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Pages: (3) [1] 2 3  ( Go to first unread post )

 NTU Changes, Concepts for new/enhanced uses for NTU
Hayoo
Posted: Jul 16 2004, 08:08 AM


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Coming soon.

Again, I'll be posting the summaries that I gave on PSU and the OF, and also some new stuff as soon as I revive a particular NTU post by nexus8 and run some ideas by the people there. smile.gif

This topic will also relate to Urban Outposts, the updated Engineer Cert, and the Adv Tech Cert.

Some work-in-progress diagrams:

Unfinished illustration showing use of ANTs and powercells to recharge silos and AMS.

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Unfinished illustration showing supply line feature of the new territories.

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Engineer deploys ANT in warpgate to collect NTUs.

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Engineer opens ANT trunk.

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Engineer removes Powercells from trunk.

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...and places them into a vehicle. This creates a buffer of energy reserves so that the vehicle can last longer in the field. The vehicle always drains powercells from the trunk first before draining its onboard capacitor.

The capacitor in vehicles is also necessary to power System Upgrades. These are temporary mini-modules acquired only by Advanced Technicians and placed inside a vehicle's trunk to briefly boost an aspect of its performance or ability, such as detect direction of radar/sensor, reload boost, jumpstart speed, etc. System Upgrades deconstruct after a set time period, if the onboard capacitor is completely drained, or the vehicle is destroyed.

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Meanwhile, the Engineer has taken his ANT to a tower to refill its silo

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Then goes and refills an AMS capacitor so it can continue supplying heavy equipment in enemy territory.

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Engineer then recharges the capacitor of a different vehicle.

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Continued in next post...


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Hayoo
Posted: Jul 18 2004, 10:35 PM


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continued from previous post...


Engineer retrieves the last Powercells from the ANTs trunk and manually recharge a vehicle's capacitor...

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...recharges another AMS...

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...then manually tops off another NTU Silo at a friendly base.

Manually recharging a vehicle or silo takes more time than an ANT. The ANT remains the fastest, most efficient means to recharge an object.

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At an occupied TR base, another engineer recharges a lodestar with a low capacitor since it can't self-recharge. The Lodestar itself is recharging a nearby vehicle's capacitor as well.

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Sometime after the base becomes friendly, another vehicle sits in the tech plant's SOI to recharge its capacitor.

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Meanwhile, the Lodestar has flown off and landed close to a battle in enemy territory. A Thunderer has driven up and is recharging its capacitor.

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A vehicle has driven up to a friendly watch tower and is recharging its capacitor from the Repair/Rearm Silo.

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Another vehicle is recharging its capacitor straight from a Warpgate. Unlike ANTs, this does not create powercells in its trunk, but merely refills its energy reserves.

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Update:

Here's an image of a vehicle HUD showing the location and disposition of the vehicle capacitor bar.

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Not shown: concept screen of vehicle recharging at Urban Outpst Rearm Silo.

Not shown: concept screen of aircraft recharging from an airborne Lodestar.

Not shown: concept screen of vehicle and aircraft recharging from Service Platform Deployable Emplacement.

Not shown: concept screen of ANT retrieving NTUs from a destroyed vehicle.

Not shown: concept screen of what vehicle capacitor looks like from inside a ground vehicle.

Not shown: The kitchen sink.


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Hayoo
Posted: Jul 19 2004, 03:37 AM


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Updates: Added some WIP diagrams, will explain later, gotta run.
Updated: Added more WIP concept shots showing all the options for recharging objects.


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Earlydawn
Posted: Jul 19 2004, 05:00 AM


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Thanks for putting me in your shots biggrin.gif

Airbourne refueling, nice. Very Air Forcy. wink.gif

Now, a question. Does, say, a harasser refueling from a lodestar drain the lodestar's reserves?


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Hayoo
Posted: Jul 19 2004, 07:05 AM


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QUOTE (CDL-Earlydawn @ Jul 19 2004, 05:00 AM)
Thanks for putting me in your shots biggrin.gif

Airbourne refueling, nice. Very Air Forcy. wink.gif

Now, a question. Does, say, a harasser refueling from a lodestar drain the lodestar's reserves?

No problem. smile.gif

Nope, the Lodestar's ability to recharge other vehicles is seperate from it's own power supply. Even a lodestar with a completely drained capacitor can still recharge another vehicle.

Of course it can't takeoff again, but all one has to do is deploy an ANT near it or use your nano-gun to inject some power juice into it and then you can fly it into a friendly SOI, to a tower/outpost silo, or a warpgate to recharge fully.


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7ruth
Posted: Jul 19 2004, 02:41 PM


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As I always say, good stuff man. The whole concept is solid, of course I'd still like to hear how the kitchen sink works rolleyes.gif

How about some interface improvements for ant drivers/lodestar pilots, so they know who needs a jumpstart.

New voice Macros? "We need juice!"


