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 Zoids: Revolution
 
Rate this game on a scale of 1-10
10 = Brilliant! Simply astounding! I LOVE IT! [ 0 ]  [0.00%]
9 = I can't believe nobody else though of this! AMAZING! [ 2 ]  [40.00%]
8 = I This game is great! [ 1 ]  [20.00%]
7 = This game is pretty darn good [ 1 ]  [20.00%]
6 = I approve and would like to play it if it were real [ 1 ]  [20.00%]
5 = This game is good. Not great, but worth recommending [ 0 ]  [0.00%]
4 = A little below expectations [ 0 ]  [0.00%]
3 = This game... is not very good [ 0 ]  [0.00%]
2 = ugh. I can't believe I read all that... It's not worth the read. [ 0 ]  [0.00%]
1 = Craptastic! [ 0 ]  [0.00%]
0= Two words... EPIC FAIL [ 0 ]  [0.00%]
Total Votes: 5
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Kurayamiblack
Posted on Aug 5 2008, 12:58 AM


Shining Nova Admin
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Group: Moderators
Posts: 504
Member No.: 6
Joined: 24-November 07



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Zoids Revolution is my idea for a Wii console Zoids game expanding upon the base idea of Zoids Battle Legends for the GCN and turning it into a more exciting and fun game. Zoids Revolution focuses mainly on the multiplayer options featuring in-depth Zoid customization, many unique battlegrounds with their own advantages and disadvantages, Wi-Fi compatibility, and a wide variety of Zoids to choose from along with destructible environments. For a Cel-Shaded game, Zoids Revolution controls in a way that can give the more competitive players the ability to develop their own personal fighting style and tactics while making difficult moves easy enough so that the less experienced players can enjoy a simple but exciting battle with their opponents. The Single Player mode is divided between 2 modes, a free roaming mode where you manage your own Zoids team and a story mode where you play through the events of Zoids Original Battle Story. Almost everything you collect in 1P mode is usable in multiplayer mode, but we'll go more in-depth on the 1P mode later in this topic.


Main Menu:

Zoid History Mode[hide]
This is the first single player option. In Zoid History Mode, you learn about the history of Zoids as you play through the events that have happened in the ancient times and learn how they impacted the world of Zoids in which we currently live in. Through playing this mode you can unlock new and unique Zoids that can be used in Multiplayer Mode.[/hide]
Explorer Mode[hide]
This is the Second Single Player option. In Explorer mode, you play as a character of your own creation. You are part of a team of Zoid Pilots who earn money through competitions. You travel around a world map in search of different events that occur. Shops, battlegrounds, rival bases, and tournament locations are your common stopping locations. Sometimes, when you visit a location you can find free parts lying around on the ground which can be used to upgrade your Zoids. You'll spent most of your time battling rivals, customizing your Zoids, shopping for new stuff, and watching your characters interact with everything around them. The fate of your team is in your hands. Lead them to glory or failure. Unlike Zoid History Mode, you can unlock things at your own pace in Explorer mode.[/hide]
Multiplayer[hide]
Multiplayer is where you use Zoids you have in Single player to battle it out with other human players. Only 2 human players are able to play at one time, but the CPU is used for team VS team matches. If your Zoid collection is low, there are Rental Zoids available here in multiplayer which anyone can use. All rental Zoids are completely un-customized and run off of base stats only.[/hide]
Wi-Fi[hide]
Wi-Fi compatibility allows you to play against players from around the world in several game modes. On Wi-Fi, you select one server you want to connect to, then you start off in a lobby where there is a list of people online located to the left of your screen. Everyone online is listed alphabetically so if you're looking for someone specific, you can use the search option or scroll down the list. When you select a person on the list, you have 4 choices:

1) Check their profile
2) Challenge
3) Join Game
4) Watch battle

Checking their profile allows you to see all of their personal game-stats and wha they're doing at the moment. Challenge allows you to link up with them for a battle. If they accept your challenge, they'll host the game. Join game is for when the other person is already a part of a group and you would like to participate. The person hosting the group decides if you're allowed to join or not. Watch Battle allows you to automatically join a group as a spectator, meaning you can watch an battle in progress from the point of view of the person you're watching!

You can host your own groups too. The host decides what the rules of the match is. In the case of a team battle, the host is "Team Captain A" and the first person to join the group is "Team Captain B". Whenever someone else joins, they request permission to join one of the two teams and the captains decide whether that person is allowed on the team or not.[/hide]
Replays / Video Maker[hide]
At the end of each match, you an save a replay of your battle. In this mode, you can view your saved replay and even edit them to make videos! By shifting the camera angles and saving, you can decide how the replays are viewed and then send them to others![/hide]
Stage Builder[hide]
With Stage Builder, you can create a stage. Design the terrain, and place object wherever you please. With this you can build your own stages unique to your likings. Custom stages can only be used in multiplayer and Wi-Fi. In Wi-Fi, your opponents have the ability to disable custom stages, so if you run into someone with custom stages off, you won't be able to use your stage when fighting them.[/hide]
Options[hide]
This contains all of your extra options such as Controller set-up, Memory management, Audio configuration, Video configuration, and more[/hide]


Controls

Wii Remote + Nunchuck[hide]
Joystick = Move / Turn
A = Physical Attack
B = Attack with Selected Weapon(s)
D-Pad Up/Down = Shuffle through Weapons
D-Pad Left/Right = Shuffle through Support Systems
Plus = Pause
Minus = Lock-On to one enemy (press again to lock on to nearest other enemy)
Z = Use selected Support System
C = Jump (Double click to fly [flying Zoids only])
1 Button = Special Action (Different Zoids do different things in different places)
2 Button = Activate Ultimate Attack (When UA meter is blue or Green)
Wave Nunchuck left/right = Sidestep
Wave Nunchuck up/down = Pivot Slide[/hide]
GCN Controller / Classic Controller[hide]
Left Joystick = Move / Turn
A = Physical Attack
B = Attack with Selected Weapon(s)
D-Pad Up/Down = Shuffle through Weapons
D-Pad Left/Right = Shuffle through Support Systems
Plus / Start button = Pause
L = Lock-On to one enemy (press again to lock on to nearest other enemy)
R = Use selected Support System
Y = Jump (Double click to fly [flying Zoids only])
X Button = Special Action (Different Zoids do different things in different places)
Z = Activate Ultimate Attack (When UA meter is blue or Green)
C-Stick / Right Joystick left/right = Sidestep in direction pressed
C-Stick / Right Joystick up/down = Pivot Slide[/hide]


Zoid History Mode Info

This story mode allows you to play through the original story behind the anime. Here's the overview, copied directly from Wikipedia (which I read before posting this and sounds very accurate).[hide]
Original Battle Story
The planet Zi and its ion-rich oceans gave birth to a large number of metal life forms. Some went on to become the humanoid Zoidians. Others became the creatures known as Zoids, mechanical living beings with a core as a central life-force.

For centuries, the Zoidians lived in small tribes with an emphasis on survival, as their planet was wreaked with earthquakes and volcanoes. As the tectonic instability quieted down, their numbers grew, and people had time to squabble over territory. They took and modified the wild Zoids of the planet, eventually altering and changing them into massive war machines. In ZAC 1955, Helic Muroa of the Wind Tribe, who had tired of the constant battles, united the fifty tribes of the Central Continent into a single nation. He managed to convince his rival Guylos (of the Earth Tribe) to ally with him as well.

Helic's two sons, Helic II and Zenebas Muroa, inherited his nation after his death in ZAC 1978. Zenebas favored aggressive foreign policy, preferring to attack first and ask questions later in contrast to his brother's more peaceful approach. Tensions mounted, and he left after a bitter quarrel and framing by the Republic assembly, splitting the continent into two groups; the Helic Republic in the east and the Zenebas Empire in the west. The two nations went to war in ZAC 1980, beginning a series of low-scale conflicts.

