| · RoA Rules · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
| Welcome to Realm Of Adventure. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
|
![]() ![]() ![]() |
| Isaac17 |
Posted: Jun 29 2006, 04:36 AM
|
|
Administrator Group: Admin Posts: 1,687 Member No.: 1 Joined: 17-July 04 |
This is it! The thread that will make your mind rush with the bugs and easter eggs that you, me, and everyone else have found while playing video games! Post your findings to your heart's content, and also take a look at what other people have posted, not only to make sure that you didn't post something after someone else already did, but to learn about the other many errors and other franchise refferences, etc. in what you play. I insist that you don't just go to Gamefaqs to rip them off, but to search the games yourself to verify it. But I won't know the difference.
For those of you who don't know, "Easter Eggs" are funny little quirks and refferences to other games that are intentionally hidden in there for you to find, like an easter egg in real life. "Glitches" or "bugs" are errors in a game(s) that are caused by faulty programing or the extensive use of the game(s) and the elements have caused the data to get screwed up. Now, let's begin with some of my favorites! Nintendo: Ah, the good old days are gone when Nintendo had no ridicule. Oh well. It's over, at least until the Wii comes out, which got even Adam Sessler and Morgan Webb of X-Play crying with joy! I don't remember too many glitches in any Nintendo specific games, but more with other companies' games on Nintendo systems. But, I managed to find a few things to point out. Easter Eggs: Super Mario Series: -Probably one of the earliest easter eggs was in Super Mario Bros. 3 on the NES. Items called Warp Flutes are hidden throughout the game in certain levels. When you use one on the world map, a tornado picks up and drops in a Warp Zone so you can skip worlds, which makes you skip a whole bunch of levels. Additionally, if you have a second Warp Flute and use it while in the Warp Zone, you can warp all the way to world 8, the final world, skipping at least 100 levels. The easter egg is this: The tune that plays when you use it is the exact same tune Link plays on the recorder in the origional Legend of Zelda. It's effect is pretty much the same as well: A tornado picks you up and drops you in front of one of the dungeons in the game and can be used infinately, unlike the Mario version. -Note: I didn't see this first hand, but I've seen the sprites and images. A couple of famous Nintendo characters appear in Super Mario RPG (Even though Squarsoft/Square Enix programed it, I'm still listing it as a Nintendo game). In a few inns throughout the game, Link from The Legend of Zelda and Samus from Metroid are sleeping in 2 of the beds. Samus says something along the lines of "I'm resting up for Mother Brain." Mother Brain is the final boss of Metroid, if you don't know. She's actually sleeping in her varia suit, which is somewhat funny looking. Metroid Series -This is probably the most famous easter egg I've ever heared. I didn't see this first hand, but Nintendo has verified it. I've also seen the sprites. The origional Metroid on the NES was hard, and worth beating with 100% of the stuff. You were led to believe Samus was a male when you first read the instruction manual and were continued believing this as the game progressed. But when you beat it at 100% status, BIG SUPRISE! You play as Samus withOUT her varia suit, and instead, are in a purple jump suit, which revealed her green hair (they changed it to blonde later) and feminine features. Boy, whoever beat that with 100% the very first time must have jumped off their couch at the sight of it! The Legend of Zelda Series -This is possibly one of my favorites ever. In The Legend of Zelda 2: The Adventures of Link, there was one character in one of their houses that said the following message: "I am Error." It's just funny. I always imagine HAL's voice from 2001: A Space Oddesy when I read that. Appearently the character's name is Error, but it's still funny. -In The Legend of Zelda: Ocarina of Time, you have to sneak past the gaurds in Hyrule Castle to get to Zelda. In her courtyard when she's watching Ganondorf talking to the king, there are two sets of windows to the right and left walls. The windows on the right, if you look at it carefully, contain portraits of various Mario characters, including Yoshi, Mario and Bowser. Shooting this with the slingshot got you some extra Rupees, while shooting the other window got you nothing but a couple of bombs thrown at you from a gaurd. -Also in Ocarina of Time, the characters at Talon and, well I can't remember the other guy's name, but Talon and that guy who later takes over and locks you in after you win Epona, look remarkably like Mario and Luigi. Also, Malon has a Starman on her belt which varifies the Mario theme. -In A Link to the Past, in some of the houses in Kakariko Village, a picture of Mario's head is displayed on the back walls. -In Link's Awakening, there are at least 4 Mario references. First, The character Tarin looks alot like Mario, and even loves eating the Mushrooms. He also get's turned into a racoon, which could be related to the Racoon Suit in Super Mario Bros. 3. A lady's pet dogs are also Chain Chomps, and various enemies from mario appear, such as Goombas and Pirhana Plants. -In Windwaker, in the pirate's ship when you get the bombs, Tetra's room has some interesting stuff. A picture of Link from the legend opening sequence is there, a picture of Zelda is there as well, and a cutscene later in the game when you get the triforce pieces is there as a picture: The triforce lights up the sea surrounding the tower of the gods. Also, the Hyrule Castle music is the same as it was in A Link to the Past. In fact, it has a lot of A Link to the Past tunes. That's all for tonight. I have to go to bed now. Good night, and I hope this gets you all started. -------------------- |
| Isaac17 |
Posted: Jul 20 2006, 04:16 PM
|
|
Administrator Group: Admin Posts: 1,687 Member No.: 1 Joined: 17-July 04 |
Alright. I've only just begun!
