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| Pages: (2) [1] 2 ( Go to first unread post ) | ![]() ![]() ![]() |
| GStick |
Posted: Oct 29 2007, 06:15 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
- Test AnimationHe's meant to be a real brute. Lots of football styled moves such as tackles and shoulder attacks. Specials: Not decided Progress: Not much has been completed. More will be posted later. |
| flipthemaster |
Posted: Oct 30 2007, 10:34 PM
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Sprite Artist ![]() Group: Dev Team Posts: 72 Member No.: 3 Joined: 28-October 07 |
Yeah i'm still working on the standing animation. The lower half is good but I might add one more frame to the lower half anyway.
This post has been edited by flipthemaster on Oct 30 2007, 10:35 PM |
| GStick |
Posted: Oct 31 2007, 06:37 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
Yeah, it'll look better when the speed is adjusted in the game. I just noticed his knee moves though... must've missed that.
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| flipthemaster |
Posted: Nov 29 2007, 05:30 PM
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Sprite Artist ![]() Group: Dev Team Posts: 72 Member No.: 3 Joined: 28-October 07 |
I revised it, hopefully it looks good enough for the final standing animation.
It should run a little faster in the game. |
| GStick |
Posted: Nov 29 2007, 07:34 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
I think it could actually run slower. Looks great, except the hand looks a little odd moving around so much. I found from trying to edit some animations that I'm horrible at hands
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| GStick |
Posted: Feb 26 2008, 07:23 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
Tell me what you think, I came up with a new movelist for him. Things can always be changed or edited, but I decided we should leave him without a projectile (the football idea). These are just the names of the attacks for now, I'll post descriptions of my ideas later.
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| flipthemaster |
Posted: Mar 16 2008, 04:24 PM
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Sprite Artist ![]() Group: Dev Team Posts: 72 Member No.: 3 Joined: 28-October 07 |
I started to make a few animations for the crouch stance.
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| Smokey Desperado |
Posted: Mar 22 2008, 11:08 AM
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Newbie ![]() Group: Members Posts: 2 Member No.: 8 Joined: 22-March 08 |
This guy looks pretty sweet
since he's a football player his special should be like a speer type move like he dives at em or sumthin |
| GStick |
Posted: Apr 16 2008, 04:55 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
I edited the movelist post with descriptions.
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| Zamuel |
Posted: Jul 10 2008, 07:05 PM
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![]() Story & Concept ![]() Group: Dev Team Posts: 34 Member No.: 13 Joined: 6-July 08 |
-I think Quick Spin should do no damage but advance past high fireballs.
-I'd suggest making Standing Smash and Catapult Smash unblockable grapples. Catapult has range and dodges low projectiles but the grab won't activate until he lands from the leap. The run for Standing Smash should be after the grab actually connects and while holding the opponent (sort of like Rugal) |
| GStick |
Posted: Jul 14 2008, 11:30 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
I think we're almost on the same page with this character.
The idea for the Quick Spin was to be that sort of move, where he just advances. Kind of like Zangief's Lariat only it doesn't hit. Banishing Fist style or something. They were meant to be command throws, hence the HD Remix inspired motion for Catapult. I was thinking more along the lines of having Standing Smash run towards the opponent, like Zangief's Bear Grab. |
| Zamuel |
Posted: Jul 14 2008, 11:40 PM
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![]() Story & Concept ![]() Group: Dev Team Posts: 34 Member No.: 13 Joined: 6-July 08 |
I'm worried that a built in run would make Standing Smash broken and figured that Catapult Smash would serve the purpose of giving a ranged grab. At the same time, a running tackle type move would fit him. Perhaps the normal version should be blockable and the EX should be a grab.
BTW, do command grabs follow Street Fighter's combo rules or KOF's combo rules? |
| GStick |
Posted: Jul 15 2008, 12:13 AM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
You can combo them in KOF, correct?
Maybe the usage for the moves could be made distinct, Catapult would be a low sliding type move mixed with a grab, and Standing would have a full body hitbox. I personally would see Catapult being more "broken" if one were to be. |
| GStick |
Posted: Dec 11 2008, 07:48 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
I'm redesigning his appearance, I've got a concept sketch I did and I'm working on his stance right now. Its based on the current one, but with some changes. I've given him long hair too, so that it can be animated in his attacks.
He's still a lot bigger than the other characters, but I've made him a little smaller than the current sprite. The current sprite is just way too big. He's scarier looking too. I'll have it up when I can. |
| GStick |
Posted: Dec 13 2008, 10:45 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
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