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, (working title)
Member No.: 6
Joined: 27-September 07
-That first fight we had with that big ogre thing on Meghan's ship should totally be the combat tutorial.
-Allied Planeswalkers should be unkillable, like in Halo 3. I HATE having to protect sucky AI characters. At the very least, let's have them get "mortally wounded" and out of the battle, but unless YOUR planeswalker dies you don't lose the game. Like in KOTOR, after the fight they slowly get back up and heal themselves.
-Zennshi needs a bunch of moves kind of like Prince of Persia - BUT WITH GUNS.
-Eiji could have a flight mode. Picking people up with his talons and dropping them off a cliff or something would be massive win.
-Since Marie is supposed to be the best climber, she should have obstacles where she does all this crazy wall-running/climbing stuff.
-We could give Gha'Dan a cool "Daredevil" ability that lets him see targets through walls like the "Detect person" spell from Oblivion.
-As for controls, we should probably go with the D-pad for inventory selection (left and right goes to whether it will go in the planeswalker's right or left hand, and up and down cycles through the weapons) X and Y will control attacks with the right and left hand respectively, B should be for picking up stuff, A is jump, pretty standard. Various combos with A+X, X+Y, X+Y+Y etc. should also be possible. Switching to magic abilities should be done with the triggers, except for right trigger which should probably just be the Parry button.
Aaaand WoW Burning Crusade just finished installing, so BRB OUTLAND.
Jurye priest and Planeswalker
Member No.: 8
Joined: 29-September 07
Maybe magic could be like Oblivion, but different. You start out with basic skills which level up, and you can add new spell classes to those as long as the character can learn them. As for skill classes, maybe:
-Healing Magic (Marie)
-Elemental Magic (Eiji)
-Necromancy (Alisar, I think)
-Time Control (Zennshi)
Those are examples of what classes the characters would start out with (I don't know what magic Gha'Dan uses. Maybe purely melee?). Elemental shold be broken up, and the easiest to learn (but harder to master.) I'm pretty sure Time Control would take longer and more practice to learn, and maybe no one else could learn it BUT Zennshi.
Also, CHARACTER EXCLUSIVES FTW. Alisar=undeadness/massive HP, Eiji=flight, Gha'Dan=X-ray vision (kinda), Marie=her familiar, Zennshi=Time Control.
Again, just suggestions.
Member No.: 6
Joined: 27-September 07
My spells are already pretty much organized like that.
Since I have less of them, I could just have:
L-trigger: rewind time
L-button: slow time
R-button: Freeze enemy in Time
R-button(hold): Create AI-controlled Time Clone.
R-trigger + L-trigger: Super speed
The spell where Zennshi changes his age is sort of impractical during combat except in rare circumstances, so I didn't even bother putting it in.
A(moving towards an enemy): Zennshi jumps over an enemy, using their shoulders as a boost.
A+X: Jump over enemy + right hand attack to enemy's back (sword slash, kick, gun shot, etc.)
A+Y: Jump over enemy and mid-air back flip + left hand attack to enemy's back
A+B: Jump over enemy and grab their arm from behind. Pressing X here will point the enemy's arm (and their weapon) in the direction of the thumbstick and shoot/swing it while using them as a meat shield. Pressing Y will throw the enemy in the direction of the thumbstick. Pressing B again will steal their weapon. Pressing A does nothing. This can also be done if Zennshi is standing behind an enemy.
A+XY: Jump over enemy + left AND right hand attacks to the enemy's back
A+BX: Jump over enemy + disarm enemy with right hand attack
A+BY: Jump over enemy + disarm with left hand attack
A+BXY: TOO HARD LOL
A twice: Zennshi 'runs' up the enemy, kicks him in the head and does a back flip. Sweet.
X: right hand attack
Y: left hand attack
B: Grabs an enemy's arm, attempting to steal their weapon.
A(while running towards a wall)+X: Zennshi jumps onto a wall and kicks off of it to propel himself into an enemy.
A(while running towards a wall)+A: Zennshi jumps onto the wall and back flips off of it. while in the air, X or Y can be pressed to make him do a right hand/left hand attack when he lands.
X+X: neat right hand attack combo
X+X+X: cool right hand attack combo
X+X+X+X: awesome right hand attack combo
X+X+X+X+X: "I think I just peed a little" right hand attack combo
Y+Y: neat left hand attack combo
Y+Y+Y: cool left hand attack combo
Y+Y+Y+Y: awesome left hand attack combo
Y+Y+Y+Y+Y: "Oh god how did he even do that" left hand attack combo
Note that X & Y combos are pretty much interchangeable. Here are some examples:
X+X+X+X+Y: "OH SHI-"
X+Y+X+Y+X+Y: "OH MY GOD HE'S LIKE THE MOTHERF--KING FIST OF THE NORTH STAR JESUS CHRIST"
also jumping and then hitting combinations of X or Y will result in epic flippy combos.