More Zelda Easter Eggs! -Majora's Mask has a ton of easter eggs. The Indigo-Gos Zora band has a cover tune called "The Ballad of the Wind Fish." For those of you who have played Link's Awakening, this name should sound very familiar, considering that you had to get the Siren's Instruments from the dungeons you beat to use at the Wind Fish's egg to play that very song to wake it up! (Thus, allowing you to beat the game.) That's not the only past Zelda tune that is referenced. In each of the band members' dressing rooms (except for Lulu's) the members are constantly playing past Zelda medlies. Evan, the leader and pianist, is playing the game over/ ending theme from the very first Zelda game. Japas, the bassist, is playing the dungeon theme from the first Zelda. And the drummer (I forgot the name), is playing the cave/mini dungeon theme from A Link to the Past. Also in Majora's Mask, Romani at Romani's Ranch is wearing a brooch, and upon a closer inspection, should be an image of Bowser's head (Bowser being the main villain in the Super Mario Bros. series). There are also a couple of funny things you can do while fighting The King of Ikana and his 2 lackies. When the battle starts, you can walk up with the Captain's Hat mask on to briefly trick the king into thinking your Captain Skull Keeta. However, the size difference between Link (this is young Link by the way) and the giant skeleton leaves an "Ed Elric" syndrome, as I like to call it, and makes the innevitable battle continue. But you can also do something kind of funny before killing the servants. Put on the Bremen's Mask and start marching. The servants will start dancing around the room like it's a Thanksgiving Parade until you put away the Ocarina of Time. The Kirby Series -There is only one real Kirby easter egg I can think of. At some point in the Kirby's Adventure on the SNES (I think this is the right game), Metroid characters are frozen in ice, such as a metroid itself, and Samus (I think. I don't have any of the Kirby games, but I have seen the images.) Glitches Like I said before, there aren't too many glitches in Nintendo specific games. There ARE however, glitches in games that were made by other companies and put on Nintendo systems, which I will talk about later. The Legend of Zelda Series -The second most usefull glitch I have EVER seen is in Ocarina of Time (second next to the pause/ unpause damaging glitch in MegaMan 1). After you get Biggoron's Sword, you have to deal with the leftover certificate that allows you to claim Biggoron's Sword after 3 days. The following little trick has never screwed up my game, but I wouldn't recommend it if you want a legit game completion. Go to any fairy fountain and pull out an empty bottle. Swing for a fairy, but right before you catch the fairy, press start, and switch the bottle out for that said certificate. You should catch the fairy in the bottle and you will have a fifth empty bottle, or rather with a fairy in it. The bottle is perminant and is used like the other four. -Majora's Mask has a couple of glitches. I only know how to do one though. The Fierce Deity's Mask dissapointed me after I first got it, because you can only wear it in boss battles, and there are only 7 boss battles in the game (Including Marjora's Mask's 3 forms). However, if you don't mind letting the moon kill you on the Final Day, you can wear the mask outside of a boss battle for one day only. First warp to Ikana Canyon, speed up to the final day and go to the wall where Sakon's Hideout is. You should see a crack where the secret door is. Put on the bunny hood and run at the crack. Then, try rolling at the last second before you hit it. It will take a few tries, but eventually you'll roll right through the crack and jump into Sakon's Hideout. You might fail because you might actually fall through the ground and into the water below. Now, you will trigger the Kafei and Sun Mask Recovery event. Keep the bunny hood on and walk through the door as Kafei. Then, press Start (as Kafei), and switch the Bunny Hood (that you should be wearing) with the Fierce Deity's Mask and procede with the event as normal. When it switches to you, you'll don the mask and can't remove it. You also won't be able to use the Ocarina. Once you're done with the rescue attempt, you'll be Fierce Deity Link until the moon crashes down and consumes everything! Then, you'll be looking up at the Mask Salesman and you'll be waking up as normal back on the first day. Don't talk to anybody though. Most people don't have a line to say when they see Fierce Deity Link, and the game freezes. -------------------- |
