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 Zoids: Revolution
 
Rate this game on a scale of 1-10
10 = Brilliant! Simply astounding! I LOVE IT! [ 0 ]  [0.00%]
9 = I can't believe nobody else though of this! AMAZING! [ 2 ]  [40.00%]
8 = I This game is great! [ 1 ]  [20.00%]
7 = This game is pretty darn good [ 1 ]  [20.00%]
6 = I approve and would like to play it if it were real [ 1 ]  [20.00%]
5 = This game is good. Not great, but worth recommending [ 0 ]  [0.00%]
4 = A little below expectations [ 0 ]  [0.00%]
3 = This game... is not very good [ 0 ]  [0.00%]
2 = ugh. I can't believe I read all that... It's not worth the read. [ 0 ]  [0.00%]
1 = Craptastic! [ 0 ]  [0.00%]
0= Two words... EPIC FAIL [ 0 ]  [0.00%]
Total Votes: 5
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Da Bigman
Posted on Jan 9 2009, 09:30 PM


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Back-Up Zoids are good and all, but they would be nerfed down compared to the original, right?
As for the weather, I was hoping for thunderstorm. Boy that would suck if you got hit by a bolt of lightning rolleyes.gif
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Kurayamiblack
Posted on Jan 10 2009, 12:49 AM


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QUOTE (Da Bigman @ Jan 9 2009, 06:30 PM)
Back-Up Zoids are good and all, but they would be nerfed down compared to the original, right?
As for the weather, I was hoping for thunderstorm. Boy that would suck if you got hit by a bolt of lightning rolleyes.gif

No, Back-up Zoids won't be nerfed.

Think about it like this. In Brawl's Subspace Emmissary, you pick your team of 4 people, lets say Mario, Pit, Bowser and Marth for example. When Mario Dies, you respawn as Pit, when Pit dies you respawn as Bowser, when Bowser dies yo respawn as Marth, when Marth dies you get the Game Over screen because your entire party is dead.

The same Idea applies here. So for example, you can ave a team of 4 in the battle you just entered. You pick your 4 pilots. Then you pick which pilot you'll controll (for example "Raven", the Geno Breaker Pilot from the anime). Because you chose to play as Raven, the other 4 pilots are CPU controlled teammates (lets call them T2, T3, and T4). Now lets say the rules allow for 2 back-up Zoids per pilot. Pick the Zoid each pilot starts off with. For Example Raven (your guy) will start off in a Geno Breaker, T2 in a Liger Zero, T3 in a Lord Gale, and T4 in a Geno Hydra. Those are their starting Zoids. Now you assign Back-up Zoids to your squad.

Raven (you) = Chimera Dragon and Liger Zero Jager
T2 = Blade Liger and Gun Sniper
T3 = Blitz Tiger and Snipe Master
T4 = Stealth Viper and Berserk Fury

Now, you and all 3 of your teammates are on the field at the same time in your starting Zoids. Now, lets say for example T2's Liger Zero is defeated in battle. T2 isn't eliminated. Instead, he respawns in a different Zoid, his Blade Liger because that's his 1st Back-up Zoid. The Blade Liger isn't nerfed, it's just a different Zoid fro what he was using a minute ago. So your Team of 4 is you and 3 CPU players, each one with 1 starting Zoid each and 3 Back-up Zoids each. When a player loses all of his/her Zoids, they're eliminated from the match. First team to have no more functioning Zoids loses.

Basically, someone shot up your fancy robot, so you get out and jump into a new one until you don't have any left. The opponent has the same set-up. So even though only 4 players are on the field per team at a time, each player has a total of 3 Zoids. So it's like a 12 Zoids VS 12 Zoids, but only 4 Zoids at a time and when one is nuked, another one takes it's place a certain amount of times per contestant.
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Kurayamiblack
Posted on Jan 16 2009, 04:43 AM


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UPDATE! This is a big one, but I really enjoyed typing this one up happy.gif

"Statistics Concept" section added to bottom of the post. It explains the statistics behind the combat capabilities in this game. Even though how you fight is very flowing and open, the game still relys on a stat system to control what does how much damage to whom. This section also explains how the stat system affects Zoid customization in terms of purchasing items to upgrade your Zoid. It's a deeper look into the customization and planning that happens before the battles begin wink.gif