In ZAC 2029, a ship from Earth, the Globally 3, crashed on Zi in the middle of the Central Continent. The survivors joined both the Empire and the Republic, using advanced Earth technologies to increase the war potential of the Zoids. The intensity of the war increased, as new Zoids like the Gojulas and Iron Kong were deployed. The two sides battled for nearly a decade, until the Republic deployed the super-heavy Ultrasaurus. With the Ultrasaurus, the Helic Republic was able to defeat the Zenebas Empire.

Emperor Zenebas himself fled, traveling to the Dark Continent of Nyx. Once there, he made a bargain with the emperor of the Guylos Empire to rebuild his army. In ZAC 2042, he returned, invading the Republic with a force of new Zoids. The Zenebas forces quickly advanced with the rollout of the Death Saurer in ZAC 2042, crushing the capital of the Republic. The Republic's government survived, and planned a counter-offensive in the midst of guerrilla warfare in the mountain ranges. In ZAC 2048, they deployed a new Zoid, the Madthunder. With the new Zoid, they were able to defeat the Death Saurer armies and destroy the Zenebas Empire.

Zenebas fled again, but before he could reach the Dark Continent, the forces of the Guylos Empire ambushed him. His army and its Zoids were absorbed into Guylos', who started a new series of conflicts with the Republic. After a successful landing and a long offensive through the brutal terrain of Nyx, the Republic army faced Guylos' trump card, the incredibly powerful Gilvader. To defend itself, the Republic created the Orudios and finally the King Gojulas, a monstrous Zoid that spearheaded a final offensive.

Before the last battle could take place, a meteor struck one of Zi’s three moons, which shattered, raining meteors down on Zi. The Central Continent was sundered into three sections, while part of the Dark Continent sank into the ocean. Most of the wild Zoids, as well as many of the Zoidians themselves, were wiped out...


New Battle Story
The human descendants of the Globally 3 crash survived the destruction, and set about rebuilding the nations of Zi. In ZAC 2096, after decades of peace and recovery from the devastation, Emperor Guylos died. As his grandson, Rudolph, was too young to rule, his chief minister, Gunter Prozen was named regent. In ZAC 2099, Prozen declared war on the Helic Republic, and launched an invasion of the Western Continent of Europa to attack the Republic. The Republic's forces launched a counterattack, but were overwhelmed.

The Empire found the ruins of an ancient civilization containing a Deathsaurer, as well as other technologies. The Guylos Empire began work on restoring the Deathsaurer, as well as deploying new Zoids like the Geno Saurer. The Republic also developed new Zoids and reproduced older Zoids like the Shield Liger, and began to slowly turn the tide against the Empire.

In ZAC 2100, the Republic reactivated the Ultrasauruses that had survived the devastation, and used them to attack the Empire's forces on Europa. The Empire countered with their newest creation, the Death Stinger. However, the Death Stinger went berserk and attacked both sides, destroying all in its path. Eventually, the Death Stinger was defeated, but not before causing massive damage.

The Empire’s troops retreated to the Dark Continent in ZAC 2101, followed by the Republic army. Once there, however, the Republic Army were attacked by a new elite Guylos unit, the Eisen Dragoons, and suffered horrible losses. The Republic’s forces battled their way through to the capital, where they found that Prozen’s personal unit had launched a coup. Prozen, the son of Emperor Zenebas, tried to overthrow the Guylos Empire. The Guylos units loyal to Rudolph joined forces with the Helic Republic, and engaged those loyal to Prozen. The combined forces managed to defeat Prozen, but the Death Saurer Prozen was piloting overloaded, and destroyed the majority of the Zoids in the city.

In the aftermath, the Eisen Dragoons took over the Guylos Empire and re-formed it as the Neo-Zenebas Empire, under the rule of their leader, Wolff Muroa. They invaded the Central Continent and, with the new Seismosaurus Zoid, conquered the entire continent in ZAC 2106, forcing the Republic to retreat to the Eastern Continent

However, in ZAC 2109, the Republic's forces returned from their exile on the Eastern Continent. They drove the Empire's forces back using the newly developed Liger Zero Phoenix, Jet Falcon, and Gairyuki. The battle ended with the Republic reclaiming their capital, and forcing the Zenebas Empire back to the western half of the Central Continent.


Three Tigers Battle Story
By the year ZAC 2230, there have been no wars in decades, instead Zoids are owned by private citizens and fight each other in arena battles. Two large Zoid manufacturing corporations, ZOITEC and Zi-Arms, have become considerable powers on Zi.

The two corporations discover the cores of three ancient tiger Zoids, and recreate them as new machines. ZOITEC creates the first one, the Whitz Tiger. Zi-Arms countered with their own new Zoid, the Dekalt Dragon. The two corporations clash over the ownership of the remaining two cores. ZOITEC succeeds in creating another Zoid from the second core, the Rayse Tiger.

Zi-Arms responded by recreating the third core as the Brastle Tiger, and launching an attack on ZOITEC. With the data they gain from the attack, they combine the three cores and use them to recreate a Death Saurer. Unfortunately, the Death Saurer goes berserk and attacks the Zi-Arms forces, destroying the Dekalt Dragon.

The three Tigers join forces to fight the Death Saurer. By using their various abilities, they are able to destroy it, ending the threat. The tigers then vanish, returning "back into legends".[/hide]

Zoid History mode will have you playing through all the key battles of the above storyline. Since this story spans out across many years, there will be proper narration between missions to explain how the story progresses from one point in time to another. Sort of like how in Fire Emblem, one chapter takes place on one side of the continent and the next takes place on the opposite side and in between chapters the narrator tells you about all the details of the story line that occurs between those two chapters.

Original Battle Story, New Battle Story, and Three Tigers Battle Story are all going to be their own separate sagas, with increasing difficulty as you progress from one story to the next. Each battle story must be completed in order to move on to the next. There will be plenty of missions for each story, estimated about 20-40 missions per story. The story will have no voice acting, it's all text much like Fire Emblem. This allows us to put in alot of missions without taking up too much space on the game disc.

The Zoids you obtain in Zoid History mode is predetermined, however the Zoids and Zoid parts you get will be more rare than what you can buy in the shops in Explorer Mode. There's even a handful of Zoids that are unlocked during Zoid History mode only, and some Zoids that are only available in Explorer Mode as a result of objects obtained in Zoid History Mode so playing both Zoid History and Explorer modes is key to unlocking almost everything.


Details of Explorer Mode

In Explorer Mode, you roam freely across a World Map visiting locations, participating in events, and earning enough cash to keep yourself on the road. Basically, your job is to manage your own Zoids team. You are the leader of a team of Zoids Pilots who battle for money to make a living. You can visit various shops, tournament locations, or explore the landscape for scrap parts for your Zoids. In Explorer Mode you have continuous access to the Zoid Customization screen which is where you outfit your Zoids with any weapons and tech you can get your hands on. You can even change the color of your Zoids by purchasing paint and you may also custom build your own emblem for your Team to put onto your Zoids! Here are detailed descriptions of what you can do in Explorer Mode. Remember, this mode is purely maanagement based. Once Zoids Histor Mode is completed, this will be your only means of obtaining new Zoids but you're free to obtain as many as you can afford.

