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. Welcome
Welcome to the Nether, a unique play by post role-play based after a demon induced apocalypse.
. links
. staff
You may contact the staff through the private message link in their profiles. Alternatively, you may request their email or MSN addresses via personal message.
Admins
Lethuron Windwolf ;; Founding Admin
Vayne Sera ;; Admin
Barrez Nuresh ;; Admin
. cbox
. affiliates
. credit 
Skin © KMan
Side-bar © Roswenth
Graphics © Respective Owners
Plot/Characters © Respective Owners
Original Story © Daniel Boseley and Gordon Dippie.
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Forum Rules and Background Contained inside this forum are the rules you have to follow while on The Nether, and the background that you must Role-Play in accordance with.
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Mar 5 2009, 07:32 PM In: Site Updates By: Icarus |
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The Guest Forum This is a forum in which guests to the Nether can talk to forum members, or ask existing members questions about The Nether.
This is the only forum that you may apply for affiliation through. Use the provided template and our administrators will decide whether your application for affiliation is accepted or not.
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Oct 23 2008, 08:42 PM In: Affiliation By: Vayne Sera |
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New Plots Post any plots you want to make, or have made here. Finished plots will be stored in a sub-forum inside. This forum can also used for asking or requesting people to join a plot.
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Nov 7 2009, 07:06 AM In: Lucien By: Sid |
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News and Announcements Any important site updates, or changes, will be posted here ahead of when they are implemented.
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Nov 7 2009, 07:52 AM In: Character of the month box ... By: Sullivan |
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Suggestions and Problems Post any suggestions that you have regarding the site here, or post any problems you have on it!!
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Nov 23 2009, 05:37 AM In: Quick question By: Flibiapal |
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Off Topic This forum is basically for talking about anything except Role-Playing. Please refrain from spamming!
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Oct 1 2009, 05:32 PM In: Happy Birthday Eternull! By: Barrez |
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Member Only Forum This Forum is member-only. No staff can read what goes on in it's pages, and it is perfect for any kind of talk, like commenting on staff, etc. Please note, though, that if we get any complaints about spam or abuse, we will lift the stuff protecting this forum from the staff's view, and take action.
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Jun 29 2009, 03:22 PM In: ??? By: Hasier |
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Your Character Profiles Post your characters details here. Remember that, until you get to level three, you are only allowed one character.
Character template can be found inside. Any characters that are not made using the character template will not be approved.
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Nov 21 2009, 07:28 AM In: Cadjai and Jacaid By: EternNull |
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Adopt a Character Characters here have been made by the members of this site for the use of others. If one wishes to use one of these, as opposed to making one's own, then make a post declaring your intention, and copy the profile to "Your Character Profiles".
Please note that you may only use characters who correspond with your own level; for example, if level one you couldn't take an Angel.
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Jan 19 2009, 07:00 AM In: Din’Arath (Level *** Rarity) By: Raiden |
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Your entrance Post your characters entrance to Nether City inside this forum. They may enter from any point, so a thread in this forum can be anywhere inside Nether City.
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Nov 20 2009, 08:38 PM In: The Treeborn By: dougan_2 |
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The City Square The City Square is, quite frankly, huge. It is in fact not just one square, but several interlocking ones, all massive in their own right. The square is comprised mainly of shops and smarter residences, and is one of the nicest places in Nether City. The houses here cost a lot, and in the main only high ranking officials or other well off people can afford to purchase a home near, or on, a City Square. Any Shop you wish for can be found in at least one City Square, and generally there are at least a few similar shops scattered around the squares. The City Squares and their few surrounding streets are spotless, maintained to a very high standard by both the City Guard and hired Cleaners. Likewise, the Squares are almost bereft of any crime save the occasional shoplifter, due to the high Guard presence.
