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 General Tips, Basic commands that improve workspace
Infectious_Twilight
Posted: Apr 29 2005, 01:47 PM


infekkushosu tsuairaitto
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Labels

A tip for a yes or no question...so you don't end up with multiple lines of questioning is to use a label.

Example:

CODE

//This would be a message previous. Example in my game I have a grocery list that will be important to part of the story line (side quest/main quest)//
<>Message: Char 1: So what do we need at the store?
<>Label: StoreList
<>Message: Char 1 Mom: 3 Carrots
<>Message: Char 1 Mom: 2 Onions
<>Message: Char 1 Mom: 1 Beef Roast
<>Message: Char 1 Mom: 1 Loaf Long Bread
<>Message: Char 1 Mom: Now, did you get that?
<>Show Choices: Yes, No
:   [Yes] Handler
   <>Message: Good now you've got a yes.
<>
:   [No] Handler
   <>Message: Char 1 Mom: I'll repeat the list...
   <>Jump to Label: StoreList
: End
<>
// This ensures that if Yes is selected, the game moves on to the next objective. But if No is chosen, then a new message of repetition is given, and the game loops back to the labe StoreList, starting the whole yes/no question again and ensuring that the gamer has gottent the information required. (Why retype when you can loop, basically)



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Nitro Bahamut
Posted: Apr 29 2005, 11:26 PM


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thnaks, dude! also, whats other uses can loop be used for?


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Infectious_Twilight
Posted: Apr 30 2005, 12:03 PM


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Dunno about loop. And wont' for awhile. Heh, found my pc's limit yesterday. Got 3 maps and it's crashing my comp. So, my developements on hold for awhile.


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Nitro Bahamut
Posted: Apr 30 2005, 12:19 PM


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i see, so you have the software too! cool, ive made a file for all my site stuff, bu my game has now surpassed the 3mb stage! lol ive heard of games of over 20mb too!

did you know you can make cut scenes? ive seen one doen, all it is is a bg of scenary, with a image of teh guy, with text, but it is cool! im gonna have a mess around with it later, see if i can find anything new out!

have you downloaded my recent link to teh game?


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Infectious_Twilight
Posted: Apr 30 2005, 12:37 PM


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Thats cool
And I haven't downloaded your game yet, might today.


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Nitro Bahamut
Posted: Apr 30 2005, 02:45 PM


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ok i hope you do! lol, ive only had comments on the previous version! in this, i have a better starting point, and a few new maps, oh, and a title screen and ff music!


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Ragnarok
Posted: May 14 2005, 09:41 AM


Super Saiyan
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QUOTE (Infectious_Twilight @ Apr 29 2005, 01:47 PM)
Labels

A tip for a yes or no question...so you don't end up with multiple lines of questioning is to use a label.

Example:

CODE

//This would be a message previous. Example in my game I have a grocery list that will be important to part of the story line (side quest/main quest)//
<>Message: Char 1: So what do we need at the store?
<>Label: StoreList
<>Message: Char 1 Mom: 3 Carrots
<>Message: Char 1 Mom: 2 Onions
<>Message: Char 1 Mom: 1 Beef Roast
<>Message: Char 1 Mom: 1 Loaf Long Bread
<>Message: Char 1 Mom: Now, did you get that?
<>Show Choices: Yes, No
:   [Yes] Handler
   <>Message: Good now you've got a yes.
<>
:   [No] Handler
   <>Message: Char 1 Mom: I'll repeat the list...
   <>Jump to Label: StoreList
: End
<>
// This ensures that if Yes is selected, the game moves on to the next objective. But if No is chosen, then a new message of repetition is given, and the game loops back to the labe StoreList, starting the whole yes/no question again and ensuring that the gamer has gottent the information required. (Why retype when you can loop, basically)


did u create this script urself? coz i've neva seen it b4.


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Virus
Posted: May 14 2005, 04:41 PM


Peasant
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have you actually tried any proper scripting yet? like the stuff you do in the script editor?. ive made custom menu scripts through an event on rm2k3. Can u make 1? since i can give ya a tutorial if ya want....


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Infectious_Twilight
Posted: May 14 2005, 05:02 PM


infekkushosu tsuairaitto
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Yes, I made that in RPGmaker XP

And no to Ragnarok. I haven't tried yet. Heh, my PC can't actually handle the software very well. It crash 5 times whilst I was making the beginning to my game.

On the bright side though, my wife and I are probably going to be buying a new PC this week.