Combat Locations[hide]
Combat locations are areas on your map that mark the locations of rival Zoid teams whom you can compete against. The more you fight a team, the more their team will develop in order to keep up with your own growth speeds. This means the stronger your team gets, the stronger your rivals get. There are about 30 Rival Teams in this game and some occasional loners who randomly appear on the map. In some cases, you may even run into some military groups who might challenge you to battles for fun. In addition to that, if ou have multiple save files on Explorer Mode, the Zoids team of another save file may appear as a rival team on your file from time to time.[/hide]
Tournament Locations[hide]
When you reach a tournament location you can sign up for a tournament. Before signing up, you will be told the prize earnings, teams participating, and rules of battle which all change from tournament to tournament. Rule variations can include what Zoids are allowed, what weapons are allowed, time limits, stage boundaries, single Zoids or team battle, and what stages you'll be playing on. This is a great way to make money for new Zoids and parts.[/hide]
Shops[hide]
Shops are where you buy Zoids, Zoid Parts, and other accessories. Merchandise changes every day so be on the lookout for new stuff! Eventually in Explorer Mode, you'll come across a rare item called a Membership Card. With this item, when rare merchandise is sold in the shop and you aren't around to claim it, that rare merchandise remains in stock until your next visit. So if you miss a rare Zoid or item, you can still get it. The only drawback is that such items have only 1 stock unlike when they're originally for sale at which time you can buy it many times over as long as you have the cash. Special items may also appear on special days such as birthdays and holidays. When one of your Zoids take damage or is defeated in battle, your equipment loses what is called integrity. Each item and weapon has it's own individual amount of integrity. When integrity drops to zero, that object breaks and you must buy a new one or keep playing without it. At the end of each match, the game will tell you if any of your items or weapons are broken. At the item shops, you not only are able to buy items, you can also repair weapons and items that have lost their integrity but have not yet broken. This is may or may not be cheaper than buying a new item. It depends on what item or weapon is damaged. Good news is that a loss of integrity does not effect the performance of that item or weapon in battle, however be cautious because a weapon or item CAN break during battle if it's integrity hits zero mid-battle, leaving you at a disadvantage so be cautious of your weapons status before going into each battle. How much integrity is lost during each battle depends on how much you used the item as well as how much damage your Zoid has taken during the battle. Luckily, integrity is not lost at all during multiplayer battles. But you can lose integrity during Wi-Fi. On average, your stuff will break every 20 or so matches after purchase. Sometimes sooner, sometimes later, so you don't have to worry too much about integrity, but it would be smart to keep an eye out.[/hide]
Zoid Fusion[hide]
There is a special Cargo Ship carrying illegal technology that lands on the world map on rare occasions. If you manage to reach this ship, you can use the illegal technology to fuse Zoid cores to create entirely new Zoids! When you fuse the Zoid Cores of two Zoids you already own, all of their equipment goes to your inventory and both Zoids are destroyed and removed from your collection but a new Zoid that otherwise cannot be obtained is added to your collection! Zoids created through fusion cannot be used in Tournaments unless you enter in the Expert difficulty tournaments. These Zoids can be used freely in Combat Locations, Wi-Fi, and Multiplayer however. Zoids created through Zoid Fusion are Zoids you'd never be able to obtain otherwise but only certain Zoids can be fused so try to expand your Zoid Collection as much as possible when going into this illegal Cargo Ship and on your way out, expect a fight...[/hide]


Zoid Evolution

In both single player modes, some Zoids have the ability to evolve. To make this happen, you need EXP (experience points) which is earned in combat. Your Zoid has an EXP meter that's only visible during Zoid Customization. The meter only appears if your zoid is capable of evolution, so when you see the meter, you know your Zoid can evolve. When that meter fills up completely, you can trigger a Zoid Core evolution which also effects the overall Zoid itself, transforming it into a bigger, better version of itself. One example of this would be the evolution of a Shield Liger into a Blade Liger. Any equipment not compatible with the new Zoid will be immediately sent to your inventory, so don't worry about losing your weapons.


Playable Zoids
These are all the playable Zoids in the game.[hide]
Before I post the list, I want to clear up everyone's curiosity. Obviously, unless you're a hardcore Zoids fan, you probably won't know what each Zoid is. To find out what each Zoid looks like, click the following link and type the Zoid's name into the search box
http://zoids.wikia.com/wiki/Main_Page
The more important details of the Zoid is the very first section, usually starting towards the left of the image. Not all Zoids will be on this site however. Some Zoids such as the Geno Maxis were fan-made. Zoids with names written in Bold Print like this are Boss Zoids.

Now, here's that list I promised you.

Obtained through Shops:
Arosaurer
Bambolian (very rare)
Bear Fighter
Blade Hawk
Blitz Tiger
Boldguard
Buster Eagle (rare)
Cannon Tortoise
Chimera Dragon (very rare) (appears when Fuzor Blocks A, B, C, and D are obtained)
Command Wolf
Dark Horn
Dark Spiner (rare)
Demantis
Desert Liger (very rare)
Dibison (rare)
Elephander (rare)
Energy Liger (very rare) (After Beating Zoid History Mode)
Fire Phoenix (very rare)
Gairyuki (very rare)
Geno Hydra (very rare) (After Beating Zoid History Mode)
Geno Saurer (rare)
Godos
Gojulas (very rare)
Gordos
Gun Sniper (rare)
Gun Tiger
Guysak
Heldigunner
Helcat
Iron Kong
Jet Falcon (very rare)
Killer Dome
König Wolf (rare)
Lancestag (very rare)
Leoblaze (rare)
Lightning Saix (very rare)
Lord Gale (very rare) (appears when Fuzor Blocks A, B, E, and F are obtained)
Molga
Murasame Liger (very rare) (After Beating Zoid History Mode)
Nightwise (rare)
Petras
Rainbow Jerk (very rare)
Redler
Rev Raptor
Sabre Tiger
Sea Striker
Shadow Fox (very rare)
Shield Liger
Stealth Viper
Storm Sworder (very rare)
Trinity Liger (very rare) (After Beating Zoid History Mode)
Unenlagia (rare)
Zabat

Obtained through Zoid Evolution:
Blade Liger (Shield Liger)
Deadly Kong (Iron Kong)
Geno Breaker (Geno Saurer)
Gojulas Giga (Gojulas)
Guysting (Guysak)
Snipe Master (Gun Sniper)

Obtained through Zoid Core Fusion:
Berserk Fury (Geno Breaker + Organoid System)
Cyclops (Dibison + Any 4 Zoids) (After Beating Zoid History Mode)
Death Saurer (Gojulas Giga + Geno Breaker + Any 4 Zoids) (After Beating Zoid History Mode)
Deadborder (Any 18 Zoids) (After Beating Zoids History Mode)
Death Stinger (2 Guysting + 2 Geno Breaker) (After Beating Zoid History Mode)
Diablo Tiger (Any 5 Ligers) (After Beating Zoid History Mode)
Energy Liger (any 5 Ligers) (After Beating Zoid History Mode)
Geno Maxi (Geno Saurer + Geno Breaker + Geno Hydra + Organoid System) (After Beating Zoid History Mode)
Gilvader (Any 20 Zoids) (After Beating Zoid History Mode)
King Gojulas (Gojulas + Gojulas Giga + any 10 Zoids) (After Beating Zoid History Mode)
Liger Zero (Blade Liger + Organoid System)
Madthunder (Dark Horn + any 10 Zoids) (After Beating Zoid History Mode)
Orudios (Any 15 Zoids) (After Beating Zoid History Mode)
Seismosaurus (any 15 Zoids) (After Beating Zoid History Mode)
Whitz Tiger (Whitz Wolf + Savinga)
Ultrasaurus (any 15 Zoids) (After Beating Zoid History Mode)