| Isaac17 |
Posted: Jul 30 2006, 04:02 PM
|
|
Administrator Group: Admin Posts: 1,687 Member No.: 1 Joined: 17-July 04 |
The Pokémon Series
Here are a few easter eggs I never mentioned. In the series, there is always a Nintendo system in your character's bedroom. For the Red and Blue (and Yellow)/ Firered and Leafgreen, the system is a NES. In Gold, Silver, and Crystal, it's a N64. In Ruby, Sapphire, and Emerald, it's a Game Cube. You also will notice those nerds who constantly trade Pokémon with each other have Game Boys in their hands, and the type depends on which series of games you're playing. Also, the Japanese have endulged in our film making culture and have little refferences to movies in them. In Red, Blue, Yellow, FireRed, and LeafGreen versions, the TV on the first floor of your house says when you press A on it: "Four young boys are walking on railroad tracks." I don't remember what the name of the movie is, but I assure you it's an American movie. In Ruby and Sapphire versions, the TV on the first floor again says, "Two grown men are jumping up and down on a big keyboard," or something like that. This is a refference to the movie "Big" with Tom Hanks, when he and his character's boss are making a song on the big stepping keyboard. -------------------- |
| Isaac17 |
Posted: May 5 2007, 03:38 AM
|
|
Administrator Group: Admin Posts: 1,687 Member No.: 1 Joined: 17-July 04 |
Mega Man X Series:
Easter Eggs: Guns 'N Roses Band References: The background music for Neon Tiger's stage in Mega Man X 3 is a low quality, non-lyrical version of their song "My Michelle." Every Maverick boss in Mega Man X 5 had names that were homages to mostly former Guns 'N Roses band members in the English version: -------------------------------- Maverick | Band Member Slash Grizzly | Saul "Slash" Hudson (Former Lead Guitarist) Squid Adler | Steven Adler (Former Drums) Izzy Glow | Izzy Stradline (Former Rythem Guitarist) Duff McWhalen | Duff McKagan (Former Bass) The Skiver | Michael "High in the Sky" Monroe (A Touring Guest) Axl the Red | Axl Rose (Lead Vocals, Piano) Dark Dizzy | Dizzy Reed (Keyboards) Mattrex | Matt Sorum (Former Drums) Most noteably, at the begining of Axl the Red's stage, giant cannons resembling pistols covered with mechanical roses are seen, a reference to the band's name. Axl the Red has a rose motif, which also solidifies the reference to the band and its lead singer, Axl Rose. Homages to Other Capcom Series and Mega Man Games: The X series is noteable for its subtle references to past Mega Man games as well as the Street Fighter series. The Hadouken and Shoryuken attacks from Ryu's arsenal are available as secret weapons in X1 and 2. X4's Magma Dragoon uses variations of these attacks as his main weapons (he screams the names of the attacks clearly like Ryu). X's armor in X8 gives him the Shoryuken ability as well. References to the past Mega Man games can be seen in X5: -Duff McWhalen's attacks and attack pattern is almost exactly like Ice Man's attack pattern from the first Mega Man game. -The first Zero Virus level has a blue background and yellow lasers that kill you instantly if you touch them. The player must fall downwards past these lasers to get to the boss. This is an unmistakable homage to Quick Man's level in Mega Man 2. Quick Man's level has a blue background with these same laser beems. The boss of this stage is the Shadow Devil, a reference to the Yellow (and Green) Devil(s) from the classic series. The attack pattern is the same (with a few improvisions) and unltimately easier, since X and Zero can duck to avoid most of the blocks of goo that fly across the screen when it seperates and reforms. The music of the boss fight is a remix of the Wily stage boss fights in the first Mega Man game. At some point in the fight, the Shadow Devil turns into a giant kkull with spikes underneith it, referencing Dr. Wily's many death machines that had skull