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Nov 15 2009, 11:43 AM In: ill (OPEN) By: blader4411 |
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City Streets The streets of Nether City are for the most part dank and dingy, the narrow spaces left between buildings. The sun never reaches the recesses of the dark alleys, save at dusk and dawn, when the blinding orange orb briefly passes through the narrow angle to light the street. Litter, industrial refuse and the homeless are abundant in these parts, lining almost every passage to varying degrees. The smell is all but unbearable, the stink of decay having suffused the ground itself over the years. The broader streets of the city, maintained by the council, are in far better condition. Those leading to the square, the arena and other landmarks are sprawling affairs, well paved, and kept clean by the patrols of guards assigned to this duty. Where cripples and beggars would flank the users of back-alleys, merchants and stalls offering clothing and food can be found here, and the shouts of these sellers makes the streets a lively place. Ticket vendors and street performers are other frequent occupants of the streets, and there is always something going on. At night however, the streets become eerily empty, and are the domain of Nether City's darker population. Vampires, and other creatures of the night have free reign when the sun is gone, and it is only the brave, or foolish, who risk life and limb to travel at night, especially alone. Of those who do, only the most powerful fighters or the amazingly lucky can hope to survive their journey. Fortunately, the nightwalkers respect those who live in the light, and no traces remain of their activities by dawn.
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Sep 7 2009, 01:32 AM In: An Unusual Guest By: Tomas Hydraxus |
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The Religious District The Religious District is where the majority of the places of Worship are located in the Nether. Chanting and prayers hang in the air, and the smell of incense in almost overpowering. In other parts, particularly close to the Temple of Death, there is utter silence. This is the very richest part of the city, with entire buildings constructed from gold, marble and other precious substances as tributes to the gods. Despite this no thief would ever dare rob one of the temples, for they are guarded by powers no mortal can comprehend.
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Nov 12 2009, 09:29 PM In: Sonne By: dougan_2 |
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The Arena The Arena is the easiest place to find in all of the Nether. It lies close to the heart of the city, and the surrounding streets are often packed with tens of thousands of spectators, and no few combatants, lining up for entry. Inside the arena, the roar of the crowd is deafening, so loud that it can be heard from miles away. Unnumbered spectators watch as a thousand fights take place simultaneously, in the hundreds of fighting rings that make up the Arena. Battles to the death are rare, but every fight is real. Real blood it spilt, and while few die, many leave the Arena scarred for life. The bloodthirsty crowd has been known to lynch fighters for giving an unsatisfactory show, even spilling into the Arena while fights are in progress. The Arena holds many dangers, of which the opposing combatant is amongst the least.
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Sep 19 2008, 07:32 PM In: Placing a bet By: Barrez |
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The Docks The main source of foods from outside Nether City are brought in via ship, so the Nether needs docks. The Nether docks are always busy, with scores of ships coming, going or docking a day. There are numerous “Sailor Haunts” near the docks; bars and pubs that are populated mainly by newly arrived sailors and cheap whores. The docks are also home to gangs of vicious criminals, some of the more organised of Nether City, such as the infamous Unione Corse; the “mafia” of the Nether. Dozens of smaller gangs roam the docks, funded by both smuggling rings and dock prostitutes. A new threat has risen in the docks, though, and is wiping out gangs methodically and ruthlessly. This threat is Hakr, an insane scientist who has created an army of mutant warriors. Now is truly not a good time to enter the docks.
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Nov 17 2009, 07:59 AM In: Runaway (Gothlin) By: EternNull |
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Nether City Slums No city is perfect, and the Nether is no exception. located in its south western sector, the Slums are a horrid place to live, consisting mainly of large shanty towns and overcrowded, one-roomed homes. The Slums are a breeding place for disease, and sickness often breaks out among those who inhabit the crowded, dirty place. Crime is also a problem in the slums, with gangs of ruthless murderers openly roaming, and ruling, the streets. Any attempts to root these gangs out have always been, and look to always be, met with harsh resistance.