Obtained only through Story Event:
Brastle Tiger (Obtained in Three Tigers Battle Story)
Whitz Wolf (Obtained in Three Tigers Battle Story)
Rayse Tiger (Obtained in Three Tigers Battle Story)
Savinga (Obtained in Three Tigers Battle Story)
Petra Rayse (Obtained in Three Tigers Battle Story)
Salamander (Beat Zoid History Mode)

Obtained By Equipping special Armor:
Storm Führer (Equip CAS Storm to Berserk Fury) (removable)
Diablo Tiger Beta (Equip Project Beta to Diablo Tiger) (removable)
Liger Zero Jager (Equip CAS Jager to Liger Zero) (removable)
Liger Zero Panzer (Equip CAS Panzer to Liger Zero) (removable)
Liger Zero Schneider (Equip CAS Schneider to Liger Zero) (removable)
Liger Zero EM (Equip Imperial Design to Liger Zero) (permanent)
Liger Zero X (Equip CAS ZeroX to Liger Zero EM) (removable)
Gildragon (Equip Sky People Design to Gilvader) (permanent)

In-battle Fusion:
Liger Zero Phoenix (Liger Zero and Fire Phoenix)
Liger Zero Falcon (Liger Zero and Jet Falcon)
Killer Spiner (Killer Dome and Dark Spiner)
Buster Fury (Berserk Fury + Buster Eagle)
Matrix Dragon (Leoblaze + Unenlagia + Nightwise) (only when Fuzor Blocks G is obtained)
Jet Rayse (Rayse Tiger + Petra Rayse)
Whitz Tiger (Whitz Wolf + Savinga) (Cannot pre-fuse unless Zoid-Core Fused)
[/hide]


Battle Functions

Ultimate Attacks[hide]
Right above your HP in battle, there is something called a UA meter. This meter is for your ultimate attack. The meter starts off empty and gradually fills up over the battle. When it reaches a certain point, the meter turns from red to blue. Once the meter is blue, you're able to use your Ultimate Attack by pressing the 2 button on the Wii remote or the L button on the GCN / Classic controllers. When you activate an ultimate attack while the meter is blue, your Ultimate attack will only inflict 50% of it's potential power. To lauch an Ultimate attack at 100% power, wait until your UA bar completely fills up and turns green. Now when you launch an ultimate attack, you'll get 100% of it's potential power! Some Ultimate attacks also work differently when launched at 100% power as opposed to 50%. Here is an example.

Charged Particle Beam = These attacks can be blocked with a shield when fired at 50% but the user can attack with other weapons while initiating this attack. At 100%, the initial blast sends out a shockwave when it impacts the ground that temporarily stuns the opponent, making you more likely to hit. It also breaks any shield and then inflicts 50% damage to any Zoid who's shield is broken by this attack.

When you use an Ultimate attack, your UA bar automatically goes down to empty. At what point the bar changes from red to blue varies with each Zoid. Some UA bars are also bigger than others. The bigger the bar, the more powerful the UA, but this also means it takes longer to charge up. Some Ultimate attacks such as Strike Laser Claw can be held. Meaning when you hold in the Ultimate Attack button, the Ultimate Attack prepares itself but doesn't launch until you let go of the button. While holding the attack, your Zoid is free to move around. This is useful because some Zoids take a second or two to prepare themselves for an Ultimate attack which gives your opponent too much time to escape. Now you can charge up your attack while you're running towards them and then unleash it when you get there. Remember, this is only for certain Zoids. Many Ultimate attacks work in different ways.[/hide]
Flying Zoids[hide]
You may have noticed that the roster of playable Zoids includes several Flying Zoids and some ground Zoids capable of flight. Yes, flight is a part of this game, but don't think for a second that it means you're safe up there in the sky. There is a limit to how high you can fly, and pretty much all enemy Zoids have weapons capable of hitting you. In fact, there's a back-up system that checks to see if your opponent is using a flying Zoid and prohibits you from using Zoids that cannot hit the enemy. This forces players to be able to defeat flying opponents. If you do not have anything that can damage flying Zoids and your inventory does not contain any weapons that can do it, then your opponent will be forced to use a ground Zoid.

When using a Flying Zoid, you have the ability to move freely through the air and at pretty good speeds too, but don't get too comfortable because the enemy will come after you. Some flying Zoids such as the Storm Sworder are physical only Zoids, so you'll find yourself constantly swooping down to slash through an opponent but be careful, if you're close enough to slash them then they're close enough to physically attack you too. Flying Zoids lack the ability to use shields however.[/hide]
The Special Action Button[hide]
You may have noticed on the control set-up, a button called "Special Action". For the Wii Remote + Nunchuck combo, it's the 1 Button and for the GCN / Classic controllers it is the X button. What this function does is it allows Zoids to interact with different parts of the environment in different ways.

For example, Gun Snipers and Rev Raptors have a scythe-like toe. When you jump up while running and Push the special action button, your Zoid will present it's toe like a hawk about to catch a fish and it will cling onto the first compatible wall you collide with before hitting the ground. This means, if you jump towards a building and press the Special Action Button, your Gun Sniper can stick to the wall of the building! From here, you can also jump again and if you jump towards the building next to you, you can cling onto it too! You can jump from wall to wall until you finally reach the top of the building.

Another example is the Geno Saurer and Geno Breaker. Its arms launch out in a straight line (you can aim this) with a cable connecting the Zoid to the arm. Whatever it touches, it latches onto. When you latch onto a building, the cable will rapidly reel your Zoid in towards the building. If you latch onto a movable object such as an enemy Zoid, you'll pull that object towards you.

Not every Zoid will have a Special Action, but then again, some Zoids don't need them. Some Zoids even have a limit such as the Geno Breaker. When it reels in an opponent, you can only attack once, then you cannot re-use your Special Action button until your opponent leaves a certain range from you.[/hide]
Your Support Systems[hide]
Your support systems are your non-weapon accessories such as Boosters, Optic Camouflage(Cloaking Device), Smokescreen, Land Mines and Energy Shields. The boosters increase your Zoids movement speed when applied, Optic Camouflage makes your Zoid invisible for a short time, Smokescreens cover the area in smoke and disables your opponent's radar and vision, Land Mines sit on the stage and wait to blow up innocent bypassers, and Energy Shield protects you from attacks for a short time.

