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| Zamuel |
Posted: Dec 15 2008, 08:02 PM
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![]() Story & Concept ![]() Group: Dev Team Posts: 34 Member No.: 13 Joined: 6-July 08 |
Pretty good. It's sorta hard to see the hair but that's probably because he's stationary.
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| GStick |
Posted: Dec 15 2008, 08:58 PM
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Administrator ![]() Group: Admin Posts: 249 Member No.: 1 Joined: 26-October 07 |
I'll try and make it more noticable during animations, like have it flip out in some and that sort of thing.
I was thinking, his Standing Smash could run forward a certain distance, and then stop and have a throw whiff animation. If he hits during the active hit frames (the whiff period), then he it would tackle them. Each one obviously having different running distances. Air Smash would grab the opponent out of the air, slam them straight down, and keep him moving in a regular jump arc. Possibly even more if needed. Catapult Smash could lunge at the opponent and grab them that way, although I'm still not 100% on how. I've been going through all the ideas and I'm wondering if we should even include it. The idea was to make him a more unique grappler, but maybe we should just replace it with a normal command grab. He needs a different normal throw. The rolling thing would be way too awkward. Maybe he should just pick them up and slam them into the ground, I don't know. Give me an idea. He could have a command grab. Why not? Maybe E. Honda bear hug style or something |
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