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 Chaos War: Into the Unknown, This is where it all happens.
Tidus||Teen_Link
  Posted: Jan 31 2004, 08:45 PM


Ultra Member


Group: Bw'Kell
Posts: 106
Member No.: 17
Joined: 15-January 04



uhhh i'd ask benandorf if that even exists and you know you cat move without permission to another land
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Benandorf
Posted: Dec 23 2003, 08:47 AM


I RULE YOU ALL!


Group: WarMod
Posts: 249
Member No.: 1
Joined: 22-December 03



Just starting this topic, the News will be up soon. Wait patiently.
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Benandorf
Posted: Dec 24 2003, 08:39 PM


I RULE YOU ALL!


Group: WarMod
Posts: 249
Member No.: 1
Joined: 22-December 03



The Chaos News:

News:

Story:
The Mud-Men get 60 Men from the Barracks.
The Fairys get 62 from Barracks.
Bw’Kell get 50 from Barracks.
Altevin: Bombapults are cannons. They cost $100 each. You beat both the people, and lose only 3 HP, and get 25 g, add 2 AI kills to your kill chart.
ArtyLink: You make 1200 Gold, but the band splits up. You get the skills (as songs) Spirit Song (talk to a spirit), Animal’s Cry (brings some animals to help you), and Rock Hit (stuns enemies for a bit)
Holly: Your present will be out soon, when I lose my headache…
Tell me if I missed you, so I can eat some more cheese.

Census:
Mud-Men:
AIs: 358, 298 trained, 60 not trained, 2 Carpenters
RPs: 12
Gold: 15000
Buildings: CC with Turret, Barracks, and Hospital, RC, CTC, 25 Houses

Fairys:
AIs: 264, 202 trained, 62 not trained
RPs: 6
Gold: 13000
Buildings: CC with 2 DNAs, Barracks, Hospital, RC, 20 Houses

Bw'Kell:
AIs: 226, 176 trained, 50 not trained
RPs: 6
Gold: 4400
Buildings: CC, Barracks, RC, Hospital, Outpost in Haven

Inventions:
None!!


Shoppe:
Mud-Men Shoppe

Weapons


Sig Sauer 500g (need Concussion Rifle): A high-powered pistol
Sniper Rifle 400g (need Concussion Rifle): A long-range weapon.
Tranquilizer 400g(need Concussion Rifle): A stun gun.
Mace 250g(need Riot Stick): A powerful but clumsy hand-to-hand weapon.



Misc.
Sunglasses 50g: Can block the Mesmer and has light filters.
Four Wheel Drive 700g: An all terrain vehicle.
Battle Horn 200g 2 months to build: Raises moral of troops by 45% and lets you get more troops when looking for troops

Buildings:
Carpenter Training Center 1500g: You can choose how much you want to pay for a carpenter, and you get half as much as you paid off each building they work on. They also take off 1 day of building, but even if you have 100 working on the building, the least the building can go down to is 300g and 1 day.



Fairy Shoppe

Weapons


Neutrino 2000 550g (need Concussion Rifle): A gun that has 3 settings: Scorched (stunned), Well done, and Burnt to a cinder.
Tri-barreled Blaster 650g (need Concussion Rifle): A gun that can shoot explosives, lasers, or shock waves.
Buzz Baton 350g (need riot stick): A hand-to-hand combat weapon that has little physical power, but temporarily paralyses whatever it hits.
*Illegal* Soft-Nose 200g: A very destructive laser but isn’t very accurate. Need Batteries.



Misc.


Helmet 350g: Includes Lights (to see by), Sonix (confuses enemy), filters (lets them see shielded beings), and blocks Mesmer.
Wings 350: Allows non-pixies to fly.
Phoenix Flute 300g takes two months to build: You raise the Moral of your troops by 50%, and you can summon a phoenix after a while of using it.