Member No.: 6
Joined: 27-September 07
THIS THREAD IS NOW ABOUT WACKY IN-FIGHT DIALOGUE
When Zennshi dies:
"I just saw my entire life flash before my eyes. It sucked."
"Oh god, I've wasted my life. No wait, it was rich and fulfilling for both me and everyone around me......DAMMIT, now dying sucks even more!"
"Quick! Press left trigger!"
"OH NO I'M DEAD. Huh, never thought I'd ever say that."
"I call god-modding!"
"Worst. Death. Ever."
"With my last breath, I curse Zoidberg!"
"At least I've got chicken."
"Don't worry no one dies in this game. WAIT YES THEY DO. CRAP."
Dying from falling off a cliff/into a bottomless pit, etc:
"PRESS LEEEEFFFTT TRIIIIIIGEEEEERRRRRrrrr....."
"Dang, I forgot Eiji is the one who can fly."
"Doing a barrel roll. Not always the best solution."
"I'm fine with falling. Landing is harder for me."
"WHY DID I DO THAT?!"
"Am I doing it right?"
"You win again, gravity."
Getting hit by a ranged attack:
"Ow. That one went in."
"Watch it, those are $500 sunglasses."
"Ow! My leg! You didn't actually shoot me in the leg, I've just had a leg cramp all day. Also, OW! You shot me!"
"Hold on. Do that again, I'll totally dodge it like in the matrix."
"Damn. Guess I'm not The One."
Getting hit by a melee attack:
"Quit touching me, you don't know where I've been."
"*horrible scream of agony* OH GOD STOP....it tickles."
"Hey, don't hit me, I'm brittle."
"My name is Zennshi Dormu. You killed my father, prepare to die."
"I know kung fu."(only when unarmed)
"I declare Mortal Kombat!"
"Come on, stop trying to hit me and HIT ME!"
Killing an enemy:
"Float like butterfly, sting like bee - bitch!"
"You just lost The Game!"
"ZENNSHI WINS. FLAWLESS VICTORY."
"You just ran out of Time."
"You just got decaffeinated!"(after decapitating an enemy)
When using a spell:
"Time, Doctor Freeman?"
"See you in the future, sucker!"
"FROG BLAST THE VENT CORE!"(when creating Time clones)
Jurye priest and Planeswalker
Member No.: 8
Joined: 29-September 07
OH. MYE. GAWD.
That was epik. WITH A K. Matrix quotes FTW.
R-Trigger: Cast assigned spell.
L-Trigger: Cast assigned spell.
Note: If Ice Blade is cast, another spell cannot be cast from that hand. The assigned spell button will then swing the blade, as long as Ice Blade is in effect and hotkeyed to that side. (Ex: you use R-Trigger to cast Ice Blade. The R-Trigger will swing the blade as long as the hotkey doesn't change. If you switch the hotkey for R-Trigger to Fireball, the ice will melt and Fireball will be cast.) There's no parry or anything because he really isn't trained to swordfight. He just kind of swings it and hopes to hit something.
R-Button: Barrel roll right (in air)
L-Button: Barrel roll left (in air)
A-Button: Jump, Interact
B-Button: View Auras (In the roleplay, he can't technically do this. It allows you to see the auras of everyone in his sight distance; distance, mind you. He can still see them if they are hidden behind some kind of obstruction. Enemies are in red, friendlies in blue. It's nice to use in the air, like a spy plane or something. Lasts for 7 seconds.)
Y-button: Take off/flap wings (on land, take off. In air, flap wings to gain altitude. Simple.)
X-Button: Heal (Not a spell. Eiji eats leaves to gain back a few points of Health. These leaves have to be collected, and can only be used if his Health is below a certain point. It's good to use if you accidently kill all your teammates with a Tornado or something and you need a quick fix.)
D-Pad: Up accesses the spell menu. Then you go through the folders to find the spell, and press the respective trigger to hotkey it there. Then menu will then go away until you press Up again. After 4 seconds of no activity, it will minimize; so if pressed accidentally, it'll go away.
Left Analog: Walk/Run/Control Altitude and Direction (in air)
Right Analog Move camera (if in 3rd person game), Look (if in 1st person game). (I hope it's first person. During epicness, a little mini-cutscene could go.)
Note: I couldn't think of anything else for the B-Button, so that's what I came up with. Since he can't really use his empathy abilities in-game, I substituted View Auras in.
Eiji --- Spell list
Calm: By influencing an opponent with his own emotions, Eiji can calm an enemy (or teammate) so they won't attack for a short time.
Fury: By absorbing the enemy's emotions, Eiji boosts his own attack power for a short time.
Element control Lvl. 1: Can cast one spell at a time.
-Gale (melee): A weak gust of wind blows into the target in an attempt to push them backwards.