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Sep 9 2009, 09:14 AM In: Horrible, horrible pain (open) By: Gothlin T'ai |
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Supermarkets The Supermarkets of the Nether are generally huge, multi-floored malls, dedicated to selling mainly food, but also clothes and other every day objects which are not found at the more “specialist” shops of the Nether. Although smaller supermarkets are scattered around Nether City, there are four massive ones, each located in a Northern, Eastern, Southern and Western district. In the main, the staff of these supermarkets comprise of unhelpful adolescents from various races who want nothing less than to converse with, and aid, shoppers.
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Sep 26 2009, 09:20 AM In: Shoplifting By: blader4411 |
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The Planar Gateways The Planar Gateways are located half a mile outside the Eastern Gate of Nether City, in a bid to make the City more safe from anything that could enter through the Gateways. The Gateways are massive stone arches, of varying sizes, the largest standing a full mile high, the smallest at eight foot. The Stone Arches follow no colour scheme, either; they range from dark black to fiery orange, randomly dotting the horizon. One thing on the Planar Gateways that is constant, however, are the runes scrawled all over the stone, which give them their magic. Inside the Stone Arches are black voids, specked with random colours. To use the Gateways you must step through these voids, and into whatever Plane awaits.
The Gateways are always well guarded, and armies of spirits are able to be conjured up in case of mass planar breakouts. Always patrolled, those who don’t’ pay a toll price at the entrance are destined for punishment.
If you wish to access any planes not displayed, PM Lethuron Windwolf or another admin for a link to access them.
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Jun 15 2009, 09:51 PM In: Going Home By: Vayne Sera |
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The Prison Thousands of criminals and convicts have been sent here, and thousands more still live here. It is truly a horrible and evil place. The guards are as corrupt as the prisoners, sometimes worse. Due to the number of non-humans being sent to this hellhole of a prison, most of the cells are sealed by strong, almost impenetrable magic. The cold stone walls separate inmates from the outside world, and many cells do not have windows at all. Those plunged into the darkness are driven slowly insane, if they do not die of starvation or an illness first. Disease spreads easily in the cramped conditions of the Nether prison, for six by six foot cells are often shared by up to four prisoners. Inmates in the Nether prison are expected to pay guards a certain amount of protection money, and those who have none to give are often found dead, although by whom has never been established. Prison gangs are another rising problem in the huge prison; to protect themselves, and to a certain extent, each other, inmates have begun to forge alliances amongst each other, creating violent gangs whose members do watch out for one another, and fight with rival gangs in the prison. These fights are often over small amounts of drugs or weaponry which have been smuggled into the prison, and often result in death or crippling injuries for some of the gang members.
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Oct 25 2009, 08:40 PM In: Bounty (Blader) By: blader4411 |
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The Coven Arcanium The Guild of Warrens is a place of learning, open to all those of the arcane arts. It is ruled by a council of warren masters, headed by the Arch-Magister Barrez Nuresh. The Coven’s gleaming towers and alchemical gardens almost reek of magical power and potential, and portray a mystical effect. Their projects and works can also be seen throughout the city, as well as in the wastes and even some of the known planes. But most of their works are safely kept within their solid, magically strengthened walls. And guarding those walls are the famed city battlemages, men and women trained in both magical and mundane combat. Though they are few, they are elite and deadly, maintaining constant contact with the city guard. The Coven Arcanium is located in the Northern sector of Nether City, around the more expensive and better kept districts. A trip through its well maintained grounds will reveal many seemingly impossible things, even in this city. But of course, that was what this magnificent place was founded for. To prove that nothing is impossible.
