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 Project T.O.A.S.T.E.R., It's got a dedication now. :D
Dude_Man
Posted: Sep 4 2008, 06:59 AM


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Group: Members
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Member No.: 176
Joined: 16-January 08



Yes. Dedication. I've decided that once I release it, it'll be in honor of RGP/RP, and all it's dead and gone members such as Rodpop.

I've come a long way since I first came here, and from the demo's I've passed you, I'm nothing compared to how I was. I'm not saying I'm anywhere near Rodpop's level, but I'm an epic unit based coder. So yeah, In my attempts to do something, I need your guys's help with this project. Anything. You don't even really NEED to help, just let me know I have your support. Because once it's done, it'll be going to GW, Crankeye, RPGmaker.org, all those sites. I'm going to release it wherever I can.

The story is this: Toaster, a genetic experiment has escaped the government facility he was created in. Why? He found out that he was a weapon. He was unlike every other Toaster though, because he had a soul. A sense of right and wrong. He travels the city he was created in, and gets rescued by, unknown to him, an underground resistance against the government, and more importantly, the company he was created from. He learns about the world, and how destroyed it is, and how much war there is. He vows to take down the company and stop it's evil reign of tyranny. But he has to go through many trials, such as meeting his rival, Meta-Toaster, in order to even TRY taking on the officials.

So yeah, that's just a brief summary of eet. >_______>

It's a Platformer with RPG elements. You level up, have attack and defense, and a wide range of skills and equipment to choose from during the game. It'll be unit based, like I already said, but I'll be using an event based hero. Much more control that way. But if I manage to learn pixel based collisions within the early development, I'll opt over to that.

So yar, discuss.

Also credits to Yoshi for the concept. clap.gif


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