-Rock Shield (self): A slab of rock rises in front of Eiji, granting protection from frontal attacks. This can be broken.
-Swamp (melee): The ground under the target's feet becomes soggy, then freezes, halting movement completely for a short time.
-Fireball (ranged): Conjures a small fireball to be thrown at an enemy.
Element control Lvl. 2: Terrakinetic (air & earth) spells can be combined.
-Suffocate (melee): The air about the target's head begins to spin, making breathing difficult. This attack slowly drains health, and can kill if casted in succession...eventually. (Maybe an achievement?)
-Earthen Shell (self): A rock layer conforms to Eiji's body, providing 360-degree protection. This shell is stronger than the shield; however, it is impossible for Eiji to fly or move very much as long as this spell is in effect.
-Ice Blade (melee): Sharp ice envelopes Eiji's arm, transforming it into a blade and allowing him to go hand-to-hand with the opponent.
-Firewall (self): A wall of fire forms around Eiji, granting protection from all attacks except ranged and water.
Element control Lvl. 3: Cryokinetic and Pyrokinetic skills can be combined. (A lot of good that does, but hey. Someone will find something to do with it.)
-Funnel (melee): A weak wind funnel forms, rattling and inflicting damage on the target. Health drain is faster and more severe than Suffocation.
-Quicksand (melee): The ground under the target gives way, sinking the target and slowing them down.
-Hazard (ranged): Water gushes from the ground and abruptly freezes, creating thick ice spikes. After a short time, the spikes break off and fly toward the opponent with a weak homing system. They do damage if they hit.
-Blaze (ranged): A concentrated pillar of fire erupts from Eiji's hand(s). For a bigger pillar, assign Blaze to both sides and use it as a combo.
Element control Lvl. 4: Can combine any two spell classes to make a combination. Ex: Funnel + Blaze = Fire Funnel. All the attacks of this level are almost always deadly, very hard to master, will not kill bosses, take time to charge up, and will affect nearby teammates (and Eiji, except for Fire Storm. If he's in the air when Earthquake is cast, it won't affect him as well.)
-Tornado (area): A column of spinning air carries the opponent (and anything else nearby) to high altitudes, hopefully ripping them apart or killing them on impact with the ground.
-Earthquake (area): The ground itself shakes violently, knocking boulders loose or creating trenches. Usually affected individuals will be knocked off their feet and stunned for a short time (about 5s), but if anything falls on them, they could be killed.
-Hail (area): Sharp ice shards fall from the sky, peppering and inflicting severe damage on whoever they hit.
-Fire Storm (area): A wave of fire rushes outward from Eiji, scorching anything in its path.
Notes: The Lvl. 4 attacks are great for being a teamkiller. I can hear people online now screaming because the tornado just sucked them up. The ability to combine previous spells to make a combo makes reaching Lvl. 4 worth it. Also, most of these attacks are cast at range, but do direct damage to the target. I suggest that Eiji has the least Health, since he's a mage-type anyway. I threw the Ice Blade in for players that want to try using him for mono-y-mono.
More Notes: Spell combos are made by assigning the comboees to the two triggers, then pressing the triggers at the same time.
I'm open to any more suggestions.
Member No.: 1
Joined: 17-September 07
So Sheepshaver is being a bitch, and I have no desire to learn how to create a complex game as good as Aleph One from the bottom up with Game Maker, so creation of a small PC version of this game has been stalled until I can find a way to work Forge. In other news, if this were an Xbox game and you could control everyone then it would make sense for everyone to have the same controls. I'm designing a loose template for spells... a spell tree if you will so we can order it between the four (arbitrarily decided) spell levels. And we're also going to have the spell selection, where you assign a spell to a trigger. The buttons will be left/right handed attack respectively. A to jump, B to block, X to activate, Y to access inventory. Left analog is move, right analog is look. Left button is crouch, right button is Toggle View Mode (between Photo, Magical, and (Sonar/Life/something for Zennshi and Eiji) respectively). The D-pad is set up for items to be assigned, kind of like in Zelda. Actually only up and down would be assignable, and then left-right would be used to designate targets for spells and ranged attacks and such. Or a third option would be having down put you into a targeting mode and the other three could be assignable from your inventory. I dunno, something like that. Anyway, I figure 4 spell levels (as you progress you can learn spells of a higher level) although exactly how that'd work is still uncertain. Perhaps 10 spells per tree... That'd give you a few directions to go even within the tree. And two spell trees gives you 20 spells. Btw I imagine this would be like spells and skills, so Zennshi for example could have one tree that's Time and another that's Skills (where he'd have disarming stuff, some acrobatics, probably have his jump-over-attack-disarm stuff in there too... you could find out what your old XYAB thing would be
*Earth is earth and fire, Air is air and water
*these are Beneficial/Harmful to him.
Marie--Revised Spell List: Offensive Spell Tree
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