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Sep 7 2009, 10:31 PM In: Double Date (red) By: EternNull |
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The Nether City Council Halls The Nether City Council Halls are well most of the major decisions concerning the Nether are made. It is a tall building, with sloping roofs supported by marble pillars, the pillars carved to depict great scenes of battle, and of the past Lords and Ladies smiting their foes. Inside the Council Halls are great courts, easily able to hold a hundred people at a time in each of the score of rooms. Each of these rooms is assigned to a team of dedicated magistrates and secretarial staff, who make most of the smaller decisions, for example punishing petty criminals. Deeper into the building is a room carved from a single block of obsidian, a black table in the centre surrounded by a dozen exquisitely carved silver thrones. The seats for the Lords, Ladies and Guardians of the Nether Realms. Of course, lining the black walls are scores of other seats, carved form the obsidian block that is the inner sanctum of the Council Halls. The centre table, though, is protected from all attacks by mighty magics, and thus none may interfere with the meetings of the mighty unless invited to.
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Jul 29 2009, 01:50 AM In: Kids... By: Redterror117 |
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The City Walls Huge walls surround the Nether, a solid obstruction for attacking demons to back up the ever-present psychic barrier. The walls, at their highest point, stand fifty metres high, and at their lowest, are thirty. Their width is a constant ten meters, in order to give any-body protecting the city room to manoeuvre. Every twenty metres or so there stands a watch tower, with a ballistae waiting to be operated inside. The Walls are constantly patrolled by guards, who form a fraction of the standing army of the Nether. A normal patrol is of twenty men, but in times of danger this number can be increased tenfold or more. The walls are made of solid grey stone, which is carefully maintained so that the men who man it are sure that the wall is solid. The stone is not slippery, offering grip for the men who stand upon it, an additional safety. The battlements for it are four foot high, giving enough room for a soldier to duck behind, to hide from ranged fire, but not so much that they cannot return fire.
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Nov 21 2009, 03:48 PM In: Contemplation By: dougan_2 |
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The Carnival The Carnival is home to the Nether’s equivalent of Gypsies. The city is so large that it can take weeks to walk from end to end, and so in the Carnival is always on the move, and always has ample space around in. It is home to a great variety of people, from street entertainers to performers of magic. Some of the greatest wizards live here rather than in the Coven Arcanium, preferring the freedom that the Carnival offers. It is a place where everyone is accepted regardless of their race, profession or abilities. Only one kind of person is not allowed to be part of the Carnival, and those are murderers. Killing is banned from the Carnival, and anyone found to be a murderer will be confined to the small, blood-red wagon that always sits on the outskirts of the Carnival. No noise ever emerges from this particular vehicle, and it is a dark, brooding presence on the edge of the loud, festive encampment. The Carnival is a place of wonders, a place devoted completely to entertainment, but when threatened, the Carnival reveals that amongst its many and diverse people, there are some of the most accomplished fighters in the world. To join the Carnival is to be accepted into a family, a family that will defend its members with a zeal that would frighten the most determined killer.
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Sep 20 2009, 11:37 AM In: Alone (Open) By: dougan_2 |
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The Sewers The Nether is a massive city, and to prevent epidemics, and to keep up a reasonable standard of hygiene, it needs a huge sewer system. The sewers of the Nether are a sprawling mass of tunnels and caverns, some man-made and some natural caves which have been taken advantage of during the sewers construction. The sewage system is a complicated maze, with some tunnels full of water, and others bone-dry, untouched by water for dozens of years. The dry tunnels are a haven for criminals who wish to lie low or escape from the law, although they are dangerous for all people; there are often reports of monsters stalking the tunnels, picking off those naïve enough to enter them while not properly prepared. The sewer tunnels continue on for over a hundred miles out of Nether City, the waste inside them eventually flowing into the Mediterranean Sea.