When a support System is activated, there is a meter that drains while it's in use. When the system is deactivated (by releasing the button) the meter gradually regenerates but you cannot activate a Support System unless the meter is full! When the meter hits empty, the system deactivates automatically. No Zoid may activate multiple Support Systems at the same time without a special item called the Hybrid System. What it does is it changes the button format for Support Systems in a way that allows multiple simultaneous use. Instead of holding the button to keep the Support System activated, a simple press will activate it and it will stay active until you press the button again or the meter runs out. This allows you to activate 1 support system, and then change to another without canceling the first one. This means you can activate your boosters while your Shields are up! Of course, since different Zoids carry different systems, what you can combine depends on what you have equipped. The Hybrid system is REALLY rare and REALLY expensive, but worth it depending on who you equip it to. It may take some getting used to at first though.[/hide]
Fuzor Fusion[hide]
During a team battle, if two Zoids on the same team are capable of fusion, you can press and hold the Lock-On button and jump button, then while holding them, press the Ultimate Attack button. This will cause the two compatible Zoids to fuse if they are close to each other. The fusion will be under your own control. Fused Zoids have enormous power and ability but their time in a fused state is limited. There is a fusion meter right below your HP. When the meter hits Zero, the fusion ends. The meter is depleted by attacking and taking damage. You can only use the fusion once per match. Management of your Fusion is key to getting the most out of it. An Ultimate Attack at 100% will just about completely deplete your Fusion meter, so try to make that the last thing you do right before separation. You can fuse your Zoids on the customization screen too. If you do this, your Zoids will be fused through the entire battle and this allows you to use fused Zoids in 1 VS 1 matches. However, the stats of your fusion, unlike in-battle fusing, is both Zoids strength combined and then cut in half. This means your 2 Zoid's stats will be averaged out. Typically, this would be a bad thing since the end result would be weaker than the stronger of your 2 Zoids, but the abilities gained from the fusion are permanent so if you like using the Special Action button alot, you may be able to use the unique special actions of Fusion Zoids to compensate for it's slight lack of power. Not to mention the ability to fly for some fused Zoids can be combined with a Zoids unique weapons to your advantage. So basically, in-battle fusion has superior power and ability for a limited time, while pre-battle fusion is restricted power with superior ability for an unlimited time.[/hide]
Destructive Play:[hide]
Destructive play is a special type of combat designed only for the more skilled players. In Destructive Play, your Zoid's operating systems are directly affected by how much damage it has taken and where. Your Zoid has 5 major parts. The Head, the body, the forearms, the legs, and the wings. Each of these parts have their own damage meters independent of your Zoid's main Health meter. Now, you'll notice that each of your weapons systems and operating systems are attached to a part of your Zoid's body. When a body part takes too much damage, the weapons attached to that body part go offline, meaning that they cannot be used anymore. The different parts have extra functions though. If your head takes alot of damage, you will lose one of two systems at random. These systems are your Weapon Auto Lock, and your Targeting System. Weapons Auto Lock is when your weapons such as widespread missiles automatically target the enemy closest to you or the enemy your locked onto. Without this, you can still lock onto enemies, but the missiles will fire straight, unguided, making them easier to dodge. Your Targeting Systems is the Minus button on your Wii remote or the R button on your GCN/Classic controller. These buttons will stop working when your Targeting Systems are destroyed. If both your Targeting Systems and Weapons Auto Lock are lost, you will have to continue fighting manually. Your Body controls your Support Systems such as Cloaking Devices, Boosters, Shields and smokescreens. If you have more than 1 support system, they will go offline one after another as your damage to the body increases. If your legs take on too much damage, your mobility will suffer a bit. If your forearms take too much damage, you may lose grapple capability. And if your wings take damage, your flight performance will suffer or you may even lose the ability to fly altogether.

Destructive Play is automatically implemented into the hardest difficulty of Zoid History and Explorer modes and really puts ones skills to work since you not only have to keep an eye on your opponent, but you must now also keep track of which systems you still have online. With variables like this, the importance of using the environment to it's best advantage becomes very important, and how you can use it changes with what systems you do and don't have access to. When one of your body parts goes offline, electricity surrounds that part of your Zoid, so watch your opponent to see where he has taken damage to help you analyze what your opponent can and cannot do to you. If you can master Destructive Play, then you have true skills because you've mastered having complete control over your Zoid, analyzing the situation, strategizing, and applying strategies with limited Zoid capabilities. You are a true Zoids Pilot.[/hide]
In-Depth Combat System Details:[hide]
Earlier, I posted the controls for this game, however there are more combat features that are triggered through button combinations and button timing.

Booster Physics: The Boosters are probably the single most adaptive Support System in the game. When your boosters are active, it changes the physics for your Zoids. While standing still with boosters active, your turning capabilities are quickened. Even when performing attacks like the Charged Particle Cannon, your aiming speed increases. When traveling at maximum speed without boosters, you may wave the nunchuck up or down to perform a Pivot Slide across the ground, allowing you to quickly turn around while still moving in your original direction. When performing a Pivot Slide with Boosters, you slide twice as far as usual. You can still fire weapons during this time as well. If you perform a sidestep while in motion with your boosters on, your Zoid will perform a ramming attack, hitting anything next to them while jumping to the side. Some Zoids such as the Geno Saurer can glide by running off the edge of a cliff with boosters active. They will slowly descend towards the ground as they move through the air. Some Zoids, such as the Geno Breaker, obtain flight with the Boosters on by jumping while boosters are active or by activating their boosters during the rising of their jump. However, they cannot ascend or descend while in this type of flight and only move at a constant height while the boosters are on. When they deactivate, the Zoid falls back down to the ground. When knocked or thrown through the air, you can activate your boosters while in the air to shorten the amount of time you spend on the ground when you hit the floor. For Zoids capable of Booster Flight, you might regain control of your Zoid in mid-air and remain in Booster Flight mode. If you're using a Booster Flight Zoid capable of using a Charged Particle Beam attack, It can be performed during Booster Flight but only while hovering in place. This can only be performed when the UA bar is Blue however. At maximum power, you must perform the attack on the ground.

Grapple Combat: It is possible to grab an opponent and either attack or throw them. This is achieved by pressing the Physical Attack button near an opponent and immediately pressing it again when the attack makes contact to grab a hold of the opponent. You have 1 second to attack or throw the opponent. To throw, hold down the Physical Attack Button and perform a Sidestep to throw your opponent.

Knockback: Every so often, you'll encounter an attack that knocks your Zoid off it's feet, and across the ground. While on the ground, You can perform a grapple attack while getting up by pressing the Physical Attack Button. You can take damage while you're down, but it is halved.

Locking On: When you lock onto an opponent the camera rotates around your Zoid, while centering on the location of the Zoid you're locked onto. You can break the lock-on by moving out of lock range or by holding down the Lock-on button for 2 seconds.

Multi-Lock: This only works with certain weapons that fire multiple shots at once such as missile pods. While equipped, they will automatically lock-on to every visible enemy on the screen and the shots being fired will be divided evenly among the selected targets, dealing damage to all of them.

Viewscreen: Your viewscreen is the display around your Zoid on your TV which shows your HP, UA meter, Radar, Map, and more. These displays can be upgraded for each Zoid. Increased radar range, thermal vision inside of smoke clouds and more.

Hitstun: Some of the heavier cannon weapons have what is called hitstun on them. Hitstun is when the first blast to hit your opponent sends them into a recoil animation for a second or two. Not much of a window of opportunity unless you have another hitstun weapon or physical attacks. Hitstun only occurs if the weapon causing it has not hit the target Zoid in 60 seconds. Only about 30% of the ranged weapons in this game have hitstun.

Special Action Attacks:
Remember when I mentioned the special Action button doing different things on the environment? They also count as a secondary physical attack when near enemy Zoids. For example, T-Rex type Zoids perform a spinning heavy tail whip to their opponents and Liger Zoids perform a pouncing attack, jumping atop the opponent, sinking their claws into them and jumping off of them. Special Action Attacks can only be performed once every 15 seconds.

Physical Weapons:
When you're shuffling through your weapons in battle, you'll notice some Zoids have physical weapons as well as ranged ones. Physical Weapons have unlimited ammo as well. Once again using the Geno Breaker as an example, the two claw-like pincers on it called X-Breakers are one of it's physical weapons. This attack allows the pincers to reach out and snap at any opponents within range. Just like a physical attack, if you press the button again at the exact moment of impact, you can initiate a grab and throw. Some other examples of physical weapons are Blade Liger's Laser Blades and Berserk Fury's Buster Claws.

Battle Damage:
As your Zoid begins to take more and more damage, your Zoids armor will begin to develop cracks, rips, and scratches. These cracks and scratches will pile up to such a degree that your Zoids Armor may look like crumpled up aluminum foil that someone tried to flatten back out. In Destructive Play, you may even lose pieces of your armor such as your face plate or one of your Physical Weapons.

