|· Portal||Help Search Members Calendar|
|Welcome Guest ( Log In | Register )||Resend Validation Email|
|Welcome to Pke Game Creation. We hope you enjoy your visit.|
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
Join our community!
If you're already a member please log in to your account to access all of our features:
Posted: Nov 26 2004, 01:44 AM
Member No.: 1
Joined: 12-November 04
Welp, I tackled a couple more major obstacles today, I figured out how to make a multipurpose 3rd person camera, that will not enter the walls or ceiling or other models etc.. Also, figured out how to set the different push values for different objects so that some objects can damage the dozer and then some the dozer will damage and crush like buildings and people and cars etc.. This is a major break through, and I think it will not be long now til' I actually release the alpha test to the beta testers to play with and try to tear up.
Thanks to everyone whom has helped out, and especially to the 3DGS crew for making such an awesome manual, that I have used repeatedly to help convert and patch older scripts to work with A6.
Pain Killa Entertainment - Pain is Reality!
Game Development with an Edge!