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Labels
A tip for a yes or no question...so you don't end up with multiple lines of questioning is to use a label.
Example:
CODE
//This would be a message previous. Example in my game I have a grocery list that will be important to part of the story line (side quest/main quest)// <>Message: Char 1: So what do we need at the store? <>Label: StoreList <>Message: Char 1 Mom: 3 Carrots <>Message: Char 1 Mom: 2 Onions <>Message: Char 1 Mom: 1 Beef Roast <>Message: Char 1 Mom: 1 Loaf Long Bread <>Message: Char 1 Mom: Now, did you get that? <>Show Choices: Yes, No : [Yes] Handler <>Message: Good now you've got a yes. <> : [No] Handler <>Message: Char 1 Mom: I'll repeat the list... <>Jump to Label: StoreList : End <> // This ensures that if Yes is selected, the game moves on to the next objective. But if No is chosen, then a new message of repetition is given, and the game loops back to the labe StoreList, starting the whole yes/no question again and ensuring that the gamer has gottent the information required. (Why retype when you can loop, basically)
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Dunno about loop. And wont' for awhile. Heh, found my pc's limit yesterday. Got 3 maps and it's crashing my comp. So, my developements on hold for awhile.
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i see, so you have the software too! cool, ive made a file for all my site stuff, bu my game has now surpassed the 3mb stage! lol ive heard of games of over 20mb too!
did you know you can make cut scenes? ive seen one doen, all it is is a bg of scenary, with a image of teh guy, with text, but it is cool! im gonna have a mess around with it later, see if i can find anything new out!
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ok i hope you do! lol, ive only had comments on the previous version! in this, i have a better starting point, and a few new maps, oh, and a title screen and ff music!
A tip for a yes or no question...so you don't end up with multiple lines of questioning is to use a label.
Example:
CODE
//This would be a message previous. Example in my game I have a grocery list that will be important to part of the story line (side quest/main quest)// <>Message: Char 1: So what do we need at the store? <>Label: StoreList <>Message: Char 1 Mom: 3 Carrots <>Message: Char 1 Mom: 2 Onions <>Message: Char 1 Mom: 1 Beef Roast <>Message: Char 1 Mom: 1 Loaf Long Bread <>Message: Char 1 Mom: Now, did you get that? <>Show Choices: Yes, No : [Yes] Handler <>Message: Good now you've got a yes. <> : [No] Handler <>Message: Char 1 Mom: I'll repeat the list... <>Jump to Label: StoreList : End <> // This ensures that if Yes is selected, the game moves on to the next objective. But if No is chosen, then a new message of repetition is given, and the game loops back to the labe StoreList, starting the whole yes/no question again and ensuring that the gamer has gottent the information required. (Why retype when you can loop, basically)
did u create this script urself? coz i've neva seen it b4.
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have you actually tried any proper scripting yet? like the stuff you do in the script editor?. ive made custom menu scripts through an event on rm2k3. Can u make 1? since i can give ya a tutorial if ya want....
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Yes, I made that in RPGmaker XP
And no to Ragnarok. I haven't tried yet. Heh, my PC can't actually handle the software very well. It crash 5 times whilst I was making the beginning to my game.
On the bright side though, my wife and I are probably going to be buying a new PC this week.
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virus you sound like you must be very good on this software! im very intrigued by it, this scripting...what exactly can you do with it? id liek to learn as customising things is what i live for, and ive pritty much maxed out what i can do with xp right now, so scripting sounds cool
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How do I transition for a rest scene? The event commands I have set are: Message: Rest? show choices: Yes, No [Yes] Handler Fade out bgs: 2sec prepare transition execute transition: '020-Flat-01 complete healing: Entire party end event processing
[No] Handler End Event Processing
end
What do I do?
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Sea of Stars-Play as any Star Ocean Character you want.
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That's usually when I choose SHow Choices and the name of the handlers are yes or no. and then under that I can put in another event to happen with the choosen answer. I got a save point to work but I can't figure out the resting thing...
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Sea of Stars-Play as any Star Ocean Character you want.
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hm, thats interesting how do you get a save point to work? ive done it so that if you speak to a person, the option comes up to save, with choices of yes and no! the same for resting, i also used a battle effect for cure, cus in my game, its liek an instant process, you speak to someone, get teh choice to pay, and if you say yes the effect comes up and your cured. ill have to post my recent game u i think
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i see, similar to how i use a sign post! you talk to it, by pressing teh action key, and it will come up as directions, i also used a letter on teh floor, which progresses the story, which gives you the option to read it or not. im current working on a 100x100 size map for a world map style location, im also running final fantays mp3's on there
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oh yeah? How do you get midis in it? Do you have a suggestion for a program for editing sprites and charecter graphics? I want to change one of the sprites to have white hair ... I have gimp 2.2, photoplus 6.0 to name a few programs
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Sea of Stars-Play as any Star Ocean Character you want.
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just put the midi files into the sounds folder in the folder that your game is saved in, you can do this for eveyrthign really, i make my own sprites too, and im currently using a cloud sprite from fft as my main character
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thats rpg maker 2003 i think dude! thats ascreen that i saw too, i may get that version as i prefer that style of battle view! if thats rpg xp, then im amased, ive also noticed that in 2003, you can create better textures on the scenary too.
well, add the color of your bg to alpha, so make the bg white, fuzzy select the bg, and add the color to alpha