Strike Laser Claw Ultimate Attack:
The Strike Laser Claw is not like most other Ultimate Attacks. Just like the Charged Particle Cannon, it works a bit differently from most attacks of its kind. Unlike other claw based Ultimate Attacks, Strike Laser Claw is not an attack. The claws of your Zoid along with the joints immediately around them begin to glow with a radiant golden light for about 10 seconds. During this time, all claw based attacks your Zoid have double in power. During the last 2 seconds of time, all claw based attacks obtain knockback in addition to the double damage. Also, unlike most other Ultimate Attack, Strike Laser Claws done with Blue UA bars don't do half damage because half of double damage would be the same as normal damage. Instead, Strike Laser Claw increases your claw based attacks by 1.5 time’s normal damage and becomes 2x damage during the last 2 seconds of the time limit.
[/hide]
Battle Modes and Situations:[hide]

In this game, there are separate rule settings. One is called "Battle Modes" and the others are called "Situations". I'll explain them here.

Battle Modes:
In Explorer Mode and Multiplayer, all battles are played under a "Battle Mode". A "Battle Mode" is a set of rules that all players participating in the battle must abide by. There are several different Battle Modes, the names of which are all 4 digit numbers. At the start of a battle, before the Zoid Customization screen, the Judge will announce what Battle Mode will apply for the match and how many participants will be in the match. At this time, the rules for that Battle Mode will be explained to you if you request it. In Multiplayer, you choose the Battle Mode during the Zoid Selection Screen. The following are all of the Battle Modes in the game:

0973 = Select Maximum number of Pilots per team. Ground Zoids Only. Maze or narrow corridor stages only. No Boss Zoids, Fuzor Zoids, or Booster Flight capable Zoids allowed.
0982 = Select a max number of Pilots per team. Select select banned weaponry. (both chosen at random in Explorer Mode). No Boss Zoids allowed.
0992 = 1 Zoid per Team. No Boss Zoids allowed.
0999 = No Rules. You win, or you lose.
1001 = Royal Cup Competition Only. (Explorer Mode Only). 4 Pilots per team maximum. No Boss or Fuzor Zoids allowed. 100 Zoid teams on a large map. Turn-Based map movement, find an opposing team to begin a Zoids battle. Defeat 5 opposing teams and reach the finish line. A Zoid that is defeated cannot be used again during the competition. You forfeit if all of your Zoids in your garage are defeated.

Situations:
In Zoids History Mode and also available in Multiplayer is what is called "Situations". These are event based battles with specific objectives that usually involve defeating enemy Zoids, but does not entirely depend on it. Most of the Situations are variations of Defense Mode. Here is a list of different Situations you can play in Multiplayer mode.

Defense = One player chooses to be the defender and the other is the attacker. You can have up to 5 Pilots per Team. The defending team must protect specific buildings, Transports, or Objects from being destroyed by the other team. The offensive team may have 2 back-up Zoids per Pilot. Meaning if one Zoid is destroyed, the pilot respawns in a back-up Zoid. The defending players Zoids respawn an unlimited number of times until they defeat the enemy or there's nothing left to defend from the enemy. The defending player wins when all Zoids and all back-up Zoids on the offensive team are destroyed. Only 1 Boss Zoid allowed per team. If the defending player is using a Boss Zoid, when it is destroyed, it is replaced for the rest of the match by a Back-up Zoid during all respawns.

Assault = Same as Defense rulings except both players have things to defend, and both players follow the rulings of the offensive player OR both players follow the ruling of the defensive player. (your choice)

Invasion = Waves and waves of enemies have come to destroy your base. Sames as "Defense" battles except both you and the other player are on a team. Your team may have up to 5 Pilots on a team with up to 2 Back-up Zoids per pilot. The CPU opponents will have a 5 Pilot team with 3 back-up Zoids per pilot.

Boss Defeat Same as Defense Mode except the defender is defending a Boss Zoid which is operational and on the defnder's team. Both Players may team up as the offensive players. 3 Pilot Team for the offensive team with 1 Back-up Zoid per pilot. 3 Pilot Team for the defending player with 3 Back-up Zoid per Pilot. Boss Zoid has double the average HP. Offensive Team may use 1 and only 1 Boss Zoid.

Destroyer = CPU has a 5 Pilot Team with 3 back-up Zoids per pilot and unlimited looping respawns. All CPU Zoids are stripped of all armor, upgrades, and removable weapons. Both players have 5 minutes to destroy as many CPU Zoids as possible. Both players get 1 Pilot per player with 2 Back-up Zoids and unlimited looping respawns. If both players scores are the same, then the first one to achieve 10 kills in a sudden death match will win. Cannot use Boss Zoids. in this mode.
[/hide]
Back-Up Zoids and Zoid Teams:[hide]
Okay, in the last section you may have been confused about how back-up Zoids work because of the way they were described with teams and pilots.

A Back-Up Zoid is a Zoid you pilot when your current Zoid is destroyed. You'll notice how in multiplayer, you don't just choose your Zoid, you select a pilot from the anime or manga to pilot that Zoid. Pilots give your Zoid bonus stats. Your Zoids team is made up of up to 5 Pilots, each assigned a Zoid of your choosing. So in battle, you're piloting 1 Zoid, while your CPU teammates are piloting the other 4. When dealing with Back-up Zoids, each Back-Up Zoid is assigned to one of the 5 Zoid Pilots that make up your team. The amount of back-up Zoids each member of your team can have is told to you in the rules.

When a player or pilot's Zoid is defeated, you (or that CPU pilot) will respawn at the edge of the map in the 1st Back-Up Zoid assigned to them. If that Zoid is defeated, they respawn in the 2nd Back-up Zoid assigned to them and so on. A Pilot or player is eliminated from the match when their main Zoid and all of their back-up Zoids are defeated, leaving them with nothing left to fight with.

Unlimited looping respawns is when the final Zoid assigned to a character is destroyed. They will respawn in their original Zoid and then the cycle of Zoid respawns will start over from the beginning.

When picking Back-up Zoids for everyone on your team, you cannot choose the same Zoid twice unless you have two of that Zoid in your garage. Every Zoid you own is individually assigned to a player or teammate.[/hide]
Weather Conditions:[hide]
There are 4 different weather conditions that may or may not affect how each battle is performed. In multiplayer mode, you can choose what weather effects apply to each battle. You may even mix and match them! Here's a list of the Weather Conditions.

Normal = Normal weather conditions. Just you, your opponents, and the environment. Lighting of stages may change with the time of day on your Wii Clock.
Darkness = You can only see a certain distance away from your Zoid. The rest of the stage is covered in a thick darkness. However, glowing parts of your opponent can be seen in the darkness.
Fog = Thick fog covering the stage. Radar, Thermal Vision and Night Scope disabled, limited vision.
Rain Ground Zoids lose traction on the ground from time to time, causing them to slide around a bit. Cannot cling to walls. Flying Zoids max altitude height reduced.[/hide]
Statistics Concept:[hide]
Okay, just like in Zoids Battle Legends, each Zoid has individual statistics that affect the flow of battle. Similar to Fire Emblem where each character had stats for Attack, Skill, Speed, Luck, Defense, Resistance, HP, Constitution, and Aid, your Zoids also have stats similar to it. They are as follows:

Health = This is how much damage your Zoid can take before it is defeated. This number is predetermined for all Zoids and cannot be changed except by the means of an Organoid System.
Attack = This is how much power is behind your Zoid's Physical Attacks. This stat also cannot be increased except by Organoid System.
Ultimate Attack = This determines the amount of damage your Ultimate Attack does. Some Zoids can only increase this stat with an Organoid System, while other Zoids can increase this stat by equipping certain weapons.
Speed = This stat determines how fast a Zoid's regular movement speed is. This stat can reach up to double the Zoid's original speed. If your Zoid has Boosters equipped, Booster speed is always 1.5x the Zoid's movement speed.
Mobility = This stat determines the Zoid's turning sharpness, and stun recovery speed.