It's one of those games where you customize stats to increase your performance on the battlefield. Think of it like a merger of Tekken and Fire Emblem. You wrack your brain putting on the right equipment, upgrading stats and all that just like in most RPG's, but then instead of watching your stats do their own thing, you have to control the ehole battle manually with your own skils, like in Tekken. I'm loving this so much. One of my Favorite Anime and two of my favorite styles of gameplay wrapped into 1 solid idea biggrin.gif
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Da Bigman
Posted on Jan 17 2009, 10:25 AM


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The statistics section I actually understand, considering I just got Fire Emblem for Christmas.
Just a thought, wouldn't it be good if Zoids could increase their tier license based on how long they use their armor, what tier their armor is, and how often they fight?
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Kurayamiblack
Posted on Jan 17 2009, 06:23 PM


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Well, since Zoids is a robot based game, I wanted it to feel more like an upgrade type of thing as opposed to a level up type of thing. I wanted it to feel like all Zoids of the same model and species are all the same at all times excpt for what you put on them. Leveling up give you the feeling of them growing and I'd personally rather giv it that "Look what I did to my Zoid that you didn't" type of feeling. But at the same time, I want the combat to work in a way that if you have "statistically the best Zoid ever", the human factor would still play a big enough role that your personal style of combat ccan still effectively combat statistic superiority. It's all about balancing your skills with your stats, and IMO, that's what is going to give this game lots of replay value >:)
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Kurayamiblack
Posted on Jan 21 2009, 03:39 AM


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QUOTE (Kurayamiblack at Shining Nova)
Game Idea Update:

IMPORTANT:
Okay, so I'm almost completely out of room in my first post, so the odds of me making any major updates from this point on (if any) is very very slim. So basically, this idea is pretty much finished, give or take a few small details. Here's the last little bit that I added.

New Zoids added to the playable Zoid List.

Whitz Wolf
Petra Rayse
Whitz Tiger (Changed to in-battle fusion only unless Zoid Core Fused)
Savinga

This makes for a grand final total of 81 playable Zoids excluding the CAS units and temporary Zoid Fusions. If you include the CAS units, temporary Fusions, and the Murasame Liger's 2 alternate Ultimate Attack forms that's a total of 98 different Zoid models. Somewhere around 104 if you include the non-usable Zoids that are just for show, such as Hover Cargo, Whale King and such which only appear as transport Zoids in the story.

The graphics in this game for the Zoids along with a few environmental graphics such as buildings, smoke animations and other battle effects will be cel-shaded to more accurately mimic the Anime and give the game that "I can't believe I'm playing a competitive cartoony game" feeling along with a sense of accuracy in detail for fans of the Anime.


A Few Personal Comments

To a Zoids fan, this game IMO seems like a dream come true. I've included just about every Zoid from just about every anime series except for Zoids Genesis, which only got a few representations, but good representaations such as the Murasame Liger, Gildragon and Deadborder. With all 3 main canon Zoids storylines, 81 playable Zoids, over 100 single player missions, a deep customization system, Explorer Mode to keep you earning stuff, randomly occurring events, a solid combat system, Replays with full camera and capture control to make your own dynamic videos, a Stage builder and Wi-Fi compatibility, this would seem like the ultimate Zoids game if done properly which could rake in new fans, satisfy the old ones, and give the Wii a great new hardcore game! Even if I had to sacrifice Wi-Fi combat to fit everything else in, I'd still rearrange Wi-Fi to use as a replay and stage distribution method to show off your skillz to your friends.

I really hope everyone enjoyed reading this game idea and maybe one day, when the economy picks back up, TOMY entertainment will be willing to shell out the cash to make this and finally pull Zoids out of it's undesired grave and at least attract a larger audience before dying for good. Zoids doesn't deserve to be forgotten. Thanks to my fanboyishness I was able to drag this old topic back up and transform it from a good idea into one of my best game ideas yet, proving that if you love something enough and are willing to sacrifice some time to it, any game can be made to be awesome. It's all about what you want. If you make a game you like and really let the game express your love for the ideas behind it, people will be drawn to it because when one puts his sould into something he does, it really shows in it's quality.