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Nitro Bahamut
Posted: May 14 2005, 07:53 PM


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virus you sound like you must be very good on this software! im very intrigued by it, this scripting...what exactly can you do with it? id liek to learn as customising things is what i live for, and ive pritty much maxed out what i can do with xp right now, so scripting sounds cool


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Squall
Posted: May 16 2005, 01:22 AM


Peasant
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where do you get RPG maker can someone give me a LINK?


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Nitro Bahamut
Posted: May 16 2005, 08:33 AM


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i cant remember were i got mine, but i found it by typing rpg maker xp in google.


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Dark Samurai
Posted: May 16 2005, 06:26 PM


Warrior
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How do I transition for a rest scene? The event commands I have set are:
Message: Rest?
show choices: Yes, No
[Yes] Handler
Fade out bgs: 2sec
prepare transition
execute transition: '020-Flat-01
complete healing: Entire party
end event processing

[No] Handler
End Event Processing

end


What do I do?


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Nitro Bahamut
Posted: May 16 2005, 06:33 PM


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well, to start i havent been using it that much, so what does it mean when you use a handler? and how do you do that?


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Dark Samurai
Posted: May 16 2005, 06:35 PM


Warrior
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That's usually when I choose SHow Choices and the name of the handlers are yes or no. and then under that I can put in another event to happen with the choosen answer. I got a save point to work but I can't figure out the resting thing...


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Nitro Bahamut
Posted: May 16 2005, 06:46 PM


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hm, thats interesting how do you get a save point to work? ive done it so that if you speak to a person, the option comes up to save, with choices of yes and no! the same for resting, i also used a battle effect for cure, cus in my game, its liek an instant process, you speak to someone, get teh choice to pay, and if you say yes the effect comes up and your cured. ill have to post my recent game u i think


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Dark Samurai
Posted: May 16 2005, 06:51 PM


Warrior
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Well I put a book on a table then put in an event on the book as follows:

<>Message: Do you want to save?
<>Show Choices: Yes, No
: [Yes] Handler
<>Open save menu
<>
: [No] Handler
<> End event processing
<>
: End
<>


It worked like I wanted to , talk to the book, it asks you, then you say yes or no, yes opens the menu, no cancel out of the window.


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Nitro Bahamut
Posted: May 16 2005, 06:55 PM


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i see, similar to how i use a sign post! you talk to it, by pressing teh action key, and it will come up as directions, i also used a letter on teh floor, which progresses the story, which gives you the option to read it or not. im current working on a 100x100 size map for a world map style location, im also running final fantays mp3's on there


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Dark Samurai
Posted: May 16 2005, 06:58 PM


Warrior
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oh yeah? How do you get midis in it? Do you have a suggestion for a program for editing sprites and charecter graphics? I want to change one of the sprites to have white hair ... I have gimp 2.2, photoplus 6.0 to name a few programs


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Sea of Stars-Play as any Star Ocean Character you want.
Nitro Bahamut
Posted: May 16 2005, 07:02 PM


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just put the midi files into the sounds folder in the folder that your game is saved in, you can do this for eveyrthign really, i make my own sprites too, and im currently using a cloud sprite from fft as my main character


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Dark Samurai
Posted: May 16 2005, 07:04 PM


Warrior
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ok thanks, do you do something similar for the sprites? do I export them so I can edit them in another program and then place them in a folder?


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Nitro Bahamut
Posted: May 16 2005, 07:10 PM


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yes, add them to the characters folder!

also, make sue the sprites are on a transparent bg! i use idraw to make my sprites, and edit them


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Dark Samurai
Posted: May 16 2005, 07:16 PM


Warrior
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Transparent backgorund? Do I just delete the background if there is one? I can't seem to find how to take sprites out of rpg maker.


And does anyone know how the heck you can do this?

user posted imageuser posted image


I found this as an advertisement for the japanese one... I really want this kind of battle instead of the regular one they give you.


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Nitro Bahamut
Posted: May 16 2005, 08:06 PM


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thats rpg maker 2003 i think dude! thats ascreen that i saw too, i may get that version as i prefer that style of battle view! if thats rpg xp, then im amased, ive also noticed that in 2003, you can create better textures on the scenary too.

well, add the color of your bg to alpha, so make the bg white, fuzzy select the bg, and add the color to alpha


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Dark Samurai
Posted: May 16 2005, 08:12 PM


Warrior
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Ok thanks. I think it was for xp... Here's the link

http://216.109.117.135/search/cache?p=rpg+...&icp=1&.intl=us


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