motifs. The also have the same weakness: Lightning, and the lightning weapon for X is very similar in appearence to the Thunder Beam from the first game. An obscured Dr. Wily symbol is shown in the background. -Dark Dizzy's weapon, the Dark Hold, is very similar in appearence and in function to Flash Man's Time Stopper from Mega Man 2. This weapon, much like the Time Stopper, can be used to frieze the lasers for the first Zero Virus stage much like in Quick Man's level in Mega Man 2. -The second Zero Virus level's boss is Rangda Bangda, a boss from the first X game. The music is a direct remix of Sigma's Fortress's boss fights from the first game. Also, Sigma's Maverick symbol is displayed in the background briefly before the fight. -The Dr. Wily symbol can be seen clearly in the background when fighting X/Zero in the third Zero Virus stage. -The Skyver's attacks are very similar to Storm Eagle's attacks in the first Mega Man X game. -Duff McWhalen's stage music is a remix of Bubble Crab's stage music from X2. -Dr. Light's capsule music is a remix of the capsule music from the first X game. -The opening music is a remix of Zero's death theme from the first X game and the "Get Weapon" music from Mega Man 3. -The Skyver mentions the events of X4 to Zero before fighting him, and the Reploid Air Force is most likely Repliforce from X4 (noteably the Repliforce logo on his forhead.) -Dr. Wily is referenced in Zero's cutscenes from time to time, noteably Dr. Light's in Slash Grizzly's stage, when he seems to lie about him knowing a mysterious old scientist (probably for Zero's on good). Sigma references him to Zero, and Zero sees his silhoette in his memories when he dies. He also sees Iris, a female Reploid who he appearently had feelings for (and he had to kill in X4). Oddly enough, Sigma seems to mention Dr. Wily to X, who claims that this "old man" wants to destroy him just as badly as he does, though it is clear that X has no idea what-so-ever who he's talking about (since Dr. Light and Dr. Cain are the only ones he knows). Dr. Wily's ghost (or cyber hologram) appearently saves X's life in both of his endings, where he states that he actually wants to see X live for now. -When Zero defeats X in the third Zero Virus stage, he mutters, "Darn, I thought I won. I didn't expect you to use Soul Body." In fact, X, in his Ultimate Armor, uses Soul Body and other attacks from the previous game. Other X games had references, too: Mega Man X 3: -In the anime opening sequence for Volt Catfish's level (PC/MMX Collection), Volt Catfish slides down a water pipe with transluscent windows, and at one point, passes in front of what looks like Auto from Mega Man 7, sitting on a couch and watching TV for a split second. Mega Man X 6: -The music for when battling Nightmare Zero is the same as the battle with Zero/X in the third Zero Virus stage of X5. Nightmare Zero's attack pattern is also very similar, with the exception that he can teleport. -The music for when Zero reunites with X is a remix of his death theme from X1. -The music for Gate's lab stages is a fast-paced remix of the third X Hunter Fortress stage in X2. -There is a large compresser throughout the entirety of Metal Shark Player's level that kills you instantly when you get stuck between it and the ground. This is most likely a reference to Dust Man's level in Mega Man 4. -Sigma's final battle music is a remix of the Sigma's first battle music themes from X1 and 2. Mega Man X 8: -If a saved file of the PS2 version of Mega Man X: Command Mission was on an inserted memory card, an 8-Bit Cut Man from the first Mega Man game can be fought near the end of Optic Sunflower's stage. The boss room the original 8-Bit room with slightly altered graphics to make it more 3D, and the music is appearently the same. Sound effects are slightly enhanced, his rolling cutter attack can reach higher, and he has an effect similar to Paper Mario when turning around. -------------------- |
| WarriorAngel01 |
Posted: May 24 2007, 10:47 PM
|
![]() I'm just too cool for my own good Group: Admin Posts: 307 Member No.: 18 Joined: 8-April 05 |
- Twillight Princess - you can hack the game and play 2 mini-bosses/bosses that never made it into the game. Not sure about the specifics, but it's possible.