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Jul 20 2009, 09:38 AM In: And so an era ends By: Fiori Fervor |
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The Reservoir The Reservoir is situated in an enormous, man-made cavern below the city. It provides much of the city’s drinking water, with hundreds of natural springs feeding it. The Reservoir is a dark and evil place however. It is an eerie place, where the water is perfectly, unnaturally still. Not a single breath of air disturbs the surface of the water. The slightest movement echoes through the still air, sending waves of ripples breaking across the surface. The Reservoir is shrouded in shadow, making it impossible to see more than a few feet in front of you. It is the kind of darkness that dampens any light that tries to break it, seeming to suck the brightness from the air. And deep within the very centre of the Reservoir dwells an ancient evil. An evil so ancient, no creature alive can remember when it came there, save perhaps the gods themselves. It has dwelled in the Reservoir long before man came and carved it into the great cavern it is today. No one has survived an encounter with this evil, but anyone who dares to enter the Reservoir can sense its presence, hanging in the air.
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Mar 22 2009, 07:19 PM In: Hunting For Fun By: Redterror117 |
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The Catacombs All Cities need a place to bury their dead. Nether City has not only the Graveyards, mastered by the Necromancer Vladimir Sadroth, but the Catacombs, a huge maze of tunnels and tombs, mainly adapted from the natural cave system that runs under Nether. The Catacombs are mainly reserved for more powerful and influential members of the Nether’s Society, as the tombs there tend to be larger than those in the Graveyard, and the biggest and grandest are even open for public viewings. In all the catacombs are a pretty miserable place though, although steps have been taken to try to avoid the depressing look of the place; velvet drapes, and other bright objects line the walls there, in a vain attempt to cheer it up, and tour guides are always positioned outside their entrance. In the main, though, the only people to enter the Catacombs are those paying respects to a passed on relative, those who hope to rob the graves of the rich and powerful, and those there for even murkier reasons…
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Apr 26 2009, 09:59 AM In: A dark begining (Members of... By: Reko |
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The WasteLand Outside of Nether City, the world is a barren wasteland, devoid of most life. Monstrous creatures roam the Wasteland, hunting down human nomads that also wander the barren place. Also outside are tiny communities, mainly in mountain areas or other rural areas, which have as yet gone unnoticed by the monsters and demons which stalk the Wasteland. Even more common than monsters in the Wasteland are demons, which are a constant threat to any who leave Nether City, and which rove the Wasteland in groups of hundreds, searching for humans to prey upon. Outside of the Nether, no-where is safe.
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Nov 21 2009, 12:52 AM In: Silence By: Freya |
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The High Seas In the days following the Apocalypse, as humanity struggled to rebuild itself, the seas of the world were virtually deserted. And for good reason, as storms of incredible size and fury tore across the world, destroying anything they came across. As the years passed, the seas remained turbulent, but to some extent they began to calm down. Tentatively, humanity once more took to the ocean, struggling to regroup and rebuild, to contact one another no matter how far apart they were. Centuries later, the oceans of the world are still a dangerous place, full of monsters and pirates, wracked by storms that can reduce the greatest ships to matchsticks in a moment. Despite this, many try to set sail, whether for trade or adventure, and those that return often return wealthy. The fact that little more than one in ten men make it back alive has deterred only a few would be adventurers, and drama still plays itself out on the High Seas.
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Aug 5 2008, 06:00 PM In: All aboard! (open) By: Barrez |
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North Africa As the Apocalypse raged, northern Africa was shattered and broken, as huge seismic forces literally tore the region apart. Now, much of the area has been flooded, reducing the once solid landmass into thousands of small islands, gathered together in close clusters. Some humans still survive in this area, most living off the ocean which now surges around their homes. Areas more than a hundred miles inland are now surrounded by sea, while unpredictable currents and tides put those few survivors in jeopardy every day of their lives. Despite this, the area is used as a shelter for pirates, for once a ship has penetrated several miles into the island clusters, it is sheltered from the storms that rack the seas just offshore. Thousands of crews have built their bases in this vast region, but despite its size the area is too small to hold them all. Violent clashes are common, and the combination of natural and human threats make North Africa as one of the most dangerous areas in the world.