Now, your Defenses are divided into sections based on the different types of attacks used in battle. All of the following defensive stats can be upgraded through certain types of Armor. Some pieces of Armor can also increase Speed and Mobility, but some Armor can also take away Speed or Mobility in exchange for a much higher resistance to something than usual. Here are your defensive stats.


Defense = Nullifies some amount of damage received from physical attacks.
Ammo Resistance = Nullifies some amount of damage received from an Ammo Weapon. Ammo weapons are any weapons that fire metal bullets and missiles.
Blast Resistance = Nullifies some amount of damage received from Blast Attacks. A Blast attack is any weapon that explodes upon impact with it's target.
Lazer Resistance = Nullifies some amount of damage received from Lazer Attacks. Lazer attacks are anything that fires colorful energy beams at it's enemy.
Sonic Resistance = Nullifies some amount of damage received from Sonic Weapons. Sonic based weaponry is actually pretty rare, however it's very powerful. Sonic based attacks usually appear as fluctuations in the air during battle. For this reason, they're slightly difficult to avoid because they don't look like normal attacks. Though in most cases, you don't need Sonic Resistance, you definitely don't want to be caught without it when you actually do need it. Sonic attacks HURT.
CPC Resistance = Nullifies some amount of damage received from a Charged Particle Cannon.
Break Resistance = This doesn't nullify Health damage at all. Instead, this is the stat that helps resist Zoid functionality damage. In Destructive Play Mode, your Zoids can lose certain abilities mid-battle as a result from taking too much damage in that area. It is impossible to be immune to this, however if you have Break Resistance, it becomes harder for your systems to go offline mid-battle, meaning you get to keep them longer.
CAS Systems = A CAS System is a "Changing Armor System". Only certain Zoids can use CAS. What CAS does is it equips a special type of Armor which not only changes your stats, but also changes what types of weapons your Zoid is capable of using. For Example, the Liger Zero is a light and mobile Zoid which specializes in physical combat. When it equips the CAS Panzer Unit, it becomes MUCH slower, but gains alot of Defense, Blast Resistance, Ammo Resistance, and becomes capable of equipping weapons such as Twin Hybrid Cannons which the Liger Zero could not previously use. It also changes the look of your Zoid as well.


About Armor
When it comes to Armor, there's some things you should know. Armor Equipment does not change the look of your Zoid in any way except for CAS Units which do change the look of your Zoid, among other things. You can equip only 1 Armor to a Zoid at a time. Some Armor increase only one stat by a good amount, others increase multiple stats by a below average amount. Rare Armor can increase multiple stats by a good amount. Almost all Armor will affect your Zoids Speed and Mobility stats in some way, sometimes positively, sometimes negatively. A Zoid's Armor will never completely nullify a weapons damage. At best, you are guaranteed to take damage equal to 40% of the weapon's damage. Although you cannot fully nullify an attack, the stronger your armor is the less amount of weapons you have to worry about taking heavy damage from. All armor can be equipped to all Zoids that have the appropriate license except for a few special pieces of armor which work only for specific Zoids.

Armor Forgery:
If you have enough money to afford a forgery, you may pay money to combine your Armor together to form better Armor that can affect multiple stats. However, during forgery, there's a 40% chance that the Forgery will fail and your Armor will be destroyed. If you have some extra equipment lying around that you don't need, you can have it melted down to reduce that 40% chance of failure. Basic store grade armor is usually Tier 1 Armor. Tier 1 Armor is the weakest type of Armor, though still effective. CAS Armor and Zoid specific Armor are also Tier 1 Armors. When you merge tow Tier 1 Armors, it forms a Tier 2 Armor. If You merge a Tier 1 and Tier 2 Armor, it becomes Tier 3. The Number of the Tier adds up with each other, so if you merge two Tier 2 Armors, it becomes a Tier 4 Armor. The higher the Tier for the resulting armor, the higher chance of failure in Forgery. Armor can only reach a maximum of Tier 5 before they can no longer be merged with anything. Tier 5 Armor is the best Armor in the game. Even Zoid-Core Fusion Zoids only come with Tier 3 as their basic Armor but since they have naturally high Defense, the fact that they come with Tier 3 Armor makes their defenses rival that of a regular Zoid with high grade Tier 4 Armor which should explain why their banned from so many different Battle Modes. Expect Forged Armor to be heavier as well, so when you start Merging, you may want to start with the most effective light armor you can find and make sure to equip your Zoid with Mobility and Speed increasing Parts to compensate for the heaviness of high tier armor. CAS Units and Zoid specific Armor cannot be merged with each other or themselves. However, when a CAS Armor or Zoid Specific Armor is merged with something, it becomes that same Armor but with better stats. So if you Merge CAS Panzer Unit Armor with a Tier 3 regular armor, it becomes Tier 4 CAS Panzer Unit Armor, meaning that it has better stats than the original CAS Panzer Armor and still turns your Liger Zero into Liger Zero Panzer when equipped to it.

Licenses
All Zoids require certain Licenses in order to be equipped with certain Tier of Armor. All Zoids come with a minimum License for Tier 2 Armor. Some of the more rare or powerful Zoids come with a License for Tier 3 and a select few already come with a license for Tier 5. Licenses can be obtained through Explorer Mode by several means such as defeating a certain amount of enemy teams, by beating Specific Tournaments with the Zoid you want to give the License to, or by buying/selling/forging lots of stuff at the shop. Once a License if obtained, you select 1 Zoid to apply it to. It will increase the Tier compatibility of that Zoid by +1. That license cannot be removed unless you sell your Zoid or Zoid Core Fuse your Zoids. At that time, the licenses are removed and you may attach it to a new Zoid. When a license is removed, it does not count as a full tier license, only the increase that was given to the original Zoid. For example, if you have a Berserk Fury which comes with a Tier 3 License, and you attach 2 Licenses to it to give it a Tier 5 compatibility and you sell your Zoid, you do not receive a Tier 5 license, instead you get your Two original +1 Licenses back so if you buy a weaker Zoid, it won't instantly go from Tier 1 to Tier 5, it will go from Tier 1 to Tier 3.[/hide]
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Chief
Posted on Sep 21 2008, 09:59 AM


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I didn't have time to read the most of it, but it looks like an interesting game. So just for clarification here, a Zoid is a Robot of some sort right?
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arthur_is_tight
Posted on Sep 22 2008, 01:54 PM


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I read all of it all the way to control.....

I think it allot like WoW just without all of the magic and other stuff its more advanced...its like a MMORG cept with out the MM

I like it... I don't think I would buy it but not because its a bad game but because my parents probably won't let me play that

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Kurayamiblack
Posted on Sep 22 2008, 03:37 PM


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I've never played World of Warcraft, so any similarities are coincidence.
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arthur_is_tight
Posted on Sep 22 2008, 05:38 PM


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I've also never played it, have you played Runescape? its like that sort of
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Kurayamiblack
Posted on Sep 22 2008, 06:21 PM


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Nope. I rarely play PC games, and I'm kind of a Nintendo freak when it comes to consoles and handheld systems.
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Kurayamiblack
Posted on Jan 7 2009, 08:51 PM


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MASSIVE UPDATES!

With the addition of several new functions and more specific details, readers get a vivid picture of how gameplay is supposed to be and with the new features added, previously interested readers should enjoy thr changes!

1) Destructive Play added to the "Battle Functions" section

2) Jet Falcon, Gairyuki, Orudios, and Liger Zero Falcon added to playable Zoids list for story relevance.

3) Zoids Wiki page added to top of "Playable Zoids" section to allow readers to browse through Zoid statistics, specs, and history all according to the official anime and manga facts. Pictures from the toy models though. (Good lord, the specs on the Gilvader are fearsome!)