Video -------------------- |
| Isaac17 |
Posted: May 25 2007, 01:19 AM
|
|
Administrator Group: Admin Posts: 1,687 Member No.: 1 Joined: 17-July 04 |
Wierd. Sort of like those Beta codes for Ocarina of Time
More Mega Man Related Stuff: Mega Man X Collection: Errors: This collection of the first six X games recieved criticism for its errors and unfinished, revised, scripts. t -In the collection's version of X 5, in some dialogue scenes, "h"s and other letters were replaced with "8"s in some places. This was due to an unfixed error from when the format was changed when putting it on the collection disk. -In X 1-4, Mega Man X yells "Damn!" in stead of "Darn!" in some locations (It's the first word he says in X 1, you can't miss it). This was part of an unfinished revised translation which was left unedited. This script does not appear in the original versions of the games; only in the collection. Mega Man Legends Series: Translation and Continuity Errors: -Though the script was good and the voice acting very well done for a 32 bit game, Capcom, as it has on other occasions, subtly screwed things up a bit. The story about how Mega Man got his name in this series is a questionable continuity error. (NOTE: SPOILER WARNING) In Legend's 2, you find out that that Roll's grandfather found Mega Man as a baby in some ruins, along with Data the monkey (the character that saves your game for you and stuff). He was given the sirname Rock in the Japanese version (to go with the Japanese name Rock Man). But every time Rock was used in the Japanese version was translated as Mega Man (including his weapon, the Rock Buster, which came out as Mega Man Buster, while the correct name is Mega Buster). To compensate for this, the translaters added that Roll named the boy after her favorite video game character (even though she's roughly the same age as Mega Man and had to have been playing video games as a baby for it to make sense). This lead to a fan base thinking the game took place in an alternate timeline or dimension (like the Battle Network series). Furthering the confusion, the X-Buster and Z-Saber (Mega Man X's and Zero's main weapons) were cameo weapons in the sieries. Zero is referenced as a comic book hero in a store accumpanied with a poster of the Nightshade Zero sprite from X 4 and 5. Also, a low-bit looking cartoon can be seen playing on a TV in one of the games that shows a looping cycle of the original Mega Man climbing up a cliff, fighting Guts Man, and being knocked off the cliff again (I think Proto Man shows up a few times too in that loop). This gave it the feel that it took place in an alternate universe. However, it does indeed take place thousands of years after the X, Zero, and the most recent ZX series of games in the same timeline. Connection to the Mega Man X series (SPOILER WARNING): In the first game in the series, the objective is to search an island for Refracter Crystals, sources of energy in the game. They are located in vast ruins in the game (which the player must battle hordes of robots and bosses). The inhabitants of the island fear a place called the "Main Gate" which is connected to the ruins in some way. It is finally revealed late in the game that the "Main Gate" is a stasis chamber for a robot called "Mega Man Juno." He makes many odd revelations, calling Mega Man "Trigger," and revealing that he's a 3rd Class Aristocratic unit from a place called "Elysium." For those of you who beat Mega Man X 5 with the ending where X's memory of Zero is erased, a reploid asks X what is ultimate goal was. X states that he never really thought about it, but after a pause, he shouts "Elysium!" and explains it as a place where humans and reploids can coexist peacefully. The fact that Elysium was built suggests that X's goal was reallized, though not necissarily by him (due to his death between the X and Zero series.) Juno reallizes that Trigger suffers from memory loss, and it is revealed later that Data has Mega Man's memories. What's revealed later is that Mega Man Trigger is a 1st class Purifer Unit, which in the Japanese version, is Irregular Hunter, and in the English localizations of the X, Zero, and ZX series, Irregular is translated as Maverick. Therfor, Trigger was a Maverick Hunter like X and Zero, sort of, who was used on Elysium as a means of peacekeeping. What is revealed in Legends 2 says that Trigger, the inhabitants of Elysium (which is actually an entirely different planet), and all life forms on Terra (or Earth) were created by the last human known as the Master (which suggests that X may have not created Elysium, since he wasn't human, though throughout the Zero series, Mega Man X's evil clone, Copy X, is known as Master X). The Master created Trigger out of the memory of a Maverick Hunter he knew (also suggesting X didn't create Elysium and rather that someone who knew X did). No one knows who this Master's identity was, nor can one guess, due to an ubrubt end of the series and a cliffhanger at the end of Legends 2. A rising fan base believes that Giro, an influential character in Mega Man ZX, may have been the creater of Elysium. The characteristics of the protagonist Vent are almost identical to Trigger's: spiky brown hair, green eyes, blue suit (duh). This was support the fact that the Master created Trigger as an homage to a Maverick Hunter he knew. However, Giro dies near the beginning of the game, leaving nothing but a cyber-elf ghost. This, and the fact that Vent and Aile work with a group called the Gaurdians, and not Maverick Hunter, contradicts the fan theory. Yet, there might be a connection between ZX and Legends with the titles some characters have. Mega Man Juno and Mega Man Trigger have the same first title. This title is similar to the "chosen ones" in Mega Man ZX. People who can use Biometal to transform are called "Mega Men," which could suggest that Trigger and Juno are related to Biometal in some way, but this is my personal theory, and should not be taken seriously. -------------------- |
![]() |
![]() ![]() ![]() |