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Hayoo
Posted: Jul 19 2004, 03:12 PM


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QUOTE (7ruth @ Jul 19 2004, 02:41 PM)
As I always say, good stuff man. The whole concept is solid, of course I'd still like to hear how the kitchen sink works rolleyes.gif

How about some interface improvements for ant drivers/lodestar pilots, so they know who needs a jumpstart.

New voice Macros? "We need juice!"

lol. The sink is is Top Secret. tongue.gif

New Voice Macros:

VNF "We need a recharge!" [fuel]
VNU "We need an upgrade!"

When someone says this from a vehicle, a "need" icon will flash over their heads. There will also be location aids on the radar map and cont map for locating things like ANTs, lodestars, service platforms, etc. in much the same way Medics can be seen. Still working on those graphics.

Plus if you're part of a Task Force, finding a recharge source will be much easier as you can notify your unit leader or a command squad member who can look at his new squad interface to see who is driving an ANT, lodestar, or whatever.


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IncomingFire
Posted: Jul 19 2004, 06:07 PM


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this is too much for my little brain to coprehend but the pictures look pretty.....j/k
Nice job I like the ideas


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Hayoo
Posted: Jul 21 2004, 02:21 AM


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Another visual indicator I'd like to add to vehicles, besides the recharging bar, is a panel or two on the back of the vehicle that looks like the ANT's nanite collection panels. Not the nanite particles themselves, but that neet blue animation on the panels.

I'll have to create some graphics for that too I suppose. *sigh*


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Hayoo
Posted: Jul 21 2004, 02:23 AM


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QUOTE (-CDL-ORANGE @ Jul 19 2004, 06:07 PM)
this is too much for my little brain to coprehend but the pictures look pretty.....j/k
Nice job I like the ideas

Think of it as Vehicles needing power to move.

Vehicles can recharge that power by being in a friendly base, near a friendly tower, being near a deployed ANT...or you can now retrieve NTU Powercells from a filled ANT and carry them around in inventory. You can then use them like repair juice to recharge vehicles, silos, or whatever manually (although this takes longer to do than an ANT). smile.gif


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IncomingFire
Posted: Jul 21 2004, 03:08 AM


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what about the rates of draining as far as the NTU's in vehicles are concerned is increased when a vehicle enters enemy territory, and when in friendly territory the NTU's drain much slower and when on a friendly locked cont the drain is nearly non-existent


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Hayoo
Posted: Jul 21 2004, 04:16 AM


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Interesting ideas. I know Tiome suggested something similar in that Fuel thread. That would be a nice perk to capturing territory, the reduced capacitor drain. Not a bad idea. I'll have to see how I can work with that.


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Earlydawn
Posted: Jul 21 2004, 06:27 AM


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For some reason, I feel the need to request that you can recharge in bases only by pulling up to a repair silo, not just by sitting in the SOI. Makes it feel more immersive.

I'd suggest making the NTU absorbtion grid on the vehicles small. Otherwise I fear it would look distasteful.

And prehaps we should call the repair / rearm silos service silos now, since they have enhanced functionality?


--------------------
"I WILL DEFEND OUR EARLYDAWN TERMINALS!"
-Infernus
"Spork would win the battle. But he'd be naive enough to leave me alive.
And that would be his undoing."

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Hayoo
Posted: Jul 22 2004, 01:20 AM


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QUOTE (CDL-Earlydawn @ Jul 21 2004, 06:27 AM)
For some reason, I feel the need to request that you can recharge in bases only by pulling up to a repair silo, not just by sitting in the SOI. Makes it feel more immersive.

I'd suggest making the NTU absorbtion grid on the vehicles small. Otherwise I fear it would look distasteful.

And prehaps we should call the repair / rearm silos service silos now, since they have enhanced functionality?

Point 1: I can see where you're coming from but I'm torn on that point. On the one hand it makes sense that a large radius around the silo (within the base) is the point from which to recharge. It prevents drive-by recharging, and it gives that sense of immersion you mention, having to recharge/repair/rearm within a base.

On the other hand, shield recharging takes place within an SOI and there must be a reason the devs did that. It probably saves on the traffic jams too since recharging will be necessary whether the vehicle requires repairs or not. Not many will stock up on powercells (that's like lugging around extra vehicle ammo boxes) so recharging will be more widespread.

So, as I said, I'm torn. A compromise could be recharging anywhere within a base, but not outside the walls. Aircraft can of course land on the pads to recharge as well as repair. Galaxies will just land in the courtyard. Perhaps recharging should require landing instead of hovering like you can to repair or rearm. Hmm. That might cause traffic jams. What do you think?

Point 2:
Yeah, the absorbtion grid/s will be small and unobtrusive and won't even light up until they start sucking up a recharge. Those on foot might not even see it, but it will be in such a place that the driver can switch to third person and notice his vehicle is being recharged even if he can't see the recharge bar.

Point 3: Service or support silos sounds good to me. Some might even call them Re-silos because they repair/rearm/recharge. smile.gif


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Hayoo
Posted: Jul 23 2004, 05:57 AM


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Update: New image showing disposition of vehicle capacitor bar.


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