Description: zomg, no thread started?
looo-ooopy - May 12, 2007 09:06 AM (GMT)
Heya, just popping in to give my 3cents worth, hopefully this will spark more discussions about this game. I know I can be quite harsh at times, but I often find playing the devils advocate much more direct and efficient.
I love the concept of this game and the vids look way slick, though on first glance, the first impression was that the game seemed to be lacking an additional layer of complexity. However, I could not really find much exact details about the game, so I guess I'm not exactly qualified to make this comment, therefore I hope Damien will provide more details to enlighten me more on the gameplay and concept.
From what I gather, Memphis Drive (henceforth referred to as M.D), is a carjacking game, where you are a protagonist scooting around various locations and stealing cars. I see Combat, Weapons, Driving, Lockpicking and Electronics are the in-game skills, I have only watched the carjacking process from the video and hence I shall reserve my suggestions for the rest of the game for later.
As I presume Carjacking is the primary component of the game, I was somewhat disappointed with the process shown by the video. A drop-down menu, background calculation of success or failure? It somehow just does not cut it for me. Seeing your brilliant graphics design skills, I had envisioned a diagrammatic cross-section of a car, placed in an appropriate backdrop; Where you can move your cursor around the parts of a car and the respective tool-tips & options will appear.
For example, moving your cursor to the handle part of the car will highlight the region, clicking it will zoom to the handle. Once there, there will be options showing, Pick lock, Use stolen key, Try skeleton key, etc.
For an even additional layer of complexity, a pick-lock mini-game could be done, somewhat like Oblivions.
If you do need help with the models or system of cars, I would suggest looking at Phantom Games (free online) DragRacer flash series. I believe many aspects, especially the car-modeling aspect would be very relevant to this game.
Thanks for reading!
djrussell - May 12, 2007 10:18 AM (GMT)
Thanks for your interest in the game.. that is a very interesting idea you had for the carjacking. I do agree with you it needs more, and I'll definately be taking this under to consideration! Also keep in mind its only about 50% complete, so a lot of stuff is gonna be changing over the next couple of months so stay tuned.
Also, i had the same idea as you with regards to picking locks, etc.. i was thinking of taking the same approach they used in Bully, or Batman Begins (if you've played any one of those two)..
looo-ooopy - May 12, 2007 01:53 PM (GMT)
Thanks for the reply!
Haha, sadly I have played neither games, though I had hoped to get my on hands on Bully (ah well, no console ftl). Not sure if you have played Oblivion, but one important aspect I feel is that your lock picking skill level will scale with how fast you can move the pick, how accurate the picks are to the tumblers and finally determine what type of locks you can try.
Hmm, I had forgotten to include the phantom games and drag racer links, so here they are:Phantom GamesDrag Racer v3 - Newgrounds
I really wish you could give them a go, I believe there are some concepts, especially the car modeling part which is in perfect synergy with this game. Having the ability to do something with the cars you have stolen is something I will be looking forward to.
You can contact the Phantom Games people from their website contact link.
Thanks for reading!
djrussell - May 12, 2007 03:40 PM (GMT)
Okay ill check em out.. at the moment, im still open for any suggestions on what you can do with the car after you steal it.. there is a Garage in each city, where you are able to store up to three vehicles at a time, and of cause you can sell them for their street value, but i was maybe thinking of including a racing mini-game in there somehow. Not sure how, or if ill do this.. but if you've got any more suggestions then i'll all ears.
Wazzupcrap - May 12, 2007 07:31 PM (GMT)
Is there going to be any fighting in the game?
Will there be a storyline?
Will the characters be able to talk?
Will you be able to prostitute yourself? (Just Kidding :P)
Here's a thought, can you make it possible to run your own garage?
You could :
Fix cars to get more money (and gain skill while you're at it)
Note : You could add a bargaining mini-game to get the more money from the customer, and also lose him if the price is too high, or the customer is too smart.
Get parts from cars you've stolen to fix expensive cars and save money.
Sponsor races (or something else related to cars) to get more notoriety for your garage.
Hire workers to help you.
I think we can develop this idea, if you would like to add it.
I can add more ideas if you just tell me.
looo-ooopy - May 13, 2007 03:02 AM (GMT)
Some very relevant questions there by Wazzacrap there, I have many similar questions, but I guess the main reason for such uncertainty is due to not enough details being released about the game.
May I venture to ask, what exactly is the general concept for M.D? What is your current vision of the game? I believe once that is stated, our suggestions can then be more relevant and geared towards your vision.
After all, you are the game designer, again, I would rather see your current vision of the project before delving into other ideas.
Thanks for reading!
djrussell - May 13, 2007 03:30 AM (GMT)
I am not ready to release that information yet, all in good time. Ill take under suggestions, especially your garage ideas wazzup.