Thanks for reading everyone! Feel free to use this topic for general Zoids discussions or game comments! happy.gif


Copied and pasted from my topic at Shining Nova.
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Kurayamiblack
Posted on Feb 13 2009, 09:07 PM


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QUOTE
Okay, I know I said it was done in the above post (even though I get the feeling nobody read that post...) but even after I posted that, I continued secretly updating the back-up topic I have in the Admin Only forum.

Somehow, I managed to make Explorer Mode awesome. Now here's the problem... I COULD post the updates here in the public topic, but not only would it be nullifying what I said in my last post, but it's also ALOT of reading. Roughly between 1 quarter and 1 third of the size of the original post in this topic. IMO, it's a worthy read in terms of making a truly awesome Zoids game, but I'm not sure if anyone else will find it worth reading.

So here's my question.

Assuming you read the entire 1st post in this topic, does anybody actually want to see the extra updates I added?


Newest post, also quoted directly from Shining Nova's topic. Now posting it here for answers too.
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Da Bigman
Posted on Feb 15 2009, 05:35 PM


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Wait, there's an admin only forum? Why haven't I been told about this? }:<
Kidding.


Though reading the entire Explorer Mode based on what you say would take a very long time, and my attention span probably couldn't take it ;(
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Kurayamiblack
Posted on Feb 15 2009, 08:54 PM


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Explorer mode isn't a story mode, it's a free roaming mode. It does take a long time if you want to unlock EVERYTHING, but none of it is absolutely needed. Explorer Mode cannot be beaten and you don't have achieve anything other than what you're willing to. There's no goals except for those you make for yourself. It's basically a free-roaming, self-created experience.

By the way, I did NOT update the first post in this topic, so you have not seen the updates I made to Explorer Mode, but merely you just re-read what the original idea for it was.

Bottom line though, it may take a long time to get EVERYTHING out of Explorer Mode, but it doesn't take that long to get what you want from it, and I get the feeling that you're still under the assumption that the battle system isn't fun enough to keep you interested in doing anything other than story mode before ditching the game like a rental. That might explain why you can't see yourself playing Explorer Mode. That, or you just didn't fully understand what Explorer Mode is.

So yeah, I haven't posted the updates in public yet which is why in the quote it asks if anyone wants to see it. Because I don't want to post them if people are trying to avoid my Zoids Revolution topic. By posting that quote here, I'm pretty much asking you guys as well if you want me to post the updates.
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Kurayamiblack
Posted on Feb 15 2009, 08:55 PM


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*looks up*

I really need to learn how to summarize =/
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Kurayamiblack
Posted on Feb 24 2009, 01:36 AM


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Okay then, well... since this topic is pretty much dead from failure to post in a way where readers get the point of what I'm saying, I'll finish this topic off myself with a few videos of a less sophisticated but similar Zoids game.

The following videos are from a game called "Zoids VS 3" which was released in Japan only. Zoids VS 2 came to America as "Zoids Battle Legends" but wasn't as good as Zoids VS 3. These videos should give a good example of what type of gameplay my game idea is based off of.

(the players in some of the following videos are superior to the CPU, so if it seems like the human players are using lame tactics, it only seems that way because the CPU doesn't know how to properly counter those tactics. A problem that exists in many games)

Liger Zero Phoenix VS Salamander
http://www.youtube.com/watch?v=VfgXY_daSyE

Konig Wolf Demonstration
http://www.youtube.com/watch?v=rdRjia6FgVE

Gravity Saix VS Liger Zero
http://www.youtube.com/watch?v=OECWXKzCaho

There was one more video I wanted to add but I couldn't find it. So there, you have a basic idea of the speed and mechanics of my game idea (even though my idea has several more mechanics but whatever).

NOW I can let this topic die without feeling like it's death was forced into death against my will.

*goes to Shining Nova to post a duplicate of this post*
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Zero_Link7
Posted on Jun 24 2009, 08:17 PM


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great stuff kura. i just read it and it sounds AMAZING.
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Kurayamiblack
Posted on Sep 27 2009, 06:52 AM


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*comes back after long time*

Thanks. I put alot of thought into this game. I'm confident Zoids fans will approve of this. It's just so sad that the odds of them putting this much effort into a new Zoids game is so slim =/
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