Basic Shoppe

Weapons
Blaster 100g: a normal gun
Strong Gun 200g: Must have Basic Gun to Purchase
Concussion Rifle 300g: Must have Strong gun to purchase
Basic Club 75g: a hand-to-hand weapon
Combat Rod 150g: Must have basic club to purchase
Riot Stick 350: Must have basic club to purchase


Misc.
Basic Shield 100g: A basic blocking item.
Strong Shield 300g: Must have Basic Shield to purchase
Big Shield 500g: Must have Strong Shield to purchase. The most powerful shield
Riot Shield 450g: A portable Wall
Vest 50g: A little Armor
Light Armor 100g: Must have Vest to Purchase
Body Armor 175g: Must have Light Armor to Purchase
Batteries 20g-8pack 40g-20 pack: for softnoses, 6 shots a battery
Mint-5g: Heals 10 SP, won't work for Bw'Kell.
First Aid Kit-5g: Heals 10 HP, won't work for Fairys.
Acorn in a Bag-50g: Heals all SP, not for Mud-Men
Hospital in a Bag-40g: Heals you completely, not for Fairys
Book of Taura-60g: Heals 30 HP and 30 SP, not for Bw'Kell
Instant Warlock-50g: Heals 50 HP and 10 SP, not for Mud-Men


Researchable Items

Updated Science 400g (must have researched to buy): Can make flares on command, 5 uses.
Hand Held Teleported 500g (must have researched to buy): Teleports you to one of your cities, 7 uses
Others will be made, these are just the ones know at the time...


Buildings

Main Buildings


Barracks 1500g, 5 days: Brings in 1-10 AI Soldiers per day per Barracks
Command Center 3000g, 10 days: The Main Building in Cities.
Out-Post 1000g, 3 days: You put these on the outskirts of territories and cities for an alert when enemies are coming.
Research Center 1500g, 5 days: For researching new weapons and buildings. You can choose how much gold you put into research a day.
Hospital 1500g, 5 days: Heals you completely for free, but you have to rest there until the news comes out, or the WarMod will tell you when you finish resting there.

Defense Buildings


DNA Cannons 800g, 4 days: A defense turret that can stun enemies.
Turrets 950g, 5 days: Can kill enemies, but not very accurate.
Thin Wall 100g, 1 day: A flimsy defense
Medium Wall 200g, 1 day: A medium defense
Thick Wall 300g, 1 day: A strong defense
Shield Wall 500g, 2 days: A Very Powerful Defense
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ArtyLink
Posted: Dec 24 2003, 08:41 PM


Mud-Men General


Group: Mud-Men/God
Posts: 29
Member No.: 2
Joined: 23-December 03



I am oviously here, as I helped set up some. Just saying hello.
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Altevin
Posted: Dec 25 2003, 06:45 AM


Fairy d00d!


Group: Fairys/God
Posts: 242
Member No.: 3
Joined: 23-December 03



Oh yeeeah, oh yeeeeah, oh yeaaaaah.
These forums are SO much better!

Artylink: Daaaaaaaaaaaang O_O

It was snowing in Haven (don't ask how). Altevin threw down his paparwork and ran down six stories straight before runnning through the lobby and leaping straight through the double-doors to skid to a stop face-first in the snow. Needless to say, it was his favorite season.

Hmm, methinks it is time for a new skill: Snowball! (attack spell)

It will take 12 days to make, the 1st of january being the first. It is more powerful in winter, late fall, and early spring. You will need to complete a trial after it's done.-Benandorf

This post has been edited by Benandorf on Dec 31 2003, 07:15 PM
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Benandorf
Posted: Dec 31 2003, 07:04 PM


I RULE YOU ALL!


Group: WarMod
Posts: 249
Member No.: 1
Joined: 22-December 03



post more stuff!
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Sirk
Posted: Dec 31 2003, 08:16 PM


Veteran


Group: Bw'Kell/God
Posts: 3
Member No.: 10
Joined: 31-December 03



Is there a limit as to how many Barracks a race can have? If not, I'll build two more at Church Hill.

I'm going to try to recruit some members by myself also.
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Benandorf
Posted: Dec 31 2003, 08:50 PM


I RULE YOU ALL!


Group: WarMod
Posts: 249
Member No.: 1
Joined: 22-December 03



One barrack, at the time... It may change at one point, maybe when we get more bases.
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ArtyLink
Posted: Jan 1 2004, 07:06 PM


Mud-Men General


Group: Mud-Men/God
Posts: 29
Member No.: 2
Joined: 23-December 03



Buying the second lvl vest, then Body Armour. Also, buying Sig Sauer.

Readying troops to attack, bringing 250 trained ones. We march at dwn (actually today). Those dwarves won't make it for a week. Also, sending letters to the generals.

