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 Episode #100 Discussion
Superfro33
Posted: Sep 10 2012, 12:55 AM


My dog can beat up your dog...with eye lazers!


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Question, comments, thoughts on the latest episode? Let us know here! Signed_In_logo_tiny.JPG

QUOTE
Episode #100: Transformers: Fall of Cybertron / Rock Band Blitz / Mark of the Ninja / Walking Dead Ep 3 / Darksiders II / Sleeping Dogs

Signed In turns 4 and celebrates with episode 100 as if it was planned all along! Craig opens the show with a couple Indie games including Oozi: Earth Adventure Ep. 4 and Face-Plant Adventures. Craig weighs in on Kung Fu Strike, The Walking Dead Episode 3 bums everybody out, Jeremy and Sean look at the newest Pinball FX2 offering with PopCap's Plants Vs. Zombies, Rock Band Blitz offers up a mixed bag, and Craig terrorizes from the shadows with Mark of the Ninja.  Sean trudges through Darksiders II and lives to tell about it, Jeremy has some closing thoughts on Sleeping Dogs, Craig remembers he can't play the NHL 13 demo, and everyone has to step their game up with Transformers: Fall of Cybertron. 


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en3raider
Posted: Sep 10 2012, 05:21 AM


Grumpy Gamer


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Well done on hitting these great milestones, as ever much appreciation.

Long Live Cherryblossom.


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jessej07
Posted: Sep 10 2012, 09:17 AM


Extra Time for Silly Race


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Holy poop.

247 retail titles
196 XBLA games
359 indie games

Nice going guys, and good tallying it up Lunchbox.


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Spicollidriver
Posted: Sep 10 2012, 10:10 AM


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I should of asked the guys how many of those games they completed.

Plants vs Zombies table is harder when you start trying for certain things because then you take weird bounces. Also the scoring is low because you get minimal points while doing a mission unlike other tables were you get good points whether you complete it or not.


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Playing: Borderlands , Madden Arcade, NHL 10 Ps 3 , and everything else.
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Superfro33
Posted: Sep 10 2012, 10:17 AM


My dog can beat up your dog...with eye lazers!


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QUOTE (Spicollidriver @ Sep 10 2012, 10:10 AM)
I should of asked the guys how many of those games they completed.

What you should do is shut up.

dry.gif


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pinata242
Posted: Sep 10 2012, 10:24 AM


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I've been through all the stages of depression with Rock Band Blitz. Over the last few days, however, it has really clicked with me. I have all the achievements in it already (except for 300 unique songs played) and I have gold stars on exactly 100 songs according to the facebook app.

Things you'll want to do:

1) As Jeremy mentioned, change to Freakish controls. I played with Default for the first week and it took an hour or two to retrain my brain, but the difference in scores speaks for itself.

2) There's no one answer to the powerup combination to use for every song, but Road Rage + Blast Notes + Super Guitar is a really good starting point, unless you know that some other instrument will be better than guitar for it.

2a) If you get good at switching tracks without breaking combo to maintain Blitz speed, then you can replace Road Rage with Jackpot as the bonuses there are INSANE!

3) Sustain notes give tons more points than you realize based on classic Rock Band experience. Plus you're not going to break your combo staying on it. Point being is that it's not always beneficial to change off a Super-Guitar sustain to hit 6 bass notes instead.

4) If you know you're past the last checkpoint, just stay on your Super track since you'll get far more points staying there than going over to the other tracks to increase the multiplier. You'll only get 300points per maxed track more, but you're sacrificing double points from the super track AND risking breaking your Blitz.

4a) The problem with that is, you have to be familiar with the song so that you know when it's safe to ignore the other tracks. Harmonix really needs to change the color of the final checkpoint.

5) Play better.

6) 100% a solo gives 20k bonus, 99% gives 10k bonus. If it comes to it, just spam the buttons to hit all the notes and sacrifice the Blitz as there's no risk of "failing" the song.


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prof_dresser
Posted: Sep 10 2012, 10:25 AM


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QUOTE (Spicollidriver @ Sep 10 2012, 04:10 PM)
I should of asked the guys how many of those games they completed.

You mean like once, or do you want to count each time? wink.gif


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Spicollidriver
Posted: Sep 10 2012, 11:06 AM


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You dont count OCD man.