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Oct 28 2008, 07:56 PM In: The Return Of Faith By: acid |
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The Middle East The Middle East, at odds with its state before the Apocalypse, is now a largely peaceful region. Small tribes wander back and forth amongst the ruins of desolate towns, never settling, paying a constant tribute to those who died so long ago. Their numbers are few, but war has completely ceased in this area, and violence is almost unknown. The population is therefore on the rise, but a combination of radiation poisoning and disease is preventing a rapid increase. Though peaceful, this area still does hold its dangers, though not from any visible enemy. The ground, vegetation, animals and even the air all hold their own toxins, and only those who have lived in the area for successive generations have the immunity to survive for long.
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Aug 25 2008, 10:02 PM In: Plague By: EternNull |
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The Main Island Some miles off shore from Nether City lies a small island. This island somehow managed to avoid the desolation that struck the rest of the world, and remains in conditions quite similar to those it enjoyed before the Apocalypse. White beeches and green hills strike a stunning picture against the backdrop of an otherwise dead and infertile world. Nether City Council lay claim to the island while the city was still under construction, and for centuries it has been a private retreat for these beings and their closest servants. Recently however, it has been decided to allow outsiders onto the island. To be allowed to go a number of tests and payments must be taken, but the Island is well worth it. It is a safe haven, for no violence or crime of any kind can be committed upon the land, for the Council monitor the behaviour of visitors closely, and any who try to disturb the peace are swiftly eliminated.
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Jul 10 2009, 10:53 PM In: Vacation By: Redterror117 |
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The Beach The entire western side of the Island is made up of one enormous beach. Crystal blue water dances up and over the blindingly white sands, while large trees provide shade several metres back from the water’s edge. Small boats fish in the waters just offshore, which contain a stunning array of aquatic life. The landing for boats carrying visitors to and from the Nether land on a separate, smaller beach on the northern side, so that the western beach can remain entirely free and devoted purely to relaxation. The beach faces away from Nether City, so those resting are not troubled by such a disturbing view.
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Oct 4 2009, 09:17 AM In: Wondering (OPEN) By: dougan_2 |
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The Village About a mile inland from the beach is a large village. Traditionally it was home to servants of the lords and ladies of Nether city, who would live on the island all year round in order to have minimum fuss when one of the council decided to visit. Now it also provides shelter to visitors, and is in the process of being expanded to accommodate the new arrivals. Many servants have been required to move into the manors that are reserved for the council so as to make room for the visitors. In the past, servants would only enter the manors to clean them, until a council member arrived in which case a number would take up temporary residence in the manor to better wait upon the lord or lady. Many servants are upset at the change in the situation, though they dare not do anything under the watchful eyes of the Council.
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Aug 3 2008, 03:24 PM In: The perfect village By: deathbringerVII |
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The Mountain Range A series of mountains cover the eastern and southern areas of the Island. In the past they were used for hunting by the council, as they are populated with a wide variety of wildlife from all over the world. A small number of manors, most of them in various states of disrepair as only one or two have been actively used in the last century, can also be found. All kinds of creatures can be found here, both magical and mundane, and for those who enjoy hunting, here is a prime place to test their skills. The ban on fighting is not rescinded in the mountains, although occasional fights do break out, mainly due to the small number of active patrols based near the mountains. In the mountains, it is every man for himself.
Note that although fighting is allowed sometimes in the Mountains, it is generally frowned upon, and will probably be stopped.
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Jun 14 2009, 06:42 AM In: Warm summer air By: Fiori Fervor |
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Hell The Plane of Hell is a dark and evil place, where the souls of the damned are forever tormented by the favoured of Satan. Demons stalk the endless miles of tunnels and caverns, revelling in their power in this unholy place. Only the truly insane or desperate, or those blessed by Lucifer, venture here, and precious few make it out with their sanity intact, if at all.
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Dec 18 2008, 06:55 PM In: Satan's Enemy By: Hasier |
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