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 "Haya", girl in progress
flipthemaster
Posted: Jul 10 2008, 07:43 PM
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Slowness of delays aside, I AM working on her, I have two more frames left for the backward flip/kick escape dash. Then Ill do that backflip throw (which may be a slight edit of this backflip kick), then the projectile. I have no Idea of what the projectile might be, so I might just leave that to you. I could do the projectile animation(without the projectile), but that could already be easily recycled from some of the punch attacks.
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GStick
Posted: Jul 10 2008, 09:42 PM
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Well no projectiles need to be pixelled because they're all particles anyway tongue.gif

Glad you're still working on her. I've been slowly working on Kazuma and a personal dev tool for easing my load on programming. As well as gaining (some) feedback for the game and garnering new ideas of course.
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flipthemaster
Posted: Jul 12 2008, 08:49 PM
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Have you checked out eazytoons yet while working on Kazuma, I tired that as a development tool and was amazed. I made this block animation in about 1 hour with the program. The fact that it's limited to blk/white makes it easier to focus on animation.

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titusthreex
Posted: Jul 23 2008, 11:27 AM
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QUOTE (flipthemaster @ Jul 12 2008, 08:49 PM)
Have you checked out eazytoons yet while working on Kazuma, I tired that as a development tool and was amazed. I made this block animation in about 1 hour with the program. The fact that it's limited to blk/white makes it easier to focus on animation.

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That is some sick wrapping animation. Something I always have problem doing. Good job.

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flipthemaster
Posted: Aug 5 2008, 01:42 PM
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I think that the previous win pose I gave you for Haya was outdated, this one was the more recent version. I sprite with 2 separate computers so it's a little hard to keep track of my sprites.
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This post has been edited by flipthemaster on Nov 11 2008, 04:23 PM

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GStick
Posted: Jul 26 2010, 03:02 PM
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I've been working on redesigning and re-spriting this character. I may try and add her into the game alongside Kazuma to introduce 2 charge characters alongside the current 2 non-charge characters.
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