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spaceVulture
Posted: Sep 11 2012, 06:04 PM


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A "Toll Booth Willy" reference! What a great thing for the 100th episode!

Congrats and thanks for the great show!


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Superfro33
Posted: Sep 12 2012, 11:32 AM


My dog can beat up your dog...with eye lazers!


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QUOTE (spaceVulture @ Sep 11 2012, 06:04 PM)
A "Toll Booth Willy" reference!

I gotta be honest, I don't even remember that happening. laugh.gif (Knowing very well that it could have even come from me.) Sometimes the show is like a blur.


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Superfro33
Posted: Sep 13 2012, 12:49 AM


My dog can beat up your dog...with eye lazers!


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The dude or dudes behind the XBLIG Face-Plant Adventures put our review from episode 100 to gameplay footage of the game! Give it a look and marvel at Craig's fantastic review abilities! (They did an amazing job at matching footage up!)

http://youtu.be/St0USR_XXTM


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prof_dresser
Posted: Sep 13 2012, 06:45 AM


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I didn't describe anything wrong! Though I shouldn't have been so quick to agree with Jeremy's "like a leaderboard"? It's not. tongue.gif It's like what Sean said.


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Shin Hogosha
Posted: Sep 23 2012, 05:04 PM


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I can't help but question the negativity that Blitz has gotten from many corners of the internet, here included. Especially for being a very leaderboard-centric game, which is something Rock Band proper is. The "having to play a song over and over" complaint seems silly to me when you know it's something you'll do eventually anyway if you wish to have, literally, ANY replay value with the game, and again something that's a part of Rock Band itself if you wish to do well (or be goofy or play multiple instruments or whatever). I can't count the number of times I've played certain songs in order to get a better score on them...in Rock Band 1 and 2. Even with 100%-ing songs, there are so many different times you can activate Overdrive that have huge effects on your score that...well, if you want to do well, you need to play and play again. In Rock Band proper AND in Rock Band Blitz.
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prof_dresser
Posted: Sep 23 2012, 05:53 PM


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Good points. I think for me, it's really the disconnect from the music that separates Rock Band Blitz from plain ol' Rock Band. In Rock Band I feel like I'm playing the music and just happen to be getting a score for it. In Blitz, I feel like it's the opposite--I'm playing for a score, and I just happen to be using the rhythm of a song to obtain it. I'm not saying there's anything wrong with it. It's just that it doesn't connect with me as a result.


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Superfro33
Posted: Sep 24 2012, 12:17 PM


My dog can beat up your dog...with eye lazers!


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QUOTE (Shin Hogosha @ Sep 23 2012, 05:04 PM)
I can't help but question the negativity that Blitz has gotten from many corners of the internet, here included.  Especially for being a very leaderboard-centric game, which is something Rock Band proper is.  The "having to play a song over and over" complaint seems silly to me when you know it's something you'll do eventually anyway if you wish to have, literally, ANY replay value with the game, and again something that's a part of Rock Band itself if you wish to do well (or be goofy or play multiple instruments or whatever).  I can't count the number of times I've played certain songs in order to get a better score on them...in Rock Band 1 and 2.  Even with 100%-ing songs, there are so many different times you can activate Overdrive that have huge effects on your score that...well, if you want to do well, you need to play and play again.  In Rock Band proper AND in Rock Band Blitz.

I see what you're saying, but IMO replaying and the results that gives you is not the same thing in RBB as it is in Rock Band proper. There are far too many variables in RBB for it to be entertaining for me. Between the multiple Power-Up configurations and the fact that there is no set play path it's a much more random scenario for score improvement in RBB.

Replaying tracks in RB boils down to a form of practice. Outside of hitting the notes and learning when to use Overdrive there is nothing else involved. With RBB you have a multitude of various power-ups to use to see what combo works best on top of figuring out the best path of play. The score/performance swings are too varied for me to get any kind of fun out of replaying songs to "better" my score. If I can 100% a song in RB I'm never going to see a huge swing in points with multiple replays.

In RB it becomes squeezing everything down to a fine point and getting the most out of the track you can in harmony with your play skill on a given instrument. It's completely tunneled.

You know that carnival game where you shoot the water gun at the target?

user posted image

That's Rock Band. RBB is essentially the same thing, except the front of your water gun looks like this:

user posted image

laugh.gif


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