Formal:
My dearest Fellow General (insert the name here, Altevin or Sirk),
I Ask you as a friend to help me in this battle vs the dwarves. You may lose a few men, but it is for the good of a race.
Signed,
ArtyLink

Unformal:
You want some money? Get your butts over here and beat these guys to a pulp.
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Sirk
Posted: Jan 1 2004, 09:21 PM


Veteran


Group: Bw'Kell/God
Posts: 3
Member No.: 10
Joined: 31-December 03



Invention: Mall-Idea stolen from humans. Holds a food court, arcade, and various stores and entertainment places. Good source of income, depends on and raises a race's happiness.

Hmm... Is it possible to construct a back-up base?

Arty, take as many men as you need.
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Altevin
Posted: Jan 2 2004, 08:37 AM


Fairy d00d!


Group: Fairys/God
Posts: 242
Member No.: 3
Joined: 23-December 03



I believe the rule is thus: one barracks may be constructed per base. So you can found more bases elsewhere and build another barracks there. You will then recieve troops from both. However, building a base can be quite costly. Benandorf tells me that to start one you have to:

Build an outpost
pay an extra 1000 gold
build a CC
and THEN build whatever you want.

anyway, sending 200 trained fairy troops to london, buying ten bombapults and sending them too. Tommorow they will head for scotland, and then... I go on vacation :( I'll post strat tomorrow.

Buying acorn in a bag, finishing my wizard king research (6 days now, I think I have something.) and heading to london.

Artylink: For the good of *A* race? I need to chew you out over IM.

DAY 4/16 SNOWBALL RESEARCH
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ArtyLink
Posted: Jan 2 2004, 08:41 AM


Mud-Men General


Group: Mud-Men/God
Posts: 29
Member No.: 2
Joined: 23-December 03



Buying Big shield.

Sirk: I'll just take 100, thanks.

It's Killin time!

The troops will just go around, and destroy EVERYTHING they will blow up any and everything the can. I will send 50 after the barracks, and 75 after the command center, leaving me with 125 to kill all other things. Also, we will torch the houses.

My personal Strat:
Time to try out Anduril. I will pay 15 SP to do the sweet spinny thing, and zoom through the lines of enemys. I will use my NC's Cloak to Poofy-Unpoofy if they get too many at me, or if they all run away.
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Benandorf
Posted: Jan 2 2004, 08:51 AM


I RULE YOU ALL!


Group: WarMod
Posts: 249
Member No.: 1
Joined: 22-December 03



War Leaflet!
The battle is NOW!
Today, the Mud-Men army attacked the Dwarves. The dwarves had but a very flimsy wall (we're talking cardboard) that was taken out withing 10 minutes, and then the chaos begun. ArtyLink massive destroyed them, and the other army did a great job. The Barrack is about half way to being destroyed, and the CC is about 1/3.
Losses:
Mud-Men: 30 Trained Troops
Dwarves: 75 trained Troops, 30 Troops, 10 Houses
ArtyLink: Nothing! But take 25 AI kills.

Battle Census:
Mud-Men:
220 Trained Troops

Dwarven Brotherhood:
75 Trained Troops, 100 Troops
Buildings: Barracks (almost have destroyed), CC (almost 1/3 part destroyed), 10 Houses, Hospital
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Altevin
Posted: Jan 2 2004, 09:18 AM


Fairy d00d!


Group: Fairys/God
Posts: 242
Member No.: 3
Joined: 23-December 03



Sigh, tha battles gonna be over before I get there <_<
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Altevin
Posted: Jan 3 2004, 08:06 AM


Fairy d00d!


Group: Fairys/God
Posts: 242
Member No.: 3
Joined: 23-December 03



STRAT:
The mud men will retreat to a safe distance (or else, by the way) The bombapults will fire a volley at the base, damaging and destroying buildings and hurting their troops (they will be aiming specifically for buildings). Afterwards, I will use my gandalf's staff to shoot a dragon firework at them, then use my gene's gloves to throw around a sufficiently heavy piece of rubble. Assuming the mud-men charge, the Fairys will charge from the opposite direction, guns blazing. I will shoot fireworks from my staff for a bit before switching to my concussion rifle and bblasting any Dwarf grunts who cross my path. (If I happen to run across a leader, I will attempt to capture him. ) If they hole up in the CC, we will offer them surrender.

day 5/12 snowball
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