frequent occupants of the streets, and there is always something going on. At night however, the streets empty, and they become the domain of Nether City's darker population. Vampires, and other creatures of the night have free reign when the sun is gone, and it s only the brave, or foolish, who risk life and limb to travel at night, especially alone. Of those who do, only the most powerful fighters or amazingly lucky can hope to survive their journey. Fortunately, the nightwalkers respect that they share hte streets withthose who live in the light, and no traces remain of their victims by dawn. The City Streets were by Vayne
The Religious District- The Religious District is where the majority of the places of Worship are located in the Nether. Chanting and prayers hang in the air, and the smell of incense in almost overpowering. In other parts, particularly close to the Temple of Death, there is utter silence. This is the very richest part of the city, withentire buildings constructed from gold, marble and other precious substances as tributes to the gods. Despite this no thief would ever dare rob one of the temples, for they are guarded by powers no mortal can comprehend.
The Church- Of all the temples, it is the Church that is truly the most awe inspiring. It is several hundred metres high, with a tower that reaches over a thousand. Bells made of silver and gold are kept within this tower, and toll with every hour. Inside, the rooftops are lost in shadow, even at day, so high do they reach, while the altar is constantly bathed in light from a million candles. Every day, enormous congregations come to pray, supervised by thousands of priests. Largest of all the temples, the Church is a miracle in itself.
The Coven- Deep below the Religious District is the Coven, the place of worship for the Satanists. The coven is below even the sewers, buried far underground where horrific rituals can be performed in secret. It is a dark, shadowy place, constantly shrouded in darkness. It is impossible to tell how many worship here, for they too are shrouded and hooded by the darkness, but the numbers may rival even that of the Church above. Those who gather here come for a far different purpose than those that attend the Church. They come to offer sacrifices to their lord, sacrifices of blood and flesh. The altars are drenched in blood, covered in the bodies of those slaughtered at Satan’s command. The screams of those condemned to a long, slow sacrifice are always in the air, but despite this the Coven is almost impossible to locate. Unless you are guided by the Dark Lord himself, of course.
Death Chapel- The Death Chapel lies on the very edge of the Religious District, a low, sprawling building almost as large as the Church. No crowds gather here for worship however, no prayers or noise can be heard. Within the silent, obsidian walls of the Chapel, lie the bones of thousands, pieced together to form a gigantic altar, over which looms a statue of Death. The corpses of many others are buried in the Catacombs below, a place where not even the priests dare go. The one time the Catacombs are entered, is when a person of importance dies. Tended to by the priests, and warded with hundreds of spells, the corpse is carefully taken deep into this eerie, unearthly place. With the spirits of those long dead whispering in their ears, the funeral party descends into the darkness. After many long hours, they finally emerge, and seal the Catacombs once more. It is a mark of great privilege to be buried here, for few can give the priests enough incentive to risk their very souls to take a body into this realm of Death. The Religious Disctrict was By Gothlin T'ai The Arena- The Arena is the easiest place to find in all of the Nether. It lies close to the heart of the city, and the surrounding streets are often packed with tens of thousands of spectators, and no few combatants, lining up for entry. Inside the arena, the roar of the crowd is deafening, so loud that it can be heard from miles away. Unnumbered spectators watch as a thousand fights take place simultaneously, in the hundreds of fighting rings that make up the Arena. Battles to the death are rare, but every fight is real. Real blood it spilt, and while few die, many leave the Arena scarred for life. The bloodthirsty crowd has been known to lynch fighters for giving an unsatisfactory show, even spilling into the Arena while fights are in progress. The Arena holds many dangers, of which the opposing combatant is amongst the least. The Arena was by Gothlin T'ai.
The Coven Arcanium- The guild of warrens is a place of learning, open to all those of the arcane arts. It is ruled by a council of warren masters, headed by the Arch-Minister Barrez Nuresh. The Covens gleaming towers and alchemical gardens almost reek of magical power and potential, and portray a mystical effect. The Coven Arcanium is located in the Northern sector of Nether City, around the more expensive and better kept districts. The Coven Arcanium was by barrez
The Graveyards- The Nether City Cemetery is a haunted place, full of shadows and whispers from the past. Spirits wander here, raging at their deaths or weeping with sorrow over missing family. Sadroth the Necromancer frequents this place and his undead walk aimlessly through the rows of tombstones, hungering for human flesh. It is a place where the Damned walk freely and the living are not welcome. The Graveyards were by Etern
The Nether Docks- The main source of foods from outside Nether City are brought in via ship, so the Nether needs docks. The Nether docks are always busy, with scores of ships coming, going or docking a day. There are numerous “Sailor Haunts” near the docks; bars and pubs that are populated mainly by newly arrived sailors and cheap whores. The docks are also home to gangs of vicious criminals, some of the more organised of Nether City, such as the infamous Unione Corse; the “mafia” of the Nether. Dozens of smaller gangs roam the docks, funded by both smuggling rings and dock prostitutes. A new threat has risen in the docks, though, and is wiping out gangs methodically and ruthlessly. This threat is Hakr, an insane scientist who has created an army of mutant warriors. Now is truly not a good time to enter the docks. The Nether Docks were by me.
Sewers- The Nether is a massive city, and to prevent epidemics, and to keep up a reasonable standard of hygiene, it needs a huge sewer system. The sewers of the Nether are a sprawling mass of tunnels and caverns, some man-made and some natural caves which have been taken advantage of during the sewers construction. The sewage system is a complicated maze, with some tunnels full of water, and others bone-dry, untouched by water for dozens of years. The dry tunnels are a haven for criminals who wish to lie low or escape from the law, although they are dangerous for all people; there are often reports of monsters stalking the tunnels, picking off those naïve enough to enter them while not properly prepared. The sewer tunnels continue on for over a hundred miles out of Nether City, the waste inside them eventually flowing into the Mediterranean Sea. The Sewers were by me.
The Diner-The diner is a common place to go and meet people for coffee or lunch. To those early or late risers it’s often used for a cheap, quick meal. The owners are an ageing couple, Maria and Adam Gallagher. They set up the restaurant years ago after they got married. The staffs of the Diner include Millie, Joan and Timmy, Kyle and Kerry. Timmy and Kerry are the cooks, and prepare all the food, and the other three are willing hosts and waiters. The place has a warm feel to it, and smells of coffee and pancakes, even after it’s been cleaned. It’s one of the only public places that feels safe and gives the diner its winning popularity. This safe feeling is mainly down to the two burly chefs, and a couple of regular, vampiric customers, who don’t take kindly to people disturbing their meals. The staff recommends the specials. The Diner was by Scarlett
I plan on re-doing all the forums entrely, and at some point having a BOARD OFFLINE day for maintenance. Then when people come back, it could be shiny and new. What do you think?
That was just copied and pasted from a post on my staff-board, but I was wondering what the members thought of the change. Also, any descriptions people could do would be much appreciated.
Please Note: Any work you do for the forum will be noted inside a pinned topic somewhere (it has not yet been decided where), and you will be given full credit for that work. helping may also give you more "brownie points" when we, the staff, are considering promotions.
ANY ADDITIONAL FORUM IDEA'S WOULD BE GREATLY APPRECIATED, ESPECIALLY FOR THE "Nether City Underground" CATEGORY!!!!! Post these idea's here, too! You do not have to write the description, but it would be nice if you did!
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Trygon † Dieu et mon droit says: Does Vayne beat Henry? Gordon (F) says: (Vayne) ... Gordon (F) says: (Vayne does henry eat his paperwork?
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