4) Spellchecked! (Some misspellings left on purpose)

Several Updates to "In-Depth Combat System Details" section under "Battle Functions". They are as follows:

1) "Booster Physics" updated.
2) "Hitstun", "Special Action Attacks", "Physical Weapons", "Battle Damage" and "Strike Laser Claw Ultimate Attack" sections added.
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Da Bigman
Posted on Jan 7 2009, 08:59 PM


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I skipped around a bit, I like it. However, I'm getting a vibe that the robots will be kinda clunky and clumsy, rather than fast and swift. But that's what I usually feel when I hear about giant robots.
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Knarf13
Posted on Jan 7 2009, 09:24 PM


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I briefly played the GC one, and like it. Also, how can you go wrong with giant fighting robots... I'm convinced that its impossible. Your idea has potential, and it would be a fresh change from the standard fighting games.
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Da Bigman
Posted on Jan 7 2009, 09:39 PM


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QUOTE (Knarf13 @ Jan 8 2009, 02:24 AM)
Also, how can you go wrong with giant fighting robots... I'm convinced that its impossible.

Nope, it's been done. Happened on the PS3. Gamepro voted Mobile Suit Gundam: Crossfire as the worst game of the year. A review:

[hide]December 5, 2006 - I know that there are actually fanboys out there of mech suit games, and I respect them, because some of the games are actually halfway decent like Chromehounds. But. This. Game. Is. Trash.

Presentation: While waiting through the endless load times to load the incredibly simplistic missions, you have to slog through endless hoards of menus to set up your mech. If there is anything more boring, I'd like to...well, there's E.T.

Graphics: Way back in 2005, when Sony revealed Gundam, it looked absolutely incredible. Fast forward to now, and I ask you what happened to the brilliant radiant graphics we saw at TGS 2005? THIS IS CRAP!!! The game looks horrible, but somehow can not even manage to run smoothly! The water behaves like jello, and occasionally runs through the ground and even other mechs! Ridiculous.

Sound: The never ending drone of the machine gun gets really old after about...oh...13 seconds. The in game music isn't exactly fantastic either.

Gameplay: There was a bit of an attempt to add some strategy into the game by using a target system. But, as usual, it didn't work out because, as usual, something else was there to balance it out. (In this case, an absolutely useless zoom in view). Your mech lags a lot while moving as well, which can get annoying as the levels are generally pretty big. (Maybe that's why the load times are so long.)

Lasting Appeal: Virtually none, but you might play through the game one time if you're a real hardcore fan.

Bottom Line: Please do not buy this game. I have rarely played anything this poorly done (with the exception of Monster Party and Ping Pals) but there is no way that's it's better than Sprung. (In case you were wondering, Sprung isn't that good.)[/hide]
There are other reviews at IGN, if you want. There are a few people who gave it high ratings like 8.5, but the press average was ~3.5.
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Knarf13
Posted on Jan 7 2009, 10:01 PM


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Wow, I thought I'd never see the day... Oh well, maybe I should rephrase the statement.

"Anyone with common sense cannot mess up a game about giant fighting robots as long as there are high production values and a good physics engine."

Maybe that will cover all the bases...
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Kurayamiblack
Posted on Jan 7 2009, 10:08 PM


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QUOTE (Da Bigman @ Jan 7 2009, 05:59 PM)
I skipped around a bit, I like it. However, I'm getting a vibe that the robots will be kinda clunky and clumsy, rather than fast and swift. But that's what I usually feel when I hear about giant robots.

Umm, no. These arent's your typical non-flexible robots.

Sorry for th lengthy post, but if you want to understand this game more, it's worth the read.

If you've seen the Zoids Anime, you'll know what I mean, and I plan on making the Zoids in this game even more flexible. And even though some Zoids are actually clunky and non-flexible, the combat can still be very fast because the weapons equipped to them make up for their lack of physical range. Zoids is one of those types of things where even someone slow can have fast attacks. Here, I'll give you some Youtube AMV's. The scenes are more important than the music.

Liger Zero VS Berserk Fury
http://www.youtube.com/watch?v=7qIDc4N0o5M

Tribute to the Death Saurer
http://www.youtube.com/watch?v=4397-m0R6D8


It's really hard to imagine how everything in this game fits together in a fast paced fashion without already knowing what most Zoids are capable of which would require you to be a Zoids fan prior to reading this topic, but trust me, it works.

For better ideas, check the Wiki I posted earlier. Here, I'll give some examples. Don't mind the images, Zoids was a Toy-line long before it was an anime, so the pics are of toys, however the descriptions are that of the anime and manga, so you should get a good idea of their combat capabilities.

Geno Breaker:
http://zoids.wikia.com/wiki/Geno_Breaker
Notice how they mention it's built for Speed and Mobility. And it's specs note several close range and long range weaponry, and with reflexes like in the videos I posted, you can expect the melee combat isn't all that clunky and with the X-Breakers mounted on rotating extending arms, they can hit from almost any angle, meaning even if you sidestep the attack, the Zoid is fast enough to launch an X-Breaker attack at the enemy without having to turn around, thus keeping the pace of combat at it's peak.

Blade Liger:
http://zoids.wikia.com/wiki/Blade_Liger
One of the Liger Zoids. As with most Ligers, it's fast, has solid defenses and offence. It's turning ability is great, it specializes in close range although it can fight ranged battles if it needs to. Slightly above average flexibility and several good systems. An overall well rounded Zoid for any situation.

Death Saurer:
http://zoids.wikia.com/wiki/Death_Saurer
Now, as seen in the video and mentioned in the overview, the Death Saurer is slow, but only in traveling speed. It's still got good reflexes and the specs on this thing are pretty fearsome. As seen in the video, it's one of the much larger Zoids (although it's size in the anime was exaggerated). With a Sixteen-Shot Missile Launcher at the base of it's tail, a Charged Particle Cannon, a lazer turret on it's back, another cannon on it's lower underbelly, and feet that can crush almost anything that tries to stay under it, this thing can combat even the fastest of opponents in the game. It's a Boss Zoid of course, but that doesn't make it unfair, especially with all the options an opponent can have in approach.

With each Zoid being capable of wielding a variety of weapons in a variety of ways in addition to how upgrades are made and the difference in performance between a poorly and well set-up Zoids along with the multitude of ways to use each Zoid makes combat exciting and the battle system I set-up promises the flow of battle will be steady, fair, and fast. The difference in how a Liger type Zoid and a T-Rex type Zoid fights is fairly different allowing player personal style to play a part in combat as well.
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Kurayamiblack
Posted on Jan 9 2009, 01:55 AM


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*assumes you read all of that and were convinced*

Battle Modes section added to bottom of Post.
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Da Bigman
Posted on Jan 9 2009, 02:32 PM


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Battle modes are fine, but not very unique. Though why are they all 4 digit numbers?
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Kurayamiblack
Posted on Jan 9 2009, 05:47 PM


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QUOTE (Da Bigman @ Jan 9 2009, 11:32 AM)
Battle modes are fine, but not very unique. Though why are they all 4 digit numbers?

Authenticity. That's how it was done in one of the American Anime Series. A judge would tell you a 4 diget number which represented the battle and then told you the rules and the two teams wold prepare for it and then go at it. I just copied the battle modes from the anime which is why they're sorta dry. In fact, I may have fixed that a bit before I even read your post.

Anyhow, I came her to mention another update! (yeah, I know, I'm upgrading this game like crazy)

1) "Battle Modes" section upgraded to "Battle Modes and Situations" with new information.
2) "Back-Up Zoids and Zoid Teams" section added
3) "Weather Conditions" section added
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