The following list is a list of known Conjured Spirits and who is their Summoner. A brief description of their personalities and abilities will also be given. Spirits marked as "Player Characters" can be summoned, but not played by anyone other than their creators. Spirits marked as NPCs can be role played by anyone by request. NPC spirits can be summoned by multiple Summoners (not at the same time, of course). Player Character spirits can only form bonds with multiple users with that player's consent.
A Summoner MUST FORM A BOND to summon a spirit. This must be achieved during the role play itself. Players who created a Player Character spirit can start off with that as their first summon. Otherwise, players start off by learning to conjure a single, low-grade monster. Look at the Monster List
for monsters that are summonable.
If you have a Conjured Spirit you wish to add to this list - NPC or Player Character - please provide the following information: Name, Player Character or NPC status, a limit on how many bonds the spirit can have, and a brief description of their abilities and personality. Also note the Spirit's bonding location so that potential bonds can be formed later.
-------------------------------------------------------List of Conjured Spirits
; free-to-use NPC; Usable by anyone.
A summoner generally learns how to summon a low-grade monster or familiar first. They are bound to that type of monster only. Chose a monster from the Monster List that is marked as "Summonable."
; NPC; Currently bound to: None; Open Summoner Slots: 3
The Kraken is a denizen of the deep. It has a cold and mysterious persona. It assumes two forms: a cloaked, humanoid form, and the form of a gargantuan squid. The Kraken can be summoned only by the most powerful Summoners.
The Kraken is used for aquatic battles. It can only adopt to land in its humanoid form, and is considerably weaker.
In squid form, the Kraken uses physical attacks. Its massive tentacles are its main weapon under water, as well as water-based Magic. In humanoid form, the Kraken uses water-based Magic to attack.
A shrine in Mantala can be used to seek the Kraken for a bond.Current Role Player(s)
; NPC; Currently bound to: None; Open Summoner Slots: 5
Notus embodies the South Wind and is known as a bringer of storms. He appears as a winged man with green hair and a white, Grecian tunic. He uses wind and lightning to attack. He has a somewhat rash personality and is feared as a destroyer.
A shrine in the mountain areas of Konad is where this Spirit dwells.Current Role Player(s)
; Player Character
; Currently bound to: Wes Marson
; Open Summoner Slots: 0
Nelike is known as the Guardian of the Forest in Elmshire. Nelike uses magic that manipulates plants. She can entangle people with vines, or dampen their senses with pollen. She can manipulate the surrounding plant-life to attack, or generate plants using her own energy. She has a kind and flirtatious personality, but when the forest is in danger, she is ruthless to her enemies.
Nelike dwells within a shrine in Elmshire.Role Player
; Player Character
; Currently bound to: None; Open Summoner Slots: 2
A fire spirit. A raging inferno with eyes of fiery orange, his body is mostly yellow with what appears to be lava coursing through his body like blood, appears human in body form, his hair is a fire that some say can never be extinguished with any amount of water, due to it's intense heat. Like his namesake element, he is hot headed and easily flustered into a quick rage, but he keeps a professional manner about himself. One of the oldest Spirits in existence, his fires helped sear the world into what it is now... Most say, that with his fire, he makes the lives of people either more comfortable, or unbearable depending on who you asked.
He is a well known spirit within both Gradaon and Yobimal due to their vast deserts. His temple officially rests west of Illusionist's Way, near the center of the Desert of Illusion.Role Player